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Clusterio #984 converted its packages to ESM, so a CommonJS plugin can no longer import @clusterio/lib and plugin entrypoints must name the full file. Every package gets "type": "module", entrypoints and relative imports carry the .js extension, and the webpack configs become .cjs as webpack-cli loads them with require. tsconfig.node.json moves from node16 to nodenext to match clusterio, which needs it for the JSON import attributes in its sources. The tap tests and the shared test helpers use import and import.meta.dirname. The test scripts pass --type-strip-only so tap leaves lib's .ts subpath imports to Node's own type stripping, as its TypeScript loader compiled them without a default export. The lua runner resolves fengari from the test file it is given, since a bare import from the shared test directory does not reach the plugin's devDependencies. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
109 lines
3.4 KiB
TypeScript
109 lines
3.4 KiB
TypeScript
import { BaseInstancePlugin } from "@clusterio/host";
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import * as lib from "@clusterio/lib";
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import * as messages from "./messages.js";
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/** Sent by the lua side when roles are changed in game. */
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export type IpcAssignmentUpdate = {
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name: string,
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assign: number[] | undefined,
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unassign: number[] | undefined,
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};
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export class InstancePlugin extends BaseInstancePlugin {
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async init() {
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this.instance.handle(messages.RoleUpdatedEvent, this.handleRoleUpdatedEvent.bind(this));
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this.instance.handle(messages.AssignmentUpdatedEvent, this.handleAssignmentUpdatedEvent.bind(this));
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this.instance.server.handle("exp_roles:assignment_update", this.handleAssignmentUpdateIPC.bind(this));
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}
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get syncMode() {
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return this.instance.config.get("exp_roles.sync_mode");
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}
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async onInstanceConfigFieldChanged(field: string, curr: unknown, prev: unknown) {
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switch (field) {
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case "exp_roles.sync_mode":
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await this.luaSetEmitEvents(curr === "bidirectional");
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break;
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}
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}
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async onStart() {
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if (this.syncMode === "disabled") {
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return;
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}
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// Date.now() is used because the lua state is initialised from the full
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// list below, so only updates made after this point are of interest
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const subscribedAtMs = Date.now();
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await this.instance.sendTo("controller", new lib.SubscriptionRequest(
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`exp_roles:${messages.RoleUpdatedEvent.name}`, true, subscribedAtMs
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));
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await this.instance.sendTo("controller", new lib.SubscriptionRequest(
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`exp_roles:${messages.AssignmentUpdatedEvent.name}`, true, subscribedAtMs
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));
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const [roles, assignments] = await Promise.all([
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this.instance.sendTo("controller", new messages.RoleListRequest()),
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this.instance.sendTo("controller", new messages.AssignmentListRequest()),
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]);
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if (!roles.some(role => role.isDefault)) {
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this.logger.warn("No default role is set on the controller, players will hold no roles in game");
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}
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await this.luaSend("initialise", {
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...messages.encodeRolesForLua(roles),
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assignments: assignments.map(assignment => assignment.toJSON()),
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});
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await this.luaSetEmitEvents(this.syncMode === "bidirectional");
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}
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async handleRoleUpdatedEvent(event: messages.RoleUpdatedEvent) {
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if (this.syncMode === "disabled") {
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return;
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}
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await this.luaSend("receive_role_updates", event.updates.map(role => role.toJSON()));
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}
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async handleAssignmentUpdatedEvent(event: messages.AssignmentUpdatedEvent) {
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if (this.syncMode === "disabled") {
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return;
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}
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await this.luaSend("receive_assignment_updates", event.updates.map(a => a.toJSON()));
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}
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async handleAssignmentUpdateIPC(event: IpcAssignmentUpdate) {
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if (this.syncMode !== "bidirectional") {
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return;
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}
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const assign = event.assign ?? [];
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try {
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await this.instance.sendTo("controller", new messages.AssignmentUpdateRequest(
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event.name, assign, event.unassign ?? [],
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));
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} catch (err: any) {
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// The roles were already applied in game, so they have to be taken
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// back off again now that the controller has refused them
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this.logger.warn(`Role change for ${event.name} was rejected: ${err.message}`);
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if (assign.length) {
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await this.luaSend("reject_assignment", { name: event.name, role_ids: assign });
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}
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return;
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}
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}
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async luaSetEmitEvents(emitEvents: boolean) {
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await this.luaSend("set_emit_events", emitEvents);
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}
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async luaSend(receiver: string, json: any) {
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await this.instance.sendRcon(
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`/sc exp_roles.${receiver}(helpers.json_to_table[=[${JSON.stringify(json)}]=])`, true
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);
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}
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}
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