Files
factorio-scenario-ExpCluster/locale/ExpGaming-Core/ExpGaming - Rank Control.lua
2017-07-01 18:09:57 +01:00

122 lines
4.4 KiB
Lua

--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/XSsBV6b
The credit below may be used by another script do not remove.
]]
local credits = {{
name='ExpGaming - Rank Control Functions',
owner='Explosive Gaming',
dev='Cooldude2606',
description='The Core for the Rank Controls',
factorio_version='0.15.23',
show=true
}}
local function credit_loop(reg) for _,cred in pairs(reg) do table.insert(credits,cred) end end
--Please Only Edit Below This Line-----------------------------------------------------------
local function get_rank(player)
if player then
for _,rank in pairs(global.ranks) do
if player.permission_group == game.permissions.get_group(rank.name) then return rank end
end
return string.to_rank('Guest')
end
end
local function string.to_rank(string)
if type(string) == 'string' then
local Foundranks={}
for _,rank in pairs(global.ranks) do
if rank.name:lower() == string:lower() then return rank end
if rank.name:lower():find(string:lower()) then table.insert(Foundranks,rank) end
end
if #Foundranks == 1 then return Foundranks[1] end
end
end
local function rank_print(msg, rank, inv)
local rank = string.to_rank(rank) or string.to_rank('Mod') -- default mod or higher
local inv = inv or false
for _, player in pairs(game.players) do
rankPower = get_rank(player).power
if inv then
if rankPower >= rank.power then
player.print(('[Everyone]: '..msg))
end
else
if rankPower <= rank.power then
if rank.shortHand ~= '' then player.print(('['..(rank.shortHand)..']: '..msg)) else player.print(('[Everyone]: '..msg)) end
end
end
end
end
local function give_rank(player,rank,byPlayer)
local byPlayer = byPlayer or 'system'
local rank = string.to_rank(rank) or rank or string.to_rank('Guest')
local old_rank = get_rank(player)
local message = 'demoted'
if rank.power <= old_rank.power then message = 'promoted' end
if byPlayer.name then
rank_print(player.name..' was '..message..' to '..rank.name..' by '..byPlayer.name,'Guest')
else
rank_print(player.name..' was '..message..' to '..rank.name..' by <system>','Guest')
end
player.permission_group = game.permissions.get_group(rank.name)
if player.tag:find('-') then player.print('Your Custom Tag Was Reset Due To A Rank Change') end
player.tag = get_rank(player).tag
drawToolbar(player)
drawPlayerList()
if old_rank.name ~= 'Jail' then global.old_ranks[player.index]=old_rank.name end
end
local function revert_rank(player,byPlayer)
local rank = string.to_rank(global.old_ranks[player.index])
give_rank(player,rank,byPlayer)
end
local function find_new_rank(player)
local function loop_preset_rank(players)
for _,p in pairs(players) do
if player.name:lower() == p:lower() then return string.to_rank(rank) end
end
end
local current_rank = get_rank(player)
local old_rank = get_rank(player)
local possible_ranks = {current_rank}
--loops though preset ranks
for rank,players in pairs(preset_ranks) do
local rank = loop_preset_rank(players)
if rank then table.insert(possible_ranks,string.to_rank(rank)) break end
end
--loops though rank times
for _,rank in pairs(global.ranks) do
if rank.time and ticktominutes(player.online_time) >= trank.time then table.insert(possible_ranks,string.to_rank(rank)) end
end
--loops though possible ranks
if current_rank.name ~='Jail' then
local highest_rank = possible_ranks[1]
for _,rank in pairs(possible_ranks) do
if rank.power > highest_rank.power then highest_rank = rank end
end
--gives player new rank if availble
if highest_rank.name == 'Guest' then
player.permission_group=game.permissions.get_group('Guest')
else
give_rank(player,highest_rank)
end
end
--lose ends
if get_rank(player).power <= 3 and not player.admin then rank_print(player.name..' needs to be promoted.') end
if old_rank.name ~= get_rank(player).name then global.old_ranks[player.index]=old_rank.name end
end
Event.register(-1,function() global.old_ranks = {} end)
Event.register('on_player_joined_game',function(event) find_new_rank(game.players[game.players[event.player_index]]) end)
--Please Only Edit Above This Line-----------------------------------------------------------
return credits