Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/commands/research.lua
2024-11-19 22:09:54 +00:00

46 lines
1.5 KiB
Lua

local Storage = require("modules/exp_util/storage")
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local Commands = require("modules.exp_legacy.expcore.commands") --- @dep expcore.commands
local config = require("modules.exp_legacy.config.research") --- @dep config.research
local research = {}
Storage.register(research, function(tbl)
research = tbl
end)
local function res_queue(force, by_script)
local res_q = force.research_queue
local res = force.technologies['mining-productivity-4']
if #res_q < config.queue_amount then
for i=1, config.queue_amount - #res_q do
force.add_research(res)
if not (by_script) then
game.print{'expcom-res.inf-q', res.name, res.level + i}
end
end
end
end
Commands.new_command('auto-research', {'expcom-res.description-ares'}, 'Automatically queue up research')
:add_alias('ares')
:register(function(player)
research.res_queue_enable = not research.res_queue_enable
if research.res_queue_enable then
res_queue(player.force, true)
end
game.print{'expcom-res.res', player.name, research.res_queue_enable}
return Commands.success
end)
Event.add(defines.events.on_research_finished, function(event)
if research.res_queue_enable then
if event.research.force.rockets_launched > 0 and event.research.force.technologies['mining-productivity-4'].level > 4 then
res_queue(event.research.force, event.by_script)
end
end
end)