Files
factorio-scenario-ExpCluster/modules/gui/playerdata.lua
PHIDIAS 93377b4f6c Adjust font of bonus GUI (#324)
* Update playerdata.lua

* Update bonus.lua

* Update bonus.lua

* Update commands.cfg

* Update commands.cfg

* Update commands.cfg

* Update research.lua

* Update research.lua

* Update bonus.lua

* Delete modules/gui/research.lua

* Create research.lua

* Update research.lua

* Update commands.cfg

* Update commands.cfg

* Update commands.cfg

* Update bonus.lua

* Update bonus.lua

* Update bonus.lua

* Update bonus.lua

* Update bonus.lua
2024-09-09 23:05:01 +01:00

220 lines
7.7 KiB
Lua

---- module pd
-- @gui PlayerData
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Roles = require 'expcore.roles' --- @dep expcore.roles
local Event = require 'utils.event' --- @dep utils.event
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
require 'modules.data.statistics'
local format_time = _C.format_time --- @dep expcore.common
local format_number = require('util').format_number --- @dep util
local pd_container
local label_width = {
['name'] = 135,
['count'] = 105,
['total'] = 480
}
local function format_time_short(value)
return format_time(value*3600, {
hours=true,
minutes=true,
seconds=false
})
end
local function format_number_n(n)
return format_number(math.floor(n)) .. string.format('%.2f', n % 1):sub(2)
end
local playerStats = PlayerData.Statistics
local computed_stats = {
DamageDeathRatio = {
default = format_number_n(0),
calculate = function(player_name)
return format_number_n(playerStats['DamageDealt']:get(player_name, 0) / playerStats['Deaths']:get(player_name, 1))
end
},
KillDeathRatio = {
default = format_number_n(0),
calculate = function(player_name)
return format_number_n(playerStats['Kills']:get(player_name, 0) / playerStats['Deaths']:get(player_name, 1))
end
},
SessionTime = {
default = format_time_short(0),
calculate = function(player_name)
return format_time_short((playerStats['Playtime']:get(player_name, 0) - playerStats['AfkTime']:get(player_name, 0)) / playerStats['JoinCount']:get(player_name, 1))
end
},
BuildRatio = {
default = format_number_n(0),
calculate = function(player_name)
return format_number_n(playerStats['MachinesBuilt']:get(player_name, 0) / playerStats['MachinesRemoved']:get(player_name, 1))
end
},
RocketPerHour = {
default = format_number_n(0),
calculate = function(player_name)
return format_number_n(playerStats['RocketsLaunched']:get(player_name, 0) * 60 / playerStats['Playtime']:get(player_name, 1))
end
},
TreeKillPerMinute = {
default = format_number_n(0),
calculate = function(player_name)
return format_number_n(playerStats['TreesDestroyed']:get(player_name, 0) / playerStats['Playtime']:get(player_name, 1))
end
},
NetPlayTime = {
default = format_time_short(0),
calculate = function(player_name)
return format_time_short((playerStats['Playtime']:get(player_name, 0) - playerStats['AfkTime']:get(player_name, 0)))
end
},
AFKTimeRatio = {
default = format_number_n(0),
calculate = function(player_name)
return format_number_n(playerStats['AfkTime']:get(player_name, 0) * 100 / playerStats['Playtime']:get(player_name, 1))
end
},
}
local label =
Gui.element(function(_, parent, width, caption, tooltip, name)
local new_label = parent.add{
type = 'label',
caption = caption,
tooltip = tooltip,
name = name,
style = 'heading_2_label'
}
new_label.style.width = width
return new_label
end)
local pd_data_set =
Gui.element(function(_, parent, name)
local pd_data_set = parent.add{type='flow', direction='vertical', name=name}
local disp = Gui.scroll_table(pd_data_set, label_width['total'], 4, 'disp')
for _, stat_name in pairs(PlayerData.Statistics.metadata.display_order) do
local child = PlayerData.Statistics[stat_name]
local metadata = child.metadata
local value = metadata.stringify_short and metadata.stringify_short(0) or metadata.stringify and metadata.stringify(0) or format_number(0)
label(disp, label_width['name'], metadata.name or {'exp-statistics.'..stat_name}, metadata.tooltip or {'exp-statistics.'..stat_name..'-tooltip'})
label(disp, label_width['count'], {'readme.data-format', value, metadata.unit or ''}, metadata.value_tooltip or {'exp-statistics.'..stat_name..'-tooltip'}, stat_name)
end
for stat_name, data in pairs(computed_stats) do
label(disp, label_width['name'], {'exp-statistics.'..stat_name}, {'exp-statistics.'..stat_name..'-tooltip'})
label(disp, label_width['count'], {'readme.data-format', data.default, ''}, {'exp-statistics.'..stat_name..'-tooltip'}, stat_name)
end
return pd_data_set
end)
local function pd_update(table, player_name)
for _, stat_name in pairs(PlayerData.Statistics.metadata.display_order) do
local child = PlayerData.Statistics[stat_name]
local metadata = child.metadata
local value = child:get(player_name)
if metadata.stringify_short then
value = metadata.stringify_short(value or 0)
elseif metadata.stringify then
value = metadata.stringify(value or 0)
else
value = format_number(value or 0)
end
table[stat_name].caption = {'readme.data-format', value, metadata.unit or ''}
end
for stat_name, data in pairs(computed_stats) do
table[stat_name].caption = {'readme.data-format', data.calculate(player_name), ''}
end
end
local pd_username_player =
Gui.element(function(definition, parent, player_list)
return parent.add{
name = definition.name,
type = 'drop-down',
items = player_list,
selected_index = #player_list > 0 and 1
}
end)
:style{
horizontally_stretchable = true
}:on_selection_changed(function(_, element, _)
local player_name = game.connected_players[element.selected_index]
local table = element.parent.parent.parent.parent['pd_st_2'].disp.table
pd_update(table, player_name)
end)
:static_name(Gui.unique_static_name)
local pd_username_update =
Gui.element{
type = 'button',
name = Gui.unique_static_name,
caption = 'update'
}:style{
width = 128
}:on_click(function(_, element, _)
local player_index = element.parent[pd_username_player.name].selected_index
if player_index > 0 then
local player_name = game.connected_players[player_index]
local table = element.parent.parent.parent.parent['pd_st_2'].disp.table
pd_update(table, player_name)
end
end)
local pd_username_set =
Gui.element(function(_, parent, name, player_list)
local pd_username_set = parent.add{type='flow', direction='vertical', name=name}
local disp = Gui.scroll_table(pd_username_set, label_width['total'], 2, 'disp')
pd_username_player(disp, player_list)
pd_username_update(disp)
return pd_username_set
end)
pd_container =
Gui.element(function(definition, parent)
local container = Gui.container(parent, definition.name, label_width['total'])
local player_list = {}
for _, player in pairs(game.connected_players) do
table.insert(player_list, player.name)
end
pd_username_set(container, 'pd_st_1', player_list)
pd_data_set(container, 'pd_st_2')
return container.parent
end)
:static_name(Gui.unique_static_name)
:add_to_left_flow()
Gui.left_toolbar_button('item/power-armor-mk2', 'Player Data GUI', pd_container, function(player)
return Roles.player_allowed(player, 'gui/playerdata')
end)
local function gui_player_list_update()
local player_list = {}
for _, player in pairs(game.connected_players) do
table.insert(player_list, player.name)
end
for _, player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player, pd_container)
frame.container['pd_st_1'].disp.table[pd_username_player.name].items = player_list
end
end
Event.add(defines.events.on_player_joined_game, gui_player_list_update)
Event.add(defines.events.on_player_left_game, gui_player_list_update)