Added Modules to be converted

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Cooldude2606
2018-06-24 19:14:28 +01:00
parent 593d484f37
commit f73f1011d4
39 changed files with 3853 additions and 0 deletions

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--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
local function _homes(reset)
global.addons = not reset and global.addons or {}
global.addons.homes = not reset and global.addons.homes or {}
return global.addons.homes
end
commands.add_command('set-home', 'Set your home position', {}, function(event,args)
local player = Game.get_player(event)
if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
_homes()[player.index][1] = {math.floor(player.position.x),math.floor(player.position.y)}
player_return('Home set at: ('..math.floor(player.position.x)..','..math.floor(player.position.y)..')')
end)
commands.add_command('home', 'Go to you home position', {}, function(event,args)
local player = Game.get_player(event)
if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
_homes()[player.index][2] = {math.floor(player.position.x),math.floor(player.position.y)}
player.teleport(player.surface.find_non_colliding_position('player',_homes()[player.index][1],32,1),player.surface)
end)
commands.add_command('return', 'Return to your previous position after using /home', {}, function(event,args)
local player = Game.get_player(event)
if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
local _temp = {math.floor(player.position.x),math.floor(player.position.y)}
player.teleport(player.surface.find_non_colliding_position('player',_homes()[player.index][2],32,1),player.surface)
_homes()[player.index][2] = _temp
end)