Merge branch 'WIP' into Testing

This commit is contained in:
Cooldude2606
2017-04-07 16:15:45 +01:00
2 changed files with 154 additions and 116 deletions

File diff suppressed because one or more lines are too long

View File

@@ -5,7 +5,30 @@ guis = {frames={},buttons={}}
--functions can not be included in the default list or be added by code --functions can not be included in the default list or be added by code
defaults = { defaults = {
itemRotated = {}, itemRotated = {},
test = 0 ranks={
{name='Owner',shortHand='Owner',tag='[Owner]',power=0,colour={r=170,g=0,b=0}},
{name='Community Manager',shortHand='CM',tag='[Com Mngr]',power=1,colour={r=150,g=68,b=161}},
{name='Developer',shortHand='Dev',tag='[Dev]',power=1,colour={r=179,g=125,b=46}},
{name='Admin',shortHand='Admin',tag='[Admin]',power=2,colour={r=170,g=41,b=170}},
{name='Mod',shortHand='Mod',tag='[Mod]',power=3,colour={r=233,g=63,b=233}},
{name='Donner',shortHand='P2W',tag='[P2W]',power=4,colour={r=233,g=63,b=233}},
{name='Member',shortHand='Mem',tag='[Member]',power=5,colour={r=24,g=172,b=188}},
{name='Regular',shortHand='Reg',tag='[Regukar]',power=5,colour={r=24,g=172,b=188}},
{name='Guest',shortHand='',tag='[Guest]',power=6,colour={r=255,g=159,b=27}},
{name='Jail',shortHand='Owner',tag='[Owner]',power=7,colour={r=170,g=0,b=0}}
},
autoRanks={
Owner={'badgamernl'},
['Community Manager']={'arty714'},
Developer={'Cooldude2606'},
Admin={'eissturm','PropangasEddy'},
Mod={'Alanore','Aquaday','cafeslacker','CrashKonijn','Drahc_pro','Flip','freek18','Hobbitkicker','hud','Matthias','MeDDish','Mindxt20','MottledPetrel','Mr_Happy_212','Phoenix27833','Sand3r205','ScarbVis','Smou','steentje77','TopHatGaming123'},
Donner={},
Member={},
Regular={},
Guest={},
Jail={}
}
} }
warningAllowed = nil warningAllowed = nil
@@ -13,7 +36,6 @@ timeForRegular = 180
CHUNK_SIZE = 32 CHUNK_SIZE = 32
function loadVar(t) function loadVar(t)
game.print('load')
if t == nil then if t == nil then
local g = nil local g = nil
if game.players[1].gui.left.hidden then if game.players[1].gui.left.hidden then
@@ -23,16 +45,16 @@ function loadVar(t)
game.players[1].gui.left.hidden.style.visible = false game.players[1].gui.left.hidden.style.visible = false
end end
gTable = loadstring('return '..g)() gTable = loadstring('return '..g)()
game.print(g)
else gTable = t end else gTable = t end
itemRotated = gTable.itemRotated itemRotated = gTable.itemRotated
test = gTable.test ranks= gTable.ranks
autoRanks= gTable.autoRanks
end end
function saveVar() function saveVar()
gTable.itemRotated = itemRotated gTable.itemRotated = itemRotated
gTable.test = test gTable.ranks = ranks
game.print('save '..table.tostring(gTable)) gTable.autoRanks = autoRanks
game.players[1].gui.left.hidden.caption = table.tostring(gTable) game.players[1].gui.left.hidden.caption = table.tostring(gTable)
end end
---------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------
@@ -57,15 +79,63 @@ local function clearDecorations()
for chunk in surface.get_chunks() do for chunk in surface.get_chunks() do
removeDecorations(surface, chunk.x * CHUNK_SIZE, chunk.y * CHUNK_SIZE, CHUNK_SIZE - 1, CHUNK_SIZE - 1) removeDecorations(surface, chunk.x * CHUNK_SIZE, chunk.y * CHUNK_SIZE, CHUNK_SIZE - 1, CHUNK_SIZE - 1)
end end
callAdmin("Decoratives have been removed") callRank("Decoratives have been removed")
end end
script.on_event(defines.events.on_chunk_generated, function(event) script.on_event(defines.events.on_chunk_generated, function(event)
removeDecorationsArea( event.surface, event.area ) removeDecorationsArea( event.surface, event.area )
end) end)
---------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------
---------------------------Common use functions--------------------------------------- ---------------------------Rank functions-----------------------------------------------
----------------------------------------------------------------------------------------
function getRank(player)
if player then
for _,rank in pairs(ranks) do
if player.tag == rank.tag then return rank end
end
return stringToRank('Guest')
end
end
function stringToRank(string)
if type(string) == 'string' then
for _,rank in pairs(ranks) do
if rank.name == string then return rank end
end
end
end
function callRank(msg, rank)
if rank == nil then rank = stringToRank('Mod') else rank = stringToRank(rank) end -- default mod or higher
for _, player in pairs(game.players) do
rankPower = getRank(player).power
if rankPower <= rank.power then player.print('['..rank.shortHand..']: '..msg) end
end
end
function autoRank(player)
local currentRank = getRank(player)
local playerAutoRank = nil
for rank,players in pairs(autoRanks) do
local Break = false
for _,p in pairs(players) do
if player.name == p then playerAutoRank = stringToRank(rank) Break = true break end
end
if Break then break end
end
if playerAutoRank then
if currentRank.power > playerAutoRank.power then
player.tag=playerAutoRank.tag
end
elseif ticktominutes(player.online_time) >= timeForRegular then
player.tag=stringToRank('Regular').tag
end
if getRank(player).power <= 3 and not player.admin then
callRank(player.name..' needs to be promoted.')
end
end
----------------------------------------------------------------------------------------
---------------------------Common use functions-----------------------------------------
---------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------
function ticktohour (tick) function ticktohour (tick)
local hour = tostring(math.floor(tick/(216000*game.speed))) local hour = tostring(math.floor(tick/(216000*game.speed)))
@@ -77,7 +147,7 @@ function ticktominutes (tick)
return minutes return minutes
end end
function callAdmin(msg) function callRank(msg)
for _, player in pairs(game.connected_players) do for _, player in pairs(game.connected_players) do
if player.admin then if player.admin then
player.print(msg) player.print(msg)
@@ -111,7 +181,7 @@ function table.val_to_str ( v )
end end
function table.key_to_str ( k ) function table.key_to_str ( k )
if "string" == type( k ) and string.match( k, "^[_%a][_%a%d]*$" ) then if "string" == type( k ) and string.match( k, "^[_%player][_%player%d]*$" ) then
return k return k
else else
return "[" .. table.val_to_str( k ) .. "]" return "[" .. table.val_to_str( k ) .. "]"
@@ -135,9 +205,10 @@ end
---------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------
---------------------------Gui Functions------------------------------------------------ ---------------------------Gui Functions------------------------------------------------
---------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------
function addFrame(frame) function addFrame(frame,rank,open,caption,tooltip)
guis.frames[frame] = {} guis.frames[frame] = {{require=rank,caption=caption,tooltip=tooltip}}
addButton('close', function(player,element) element.parent.parent.parent.destroy() end) addButton('close', function(player,element) element.parent.parent.parent.destroy() end)
addButton('btn_'..frame, function(player,element) if player.gui.center[frame] then player.gui.center[frame].destroy() else drawFrame(player,frame,open) end end)
end end
function addTab(frame, tabName, describtion, drawTab) function addTab(frame, tabName, describtion, drawTab)
@@ -156,35 +227,39 @@ end
function openTab(player, frameName, tab, tabName) function openTab(player, frameName, tab, tabName)
local tabBar = player.gui.center[frameName].tabBarScroll.tabBar local tabBar = player.gui.center[frameName].tabBarScroll.tabBar
for _,t in pairs(guis.frames[frameName]) do for _,t in pairs(guis.frames[frameName]) do
if t[1] == tabName then if _ ~= 1 then
tabBar[t[1]].style.font_color = {r = 255, g = 255, b = 255, a = 255} if t[1] == tabName then
clearElement(tab) tabBar[t[1]].style.font_color = {r = 255, g = 255, b = 255, player = 255}
t[3](player, tab) clearElement(tab)
else t[3](player, tab)
tabBar[t[1]].style.font_color = {r = 100, g = 100, b = 100, a = 255} else
tabBar[t[1]].style.font_color = {r = 100, g = 100, b = 100, player = 255}
end
end end
end end
end end
function drawFrame(player, frameName, tabName) function drawFrame(player, frameName, tabName)
if player.gui.center[frameName] then player.gui.center[frameName].destroy() end if getRank(player).power <= guis.frames[frameName][1].require then
local frame = player.gui.center.add{name=frameName,type='frame',caption=frameName,direction='vertical'} if player.gui.center[frameName] then player.gui.center[frameName].destroy() end
local tabBarScroll = frame.add{type = "scroll-pane", name= "tabBarScroll", vertical_scroll_policy="never", horizontal_scroll_policy="always"} local frame = player.gui.center.add{name=frameName,type='frame',caption=frameName,direction='vertical'}
local tabBar = tabBarScroll.add{type='flow',direction='horizontal',name='tabBar'} local tabBarScroll = frame.add{type = "scroll-pane", name= "tabBarScroll", vertical_scroll_policy="never", horizontal_scroll_policy="always"}
local tab = frame.add{type = "scroll-pane", name= "tab", vertical_scroll_policy="auto", horizontal_scroll_policy="never"} local tabBar = tabBarScroll.add{type='flow',direction='horizontal',name='tabBar'}
for _,t in pairs(guis.frames[frameName]) do local tab = frame.add{type = "scroll-pane", name= "tab", vertical_scroll_policy="auto", horizontal_scroll_policy="never"}
drawButton(tabBar, t[1], t[1], t[2]) for _,t in pairs(guis.frames[frameName]) do
if _ ~= 1 then drawButton(tabBar, t[1], t[1], t[2]) end
end
openTab(player, frameName, tab, tabName)
drawButton(tabBar, 'close', 'Close', 'Close this window')
tab.style.minimal_height = 300
tab.style.maximal_height = 300
tab.style.minimal_width = 500
tab.style.maximal_width = 500
tabBarScroll.style.minimal_height = 60
tabBarScroll.style.maximal_height = 60
tabBarScroll.style.minimal_width = 500
tabBarScroll.style.maximal_width = 500
end end
openTab(player, frameName, tab, tabName)
drawButton(tabBar, 'close', 'Close', 'Close this window')
tab.style.minimal_height = 300
tab.style.maximal_height = 300
tab.style.minimal_width = 500
tab.style.maximal_width = 500
tabBarScroll.style.minimal_height = 60
tabBarScroll.style.maximal_height = 60
tabBarScroll.style.minimal_width = 500
tabBarScroll.style.maximal_width = 500
end end
function toggleVisable(frame) function toggleVisable(frame)
@@ -226,10 +301,8 @@ end)
script.on_event(defines.events.on_player_joined_game, function(event) script.on_event(defines.events.on_player_joined_game, function(event)
loadVar() loadVar()
test = test + 1
saveVar()
game.print(test)
local player = game.players[event.player_index] local player = game.players[event.player_index]
autoRank(player)
player.print({"", "Welcome"}) player.print({"", "Welcome"})
if player.gui.left.PlayerList ~= nil then if player.gui.left.PlayerList ~= nil then
player.gui.left.PlayerList.destroy() player.gui.left.PlayerList.destroy()
@@ -241,7 +314,7 @@ script.on_event(defines.events.on_player_joined_game, function(event)
player.gui.top.PlayerList.destroy() player.gui.top.PlayerList.destroy()
end end
drawPlayerList() drawPlayerList()
drawToolbar() drawToolbar(player)
local playerStringTable = encode(game.players, "players", {"name", "admin", "online_time", "connected", "index"}) local playerStringTable = encode(game.players, "players", {"name", "admin", "online_time", "connected", "index"})
game.write_file("players.json", playerStringTable, false, 0) game.write_file("players.json", playerStringTable, false, 0)
if not player.admin and ticktominutes(player.online_time) < 1 then if not player.admin and ticktominutes(player.online_time) < 1 then
@@ -264,9 +337,6 @@ script.on_event(defines.events.on_gui_click, function(event)
break break
end end
end end
test = test + 1
saveVar()
game.print(test)
end) end)
script.on_event(defines.events.on_gui_text_changed, function(event) script.on_event(defines.events.on_gui_text_changed, function(event)
@@ -299,8 +369,8 @@ script.on_event(defines.events.on_marked_for_deconstruction, function(event)
if not eplayer.admin and ticktominutes(eplayer.online_time) < timeForRegular then if not eplayer.admin and ticktominutes(eplayer.online_time) < timeForRegular then
if event.entity.type ~= "tree" and event.entity.type ~= "simple-entity" then if event.entity.type ~= "tree" and event.entity.type ~= "simple-entity" then
event.entity.cancel_deconstruction("player") event.entity.cancel_deconstruction("player")
eplayer.print("You are not allowed to do this yet, play for a bit longer. Try again in about: " .. math.floor((timeForRegular - ticktominutes(eplayer.online_time))) .. " minutes") eplayer.print("You are not allowed to do this yet, play for player bit longer. Try again in about: " .. math.floor((timeForRegular - ticktominutes(eplayer.online_time))) .. " minutes")
callAdmin(eplayer.name .. " tryed to deconstruced something") callRank(eplayer.name .. " tryed to deconstruced something")
end end
elseif event.entity.type == "tree" or event.entity.type == "simple-entity" then elseif event.entity.type == "tree" or event.entity.type == "simple-entity" then
event.entity.destroy() event.entity.destroy()
@@ -313,8 +383,8 @@ script.on_event(defines.events.on_built_entity, function(event)
if not eplayer.admin and ticktominutes(eplayer.online_time) < timeForRegular then if not eplayer.admin and ticktominutes(eplayer.online_time) < timeForRegular then
if event.created_entity.type == "tile-ghost" then if event.created_entity.type == "tile-ghost" then
event.created_entity.destroy() event.created_entity.destroy()
eplayer.print("You are not allowed to do this yet, play for a bit longer. Try: " .. math.floor((timeForRegular - ticktominutes(eplayer.online_time))) .. " minutes") eplayer.print("You are not allowed to do this yet, play for player bit longer. Try: " .. math.floor((timeForRegular - ticktominutes(eplayer.online_time))) .. " minutes")
callAdmin(eplayer.name .. " tryed to place concrete/stone with robots") callRank(eplayer.name .. " tryed to place concrete/stone with robots")
end end
end end
end) end)
@@ -398,83 +468,51 @@ end
---------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------
addButton("btn_toolbar_playerList", function(player) toggleVisable(player.gui.left.PlayerList) end) addButton("btn_toolbar_playerList", function(player) toggleVisable(player.gui.left.PlayerList) end)
addButton("btn_toolbar_rocket_score",function(player) toggleVisable(player.gui.left.rocket_score) end) addButton("btn_toolbar_rocket_score",function(player) toggleVisable(player.gui.left.rocket_score) end)
addButton("btn_readme",function(player) if player.gui.center.Readme then player.gui.center.Readme.destroy() else drawFrame(player,'Readme','Rules') end end) function drawToolbar(player)
addButton("btn_admin",function(player) if player.gui.center.Admin then player.gui.center.Admin.destroy() else drawFrame(player,'Admin','Modifiers') end end) local frame = player.gui.top
function drawToolbar() clearElement(frame)
for i, a in pairs(game.connected_players) do drawButton(frame,"btn_toolbar_playerList", "Playerlist", "Adds player player list to your game.")
local frame = a.gui.top drawButton(frame,"btn_toolbar_rocket_score", "Rocket score", "Show the satellite launched counter if player satellite has launched.")
clearElement(frame) for _,f in pairs(guis.frames) do
drawButton(frame,"btn_toolbar_playerList", "Playerlist", "Adds a player list to your game.") if getRank(player).power <= f[1].require then drawButton(frame,"btn_".._, f[1].caption, f[1].tooltip) end
drawButton(frame,"btn_toolbar_rocket_score", "Rocket score", "Show the satellite launched counter if a satellite has launched.")
drawButton(frame,"btn_readme", "Readme", "Rules, Server info, How to chat, Playerlist, Adminlist.")
if a.tag == '[Owner]' or a.tag == '[Developer]' or a.tag == '[Com Mngr]' or a.tag == '[Admin]' then
drawButton(frame,"btn_admin", "Admin", "All admin fuctions are here")
end
end end
end end
---------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------
---------------------------Player List-------------------------------------------------- ---------------------------Player List--------------------------------------------------
---------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------
function drawPlayerList() function drawPlayerList()
for i, a in pairs(game.connected_players) do for i, player in pairs(game.connected_players) do
if a.gui.left.PlayerList == nil then if player.gui.left.PlayerList == nil then
a.gui.left.add{type = "frame", name= "PlayerList", direction = "vertical"} player.gui.left.add{type = "frame", name= "PlayerList", direction = "vertical"}
.add{type = "scroll-pane", name= "PlayerListScroll", direction = "vertical", vertical_scroll_policy="always", horizontal_scroll_policy="never"} .add{type = "scroll-pane", name= "PlayerListScroll", direction = "vertical", vertical_scroll_policy="always", horizontal_scroll_policy="never"}
end end
clearElement(a.gui.left.PlayerList.PlayerListScroll) Plist= player.gui.left.PlayerList.PlayerListScroll
a.gui.left.PlayerList.PlayerListScroll.style.maximal_height = 200 clearElement(Plist)
Plist.style.maximal_height = 200
for i, player in pairs(game.connected_players) do for i, player in pairs(game.connected_players) do
if player.character then if player.character then
if player.tag == '[Jail]' or player.character.active == false then if player.tag == '[Jail]' or player.character.active == false then
a.gui.left.PlayerList.PlayerListScroll.add{type = "label", name=player.name, style="caption_label_style", caption={"", ticktohour(player.online_time), " H - " , player.name , " - Jail"}}
a.gui.left.PlayerList.PlayerListScroll[player.name].style.font_color = {r=50,g=50,b=50}
player.character.active = false player.character.active = false
player.tag = '[Jail]' player.tag = '[Jail]'
end end
end end
if player.admin == true and player.tag ~= '[Jail]' then playerRank = getRank(player)
if player.name == "badgamernl" or player.name == "BADgamerNL" then if playerRank.power <= 3 then
a.gui.left.PlayerList.PlayerListScroll.add{type = "label", name=player.name, style="caption_label_style", caption={"", ticktohour(player.online_time), " H - " , player.name , " - OWNER"}} if playerRank.shortHand ~= '' then Plist.add{type = "label", name=player.name, style="caption_label_style", caption={"", ticktohour(player.online_time), " H - " , player.name , ' - '..playerRank.shortHand}}
a.gui.left.PlayerList.PlayerListScroll[player.name].style.font_color = {r=170,g=0,b=0} else Plist.add{type = "label", name=player.name, style="caption_label_style", caption={"", ticktohour(player.online_time), " H - " , player.name}} end
player.tag = "[Owner]" Plist[player.name].style.font_color = playerRank.colour
elseif player.name == "eissturm" or player.name == "PropangasEddy" then player.tag = playerRank.tag
a.gui.left.PlayerList.PlayerListScroll.add{type = "label", name=player.name, style="caption_label_style", caption={"", ticktohour(player.online_time), " H - " , player.name , " - ADMIN"}}
a.gui.left.PlayerList.PlayerListScroll[player.name].style.font_color = {r=170,g=41,b=170}
player.tag = "[Admin]"
elseif player.name == "Cooldude2606" then
a.gui.left.PlayerList.PlayerListScroll.add{type = "label", name=player.name, style="caption_label_style", caption={"", ticktohour(player.online_time), " H - " , player.name , " - DEV"}}
a.gui.left.PlayerList.PlayerListScroll[player.name].style.font_color = {r=179,g=125,b=46}
player.tag = "[Developer]"
elseif player.name == "arty714" then
a.gui.left.PlayerList.PlayerListScroll.add{type = "label", name=player.name, style="caption_label_style", caption={"", ticktohour(player.online_time), " H - " , player.name , " - CM"}}
a.gui.left.PlayerList.PlayerListScroll[player.name].style.font_color = {r=150,g=68,b=161}
player.tag = "[Com Mngr]"
else
a.gui.left.PlayerList.PlayerListScroll.add{type = "label", name=player.name, style="caption_label_style", caption={"", ticktohour(player.online_time), " H - " , player.name , " - MOD"}}
a.gui.left.PlayerList.PlayerListScroll[player.name].style.font_color = {r=233,g=63,b=233}
player.tag = "[Moderator]"
end
end
end
for i, player in pairs(game.connected_players) do
if player.admin == false and player.tag ~= '[Jail]' then
if ticktominutes(player.online_time) >= timeForRegular then
a.gui.left.PlayerList.PlayerListScroll.add{type = "label", name=player.name, style="caption_label_style", caption={"", ticktohour(player.online_time), " H - " , player.name}}
a.gui.left.PlayerList.PlayerListScroll[player.name].style.font_color = {r=24,g=172,b=188}
player.tag = "[Regular]"
elseif player.name == "explosivegaming" then
for i=10,1,-1 do
a.gui.left.PlayerList.PlayerListScroll.add{type = "label", name=player.name .. i, style="caption_label_style", caption={"", ticktohour(player.online_time), " H - " , player.name , i}}
a.gui.left.PlayerList.PlayerListScroll[player.name .. i].style.font_color = {r=24,g=172,b=188}
player.tag = "[TEST]"
end
else
a.gui.left.PlayerList.PlayerListScroll.add{type = "label", name=player.name, style="caption_label_style", caption={"", ticktohour(player.online_time), " H - " , player.name}}
a.gui.left.PlayerList.PlayerListScroll[player.name].style.font_color = {r=255,g=159,b=27}
player.tag = "[Guest]"
end
end end
end end
for i, player in pairs(game.connected_players) do
playerRank = getRank(player)
if playerRank.power > 3 then
if playerRank.shortHand ~= '' then Plist.add{type = "label", name=player.name, style="caption_label_style", caption={"", ticktohour(player.online_time), " H - " , player.name , ' - '..playerRank.shortHand}}
else Plist.add{type = "label", name=player.name, style="caption_label_style", caption={"", ticktohour(player.online_time), " H - " , player.name}} end
Plist[player.name].style.font_color = playerRank.colour
player.tag = playerRank.tag
end
end
end end
end end
@@ -545,9 +583,9 @@ function drawPlayerTable(player, frame, commands, filters)
if commands then if commands then
frame.playerTable.add{name=p.name, type="flow"} frame.playerTable.add{name=p.name, type="flow"}
drawButton(frame.playerTable[p.name],'goto','Tp','Goto to the players location') drawButton(frame.playerTable[p.name],'goto','Tp','Goto to the players location')
drawButton(frame.playerTable[p.name],'bring','Br','Bring a player to your location') drawButton(frame.playerTable[p.name],'bring','Br','Bring player player to your location')
if p.tag == '[Owner]' or p.tag == '[Developer]' or p.tag == '[Com Mngr]' then else if p.tag == '[Owner]' or p.tag == '[Developer]' or p.tag == '[Com Mngr]' then else
drawButton(frame.playerTable[p.name],'jail','Ja','Jail/Unjail a player') drawButton(frame.playerTable[p.name],'jail','Ja','Jail/Unjail player player')
drawButton(frame.playerTable[p.name],'kill','Ki','Kill this player') drawButton(frame.playerTable[p.name],'kill','Ki','Kill this player')
end end
end end
@@ -558,7 +596,7 @@ end
---------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------
---------------------------Read Me Gui-------------------------------------------------- ---------------------------Read Me Gui--------------------------------------------------
---------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------
addFrame('Readme') addFrame('Readme',6, 'Rules','Readme', 'Rules, Server info, How to chat, Playerlist, Adminlist.')
addTab('Readme','Rules','The rules of the server', addTab('Readme','Rules','The rules of the server',
function(player,frame) function(player,frame)
@@ -569,7 +607,7 @@ addTab('Readme','Rules','The rules of the server',
"Do not laydown concrete with bots without permission.", "Do not laydown concrete with bots without permission.",
"Do not use active provider chests without permission.", "Do not use active provider chests without permission.",
"Do not remove/move major parts of the factory without permission.", "Do not remove/move major parts of the factory without permission.",
"Do not walk in a random direction for no reason(to save map size).", "Do not walk in player random direction for no reason(to save map size).",
"Do not remove stuff just because you don't like it, tell people first.", "Do not remove stuff just because you don't like it, tell people first.",
"Do not make train roundabouts.", "Do not make train roundabouts.",
"Trains are Left Hand Drive (LHD) only.", "Trains are Left Hand Drive (LHD) only.",
@@ -632,7 +670,7 @@ addTab('Readme','Players','List of all the people who have been on the server',
---------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------
---------------------------Modifier Gui------------------------------------------------- ---------------------------Modifier Gui-------------------------------------------------
---------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------
addFrame('Admin') addFrame('Admin',2,'Modifiers','Admin',"All admin fuctions are here")
addButton('btn_toolbar_automessage',function() autoMessage() end) addButton('btn_toolbar_automessage',function() autoMessage() end)
addButton('revive_dead_entitys',function(player,frame) for key, entity in pairs(game.surfaces[1].find_entities_filtered({type = "entity-ghost"})) do entity.revive() end end) addButton('revive_dead_entitys',function(player,frame) for key, entity in pairs(game.surfaces[1].find_entities_filtered({type = "entity-ghost"})) do entity.revive() end end)
@@ -665,7 +703,7 @@ addButton("btn_Modifier_apply",
elseif number == player.force[modifier] then elseif number == player.force[modifier] then
player.print(modifier .. " Did not change") player.print(modifier .. " Did not change")
else else
player.print(modifier .. " needs to be a higher number or it contains an letter") player.print(modifier .. " needs to be player higher number or it contains an letter")
end end
end end
end end
@@ -676,7 +714,7 @@ addTab('Admin', 'Commands', 'Random useful commands',
drawButton(frame,'btn_toolbar_automessage','Auto Message','Send the auto message to all online players') drawButton(frame,'btn_toolbar_automessage','Auto Message','Send the auto message to all online players')
drawButton(frame,'add_dev_items','Get Blueprints','Get all the blueprints') drawButton(frame,'add_dev_items','Get Blueprints','Get all the blueprints')
drawButton(frame,'revive_dead_entitys','Revive All Entitys','Brings all dead machines back to life') drawButton(frame,'revive_dead_entitys','Revive All Entitys','Brings all dead machines back to life')
drawButton(frame,'revive_dead_entitys_range','Revive Entitys','Brings all dead machines back to life in a range') drawButton(frame,'revive_dead_entitys_range','Revive Entitys','Brings all dead machines back to life in player range')
frame.add{type='textfield',name='range',text='Range'} frame.add{type='textfield',name='range',text='Range'}
drawButton(frame,'remove_biters','Kill Biters','Removes all biters in map') drawButton(frame,'remove_biters','Kill Biters','Removes all biters in map')
drawButton(frame,'tp_all','TP All Here','Brings all players to you') drawButton(frame,'tp_all','TP All Here','Brings all players to you')
@@ -709,7 +747,7 @@ addTab('Admin', 'Modifiers', 'Edit in game modifiers',
end end
drawButton(frame.flowNavigation,"btn_Modifier_apply","Apply","Apply the new values to the game") drawButton(frame.flowNavigation,"btn_Modifier_apply","Apply","Apply the new values to the game")
end) end)
addTab('Admin', 'Player List', 'Send a message to all players', addTab('Admin', 'Player List', 'Send player message to all players',
function(player, frame) function(player, frame)
frame.add{name='filterTable',type='table',colspan=2} frame.add{name='filterTable',type='table',colspan=2}
frame.filterTable.add{name='name_label',type='label',caption='Name'} frame.filterTable.add{name='name_label',type='label',caption='Name'}