Added Opt param to Gui.left.update for players

This commit is contained in:
Cooldude2606
2018-01-01 13:26:44 +00:00
parent a747aa3800
commit ffccc15907

View File

@@ -29,10 +29,12 @@ end
--- This is used to update all the guis of conected players, good idea to use our thread system as it as nested for loops
-- @usage Gui.left.update()
-- @tparam string frame this is the name of a frame if you only want to update one
function left.update(frame)
-- @tparam[opt] string frame this is the name of a frame if you only want to update one
-- @param[opt] players the player to update for, if not given all players are updated
function left.update(frame,players)
if not Server or not Server._thread then
for _,player in pairs(game.connected_players) do
local players = players and {unpack(players)} or game.connected_players
for _,player in pairs(players) do
local frames = Gui._get_data('left') or {}
if frame then frames = {[frame]=frames[frame]} or {} end
for name,left in pairs(frames) do
@@ -45,8 +47,9 @@ function left.update(frame)
else
local frames = Gui._get_data('left') or {}
if frame then frames = {[frame]=frames[frame]} or {} end
local players = players and {unpack(players)} or game.connected_players
Server.new_thread{
data={players=game.connected_players,frames=frames}
data={players=players,frames=frames}
}:on_event('tick',function(thread)
if #thread.data.players == 0 then thread:close() return end
local player = table.remove(thread.data.players,1)