Clusterio already stores roles, the permissions they grant, and which user holds
which role, along with a web UI for all three. What it does not have is the
properties a role only needs in game, or a way for an instance to learn about
any of it, since role and user updates are only sent to control connections.
This plugin fills both gaps. The controller keeps a record per role holding the
order, priority, short hand, tag, colour and auto assign threshold, created
automatically for any role which does not have one. It then rebroadcasts roles
and assignments on its own events so instances can follow them.
The lua module presents the same interface the legacy expcore.roles module did,
so the call sites can be moved over without being rewritten. Permission checks
translate the legacy action strings using the same mapping exp_scenario defines.
Two things replace features the legacy system had:
- Priority replaces disallow. Only the roles with the highest priority a player
holds are considered, so Jail can suppress every other role including the
default one, without needing to take roles away first.
- Assignments made in game are applied locally and then sent to the controller,
which keeps assign_player synchronous for callers. A role which should never
leave this map, such as one earned from time on the map, is assigned with
assign_player_local instead.
Roles earned from online time across the cluster are granted by the controller
from the threshold on the role, using the online time clusterio already tracks.
Nothing requires this plugin yet; moving the call sites off expcore.roles and
removing the legacy config is left for a follow up.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The role system is moving onto clusterio's own roles and permissions, which
requires every in game action to exist as a real permission rather than a bare
string held only by the lua config.
Adds a permission for each of the 104 actions and 7 flags used by the legacy
role config. Names are derived from the legacy action by a deterministic
transform, exported so the lua side can apply the same mapping and keep existing
call sites working. Command descriptions are taken from the existing locale
entries so they match what players already see.
Actions held by the Guest role are marked grantByDefault, since the in game
default role and clusterio's default role are the same concept.
Role management actions have no scenario permission; they map onto
core.user.update_roles and core.role.list instead.
Also corrects the /unjail description, which was a copy of /jail.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Migrate player list gui to scenario
Move modules/gui/player-list into exp_scenario/gui/player_list using the
new exp_gui element API, matching the other scenario guis.
- Store the selected player and action on the container's player data
instead of a datastore, folding the datastore on_update reactivity
into explicit setter functions
- Switch the actions config to injected accessor functions and the
exp-gui_player-list locale namespace
- Add the locale section, register in control.lua, and disable the
legacy module in the file loader
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* Align names and call patterns to best practice
Apply the conventions from the rocket info gui review to the player list,
and remove the now migrated legacy module.
- Move row building onto the table def as calculate_row_data, and refresh
via refresh_player which computes the row data once per player
- Store the selection on the container with private/public accessor
methods instead of poking element data directly
- Store the selected player as a LuaPlayer rather than a string and update
the actions config to match
- Use :style{} on the player table and make the action and reason bars
their own element definitions
- Delete the migrated legacy gui and its file loader entry
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* Address player list review feedback
- Rename the player table element data class to element_data
- Remove the redundant offline selection clear; on_player_left_game
already clears any selection pointing at a player who disconnects
- Move the action bar and reason bar visibility into their own refresh
methods so refresh_player just delegates to them
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* Style and locale fixes
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
- Rename the player table element data class to element_data
- Remove the redundant offline selection clear; on_player_left_game
already clears any selection pointing at a player who disconnects
- Move the action bar and reason bar visibility into their own refresh
methods so refresh_player just delegates to them
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
LuaLS 3.15.0 stack overflows in the cast-type-mismatch diagnostic while
resolving the recursive Commands.Status and Async.Status function type
aliases (functions whose return type is themselves). 3.18.2, the latest
release, resolves these correctly and runs the repository clean.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Apply the conventions from the rocket info gui review to the player list,
and remove the now migrated legacy module.
- Move row building onto the table def as calculate_row_data, and refresh
via refresh_player which computes the row data once per player
- Store the selection on the container with private/public accessor
methods instead of poking element data directly
- Store the selected player as a LuaPlayer rather than a string and update
the actions config to match
- Use :style{} on the player table and make the action and reason bars
their own element definitions
- Delete the migrated legacy gui and its file loader entry
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move modules/gui/player-list into exp_scenario/gui/player_list using the
new exp_gui element API, matching the other scenario guis.
- Store the selected player and action on the container's player data
instead of a datastore, folding the datastore on_update reactivity
into explicit setter functions
- Switch the actions config to injected accessor functions and the
exp-gui_player-list locale namespace
- Add the locale section, register in control.lua, and disable the
legacy module in the file loader
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The rocket info gui and its control module now live in
exp_scenario/gui/rocket_info, so delete the orphaned legacy files and
drop the disabled file loader entry.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Narrow the milestone loop variable with a type check instead of an
@cast, which tripped cast-type-mismatch because the milestones config
mixes the show_milestones flag in with the numbers.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Address review feedback: store the per-force rocket stats, launch times
and silos on the container's force data instead of a separate storage
registration, and rebuild the stats, milestone and progress tables with
add_row/refresh_row helpers that update label references in place.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Port modules/gui/rocket-info into exp_scenario/gui/rocket_info using the
new exp_gui element API, matching the other scenario guis. The per-force
stats, launch times and silo tracking from the legacy control module are
folded into the gui module.
- Drop the removed auto/remote launch controls and count launches via
on_cargo_pod_finished_ascending instead of the old launch event
- Add the exp-gui_rocket-info locale section
- Disable the legacy module in the file loader and re-enable the
gui/rocket-info role permission
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>