Files
factorio-scenario-ExpCluster/modules/ExpGamingCommands/bonus/control.lua
2018-06-24 21:38:22 +01:00

86 lines
3.4 KiB
Lua

--- A full ranking system for factorio.
-- @module ExpGamingCommands.kill
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
-- these are the settings which are changed with scale being as +100%
local settings = {
{key='character_mining_speed_modifier',scale=3},
{key='character_crafting_speed_modifier',scale=3},
{key='character_running_speed_modifier',scale=3},
{key='character_build_distance_bonus',scale=20},
{key='character_reach_distance_bonus',scale=20},
{key='character_inventory_slots_bonus',scale=200}
}
local global = global{}
local Game = require('FactorioStdLib.Game')
--- Allows a player to set there bonus
-- @command bonus
-- @param bonus the amount of bonus there will get
commands.add_command('bonus', 'Set your player bonus (default is 20, guest has 0)', {
['bonus'] = {true,'number-range',-1,50} -- -1 < math.floor(bonus) <= 50
}, function(event,args)
local player = Game.get_player(event)
local bonus = args.bonus
for _,setting in pairs(settings) do player[setting.key] = setting.scale*math.floor(bonus)*0.01 end
global[player.index]=bonus
player_return('Bonus set to: '..math.floor(bonus)..'%')
end)
script.on_event(defines.events.on_player_respawned,function(event)
local player = Game.get_player(event)
local bonus = global[player.index]
if bonus then
for _,setting in pairs(settings) do player[setting.key] = setting.scale*math.floor(bonus)*0.01 end
end
end)
-- overided by ExpGamingCore.Ranking if present
script.on_event(defines.events.on_pre_player_died,function(event)
local player = Game.get_player(event)
if player.admin then
player.ticks_to_respawn = 120
-- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death
Event.dispatch{
name=defines.events.on_player_died,
tick=event.tick,
player_index=event.player_index,
cause = event.cause
}
end
end)
return {
on_init= function(self)
if loaded_modules['ExpGamingCore.Ranking'] then
local Ranking = require('ExpGamingCore.Ranking')
-- instant respawn
script.on_event(defines.events.on_pre_player_died,function(event)
local player = Game.get_player(event)
if Ranking.get_rank(player):allowed('bonus-respawn') then
player.ticks_to_respawn = 120
-- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death
Event.dispatch{
name=defines.events.on_player_died,
tick=event.tick,
player_index=event.player_index,
cause = event.cause
}
end
end)
-- either clears or adds default when rank changed
script.on_event(defines.events.rank_change,function(event)
local player = Game.get_player(event)
if event.new_rank:allowed('bonus') then
for _,setting in pairs(settings) do player[setting.key] = setting.scale*0.2 end
global[player.index]=20
else
for _,setting in pairs(settings) do player[setting.key] = 0 end
global[player.index]=nil
end
end)
end
end
}