mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 03:25:23 +09:00
.
This commit is contained in:
@@ -369,42 +369,34 @@ local function handle_input_interfaces()
|
||||
there are no quality support currently.
|
||||
so instead, using the stats projection value for higher quality.
|
||||
]]
|
||||
if v.quality.level > 1 and v.count >= 10 then
|
||||
local batch_to_convert = math.floor(v.count / 10)
|
||||
local count_projection = batch_to_convert * (7 + (v.quality.level * 3))
|
||||
local count_deduct
|
||||
local count_add
|
||||
|
||||
if v.quality.level == 1 then
|
||||
count_deduct = v.count
|
||||
count_add = v.count
|
||||
|
||||
elseif v.quality.level > 1 and v.count >= 10 then
|
||||
count_deduct = math.floor(v.count / 10)
|
||||
count_add = count_deduct * (7 + (v.quality.level * 3))
|
||||
end
|
||||
|
||||
if count_deduct and count_add then
|
||||
if config.allowed_items[name].modded then
|
||||
if config.modded_auto_downgrade then
|
||||
vlayer.insert_item(config.modded_items[name].base_game_equivalent, count_projection * config.modded_items[name].multiplier)
|
||||
vlayer.insert_item(config.modded_items[name].base_game_equivalent, count_add * config.modded_items[name].multiplier)
|
||||
else
|
||||
vlayer.insert_item(name, count_projection)
|
||||
vlayer.insert_item(name, count_add)
|
||||
end
|
||||
else
|
||||
if vlayer_data.storage.power_items[name] then
|
||||
vlayer_data.storage.power_items[name].count = vlayer_data.storage.power_items[name].count + count_projection
|
||||
vlayer_data.storage.power_items[name].count = vlayer_data.storage.power_items[name].count + count_add
|
||||
else
|
||||
vlayer.insert_item(name, count_projection)
|
||||
vlayer.insert_item(name, count_add)
|
||||
end
|
||||
end
|
||||
|
||||
inventory.remove{ name = name, count = batch_to_convert * 10, quality = v.quality }
|
||||
|
||||
elseif v.quality.level == 1 then
|
||||
if config.allowed_items[name].modded then
|
||||
if config.modded_auto_downgrade then
|
||||
vlayer.insert_item(config.modded_items[name].base_game_equivalent, v.count * config.modded_items[name].multiplier)
|
||||
else
|
||||
vlayer.insert_item(name, v.count)
|
||||
end
|
||||
else
|
||||
if vlayer_data.storage.power_items[name] then
|
||||
vlayer_data.storage.power_items[name].count = vlayer_data.storage.power_items[name].count + v.count
|
||||
else
|
||||
vlayer.insert_item(name, v.count)
|
||||
end
|
||||
end
|
||||
|
||||
inventory.remove{ name = name, count = v.count, quality = v.quality }
|
||||
inventory.remove{ name = name, count = count_deduct, quality = v.quality }
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user