Files
factorio-scenario-ExpCluster/exp_legacy/module/utils/gui.lua
2024-11-19 22:29:35 +00:00

133 lines
4.6 KiB
Lua

local Storage = require("modules/exp_util/storage")
local Event = require("modules/exp_legacy/utils/event") --- @dep expcore.gui
local mod_gui = require "mod-gui" --- @dep mod-gui
local Gui = {}
local data = {}
local uid = 0
Storage.register(
data,
function(tbl)
data = tbl
end
)
function Gui.uid_name()
uid = uid + 1
return "Redmew_" .. uid
end
-- Associates data with the LuaGuiElement. If data is nil then removes the data
function Gui.set_data(element, value)
data[element.player_index * 0x100000000 + element.index] = value
end
-- Gets the Associated data with this LuaGuiElement if any.
function Gui.get_data(element)
return data[element.player_index * 0x100000000 + element.index]
end
-- Removes data associated with LuaGuiElement and its children recursively.
function Gui.remove_data_recursively(element)
Gui.set_data(element, nil)
local children = element.children
if not children then
return
end
for _, child in ipairs(children) do
if child.valid then
Gui.remove_data_recursively(child)
end
end
end
function Gui.remove_children_data(element)
local children = element.children
if not children then
return
end
for _, child in ipairs(children) do
if child.valid then
Gui.set_data(child, nil)
Gui.remove_children_data(child)
end
end
end
function Gui.destroy(element)
Gui.remove_data_recursively(element)
element.destroy()
end
function Gui.clear(element)
Gui.remove_children_data(element)
element.clear()
end
local function handler_factory(event_name)
return function(element_name, handler)
Event.add(defines.events[event_name], function(event)
if event.element and event.element.valid and event.element.name == element_name then
event.player = game.get_player(event.player_index)
handler(event)
end
end)
end
end
-- Register a handler for the on_gui_checked_state_changed event for LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_checked_state_changed = handler_factory("on_gui_checked_state_changed")
-- Register a handler for the on_gui_click event for LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_click = handler_factory("on_gui_click")
-- Register a handler for the on_gui_closed event for a custom LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_custom_close = handler_factory("on_gui_closed")
-- Register a handler for the on_gui_elem_changed event for LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_elem_changed = handler_factory("on_gui_elem_changed")
-- Register a handler for the on_gui_selection_state_changed event for LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_selection_state_changed = handler_factory("on_gui_selection_state_changed")
-- Register a handler for the on_gui_text_changed event for LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_text_changed = handler_factory("on_gui_text_changed")
-- Register a handler for the on_gui_value_changed event for LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_value_changed = handler_factory("on_gui_value_changed")
--- Returns the flow where top elements can be added and will be effected by google visibility
-- For the toggle to work it must be registed with Gui.allow_player_to_toggle_top_element_visibility(element_name)
-- @tparam LuaPlayer player pointer to the player who has the gui
-- @treturn LuaGuiElement the top element flow
Gui.get_top_element_flow = mod_gui.get_button_flow
return Gui