The seed roles were owned by exp_roles, but they describe the scenario, so
they now live in exp_scenario/seed.ts next to the permissions they grant.
Each seed role names the permission group its holders belong to, and the
five groups the legacy config defined (Admin, Trusted, Standard, Guest,
Restricted) are seeded through exp_groups along with one role mapping per
role. Mapping priorities follow how exp_roles ranks a player's highest
role, so Jail lands in Restricted regardless of other roles.
SeedRolesRequest becomes exp_scenario's SeedRequest behind a new
exp_scenario.seed permission, and the button moves to the scenario's web
plugin, which gets a web entrypoint for it. exp_roles no longer depends on
exp_scenario, and exp_scenario gains controller tests around the seed.
With groups seeded from the controller the legacy expcore.permission_groups
module and its config are removed, along with the Group rcon static.
Every call site of expcore.roles now uses exp_roles, and the legacy module,
its config, and the glue which refreshed guis on role events are deleted.
Where a file only renamed the require and the permission strings the change is
mechanical; the rest:
- Jail is now "give the Jail role" and unjail "take it away". The role has a
higher priority than every other so holding it suppresses them, which is
what stashing and restoring the roles was for.
- The command role authority derives exp_scenario.command.<name> from the
command name, and the role parsers use player_outranks rather than comparing
indexes with their own root check.
- The admin and spectator triggers, and the gui refresh on role changes, live
in exp_scenario/control/roles.lua; the system commands trigger stays with
the command authority.
- The player list warn button is keyed on create_warning, the permission
the command behind it already required, and report on create_report. Both
were keyed on names no role held, so only root ever saw them.
- The warps and tasks configs say exp_roles where they said expcore.roles.
- The role tables the readme and player list read are replaced by
get_player_names and get_roles.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The nil check burn down added guards which turned out redundant once
the surrounding annotations landed. `_has_handlers` is set to true when
the first handler registers, so it is a boolean rather than the literal
false it was inferred as.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`assert` returns every argument it is given, so `return assert(x, msg)`
was leaking the message as a second return value.
`get_tile` is documented as taking x and y. The async function class
declared `@operator call` with no parameters, which made every async
call look over supplied.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Guards now cover the statements that follow them, and a couple of reads
are restructured so the narrowing survives.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
get_player_roles always returns at least the default or root role, so
get_player_highest_role never returns nil, and callers were right to
treat it that way.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`Roles.new_role` returned the result of `error`, which made it nullable,
and `set_permission_group` returned nil for an unknown group, which
broke the config chain with an index error rather than saying so.
Positions and bounding boxes read back from the game always use the
named members, so they are narrowed once where they enter a function.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Locals declared ahead of an assignment inside a callback were inferred
as nil at every use site.
The role event handlers are given a class so the table is not unified
with the other module handler tables.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`loadstring` was removed in Lua 5.2, `load` takes a string the same way.
Warp gui child lookups are optional, so they use the same assert the
rest of the repo does.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
emmylua takes self from the owner table, so `@param self ExpRoles.Role`
only applies with dot syntax. Call sites still use a colon.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`config.temp_warning_limit` does not exist, the warnings config defines
`script_warning_limit`, and the locale expects it as `__3__/__4__`, so
the command was printing nil.
map_tags is keyed by the force name joined to the tag number, and
custom_color is the Color union.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
emmylua only parses the inline cast as `--[[@as T]]`, the spaced form
`--[[ @as T ]]` is treated as a plain comment, so all 149 of them were
doing nothing.
LuaGuiElement.style is a union because a style name can be assigned to
it, so reading it back needs the cast.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`get_contents` and `targeted_items_pickup`/`_deliver` return lists of
ItemWithQualityCount in 2.0, they are no longer name keyed dictionaries,
so the logistorage stats were indexing by array position.
PreferenceEnum is bidirectional, matching what ExpUtil.enum returns.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The registry and the prototype were both bare tables, so every
`datastore:method()` call resolved to nothing.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Refactor server ups
* Use catalogs
* Move to own plugin
* Use web config
* Remove External.get_server_ups
* Update workspace version requirement
* Remove need for storage
* Add locale
* Fix CI