Convert tasks, production, tools, and landfill

This commit is contained in:
Cooldude2606
2025-01-26 01:54:19 +00:00
parent cc274595c7
commit 242545b007
8 changed files with 276 additions and 224 deletions

View File

@@ -145,7 +145,9 @@ elements.subframe_base = ExpGui.element("container_subframe")
style = ExpGui.property_from_arg(1),
}
:style{
padding = { 2, 4 },
height = 0,
minimal_height = 36,
padding = { 3, 4 },
use_header_filler = false,
horizontally_stretchable = true,
}

View File

@@ -47,7 +47,7 @@ return {
"modules.gui.rocket-info",
"modules.gui.science-info",
"modules.gui.autofill",
--"modules.gui.task-list",
"modules.gui.task-list",
--"modules.gui.warp-list",
--"modules.gui.player-list",
--"modules.gui.server-ups",
@@ -55,14 +55,14 @@ return {
--"modules.gui.vlayer",
--"modules.gui.research",
--"modules.gui.module",
--"modules.gui.landfill",
--"modules.gui.tool",
--"modules.gui.production",
"modules.gui.landfill",
"modules.gui.tool",
"modules.gui.production",
--"modules.gui.playerdata",
--"modules.gui.surveillance",
--"modules.graftorio.require", -- graftorio
--"modules.gui.toolbar", -- must be loaded last to register toolbar handlers
"modules.graftorio.require", -- graftorio
--- Config Files
"config.expcore.permission_groups", -- loads some predefined permission groups
"config.expcore.roles", -- loads some predefined roles

View File

@@ -164,6 +164,10 @@ Storage.register(Data, function(tbl)
for name, datastore in pairs(Datastores) do
datastore.data = Data[name]
end
end, function(tbl)
for name in pairs(Datastores) do
tbl[name] = tbl[name] or {}
end
end)
----- Datastore Manager

View File

@@ -4,7 +4,7 @@
@alias landfill_container
]]
local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui
local Gui = require("modules/exp_gui")
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
@@ -93,8 +93,10 @@ for i, map in ipairs(curves) do
end
end
--- @param blueprint LuaItemStack
--- @return table
local function landfill_gui_add_landfill(blueprint)
local entities = blueprint.get_blueprint_entities()
local entities = assert(blueprint.get_blueprint_entities())
local tile_index = 0
local new_tiles = {}
@@ -164,22 +166,27 @@ local function landfill_gui_add_landfill(blueprint)
return { tiles = new_tiles }
end
-- @element toolbar_button
Gui.toolbar_button("item/landfill", { "landfill.main-tooltip" }, function(player)
return Roles.player_allowed(player, "gui/landfill")
end)
:on_click(function(player, _, _)
if player.cursor_stack and player.cursor_stack.valid_for_read then
if player.cursor_stack.type == "blueprint" and player.cursor_stack.is_blueprint_setup() then
local modified = landfill_gui_add_landfill(player.cursor_stack)
--- Add the toolbar button
Gui.create_toolbar_button{
name = "landfill",
sprite = "item/landfill",
tooltip = { "landfill.main-tooltip" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/landfill")
end
}:on_click(function(def, event, element)
local player = Gui.get_player(event)
if player.cursor_stack and player.cursor_stack.valid_for_read then
if player.cursor_stack.type == "blueprint" and player.cursor_stack.is_blueprint_setup() then
local modified = landfill_gui_add_landfill(player.cursor_stack)
if modified and next(modified.tiles) then
player.cursor_stack.set_blueprint_tiles(modified.tiles)
end
if modified and next(modified.tiles) then
player.cursor_stack.set_blueprint_tiles(modified.tiles)
end
else
player.print{ "landfill.cursor-none" }
end
end)
else
player.print{ "landfill.cursor-none" }
end
end)
Event.add(defines.events.on_player_joined_game, landfill_init)

View File

@@ -1,7 +1,7 @@
---- Production Data
-- @gui Production
local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui
local Gui = require("modules/exp_gui")
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
@@ -35,8 +35,8 @@ end
--- Display group
-- @element production_data_group
local production_data_group =
Gui.element(function(_definition, parent, i)
local production_data_group = Gui.element("production_data_group")
:draw(function(_def, parent, i)
local item
if i == 0 then
@@ -93,10 +93,10 @@ local production_data_group =
--- A vertical flow containing all the production data
-- @element production_data_set
local production_data_set =
Gui.element(function(_, parent, name)
local production_data_set = Gui.element("production_data_set")
:draw(function(_, parent, name)
local production_set = parent.add{ type = "flow", direction = "vertical", name = name }
local disp = Gui.scroll_table(production_set, 350, 4, "disp")
local disp = Gui.elements.scroll_table(production_set, 350, 4, "disp")
production_data_group(disp, 0)
@@ -111,31 +111,37 @@ local production_data_set =
return production_set
end)
production_container =
Gui.element(function(definition, parent)
local container = Gui.container(parent, definition.name, 350)
production_container = Gui.element("production_container")
:draw(function(def, parent)
local container = Gui.elements.container(parent, 350)
production_data_set(container, "production_st")
return container.parent
end)
:static_name(Gui.unique_static_name)
:add_to_left_flow()
Gui.left_toolbar_button("entity/assembling-machine-3", { "production.main-tooltip" }, production_container, function(player)
return Roles.player_allowed(player, "gui/production")
end)
--- Add the element to the left flow with a toolbar button
Gui.add_left_element(production_container, false)
Gui.create_toolbar_button{
name = "production_toggle",
left_element = production_container,
sprite = "entity/assembling-machine-3",
tooltip = { "production.main-tooltip" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/production")
end
}
Event.on_nth_tick(60, function()
for _, player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player, production_container)
local container = Gui.get_left_element(production_container, player)
local stat = player.force.get_item_production_statistics(player.surface) -- Allow remote view
local precision_value = precision[frame.container["production_st"].disp.table["production_0_e"].selected_index]
local table = frame.container["production_st"].disp.table
local precision_value = precision[container.frame["production_st"].disp.table["production_0_e"].selected_index]
local table = container.frame["production_st"].disp.table
for i = 1, 8 do
local production_prefix = "production_" .. i
local item = table[production_prefix .. "_e"].elem_value
local item = table[production_prefix .. "_e"].elem_value --[[ @as string ]]
if item then
local add = math.floor(stat.get_flow_count{ name = item, category = "input", precision_index = precision_value, count = false } / 6) / 10

View File

@@ -5,7 +5,7 @@
]]
local ExpUtil = require("modules/exp_util")
local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui
local Gui = require("modules/exp_gui")
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local Datastore = require("modules.exp_legacy.expcore.datastore") --- @dep expcore.datastore
@@ -83,15 +83,18 @@ end
--- Button displayed in the header bar, used to add a new task
-- @element add_new_task
local add_new_task =
Gui.element{
local add_new_task = Gui.element("add_new_task")
:draw{
type = "sprite-button",
sprite = "utility/add",
tooltip = { "task-list.add-tooltip" },
style = "tool_button",
name = Gui.unique_static_name,
}:style(Styles.sprite22):on_click(
function(player, _, _)
name = Gui.property_from_name,
}
:style(Styles.sprite22)
:on_click(
function(def, event, element)
local player = Gui.get_player(event)
-- Disable editing
PlayerIsEditing:set(player, false)
-- Clear selected
@@ -103,8 +106,8 @@ local add_new_task =
--- Header displayed when no tasks are in the task list
-- @element no_tasks_found
local no_tasks_found =
Gui.element(
local no_tasks_found = Gui.element("no_tasks_found")
:draw(
function(_, parent)
local header =
parent.add{
@@ -113,6 +116,7 @@ local no_tasks_found =
style = "negative_subheader_frame",
}
header.style.horizontally_stretchable = true
header.style.bottom_margin = 0
-- Flow used for centering the content in the subheader
local center =
header.add{
@@ -134,50 +138,43 @@ local no_tasks_found =
--- Frame element with the right styling
-- @element subfooter_frame
local subfooter_frame =
Gui.element(
function(_, parent, name)
return parent.add{
type = "frame",
name = name,
direction = "vertical",
style = "subfooter_frame",
}
end
):style{
local subfooter_frame = Gui.element("task_list_subfooter_frame")
:draw{
type = "frame",
name = Gui.property_from_arg(1),
direction = "vertical",
style = "subfooter_frame",
}
:style{
height = 0,
padding = 5,
use_header_filler = false,
horizontally_stretchable = true,
}
--- Label element preset
-- @element subfooter_label
local subfooter_label =
Gui.element(
function(_, parent, caption)
return parent.add{
name = "footer_label",
type = "label",
style = "frame_title",
caption = caption,
}
end
)
local subfooter_label = Gui.element("task_list_subfooter_label")
:draw{
name = "footer_label",
type = "label",
style = "frame_title",
caption = Gui.property_from_arg(1),
}
--- Action flow that contains action buttons
-- @element subfooter_actions
local subfooter_actions =
Gui.element{
local subfooter_actions = Gui.element("task_list_subfooter_actions")
:draw{
type = "flow",
name = "actions",
}
--- Button element with a flow around it to fix duplicate name inside of the scroll flow
-- @element task_list_item
local task_list_item =
Gui.element(
function(definition, parent, task)
local task_list_item = Gui.element("task_list_item")
:draw(
function(def, parent, task)
local flow = parent.add{
type = "flow",
name = "task-" .. task.task_id,
@@ -187,7 +184,7 @@ local task_list_item =
flow.style.horizontally_stretchable = true
local button = flow.add{
name = definition.name,
name = def.name,
type = "button",
style = "list_box_item",
caption = task.title,
@@ -199,17 +196,19 @@ local task_list_item =
return button
end
):on_click(
function(player, element, _)
)
:on_click(
function(def, event, element)
local player = Gui.get_player(event)
local task_id = element.parent.caption
PlayerSelected:set(player, task_id)
end
):static_name(Gui.unique_static_name)
)
--- Scrollable list of all tasks
-- @element task_list
local task_list =
Gui.element(
local task_list = Gui.element("task_list")
:draw(
function(_, parent)
local scroll_pane =
parent.add{
@@ -239,15 +238,16 @@ local task_list =
--- Button element inside the task view footer to start editing a task
-- @element task_view_edit_button
local task_view_edit_button =
Gui.element{
local task_view_edit_button = Gui.element("task_view_edit_button")
:draw{
type = "button",
name = Gui.unique_static_name,
name = Gui.property_from_name,
caption = { "", "[img=utility/rename_icon] ", { "task-list.edit" } },
tooltip = { "task-list.edit-tooltip" },
style = "shortcut_bar_button",
}:style(Styles.footer_button):on_click(
function(player, _, _)
function(def, event, element)
local player = Gui.get_player(event)
local selected = PlayerSelected:get(player)
PlayerIsEditing:set(player, true)
@@ -257,30 +257,35 @@ local task_view_edit_button =
--- Button to close the task view footer
-- @element task_view_close_button
local task_view_close_button =
Gui.element{
local task_view_close_button = Gui.element("task_view_close_button")
:draw{
type = "sprite-button",
sprite = "utility/collapse",
style = "frame_action_button",
tooltip = { "task-list.close-tooltip" },
}
:style(Styles.sprite22):on_click(
function(player, _, _)
:style(Styles.sprite22)
:on_click(
function(def, event, element)
local player = Gui.get_player(event)
PlayerSelected:set(player, nil)
end
)
--- Button to delete the task inside the task view footer
-- @element task_view_delete_button
local task_view_delete_button =
Gui.element{
local task_view_delete_button = Gui.element("task_view_delete_button")
:draw{
type = "button",
name = Gui.unique_static_name,
name = Gui.property_from_name,
caption = { "", "[img=utility/trash] ", { "task-list.delete" } },
tooltip = { "task-list.delete-tooltip" },
style = "shortcut_bar_button_red",
}:style(Styles.footer_button):on_click(
function(player, _, _)
}
:style(Styles.footer_button)
:on_click(
function(def, event, element)
local player = Gui.get_player(event)
local selected = PlayerSelected:get(player)
PlayerSelected:set(player, nil)
Tasks.remove_task(selected)
@@ -289,13 +294,13 @@ local task_view_delete_button =
--- Subfooter inside the tasklist container that holds all the elements for viewing a task
-- @element task_view_footer
local task_view_footer =
Gui.element(
local task_view_footer = Gui.element("task_view_footer")
:draw(
function(_, parent)
local footer = subfooter_frame(parent, "view")
local flow = footer.add{ type = "flow" }
subfooter_label(flow, { "task-list.view-footer-header" })
local alignment = Gui.alignment(flow)
local alignment = Gui.elements.aligned_flow(flow)
task_view_close_button(alignment)
local title_label =
footer.add{
@@ -345,9 +350,9 @@ local task_create_confirm_button
--- Textfield element used in both the task create and edit footers
-- @element task_message_textfield
local task_message_textfield =
Gui.element{
name = Gui.unique_static_name,
local task_message_textfield = Gui.element("task_message_textfield")
:draw{
name = Gui.property_from_name,
type = "text-box",
text = "",
}:style{
@@ -356,7 +361,8 @@ local task_message_textfield =
horizontally_stretchable = true,
}
:on_text_changed(
function(player, element, _)
function(def, event, element)
local player = Gui.get_player(event)
local is_editing = PlayerIsEditing:get(player)
local is_creating = PlayerIsCreating:get(player)
@@ -372,15 +378,18 @@ local task_message_textfield =
--- Button to confirm the changes inside the task edit footer
-- @element task_edit_confirm_button
task_edit_confirm_button =
Gui.element{
task_edit_confirm_button = Gui.element("task_edit_confirm_button")
:draw{
type = "button",
name = Gui.unique_static_name,
name = Gui.property_from_name,
caption = { "", "[img=utility/check_mark] ", { "task-list.confirm" } },
tooltip = { "task-list.confirm-tooltip" },
style = "shortcut_bar_button_green",
}:style(Styles.footer_button):on_click(
function(player, element, _)
}
:style(Styles.footer_button)
:on_click(
function(def, event, element)
local player = Gui.get_player(event)
local selected = PlayerSelected:get(player)
PlayerIsEditing:set(player, false)
local new_message = element.parent.parent[task_message_textfield.name].text
@@ -392,14 +401,17 @@ task_edit_confirm_button =
--- Button to discard the changes inside the task edit footer
-- @element edit_task_discard_button
local edit_task_discard_button =
Gui.element{
local edit_task_discard_button = Gui.element("edit_task_discard_button")
:draw{
type = "button",
caption = { "", "[img=utility/close_black] ", { "task-list.discard" } },
tooltip = { "task-list.discard-tooltip" },
style = "shortcut_bar_button_red",
}:style(Styles.footer_button):on_click(
function(player, _, _)
}
:style(Styles.footer_button)
:on_click(
function(def, event, element)
local player = Gui.get_player(event)
local selected = PlayerSelected:get(player)
Tasks.set_editing(selected, player.name, nil)
PlayerIsEditing:set(player, false)
@@ -408,8 +420,8 @@ local edit_task_discard_button =
--- Subfooter inside the tasklist container that holds all the elements for editing a task
-- @element task_edit_footer
local task_edit_footer =
Gui.element(
local task_edit_footer = Gui.element("task_edit_footer")
:draw(
function(_, parent)
local footer = subfooter_frame(parent, "edit")
subfooter_label(footer, { "task-list.edit-footer-header" })
@@ -427,16 +439,19 @@ local task_edit_footer =
--- Button to confirm the changes inside the task create footer
-- @element task_create_confirm_button
task_create_confirm_button =
Gui.element{
task_create_confirm_button = Gui.element("task_create_confirm_button")
:draw{
type = "button",
name = Gui.unique_static_name,
name = Gui.property_from_name,
caption = { "", "[img=utility/check_mark] ", { "task-list.confirm" } },
tooltip = { "task-list.confirm-tooltip" },
style = "shortcut_bar_button_green",
enabled = false,
}:style(Styles.footer_button):on_click(
function(player, element, _)
}
:style(Styles.footer_button)
:on_click(
function(def, event, element)
local player = Gui.get_player(event)
local message = element.parent.parent[task_message_textfield.name].text
PlayerIsCreating:set(player, false)
local parsed = parse_message(message)
@@ -447,22 +462,25 @@ task_create_confirm_button =
--- Button to discard the changes inside the task create footer
-- @element task_create_discard_button
local task_create_discard_button =
Gui.element{
local task_create_discard_button = Gui.element("task_create_discard_button")
:draw{
type = "button",
caption = { "", "[img=utility/close_black] ", { "task-list.discard" } },
tooltip = { "task-list.discard-tooltip" },
style = "shortcut_bar_button_red",
}:style(Styles.footer_button):on_click(
function(player, _, _)
}
:style(Styles.footer_button)
:on_click(
function(def, event, element)
local player = Gui.get_player(event)
PlayerIsCreating:set(player, false)
end
)
--- Subfooter inside the tasklist container that holds all the elements to create a new task
-- @element task_create_footer
local task_create_footer =
Gui.element(
local task_create_footer = Gui.element("task_create_footer")
:draw(
function(_, parent)
local footer = subfooter_frame(parent, "create")
subfooter_label(footer, { "task-list.create-footer-header" })
@@ -480,7 +498,7 @@ local task_create_footer =
--- Clear and repopulate the task list with all current tasks
local repopulate_task_list = function(task_list_element)
local force = Gui.get_player_from_element(task_list_element).force
local force = Gui.get_player(task_list_element).force
local task_ids = Tasks.get_force_task_ids(force.name)
task_list_element.clear()
@@ -497,19 +515,21 @@ end
--- Main task list container for the left flow
-- @element task_list_container
local task_list_container =
Gui.element(
function(definition, parent)
local task_list_container = Gui.element("task_list_container")
:draw(
function(def, parent)
-- Draw the internal container
local container = Gui.container(parent, definition.name, 268)
local container = Gui.elements.container(parent, 268)
container.style.maximal_width = 268
container.style.minimal_width = 268
-- Draw the header
local header = Gui.header(container, { "task-list.main-caption" }, { "task-list.sub-tooltip" }, true)
local header = Gui.elements.header(container, {
caption = { "task-list.main-caption" },
tooltip = { "task-list.sub-tooltip" },
})
-- Draw the new task button
local player = Gui.get_player_from_element(parent)
local player = Gui.get_player(parent)
local add_new_task_element = add_new_task(header)
add_new_task_element.visible = check_player_permissions(player)
@@ -529,23 +549,22 @@ local task_list_container =
-- Return the external container
return container.parent
end
):static_name(Gui.unique_static_name):add_to_left_flow(
function(player)
local task_ids = Tasks.get_force_task_ids(player.force.name)
return #task_ids > 0
end
)
--- Button on the top flow used to toggle the task list container
-- @element toggle_left_element
Gui.left_toolbar_button(
"utility/not_enough_repair_packs_icon",
{ "task-list.main-tooltip" },
task_list_container,
function(player)
--- Add the element to the left flow with a toolbar button
Gui.add_left_element(task_list_container, function(player)
local task_ids = Tasks.get_force_task_ids(player.force.name)
return #task_ids > 0
end)
Gui.create_toolbar_button{
name = "task_list_toggle",
left_element = task_list_container,
sprite = "utility/not_enough_repair_packs_icon",
tooltip = { "task-list.main-tooltip" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/task-list")
end
)
}
-- Function to update a single task and some of the elements inside the container
local update_task = function(player, task_list_element, task_id)
@@ -575,8 +594,8 @@ end
-- Update the footer task edit view
local update_task_edit_footer = function(player, task_id)
local task = Tasks.get_task(task_id)
local frame = Gui.get_left_element(player, task_list_container)
local edit_flow = frame.container.edit
local container = Gui.get_left_element(task_list_container, player)
local edit_flow = container.frame.edit
local message_element = edit_flow[task_message_textfield.name]
@@ -587,8 +606,8 @@ end
-- Update the footer task view
local update_task_view_footer = function(player, task_id)
local task = Tasks.get_task(task_id)
local frame = Gui.get_left_element(player, task_list_container)
local view_flow = frame.container.view
local container = Gui.get_left_element(task_list_container, player)
local view_flow = container.frame.view
local has_permission = check_player_permissions(player, task)
local title_element = view_flow.title
@@ -633,8 +652,8 @@ Tasks.on_update(
end
end
local frame = Gui.get_left_element(player, task_list_container)
local task_list_element = frame.container.scroll.task_list
local container = Gui.get_left_element(task_list_container, player)
local task_list_element = container.frame.scroll.task_list
-- Update the task that was changed
update_task(player, task_list_element, task_id)
@@ -647,12 +666,12 @@ PlayerIsCreating:on_update(
function(player_name, curr_state, _)
local player = game.players[player_name]
local frame = Gui.get_left_element(player, task_list_container)
local create = frame.container.create
local container = Gui.get_left_element(task_list_container, player)
local create = container.frame.create
-- Clear the textfield
local message_element = frame.container.create[task_message_textfield.name]
local confirm_button_element = frame.container.create.actions[task_create_confirm_button.name]
local message_element = container.frame.create[task_message_textfield.name]
local confirm_button_element = container.frame.create.actions[task_create_confirm_button.name]
message_element.focus()
message_element.text = ""
confirm_button_element.enabled = false
@@ -670,10 +689,10 @@ PlayerSelected:on_update(
function(player_name, curr_state, prev_state)
local player = game.players[player_name]
local frame = Gui.get_left_element(player, task_list_container)
local task_list_element = frame.container.scroll.task_list
local view_flow = frame.container.view
local edit_flow = frame.container.edit
local container = Gui.get_left_element(task_list_container, player)
local task_list_element = container.frame.scroll.task_list
local view_flow = container.frame.view
local edit_flow = container.frame.edit
local is_editing = PlayerIsEditing:get(player)
local is_creating = PlayerIsCreating:get(player)
@@ -721,9 +740,9 @@ PlayerIsEditing:on_update(
function(player_name, curr_state, _)
local player = game.players[player_name]
local frame = Gui.get_left_element(player, task_list_container)
local view_flow = frame.container.view
local edit_flow = frame.container.edit
local container = Gui.get_left_element(task_list_container, player)
local view_flow = container.frame.view
local edit_flow = container.frame.edit
local selected = PlayerSelected:get(player)
if curr_state then
@@ -740,7 +759,7 @@ PlayerIsEditing:on_update(
--- Makes sure the right buttons are present when roles change
local function role_update_event(event)
local player = game.players[event.player_index]
local container = Gui.get_left_element(player, task_list_container).container
local frame = Gui.get_left_element(task_list_container, player).frame
-- Update the view task
local selected = PlayerSelected:get(player)
if selected then
@@ -752,7 +771,7 @@ local function role_update_event(event)
-- Update the new task button and create footer in case the user can now add them
local has_permission = check_player_permissions(player)
local add_new_task_element = container.header.alignment[add_new_task.name]
local add_new_task_element = frame.header.alignment[add_new_task.name]
add_new_task_element.visible = has_permission
local is_creating = PlayerIsCreating:get(player)
if is_creating and not has_permission then
@@ -767,8 +786,8 @@ Event.add(Roles.events.on_role_unassigned, role_update_event)
local function reset_task_list(event)
-- Repopulate the task list
local player = game.players[event.player_index]
local frame = Gui.get_left_element(player, task_list_container)
local task_list_element = frame.container.scroll.task_list
local container = Gui.get_left_element(task_list_container, player)
local task_list_element = container.frame.scroll.task_list
repopulate_task_list(task_list_element)
-- Check if the selected task is still valid

View File

@@ -4,7 +4,7 @@
]]
local ExpUtil = require("modules/exp_util")
local Gui = require("modules/exp_legacy/expcore/gui") --- @dep expcore.gui
local Gui = require("modules/exp_gui")
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local Selection = require("modules/exp_legacy/modules/control/selection") --- @dep modules.control.selection
@@ -27,10 +27,10 @@ local style = {
--- Arty label
-- @element tool_gui_arty_l
local tool_gui_arty_l =
Gui.element{
local tool_gui_arty_l = Gui.element("tool_gui_arty_l")
:draw{
type = "label",
name = "tool_arty_l",
name = Gui.property_from_name,
caption = { "tool.artillery" },
tooltip = { "tool.artillery-tooltip" },
style = "heading_2_label"
@@ -40,14 +40,15 @@ local tool_gui_arty_l =
--- Arty button
-- @element tool_gui_arty_b
local tool_gui_arty_b =
Gui.element{
local tool_gui_arty_b = Gui.element("tool_gui_arty_b")
:draw{
type = "button",
name = "tool_arty_b",
name = Gui.property_from_name,
caption = { "tool.apply" }
}:style(
style.button
):on_click(function(player, _, _)
):on_click(function(def, event, element)
local player = Gui.get_player(event)
if Selection.is_selecting(player, SelectionArtyArea) then
Selection.stop(player)
@@ -59,10 +60,10 @@ local tool_gui_arty_b =
--- Waterfill label
-- @element tool_gui_waterfill_l
local tool_gui_waterfill_l =
Gui.element{
local tool_gui_waterfill_l = Gui.element("tool_gui_waterfill_l")
:draw{
type = "label",
name = "tool_waterfill_l",
name = Gui.property_from_name,
caption = { "tool.waterfill" },
tooltip = { "tool.waterfill-tooltip" },
style = "heading_2_label"
@@ -72,14 +73,15 @@ local tool_gui_waterfill_l =
--- Waterfill button
-- @element tool_gui_waterfill_b
local tool_gui_waterfill_b =
Gui.element{
local tool_gui_waterfill_b = Gui.element("tool_gui_waterfill_b")
:draw{
type = "button",
name = "tool_waterfill_b",
name = Gui.property_from_name,
caption = { "tool.apply" }
}:style(
style.button
):on_click(function(player, _, _)
):on_click(function(def, event, element)
local player = Gui.get_player(event)
if Selection.is_selecting(player, SelectionWaterfillArea) then
Selection.stop(player)
return player.print{ "exp-commands_waterfill.exit" }
@@ -93,10 +95,10 @@ local tool_gui_waterfill_b =
--- Train label
-- @element tool_gui_train_l
local tool_gui_train_l =
Gui.element{
local tool_gui_train_l = Gui.element("tool_gui_train_l")
:draw{
type = "label",
name = "tool_train_l",
name = Gui.property_from_name,
caption = { "tool.train" },
tooltip = { "tool.train-tooltip" },
style = "heading_2_label"
@@ -106,23 +108,24 @@ local tool_gui_train_l =
--- Train button
-- @element tool_gui_train_b
local tool_gui_train_b =
Gui.element{
local tool_gui_train_b = Gui.element("tool_gui_train_b")
:draw{
type = "button",
name = "tool_train_b",
name = Gui.property_from_name,
caption = { "tool.apply" }
}:style(
style.button
):on_click(function(player, _, _)
):on_click(function(def, event, element)
local player = Gui.get_player(event)
addon_train.manual(player)
end)
--- Research label
-- @element tool_gui_research_l
local tool_gui_research_l =
Gui.element{
local tool_gui_research_l = Gui.element("tool_gui_research_l")
:draw{
type = "label",
name = "tool_research_l",
name = Gui.property_from_name,
caption = { "tool.research" },
tooltip = { "tool.research-tooltip" },
style = "heading_2_label"
@@ -132,18 +135,19 @@ local tool_gui_research_l =
--- Research button
-- @element tool_gui_research_b
local tool_gui_research_b =
Gui.element{
local tool_gui_research_b = Gui.element("tool_gui_research_b")
:draw{
type = "button",
name = "tool_research_b",
name = Gui.property_from_name,
caption = { "tool.apply" }
}:style(
style.button
):on_click(function(player, _, _)
):on_click(function(def, event, element)
local player = Gui.get_player(event)
local enabled = addon_research.set_auto_research()
if enabled then
addon_research.res_queue(player.force, true)
addon_research.res_queue(player.force --[[ @as LuaForce ]], true)
end
local player_name = ExpUtil.format_player_name_locale(player)
@@ -152,10 +156,10 @@ local tool_gui_research_b =
--- Spawn label
-- @element tool_gui_spawn_l
local tool_gui_spawn_l =
Gui.element{
local tool_gui_spawn_l = Gui.element("tool_gui_spawn_l")
:draw{
type = "label",
name = "tool_spawn_l",
name = Gui.property_from_name,
caption = { "tool.spawn" },
tooltip = { "tool.spawn-tooltip" },
style = "heading_2_label"
@@ -165,14 +169,15 @@ local tool_gui_spawn_l =
--- Spawn button
-- @element tool_gui_spawn_b
local tool_gui_spawn_b =
Gui.element{
local tool_gui_spawn_b = Gui.element("tool_gui_spawn_b")
:draw{
type = "button",
name = "tool_spawn_b",
name = Gui.property_from_name,
caption = { "tool.apply" }
}:style(
style.button
):on_click(function(player, _, _)
):on_click(function(def, event, element)
local player = Gui.get_player(event)
if not player.character
or player.character.health <= 0
or not ExpUtil.teleport_player(player, game.surfaces.nauvis, { 0, 0 }, "dismount") then
@@ -180,9 +185,9 @@ local tool_gui_spawn_b =
end
end)
local function tool_perm(player)
local frame = Gui.get_left_element(player, tool_container)
local disp = frame.container["tool_st"].disp.table
local function tool_perm(player, container)
container = container or Gui.get_left_element(tool_container, player)
local disp = container.frame.tool_st.disp.table
local allowed
allowed = Roles.player_allowed(player, "command/artillery")
@@ -208,10 +213,10 @@ end
--- A vertical flow containing all the tool
-- @element tool_set
local tool_set =
Gui.element(function(_, parent, name)
local tool_set = Gui.element("tool_set")
:draw(function(_, parent, name)
local tool_set = parent.add{ type = "flow", direction = "vertical", name = name }
local disp = Gui.scroll_table(tool_set, 240, 2, "disp")
local disp = Gui.elements.scroll_table(tool_set, 240, 2, "disp")
tool_gui_arty_l(disp)
tool_gui_arty_b(disp)
@@ -233,25 +238,29 @@ local tool_set =
--- The main container for the tool gui
-- @element tool_container
tool_container =
Gui.element(function(definition, parent)
local player = Gui.get_player_from_element(parent)
local container = Gui.container(parent, definition.name, 240)
tool_container = Gui.element("tool_container")
:draw(function(def, parent)
local player = Gui.get_player(parent)
local container = Gui.elements.container(parent, 240)
tool_set(container, "tool_st")
tool_perm(player)
tool_perm(player, container.parent)
return container.parent
end)
:static_name(Gui.unique_static_name)
:add_to_left_flow()
--- Button on the top flow used to toggle the tool container
-- @element toggle_left_element
Gui.left_toolbar_button("item/repair-pack", { "tool.main-tooltip" }, tool_container, function(player)
return Roles.player_allowed(player, "gui/tool")
end)
--- Add the element to the left flow with a toolbar button
Gui.add_left_element(tool_container, false)
Gui.create_toolbar_button{
name = "tool_toggle",
left_element = tool_container,
sprite = "item/repair-pack",
tooltip = { "tool.main-tooltip" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/tool")
end
}
Event.add(Roles.events.on_role_assigned, function(event)
tool_perm(game.players[event.player_index])

View File

@@ -49,15 +49,16 @@ local ExpUtil = require("modules/exp_util")
--- @class ExpUtil_Storage
local Storage = {
_registered = {}, --- @type table<string, { init: table, callback: fun(tbl: table) }> Map of all registered values and their initial values
_registered = {}, --- @type table<string, { init: table, callback: fun(tbl: table), on_init: fun(tbl: table)? }>
}
--- Register a new table to be stored in storage, can only be called once per file, can not be called during runtime
--- @generic T:table
--- @param tbl T The initial value for the table you are registering, this should be a local variable
--- @param callback fun(tbl: T) The callback used to replace local references and metatables
--- @param on_init fun(tbl: T)? The callback used to setup/validate storage if a static value is not enough
-- This function does not return the table because the callback can't access the local it would be assigned to
function Storage.register(tbl, callback)
function Storage.register(tbl, callback, on_init)
ExpUtil.assert_not_runtime()
ExpUtil.assert_argument_type(tbl, "table", 1, "tbl")
ExpUtil.assert_argument_type(callback, "function", 2, "callback")
@@ -70,6 +71,7 @@ function Storage.register(tbl, callback)
Storage._registered[name] = {
init = tbl,
callback = callback,
on_init = on_init,
}
end
@@ -110,6 +112,9 @@ function Storage.on_init()
if exp_storage[name] == nil then
exp_storage[name] = info.init
end
if info.on_init then
info.on_init(exp_storage[name])
end
info.callback(exp_storage[name])
end
end