local Storage = require("modules/exp_util/storage") local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event local Commands = require("modules.exp_legacy.expcore.commands") --- @dep expcore.commands local config = require("modules.exp_legacy.config.research") --- @dep config.research local research = {} Storage.register(research, function(tbl) research = tbl end) local function res_queue(force, by_script) local res_q = force.research_queue local res = force.technologies['mining-productivity-4'] if #res_q < config.queue_amount then for i=1, config.queue_amount - #res_q do force.add_research(res) if not (by_script) then game.print{'expcom-res.inf-q', res.name, res.level + i} end end end end Commands.new_command('auto-research', {'expcom-res.description-ares'}, 'Automatically queue up research') :add_alias('ares') :register(function(player) research.res_queue_enable = not research.res_queue_enable if research.res_queue_enable then res_queue(player.force, true) end game.print{'expcom-res.res', player.name, research.res_queue_enable} return Commands.success end) Event.add(defines.events.on_research_finished, function(event) if research.res_queue_enable then if event.research.force.rockets_launched > 0 and event.research.force.technologies['mining-productivity-4'].level > 4 then res_queue(event.research.force, event.by_script) end end end)