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https://github.com/PHIDIAS0303/ExpCluster.git
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180 lines
5.5 KiB
Lua
180 lines
5.5 KiB
Lua
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event_core
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local Storage = require("modules/exp_util/storage")
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local config = require("modules.exp_legacy.config.miner") --- @dep config.miner
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local miner_data = {}
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Storage.register(miner_data, function(tbl)
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miner_data = tbl
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end)
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miner_data.queue = {}
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local function drop_target(entity)
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if entity.drop_target then
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return entity.drop_target
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else
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local entities = entity.surface.find_entities_filtered{ position = entity.drop_position }
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if #entities > 0 then
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return entities[1]
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else
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return nil
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end
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end
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end
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local function check_entity(entity)
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if entity.to_be_deconstructed(entity.force) then
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-- if it is already waiting to be deconstruct
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return true
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end
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local egcn = entity.get_wire_connectors()
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if egcn then
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for k, _ in pairs(egcn) do
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if k == defines.wire_connector_id.circuit_red or k == defines.wire_connector_id.circuit_green then
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-- connected to circuit network
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return true
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end
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end
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end
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if not entity.minable then
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-- if it is not minable
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return true
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end
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if not entity.prototype.selectable_in_game then
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-- if it can select
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return true
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end
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if entity.has_flag("not-deconstructable") then
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-- if it can deconstruct
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return true
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end
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return false
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end
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local function chest_check(entity)
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local target = drop_target(entity)
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if target == nil then
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return
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end
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if check_entity(entity) then
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return
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end
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if target.type ~= "logistic-container" and target.type ~= "container" then
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-- not a chest
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return
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end
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local radius = 2
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local entities = target.surface.find_entities_filtered{ area = { { target.position.x - radius, target.position.y - radius }, { target.position.x + radius, target.position.y + radius } }, type = { "mining-drill", "inserter" } }
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for _, e in pairs(entities) do
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if drop_target(e) == target then
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if not e.to_be_deconstructed(entity.force) and e ~= entity then
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return
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end
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end
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end
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if check_entity(target) then
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table.insert(miner_data.queue, { t = game.tick + 10, e = target })
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end
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end
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local function miner_check(entity)
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local ep = entity.position
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local es = entity.surface
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local ef = entity.force
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local er = entity.prototype.mining_drill_radius
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for _, r in pairs(entity.surface.find_entities_filtered{ area = { { x = ep.x - er, y = ep.y - er }, { x = ep.x + er, y = ep.y + er } }, type = "resource" }) do
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if r.amount > 0 then
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return
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end
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end
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if check_entity(entity) then
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return
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end
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local pipe_build = {}
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if config.fluid and entity.fluidbox and #entity.fluidbox > 0 then
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table.insert(pipe_build, { x = 0, y = 0 })
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local rh = math.ceil(er / 2) - 1
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local r = er + 1
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local entities = es.find_entities_filtered{ area = { { ep.x - r, ep.y - r }, { ep.x + r, ep.y + r } }, type = { "mining-drill", "pipe", "pipe-to-ground" } }
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local entities_t = es.find_entities_filtered{ area = { { ep.x - r, ep.y - r }, { ep.x + r, ep.y + r } }, ghost_type = { "pipe", "pipe-to-ground" } }
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table.insert_array(entities, entities_t)
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for _, e in pairs(entities) do
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if (e.position.x > ep.x) and (e.position.y == ep.y) then
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for h = 1, rh do
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table.insert(pipe_build, { x = h, y = 0 })
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end
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elseif (e.position.x < ep.x) and (e.position.y == ep.y) then
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for h = 1, rh do
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table.insert(pipe_build, { x = -h, y = 0 })
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end
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elseif (e.position.x == ep.x) and (e.position.y > ep.y) then
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for h = 1, rh do
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table.insert(pipe_build, { x = 0, y = h })
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end
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elseif (e.position.x == ep.x) and (e.position.y < ep.y) then
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for h = 1, rh do
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table.insert(pipe_build, { x = 0, y = -h })
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end
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end
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end
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end
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if config.chest then
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chest_check(entity)
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end
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table.insert(miner_data.queue, { t = game.tick + 5, e = entity })
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for _, pos in ipairs(pipe_build) do
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es.create_entity{ name = "entity-ghost", position = { x = ep.x + pos.x, y = ep.y + pos.y }, force = ef, inner_name = "pipe" }
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end
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end
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Event.add(defines.events.on_resource_depleted, function(event)
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if event.entity.prototype.infinite_resource then
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return
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end
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local resource = event.entity
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local drills = resource.surface.find_entities_filtered{ area = { { event.entity.position.x - 1, event.entity.position.y - 1 }, { event.entity.position.x + 1, event.entity.position.y + 1 } }, type = "mining-drill" }
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for _, entity in pairs(drills) do
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local radius = entity.prototype.mining_drill_radius
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local dx = math.abs(entity.position.x - resource.position.x)
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local dy = math.abs(entity.position.y - resource.position.y)
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if dx <= radius and dy <= radius then
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miner_check(entity)
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end
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end
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end)
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Event.on_nth_tick(10, function(event)
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for i = #miner_data.queue, 1, -1 do
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local q = miner_data.queue[i]
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if not q.e or not q.e.valid then
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table.remove(miner_data.queue, i)
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elseif event.tick >= q.t then
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q.e.order_deconstruction(q.e.force)
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table.remove(miner_data.queue, i)
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end
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end
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end)
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