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https://github.com/PHIDIAS0303/ExpCluster.git
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Task List Updated
This commit is contained in:
@@ -12,337 +12,455 @@ local format_time,table_keys = ext_require('expcore.common','format_time','table
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local Tasks = require 'modules.control.tasks' --- @dep modules.control.tasks
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--- If a player is allowed to use the edit buttons
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local function player_allowed_edit(player,task)
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local function check_player_permissions(player,task)
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if task then
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-- When a task is given check if the player can edit it
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local allow_edit_task = config.allow_edit_task
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-- Check if the player being the last to edit will override existing permisisons
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if config.user_can_edit_own_tasks and task.last_edit_name == player.name then
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return true
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end
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else
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if config.any_user_can_add_new_task then
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-- Check player has permisison based on value in the config
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if allow_edit_task == 'all' then
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return true
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elseif allow_edit_task == 'admin' then
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return player.admin
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elseif allow_edit_task == 'expcore.roles' then
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return Roles.player_allowed(player,config.edit_tasks_role_permission)
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end
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end
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if config.only_admins_can_edit and not player.admin then
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-- Return false as all other condidtions have not been met
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return false
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else
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-- When a task is not given check if the player can add a new task
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local allow_add_task = config.allow_add_task
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-- Check player has permisison based on value in the config
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if allow_add_task == 'all' then
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return true
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elseif allow_add_task == 'admin' then
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return player.admin
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elseif allow_add_task == 'expcore.roles' then
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return Roles.player_allowed(player,config.expcore_roles_add_permission)
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end
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-- Return false as all other condidtions have not been met
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return false
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end
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if config.edit_tasks_role_permission and not Roles.player_allowed(player,config.edit_tasks_role_permission) then
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return false
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end
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return true
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end
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--- Button in the header to add a new task
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--- Button displayed in the ehader bar, used to add a new task
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-- @element add_new_task
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local add_new_task =
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Gui.new_button()
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:set_sprites('utility/add')
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:set_tooltip{'task-list.add-tooltip'}
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.height = 20
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style.width = 20
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end)
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:on_click(function(player,element)
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/add',
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tooltip = {'task-list.add-tooltip'},
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style = 'tool_button'
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}
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:style{
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padding = -2,
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height = 20,
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width = 20
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}
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:on_click(function(player,_,_)
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Tasks.add_task(player.force.name,nil,player.name)
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end)
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--- Used to save changes to a task
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--- Button displayed next to tasks which the user is currently editing, used to save changes
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-- @element confirm_edit
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local confirm_edit =
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Gui.new_button()
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:set_sprites('utility/downloaded')
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:set_tooltip{'task-list.confirm-tooltip'}
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.height = 20
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style.width = 20
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end)
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:on_click(function(player,element)
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/downloaded',
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tooltip = {'task-list.confirm-tooltip'},
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style = 'tool_button'
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}
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:style{
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padding = -2,
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height = 20,
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width = 20
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}
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:on_click(function(player,element,_)
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local task_id = element.parent.name
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local new_message = element.parent.task.text
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local new_message = element.parent.task_entry.text
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Tasks.set_editing(task_id,player.name)
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Tasks.update_task(task_id,new_message,player.name)
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end)
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--- Used to cancel any changes you made to a task
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--- Button displayed next to tasks which the user is currently editing, used to discard changes
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-- @element cancel_edit
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local cancel_edit =
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Gui.new_button()
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:set_sprites('utility/close_black')
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:set_tooltip{'task-list.cancel-tooltip'}
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.height = 20
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style.width = 20
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end)
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:on_click(function(player,element)
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/close_black',
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tooltip = {'task-list.cancel-tooltip'},
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style = 'tool_button'
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}
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:style{
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padding = -2,
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height = 20,
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width = 20
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}
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:on_click(function(player,element,_)
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local task_id = element.parent.name
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Tasks.set_editing(task_id,player.name)
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end)
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--- Removes the task from the list
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--- Button displayed next to tasks which the user is can edit, used to delete a task from the list
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-- @element discard_task
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local discard_task =
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Gui.new_button()
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:set_sprites('utility/trash')
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:set_tooltip{'task-list.discard-tooltip'}
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.height = 20
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style.width = 20
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end)
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:on_click(function(player,element)
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local task_id = element.parent.name
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/trash',
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tooltip = {'task-list.discard-tooltip'},
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style = 'tool_button'
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}
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:style{
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padding = -2,
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height = 20,
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width = 20
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}
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:on_click(function(_,element,_)
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local task_id = element.parent.name:sub(6)
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Tasks.remove_task(task_id)
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end)
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--- Opens edit mode for the task
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--- Button displayed next to tasks which the user is can edit, used to start editing a task
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-- @element edit_task
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local edit_task =
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Gui.new_button()
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:set_sprites('utility/rename_icon_normal')
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:set_tooltip{'task-list.edit-tooltip-none'}
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.height = 20
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style.width = 20
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end)
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:on_click(function(player,element)
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local task_id = element.parent.name
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/rename_icon_normal',
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tooltip = {'task-list.edit-tooltip-none'},
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style = 'tool_button'
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}
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:style{
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padding = -2,
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height = 20,
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width = 20
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}
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:on_click(function(player,element,_)
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local task_id = element.parent.name:sub(6)
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Tasks.set_editing(task_id,player.name,true)
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end)
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--[[ Generates each task, handles both view and edit mode
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element
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> count-"task_id"
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>> label
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> "task_id"
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>> task
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>> cancel_edit (edit mode)
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>> confirm_edit (edit mode)
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> edit-"task_id"
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>> edit_task
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>> discard_task
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]]
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local function generate_task(player,element,task_id)
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--- Set of three elements which make up each row of the task table
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-- @element add_task_base
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local add_task_base =
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Gui.element(function(_,parent,task_id)
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-- Add the task number label
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parent.add{
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name = 'count-'..task_id,
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type = 'label',
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caption = '0)'
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}
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-- Add a flow which will contain the task message and edit buttons
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local task_flow =
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parent.add{
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name = task_id,
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type = 'flow',
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}
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-- Set the padding on the task flow
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local task_flow_style = task_flow.style
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task_flow_style.padding = 0
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-- Add the two edit buttons outside the task flow
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local edit_flow = Gui.alignment(parent,nil,nil,'edit-'..task_id)
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edit_task(edit_flow)
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discard_task(edit_flow)
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-- Return the task flow as the main element
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return task_flow
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end)
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-- Removes the three elements that are added as part of the task base
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local function remove_task_base(parent,task_id)
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Gui.destroy_if_valid(parent['count-'..task_id])
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Gui.destroy_if_valid(parent['edit-'..task_id])
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Gui.destroy_if_valid(parent[task_id])
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end
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--- Default state for a task, contains only a label with the task message
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-- @element task_label
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local task_label =
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Gui.element(function(_,parent,task)
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local message = task.message
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local last_edit_name = task.last_edit_name
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local last_edit_time = task.last_edit_time
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-- Draw the element
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local element =
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parent.add{
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name = 'task_entry',
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type = 'label',
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caption = message,
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tooltip = {'task-list.last-edit', last_edit_name, format_time(last_edit_time)}
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}
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-- Change the style
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local style = element.style
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style.single_line = false
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style.maximal_width = 150
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-- Return the element
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return element
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end)
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--- Editing state for a task, contrins a text field and the two edit buttons
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-- @element task_editing
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local task_editing =
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Gui.element(function(_,parent,task)
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local message = task.message
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-- Draw the element
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local element =
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parent.add{
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name = 'task_entry',
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type = 'textfield',
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text = message
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}
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-- Change the style
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local style = element.style
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style.maximal_width = 150
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style.height = 20
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-- Add the edit buttons
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cancel_edit(parent)
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confirm_edit(parent)
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-- Return the element
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return element
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end)
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--- Updates a task for a player
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local function update_task(player,task_table,task_id)
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local task = Tasks.get_task(task_id)
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local task_ids = Tasks.get_force_task_ids(player.force.name)
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local task_number = table.index_of(task_ids, task_id)
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-- Task no longer exists so should be removed from the list
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if not task then
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-- task is nil so remove it from the list
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element.parent.no_tasks.visible = #task_ids == 1
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Gui.destroy_if_valid(element['count-'..task_id])
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Gui.destroy_if_valid(element['edit-'..task_id])
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Gui.destroy_if_valid(element[task_id])
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else
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local message = task.message
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local editing = task.curently_editing[player.name]
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local last_edit_name = task.last_edit_name
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local last_edit_time = task.last_edit_time
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element.parent.no_tasks.visible = false
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-- if it is not already present then add it now
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local task_area = element[task_id]
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if not task_area then
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-- label to show the task number
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element.add{
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name='count-'..task_id,
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type='label',
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caption=task_number..')'
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}
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-- area which stores the task and buttons
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task_area =
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element.add{
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name=task_id,
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type='flow',
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}
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Gui.set_padding(task_area)
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-- if the player can edit then it adds the edit and delete button
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local flow = Gui.create_alignment(element,'edit-'..task_id)
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local sub_flow = flow.add{type='flow',name=task_id}
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edit_task(sub_flow)
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discard_task(sub_flow)
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end
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-- update the number indexes and the current editing players
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element['count-'..task_id].caption = task_number..')'
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local edit_area = element['edit-'..task_id][task_id]
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local players = table_keys(task.editing)
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local allowed = player_allowed_edit(player,task)
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edit_area.visible = allowed
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if #players > 0 then
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edit_area[edit_task.name].tooltip = {'task-list.edit-tooltip',table.concat(players,', ')}
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else
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edit_area[edit_task.name].tooltip = {'task-list.edit-tooltip-none'}
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end
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-- draws/updates the task area
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local element_type = task_area.task and task_area.task.type or nil
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if not editing and element_type == 'label' then
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-- update the label already present
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task_area.task.caption = message
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task_area.task.tooltip = {'task-list.last-edit',last_edit_name,format_time(last_edit_time)}
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elseif not editing then
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-- create the label, view mode
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if edit_area then
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edit_area[edit_task.name].enabled = true
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end
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task_area.clear()
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local label =
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task_area.add{
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name='task',
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type='label',
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caption=message,
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tooltip={'task-list.last-edit',last_edit_name,format_time(last_edit_time)}
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}
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label.style.single_line = false
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label.style.maximal_width = 150
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elseif editing and element_type ~= 'textfield' then
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-- create the text field, edit mode, update it omitted as value is being edited
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if edit_area then
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edit_area[edit_task.name].enabled = false
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end
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task_area.clear()
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local entry =
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task_area.add{
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name='task',
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type='textfield',
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text=message
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}
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entry.style.maximal_width = 150
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entry.style.height = 20
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cancel_edit(task_area)
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confirm_edit(task_area)
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end
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task_table.parent.no_tasks.visible = #task_ids == 0
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remove_task_base(task_table,task_id)
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return
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end
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-- Get the task flow for this task
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local task_flow = task_table[task_id] or add_task_base(task_table,task_id)
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task_table.parent.no_tasks.visible = false
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task_table['count-'..task_id].caption = task_number..')'
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-- Update the edit flow
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local edit_flow = task_table['edit-'..task_id]
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local player_allowed_edit = check_player_permissions(player,task)
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local players_editing = table_keys(task.curently_editing)
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local edit_task_element = edit_flow[edit_task.name]
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local discard_task_element = edit_flow[discard_task.name]
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edit_task_element.visible = player_allowed_edit
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discard_task_element.visible = player_allowed_edit
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if #players_editing > 0 then
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edit_task_element.tooltip = {'task-list.edit-tooltip',table.concat(players_editing,', ')}
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else
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edit_task_element.tooltip = {'task-list.edit-tooltip-none'}
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end
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-- Check if the player is was editing and/or currently editing
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local task_entry = task_flow.task_entry or task_label(task_flow,task)
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local player_was_editing = task_entry.type == 'textfield'
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local player_is_editing = task.curently_editing[player.name]
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-- Update the task flow
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if not player_was_editing and not player_is_editing then
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-- Update the task message label
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local message = task.message
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local last_edit_name = task.last_edit_name
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local last_edit_time = task.last_edit_time
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task_entry.caption = message
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task_entry.tooltip = {'task-list.last-edit', last_edit_name, format_time(last_edit_time)}
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elseif player_was_editing and not player_is_editing then
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-- Player was editing but is no longer, remove text field and add label
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edit_task_element.enabled = true
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task_flow.clear()
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task_label(task_flow,task)
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elseif not player_was_editing and player_is_editing then
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-- Player was not editing but now is, remove label and add text field
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edit_task_element.enabled = false
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task_flow.clear()
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task_editing(task_flow,task)
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end
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end
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--[[ generates the main gui structure
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element
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> container
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>> header
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||||
>>> right aligned add_new_task
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>> scroll
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>>> no_tasks
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>>> table
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]]
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local function generate_container(player,element)
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Gui.set_padding(element,2,2,2,2)
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element.style.minimal_width = 200
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local function update_all_tasks(player,scroll_table)
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local task_ids = Tasks.get_force_task_ids(player.force.name)
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if #task_ids > 0 then
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for _,task_id in ipairs(task_ids) do
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update_task(player,scroll_table,task_id)
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end
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||||
end
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||||
end
|
||||
|
||||
-- main container which contains the other elements
|
||||
local container =
|
||||
element.add{
|
||||
name='container',
|
||||
type='frame',
|
||||
direction='vertical',
|
||||
style='window_content_frame_packed'
|
||||
--- Main task list container for the left flow
|
||||
-- @element task_list_container
|
||||
local task_list_container =
|
||||
Gui.element(function(event_trigger,parent)
|
||||
-- Draw the external container
|
||||
local frame =
|
||||
parent.add{
|
||||
name = event_trigger,
|
||||
type = 'frame'
|
||||
}
|
||||
Gui.set_padding(container)
|
||||
container.style.vertically_stretchable = false
|
||||
|
||||
-- main header for the gui
|
||||
local header_area = Gui.create_header(
|
||||
-- Set the frame style
|
||||
frame.style.padding = 2
|
||||
|
||||
-- Draw the internal container
|
||||
local container =
|
||||
frame.add{
|
||||
name = 'container',
|
||||
type = 'frame',
|
||||
direction = 'vertical',
|
||||
style = 'window_content_frame_packed'
|
||||
}
|
||||
|
||||
-- Set the container style
|
||||
local style = container.style
|
||||
style.vertically_stretchable = false
|
||||
|
||||
-- Draw the header
|
||||
local header = Gui.header(
|
||||
container,
|
||||
{'task-list.main-caption'},
|
||||
{'task-list.sub-tooltip'},
|
||||
true
|
||||
)
|
||||
|
||||
--- Right aligned button to toggle the section
|
||||
if player_allowed_edit(player) then
|
||||
add_new_task(header_area)
|
||||
end
|
||||
-- Draw the new task button
|
||||
local player = Gui.get_player_from_element(parent)
|
||||
local add_new_task_element = add_new_task(header)
|
||||
add_new_task_element.visible = check_player_permissions(player)
|
||||
|
||||
-- table that stores all the data
|
||||
local flow_table = Gui.create_scroll_table(container,3,185)
|
||||
flow_table.draw_horizontal_lines = true
|
||||
flow_table.vertical_centering = false
|
||||
flow_table.style.top_cell_padding = 3
|
||||
flow_table.style.bottom_cell_padding = 3
|
||||
-- Draw the scroll table for the tasks
|
||||
local scroll_table = Gui.scroll_table(container,185,3)
|
||||
scroll_table.draw_horizontal_lines = true
|
||||
scroll_table.vertical_centering = false
|
||||
|
||||
-- message to say that you have no tasks
|
||||
local non_made =
|
||||
flow_table.parent.add{
|
||||
name='no_tasks',
|
||||
type='label',
|
||||
caption={'task-list.no-tasks'}
|
||||
-- Change the style of the scroll table
|
||||
local scroll_table_style = scroll_table.style
|
||||
scroll_table_style.top_cell_padding = 3
|
||||
scroll_table_style.bottom_cell_padding = 3
|
||||
|
||||
-- Draw the no tasks label
|
||||
local no_tasks_label =
|
||||
scroll_table.parent.add{
|
||||
name = 'no_tasks',
|
||||
type = 'label',
|
||||
caption = {'task-list.no-tasks'}
|
||||
}
|
||||
non_made.style.width = 200
|
||||
non_made.style.single_line = false
|
||||
|
||||
return flow_table
|
||||
end
|
||||
-- Change the style of the no tasks label
|
||||
local no_tasks_style = no_tasks_label.style
|
||||
no_tasks_style.padding = {2,4}
|
||||
no_tasks_style.single_line = false
|
||||
no_tasks_style.width = 200
|
||||
|
||||
--- Registers the task list
|
||||
-- @element task_list
|
||||
local task_list =
|
||||
Gui.new_left_frame('gui/task-list')
|
||||
:set_sprites('utility/not_enough_repair_packs_icon')
|
||||
:set_direction('vertical')
|
||||
:set_tooltip{'task-list.main-tooltip'}
|
||||
:set_open_by_default()
|
||||
:on_creation(function(player,element)
|
||||
local data_table = generate_container(player,element)
|
||||
-- Add any existing tasks
|
||||
local task_ids = Tasks.get_force_task_ids(player.force.name)
|
||||
|
||||
for _,task_id in pairs(task_ids) do
|
||||
generate_task(player,data_table,task_id)
|
||||
if #task_ids > 0 then
|
||||
no_tasks_style.visible = false
|
||||
for _,task_id in ipairs(task_ids) do
|
||||
update_task(player,scroll_table,task_id)
|
||||
end
|
||||
end
|
||||
|
||||
-- Return the exteral container
|
||||
return frame
|
||||
end)
|
||||
:on_update(function(player,element)
|
||||
local data_table = element.container.scroll.table
|
||||
:add_to_left_flow(function(player)
|
||||
local task_ids = Tasks.get_force_task_ids(player.force.name)
|
||||
return #task_ids > 0
|
||||
end)
|
||||
|
||||
for _,task_id in pairs(task_ids) do
|
||||
generate_task(player,data_table,task_id)
|
||||
end
|
||||
--- Button on the top flow used to toggle the task list container
|
||||
-- @element task_list_toggle
|
||||
Gui.element{
|
||||
type = 'sprite-button',
|
||||
sprite = 'utility/not_enough_repair_packs_icon',
|
||||
tooltip = {'task-list.main-tooltip'},
|
||||
style = Gui.top_flow_button_style
|
||||
}
|
||||
:style{
|
||||
padding = -2
|
||||
}
|
||||
:add_to_top_flow(function(player)
|
||||
return Roles.player_allowed(player,'gui/task-list')
|
||||
end)
|
||||
:on_click(function(player,_,_)
|
||||
Gui.toggle_left_element(player, task_list_container)
|
||||
end)
|
||||
|
||||
--- When a new task is added it will udpate the task list for everyone on that force
|
||||
Tasks.on_update(function(task,task_id)
|
||||
local players
|
||||
Tasks.on_update(function(task,task_id,removed_task)
|
||||
-- Get the force to update, task is nil when removed
|
||||
local force
|
||||
if task then
|
||||
local force = game.forces[task.force_name]
|
||||
players = force.connected_players
|
||||
force = game.forces[task.force_name]
|
||||
else
|
||||
players = game.connected_players
|
||||
force = game.forces[removed_task.force_name]
|
||||
end
|
||||
|
||||
for _,player in pairs(players) do
|
||||
local frame = task_list:get_frame(player)
|
||||
local element = frame.container.scroll.table
|
||||
generate_task(player,element,task_id)
|
||||
-- Update the task for all the players on the force
|
||||
local task_ids = Tasks.get_force_task_ids(force.name)
|
||||
for _,player in pairs(force.connected_players) do
|
||||
local left_flow = Gui.get_left_flow(player)
|
||||
local frame = left_flow[task_list_container.name]
|
||||
local scroll_table = frame.container.scroll.table
|
||||
|
||||
-- Update the task that was changed
|
||||
update_task(player,scroll_table,task_id)
|
||||
|
||||
-- Update the numbering of the other tasks if the task was removed
|
||||
if not task then
|
||||
for task_number, next_task_id in pairs(task_ids) do
|
||||
scroll_table['count-'..next_task_id].caption = task_number..')'
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
--- Update the tasks when the player joins
|
||||
Event.add(defines.events.on_player_joined_game,task_list 'redraw')
|
||||
Event.add(defines.events.on_player_joined_game,function(event)
|
||||
local player = game.players[event.player_index]
|
||||
local left_flow = Gui.get_left_flow(player)
|
||||
local frame = left_flow[task_list_container.name]
|
||||
local scroll_table = frame.container.scroll.table
|
||||
update_all_tasks(player,scroll_table)
|
||||
end)
|
||||
|
||||
--- Makes sure the right buttons are present when roles change
|
||||
Event.add(Roles.events.on_role_assigned,task_list 'redraw')
|
||||
Event.add(Roles.events.on_role_unassigned,task_list 'redraw')
|
||||
local function role_update_event(event)
|
||||
local player = game.players[event.player_index]
|
||||
local left_flow = Gui.get_left_flow(player)
|
||||
local container = left_flow[task_list_container.name].container
|
||||
|
||||
return task_list
|
||||
-- Update the tasks, incase the user can now edit them
|
||||
local scroll_table = container.scroll.table
|
||||
update_all_tasks(player,scroll_table)
|
||||
|
||||
-- Update the new task button incase the user can now add them
|
||||
local add_new_task_element = container.header.alignment[add_new_task.name]
|
||||
add_new_task_element.visible = check_player_permissions(player)
|
||||
end
|
||||
|
||||
Event.add(Roles.events.on_role_assigned,role_update_event)
|
||||
Event.add(Roles.events.on_role_unassigned,role_update_event)
|
||||
Reference in New Issue
Block a user