mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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466 lines
14 KiB
Lua
466 lines
14 KiB
Lua
--[[-- Gui Module - Task List
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- Adds a task list to the game which players can add remove and edit items on
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@gui Task-List
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@alias task_list
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]]
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local Gui = require 'expcore.gui' --- @dep expcore.gui
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local Event = require 'utils.event' --- @dep utils.event
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local Roles = require 'expcore.roles' --- @dep expcore.roles
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local config = require 'config.tasks' --- @dep config.tasks
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local format_time,table_keys = ext_require('expcore.common','format_time','table_keys') --- @dep expcore.common
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local Tasks = require 'modules.control.tasks' --- @dep modules.control.tasks
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--- If a player is allowed to use the edit buttons
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local function check_player_permissions(player,task)
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if task then
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-- When a task is given check if the player can edit it
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local allow_edit_task = config.allow_edit_task
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-- Check if the player being the last to edit will override existing permisisons
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if config.user_can_edit_own_tasks and task.last_edit_name == player.name then
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return true
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end
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-- Check player has permisison based on value in the config
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if allow_edit_task == 'all' then
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return true
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elseif allow_edit_task == 'admin' then
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return player.admin
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elseif allow_edit_task == 'expcore.roles' then
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return Roles.player_allowed(player,config.edit_tasks_role_permission)
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end
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-- Return false as all other condidtions have not been met
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return false
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else
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-- When a task is not given check if the player can add a new task
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local allow_add_task = config.allow_add_task
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-- Check player has permisison based on value in the config
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if allow_add_task == 'all' then
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return true
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elseif allow_add_task == 'admin' then
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return player.admin
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elseif allow_add_task == 'expcore.roles' then
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return Roles.player_allowed(player,config.expcore_roles_add_permission)
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end
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-- Return false as all other condidtions have not been met
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return false
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end
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end
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--- Button displayed in the ehader bar, used to add a new task
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-- @element add_new_task
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local add_new_task =
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/add',
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tooltip = {'task-list.add-tooltip'},
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style = 'tool_button'
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}
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:style{
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padding = -2,
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height = 20,
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width = 20
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}
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:on_click(function(player,_,_)
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Tasks.add_task(player.force.name,nil,player.name)
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end)
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--- Button displayed next to tasks which the user is currently editing, used to save changes
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-- @element confirm_edit
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local confirm_edit =
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/downloaded',
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tooltip = {'task-list.confirm-tooltip'},
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style = 'tool_button'
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}
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:style{
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padding = -2,
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height = 20,
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width = 20
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}
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:on_click(function(player,element,_)
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local task_id = element.parent.name
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local new_message = element.parent.task_entry.text
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Tasks.set_editing(task_id,player.name)
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Tasks.update_task(task_id,new_message,player.name)
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end)
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--- Button displayed next to tasks which the user is currently editing, used to discard changes
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-- @element cancel_edit
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local cancel_edit =
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/close_black',
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tooltip = {'task-list.cancel-tooltip'},
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style = 'tool_button'
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}
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:style{
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padding = -2,
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height = 20,
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width = 20
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}
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:on_click(function(player,element,_)
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local task_id = element.parent.name
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Tasks.set_editing(task_id,player.name)
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end)
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--- Button displayed next to tasks which the user is can edit, used to delete a task from the list
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-- @element discard_task
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local discard_task =
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/trash',
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tooltip = {'task-list.discard-tooltip'},
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style = 'tool_button'
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}
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:style{
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padding = -2,
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height = 20,
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width = 20
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}
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:on_click(function(_,element,_)
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local task_id = element.parent.name:sub(6)
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Tasks.remove_task(task_id)
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end)
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--- Button displayed next to tasks which the user is can edit, used to start editing a task
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-- @element edit_task
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local edit_task =
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/rename_icon_normal',
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tooltip = {'task-list.edit-tooltip-none'},
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style = 'tool_button'
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}
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:style{
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padding = -2,
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height = 20,
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width = 20
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}
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:on_click(function(player,element,_)
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local task_id = element.parent.name:sub(6)
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Tasks.set_editing(task_id,player.name,true)
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end)
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--- Set of three elements which make up each row of the task table
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-- @element add_task_base
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local add_task_base =
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Gui.element(function(_,parent,task_id)
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-- Add the task number label
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parent.add{
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name = 'count-'..task_id,
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type = 'label',
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caption = '0)'
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}
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-- Add a flow which will contain the task message and edit buttons
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local task_flow =
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parent.add{
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name = task_id,
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type = 'flow',
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}
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-- Set the padding on the task flow
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local task_flow_style = task_flow.style
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task_flow_style.padding = 0
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-- Add the two edit buttons outside the task flow
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local edit_flow = Gui.alignment(parent,nil,nil,'edit-'..task_id)
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edit_task(edit_flow)
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discard_task(edit_flow)
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-- Return the task flow as the main element
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return task_flow
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end)
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-- Removes the three elements that are added as part of the task base
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local function remove_task_base(parent,task_id)
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Gui.destroy_if_valid(parent['count-'..task_id])
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Gui.destroy_if_valid(parent['edit-'..task_id])
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Gui.destroy_if_valid(parent[task_id])
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end
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--- Default state for a task, contains only a label with the task message
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-- @element task_label
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local task_label =
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Gui.element(function(_,parent,task)
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local message = task.message
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local last_edit_name = task.last_edit_name
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local last_edit_time = task.last_edit_time
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-- Draw the element
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local element =
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parent.add{
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name = 'task_entry',
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type = 'label',
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caption = message,
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tooltip = {'task-list.last-edit', last_edit_name, format_time(last_edit_time)}
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}
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-- Change the style
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local style = element.style
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style.single_line = false
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style.maximal_width = 150
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-- Return the element
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return element
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end)
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--- Editing state for a task, contrins a text field and the two edit buttons
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-- @element task_editing
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local task_editing =
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Gui.element(function(_,parent,task)
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local message = task.message
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-- Draw the element
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local element =
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parent.add{
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name = 'task_entry',
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type = 'textfield',
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text = message
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}
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-- Change the style
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local style = element.style
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style.maximal_width = 150
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style.height = 20
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-- Add the edit buttons
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cancel_edit(parent)
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confirm_edit(parent)
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-- Return the element
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return element
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end)
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--- Updates a task for a player
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local function update_task(player,task_table,task_id)
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local task = Tasks.get_task(task_id)
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local task_ids = Tasks.get_force_task_ids(player.force.name)
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local task_number = table.index_of(task_ids, task_id)
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-- Task no longer exists so should be removed from the list
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if not task then
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task_table.parent.no_tasks.visible = #task_ids == 0
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remove_task_base(task_table,task_id)
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return
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end
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-- Get the task flow for this task
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local task_flow = task_table[task_id] or add_task_base(task_table,task_id)
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task_table.parent.no_tasks.visible = false
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task_table['count-'..task_id].caption = task_number..')'
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-- Update the edit flow
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local edit_flow = task_table['edit-'..task_id]
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local player_allowed_edit = check_player_permissions(player,task)
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local players_editing = table_keys(task.curently_editing)
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local edit_task_element = edit_flow[edit_task.name]
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local discard_task_element = edit_flow[discard_task.name]
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edit_task_element.visible = player_allowed_edit
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discard_task_element.visible = player_allowed_edit
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if #players_editing > 0 then
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edit_task_element.tooltip = {'task-list.edit-tooltip',table.concat(players_editing,', ')}
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else
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edit_task_element.tooltip = {'task-list.edit-tooltip-none'}
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end
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-- Check if the player is was editing and/or currently editing
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local task_entry = task_flow.task_entry or task_label(task_flow,task)
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local player_was_editing = task_entry.type == 'textfield'
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local player_is_editing = task.curently_editing[player.name]
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-- Update the task flow
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if not player_was_editing and not player_is_editing then
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-- Update the task message label
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local message = task.message
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local last_edit_name = task.last_edit_name
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local last_edit_time = task.last_edit_time
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task_entry.caption = message
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task_entry.tooltip = {'task-list.last-edit', last_edit_name, format_time(last_edit_time)}
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elseif player_was_editing and not player_is_editing then
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-- Player was editing but is no longer, remove text field and add label
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edit_task_element.enabled = true
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task_flow.clear()
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task_label(task_flow,task)
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elseif not player_was_editing and player_is_editing then
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-- Player was not editing but now is, remove label and add text field
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edit_task_element.enabled = false
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task_flow.clear()
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task_editing(task_flow,task)
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end
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end
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local function update_all_tasks(player,scroll_table)
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local task_ids = Tasks.get_force_task_ids(player.force.name)
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if #task_ids > 0 then
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for _,task_id in ipairs(task_ids) do
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update_task(player,scroll_table,task_id)
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end
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end
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end
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--- Main task list container for the left flow
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-- @element task_list_container
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local task_list_container =
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Gui.element(function(event_trigger,parent)
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-- Draw the external container
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local frame =
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parent.add{
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name = event_trigger,
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type = 'frame'
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}
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-- Set the frame style
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frame.style.padding = 2
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-- Draw the internal container
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local container =
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frame.add{
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name = 'container',
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type = 'frame',
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direction = 'vertical',
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style = 'window_content_frame_packed'
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}
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-- Set the container style
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local style = container.style
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style.vertically_stretchable = false
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-- Draw the header
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local header = Gui.header(
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container,
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{'task-list.main-caption'},
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{'task-list.sub-tooltip'},
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true
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)
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-- Draw the new task button
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local player = Gui.get_player_from_element(parent)
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local add_new_task_element = add_new_task(header)
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add_new_task_element.visible = check_player_permissions(player)
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-- Draw the scroll table for the tasks
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local scroll_table = Gui.scroll_table(container,185,3)
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scroll_table.draw_horizontal_lines = true
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scroll_table.vertical_centering = false
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-- Change the style of the scroll table
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local scroll_table_style = scroll_table.style
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scroll_table_style.top_cell_padding = 3
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scroll_table_style.bottom_cell_padding = 3
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-- Draw the no tasks label
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local no_tasks_label =
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scroll_table.parent.add{
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name = 'no_tasks',
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type = 'label',
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caption = {'task-list.no-tasks'}
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}
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-- Change the style of the no tasks label
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local no_tasks_style = no_tasks_label.style
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no_tasks_style.padding = {2,4}
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no_tasks_style.single_line = false
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no_tasks_style.width = 200
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-- Add any existing tasks
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local task_ids = Tasks.get_force_task_ids(player.force.name)
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if #task_ids > 0 then
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no_tasks_style.visible = false
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for _,task_id in ipairs(task_ids) do
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update_task(player,scroll_table,task_id)
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end
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end
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-- Return the exteral container
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return frame
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end)
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:add_to_left_flow(function(player)
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local task_ids = Tasks.get_force_task_ids(player.force.name)
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return #task_ids > 0
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end)
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--- Button on the top flow used to toggle the task list container
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-- @element task_list_toggle
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/not_enough_repair_packs_icon',
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tooltip = {'task-list.main-tooltip'},
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style = Gui.top_flow_button_style
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}
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:style{
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padding = -2
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}
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:add_to_top_flow(function(player)
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return Roles.player_allowed(player,'gui/task-list')
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end)
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:on_click(function(player,_,_)
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Gui.toggle_left_element(player, task_list_container)
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end)
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--- When a new task is added it will udpate the task list for everyone on that force
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Tasks.on_update(function(task,task_id,removed_task)
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-- Get the force to update, task is nil when removed
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local force
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if task then
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force = game.forces[task.force_name]
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else
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force = game.forces[removed_task.force_name]
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end
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-- Update the task for all the players on the force
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local task_ids = Tasks.get_force_task_ids(force.name)
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for _,player in pairs(force.connected_players) do
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local left_flow = Gui.get_left_flow(player)
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local frame = left_flow[task_list_container.name]
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local scroll_table = frame.container.scroll.table
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-- Update the task that was changed
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update_task(player,scroll_table,task_id)
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-- Update the numbering of the other tasks if the task was removed
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if not task then
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for task_number, next_task_id in pairs(task_ids) do
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scroll_table['count-'..next_task_id].caption = task_number..')'
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end
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end
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end
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end)
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--- Update the tasks when the player joins
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Event.add(defines.events.on_player_joined_game,function(event)
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local player = game.players[event.player_index]
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local left_flow = Gui.get_left_flow(player)
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local frame = left_flow[task_list_container.name]
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local scroll_table = frame.container.scroll.table
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update_all_tasks(player,scroll_table)
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end)
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--- Makes sure the right buttons are present when roles change
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local function role_update_event(event)
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local player = game.players[event.player_index]
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local left_flow = Gui.get_left_flow(player)
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local container = left_flow[task_list_container.name].container
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-- Update the tasks, incase the user can now edit them
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local scroll_table = container.scroll.table
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update_all_tasks(player,scroll_table)
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-- Update the new task button incase the user can now add them
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local add_new_task_element = container.header.alignment[add_new_task.name]
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add_new_task_element.visible = check_player_permissions(player)
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end
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Event.add(Roles.events.on_role_assigned,role_update_event)
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Event.add(Roles.events.on_role_unassigned,role_update_event) |