Added Modules to be converted

This commit is contained in:
Cooldude2606
2018-06-24 19:14:28 +01:00
parent 593d484f37
commit f73f1011d4
39 changed files with 3853 additions and 0 deletions

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--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
Admin = Admin or {}
local function append_name(reason,name)
local reason = reason or 'No Reason'
if not string.find(string.lower(reason),string.lower(name)) then return reason..' - '..name
else return reason end
end
local function open(player,pre_select_player,pre_select_action)
if Admin.center then Gui.center.clear(player) Admin.center.open(player,pre_select_player,pre_select_action) end
end
function Admin.allowed(player)
local player = Game.get_player(player)
local lowest_admin_power = Ranking.get_group('Admin').lowest.power
return lowest_admin_power >= Ranking.get_rank(player).power
end
function Admin.btn_flow(frame,buttons)
local frame = frame.add{
type='flow',
name='admin'
}
frame.add{
type='label',
caption='',
name='player'
}.style.visible = false
local function format(btn)
btn.style.height = 30
btn.style.width = 30
end
if not buttons or buttons.ban then format(Admin.ban_btn:draw(frame)) end
if not buttons or buttons.kick then format(Admin.kick_btn:draw(frame)) end
if not buttons or buttons.jail then format(Admin.jail_btn:draw(frame)) end
if not buttons or buttons.go_to then format(Admin.go_to_btn:draw(frame)) end
if not buttons or buttons.bring then format(Admin.bring_btn:draw(frame)) end
return frame.player
end
function Admin.take_action(action,player,by_player,reason)
if action == 'Ban' then Admin.ban(player,by_player,reason)
elseif action == 'Temp Ban' and Admin.temp_ban then Admin.temp_ban(player,by_player,reason)
elseif action == 'Kick' then Admin.kick(player,by_player,reason)
elseif action == 'Jail' then Admin.jail(player,by_player,reason)
elseif action == 'GoTo' then Admin.go_to(player,by_player)
elseif action == 'Bring' then Admin.bring(player,by_player)
end
end
local inventorys = {
defines.inventory.player_main,
defines.inventory.player_quickbar,
defines.inventory.player_trash,
defines.inventory.player_guns,
defines.inventory.player_ammo,
defines.inventory.player_armor,
defines.inventory.player_armor
}
function Admin.move_item_to_spawn(item,surface,chests)
local chests = chests or surface.find_entities_filtered{area={{-10,-10},{10,10}},name='iron-chest'} or {}
local chest = nil
while not chest or not chest.get_inventory(defines.inventory.chest).can_insert(item) do
chest = table.remove(chests,1)
if not chest then chest = surface.create_entity{
name='iron-chest',
position=surface.find_non_colliding_position('iron-chest',{0,0},32,1)
} end
end
chest.get_inventory(defines.inventory.chest).insert(item)
table.insert(chests,chest)
return chests
end
function Admin.move_inventory(player)
local player = Game.get_player(player)
if not player then return end
local chests = player.surface.find_entities_filtered{area={{-10,-10},{10,10}},name='iron-chest'} or {}
for _,_inventory in pairs(inventorys) do
local inventory = player.get_inventory(_inventory)
if inventory then
for item,count in pairs(inventory.get_contents()) do
local item = {name=item,count=count}
chests = Admin.move_item_to_spawn(item,player.surface,chests)
end
inventory.clear()
end
end
end
Admin.ban_btn = Gui.inputs.add{
type='button',
name='admin-ban',
caption='utility/danger_icon',
tooltip={'admin-commands.tooltip-ban'}
}:on_event('click',function(event)
local parent = event.element.parent
pre_select_player = parent.player and parent.player.caption or nil
open(event.player_index,pre_select_player,'Ban')
end)
function Admin.ban(player,by_player,reason)
local player = Game.get_player(player)
local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
local reason = append_name(reason,by_player_name)
Sync.emit_embeded{
title='Player Ban',
color=Color.to_hex(defines.text_color.crit),
description='There was a player banned.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
['Reason:']=reason
}
Admin.move_inventory(player)
Server.interface(game.ban_player,true,player,reason)
end
Admin.kick_btn = Gui.inputs.add{
type='button',
name='admin-kick',
caption='utility/warning_icon',
tooltip={'admin-commands.tooltip-kick'}
}:on_event('click',function(event)
local parent = event.element.parent
pre_select_player = parent.player and parent.player.caption or nil
open(event.player_index,pre_select_player,'Kick')
end)
function Admin.kick(player,by_player,reason)
local player = Game.get_player(player)
local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
local reason = append_name(reason,by_player_name)
Sync.emit_embeded{
title='Player Kick',
color=Color.to_hex(defines.text_color.high),
description='There was a player kicked.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
['Reason:']=reason
}
Admin.move_inventory(player)
Server.interface(game.kick_player,true,player,reason)
end
Admin.jail_btn = Gui.inputs.add{
type='button',
name='admin-jail',
caption='utility/clock',
tooltip={'admin-commands.tooltip-jail'}
}:on_event('click',function(event)
local parent = event.element.parent
pre_select_player = parent.player and parent.player.caption or nil
open(event.player_index,pre_select_player,'Jail')
end)
function Admin.jail(player,by_player,reason)
local player = Game.get_player(player)
local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
local reason = append_name(reason,by_player_name)
Sync.emit_embeded{
title='Player Jail',
color=Color.to_hex(defines.text_color.med),
description='There was a player jailed.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
['Reason:']=reason
}
Admin.move_inventory(player)
Ranking._presets().last_jail = player.name
Server.interface(Ranking.give_rank,true,player,'Jail',by_player_name)
end
Admin.go_to_btn = Gui.inputs.add{
type='button',
name='admin-go-to',
caption='utility/export_slot',
tooltip={'admin-commands.tooltip-go-to'}
}:on_event('click',function(event)
local parent = event.element.parent
pre_select_player = parent.player and parent.player.caption or nil
Admin.go_to(pre_select_player,event.player_index)
end)
function Admin.go_to(player,by_player)
local player = Game.get_player(player)
local _player = Game.get_player(by_player)
_player.teleport(player.surface.find_non_colliding_position('player',player.position,32,1),player.surface)
end
Admin.bring_btn = Gui.inputs.add{
type='button',
name='admin-bring',
caption='utility/import_slot',
tooltip={'admin-commands.tooltip-bring'}
}:on_event('click',function(event)
local parent = event.element.parent
pre_select_player = parent.player and parent.player.caption or nil
Admin.bring(pre_select_player,event.player_index)
end)
function Admin.bring(player,by_player)
local player = Game.get_player(player)
local _player = Game.get_player(by_player)
if not player or not _player then return end
player.teleport(_player.surface.find_non_colliding_position('player',_player.position,32,1),_player.surface)
end
function Admin.tp(from_playaer, to_player)
local _from_player = Game.get_player(from_player)
local _to_player = Game.get_player(to_player)
if not _from_player or not _to_player then return end
if Game.players[_from_player].health >= 0 then return end
if Game.players[_to_player].health >= 0 then return end
_from_player.teleport(_to_player.surface.find_non_colliding_position('player',_to_player.position,32,1),_to_player.surface)
end

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--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
function get_allowed_afk_time(player)
local rank = Ranking.get_rank(player)
local count = #game.connected_players
local base = rank.base_afk_time or false
if not base then return false end
return (base/5)*count
end
Event.register(-1,function(event)
Server.new_thread{
name='afk-kick',
}:on_event('tick',function(self)
if (game.tick%3600) ~= 0 then return end
for _,player in pairs(game.connected_players) do
local afk = #game.connected_players < 3 and 10 or get_allowed_afk_time(player)
if afk then
if player.afk_time > afk*3600 then game.kick_player(player,'AFK For Too Long ('..math.floor(afk)..' Minutes)') end
end
end
end):on_event('error',function(self,err)
Sync.emit_embeded{
title='Auto Kick Error',
color=Color.to_hex(defines.text_color.bg),
description='Auto Kick Error - Closed Thread',
Error=err
}
self:close()
end):open()
end)

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--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
-- white spaces removed and made into lower
-- these messages are sent only to the player
local messages = {
['discord']={'chat-bot.discord'},
['expgaming']={'chat-bot.website'},
['website']={'chat-bot.website'},
['command']={'chat-bot.custom-commands'},
['commands']={'chat-bot.custom-commands'},
['softmod']={'chat-bot.softmod'},
['script']={'chat-bot.softmod'},
['link']={'chat-bot.links'},
['links']={'chat-bot.links'},
['loop']={'chat-bot.loops'},
['loops']={'chat-bot.loops'},
--Thadius suggestion start
['rhd']={'chat-bot.lhd'},
--Thadius suggestion end
['roundabout']={'chat-bot.loops'},
['roundabouts']={'chat-bot.loops'},
['afk']=function(_player) local max=_player for _,player in pairs(game.connected_players) do if max.afk_time < player.afk_time then max=player end end return {'chat-bot.afk',max.name,tick_to_display_format(max.afk_time)} end
}
-- white spaces removed and made into lower
-- these are global chat commands that can be used
-- comands start with ! (all messages are also commands)
local command_syntax = '!'
local commands = {
['online']=function(player) return {'chat-bot.players-online',#game.connected_players} end,
['playtime']=function(player) return {'chat-bot.map-time',tick_to_display_format(game.tick)} end,
['players']=function(player) return {'chat-bot.players',#game.players} end,
['dev']={'chat-bot.not-real-dev'},
['blame']=function(player) local names = {'Cooldude2606','arty714','badgamernl',player.name} return {'chat-bot.blame',names[math.random(#names)]} end,
['readme']={'chat-bot.read-readme'},
['magic']={'chat-bot.magic'},
['aids']={'chat-bot.aids'},
['riot']={'chat-bot.riot'},
['lenny']={'chat-bot.lenny'},
['wiki']={'chat-bot.wiki'},
['evolution']=function(player) return {'chat-bot.current-evolution',string.format('%.2f',game.forces['enemy'].evolution_factor)} end,
--Jokes about food and drink
['whattoeat']={'chat-bot.food'},
['makepopcorn']=function(player) Server.new_thread{
timeout=math.floor(180*(math.random()+0.5)),data=player.name
}:on_event('timeout',function(self)
if self.data then game.print{'chat-bot.message',{'chat-bot.get-popcorn-2',self.data}} end
end):open() return {'chat-bot.get-popcorn-1'} end,
['orderpizza']=function(player) Server.new_thread{
timeout=math.floor(180*(math.random()+0.5)),data={player.name,0}, reopen=true
}:on_event('timeout',function(self)
if self.data[2]==0 then game.print{'chat-bot.message',{'chat-bot.order-pizza-2',self.data[1]}}
elseif self.data[2]==1 then game.print{'chat-bot.message',{'chat-bot.order-pizza-3',self.data[1]}} self.reopen = false
end
self.data[2]=self.data[2]+1
end):open() return {'chat-bot.order-pizza-1'} end,
['passsomesnaps']=function(player) Server.new_thread{
timeout=math.floor(180*(math.random()+0.5)),data={player.name,0}, reopen=true
}:on_event('timeout',function(self)
if self.data[2]==0 then game.print{'chat-bot.message',{'chat-bot.get-snaps-2',self.data[1]}}
elseif self.data[2]==1 then game.print{'chat-bot.message',{'chat-bot.get-snaps-3',self.data[1]}} self.reopen = false
end
self.data[2]=self.data[2]+1
end):open() return {'chat-bot.get-snaps-1'} end,
['makecocktail']=function(player) Server.new_thread{
timeout=math.floor(180*(math.random()+0.5)),data={player.name,0}, reopen=true
}:on_event('timeout',function(self)
if self.data[2]==0 then game.print{'chat-bot.message',{'chat-bot.get-cocktail-2',self.data[1]}}
elseif self.data[2]==1 then game.print{'chat-bot.message',{'chat-bot.get-cocktail-3',self.data[1]}} self.reopen = false
end
self.data[2]=self.data[2]+1
end):open() return {'chat-bot.get-cocktail-1'} end,
['makecoffee']=function(player) Server.new_thread{
timeout=math.floor(180*(math.random()+0.5)),data=player.name
}:on_event('timeout',function(self)
if self.data then game.print{'chat-bot.message',{'chat-bot.make-coffee-2',self.data}} end
end):open() return {'chat-bot.make-coffee-1'} end,
['orderpizza']=function(player) Server.new_thread{
timeout=math.floor(180*(math.random()+0.5)),data={player.name,0}, reopen=true
}:on_event('timeout',function(self)
if self.data[2]==0 then game.print{'chat-bot.message',{'chat-bot.order-pizza-2',self.data[1]}}
elseif self.data[2]==1 then game.print{'chat-bot.message',{'chat-bot.order-pizza-3',self.data[1]}} self.reopen = false
end
self.data[2]=self.data[2] + 1
end):open() return {'chat-bot.order-pizza-1'} end,
['maketea']=function(player) Server.new_thread{
timeout=math.floor(180*(math.random()+0.5)),data=player.name
}:on_event('timeout',function(self)
if self.data then game.print{'chat-bot.message',{'chat-bot.make-tea-2',self.data}} end
end):open() return {'chat-bot.make-tea-1'} end,
['meadplease']=function(player) Server.new_thread{
timeout=math.floor(180*(math.random()+0.5)),data=player.name
}:on_event('timeout',function(self)
if self.data then game.print{'chat-bot.message',{'chat-bot.get-mead-2',self.data}} end
end):open() return {'chat-bot.get-mead-1'} end,
['passabeer']=function(player) Server.new_thread{
timeout=math.floor(180*(math.random()+0.5)),data=player.name
}:on_event('timeout',function(self)
if self.data then game.print{'chat-bot.message',{'chat-bot.get-beer-2',self.data}} end
end):open() return {'chat-bot.get-beer-1'} end
}
Event.register(defines.events.on_console_chat,function(event)
local player = Game.get_player(event)
if not player then return end
local player_message = event.message:lower():gsub("%s+", "")
local allowed = Ranking.get_rank(player):allowed('global-chat')
for to_find,message in pairs(messages) do
if player_message:match(command_syntax..to_find) then
if allowed then
if is_type(message,'function') then message=message(player) end
game.print{'chat-bot.message',message}
else player_return({'chat-bot.rank-error'},nil,player) end
elseif player_message:match(to_find) then
if is_type(message,'function') then message=message(player) end
player_return({'chat-bot.message',message},nil,player)
end
end
for to_find,message in pairs(commands) do
if player_message:match(command_syntax..to_find) then
if allowed then
if is_type(message,'function') then message=message(player) end
game.print{'chat-bot.message',message}
else player_return({'chat-bot.rank-error'},nil,player) end
end
end
end)

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--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
Event.register(-1,function(event)
Server.new_thread{
name='auto-message',
timeout=54000, -- 3240000 = 15 hours dont make the mistake i did, 54000 is 15 minutes
reopen=true,
data={
high_rank= 'Owner',
low_rank= 'Regular',
low={
{'chat-bot.join-us'},
{'chat-bot.discord'},
{'chat-bot.website'},
{'chat-bot.custom-commands'},
{'chat-bot.read-readme'}
}
}
}:on_event('timeout',function(self)
local data = self.data
if not data.high_rank or not data.low_rank
or not data.low then self.reopen = false return end
local _high = Ranking.get_rank(data.high_rank)
game.print{'chat-bot.message',{'chat-bot.players-online',#game.connected_players}}
game.print{'chat-bot.message',{'chat-bot.map-time',tick_to_display_format(game.tick)}}
--[[local _low = Ranking.get_rank(data.low_rank)
Ranking.print(_high,{'chat-bot.players-online',#game.connected_players},nil,true)
Ranking.print(_high,{'chat-bot.map-time',tick_to_display_format(game.tick)},nil,true)
for _,line in pairs(data.low) do
Ranking.print(_low,line,nil,true)
end]]
self.reopen = true
end):on_event(defines.events.on_player_joined_game,function(self,event)
local player = Game.get_player(event)
if not player then return end
local data = self.data
if not data.high_rank or not data.low_rank
or not data.low then self.reopen = false return end
-- idk but this stoped working for no appent reason so i added more checks for nil values
if Ranking.get_rank(player).power <= Ranking.get_rank(data.low_rank).power then return end
for _,message in pairs(data.low) do
player_return({'chat-bot.message',message},nil,player)
end
end):on_event('error',function(self,err)
Sync.emit_embeded{
title='Auto Message Error',
color=Color.to_hex(defines.text_color.bg),
description='Auto Message Error - Closed Thread',
Error=err
}
self.reopen = false
self:close()
end):open()
end)

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--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
-- alot of this is copied from redmew - but it has been reworked to use the ExpCore
-- https://github.com/Valansch/RedMew/blob/develop/nuke_control.lua
local function _damage(reset)
global.addons = not reset and global.addons or {}
global.addons.damage = not reset and global.addons.damage or {}
return global.addons.damage
end
Event.register(defines.events.on_entity_damaged,function(event)
if event.force == nil or event.force ~= event.entity.force then return end
if event.cause == nil or event.cause.name ~= 'player' then return end
local player = Game.get_player(event.cause.player)
if Ranking.get_rank(player):allowed('base-damage') then return end
if not _damage()[player.index] then _damage()[player.index] = {0,0} end
_damage()[player.index][1] = _damage()[player.index][1]+event.final_damage_amount
if _damage()[player.index][2] < event.tick-300 then
_damage()[player.index][2] = event.tick
player_return({'base-damage.used'},defines.text_color.med,player)
Admin.give_warning(player,'<server>','Damaged something inside the base. Total Delt: '.._damage()[player.index][1],4)
end
end)
Event.register(defines.events.on_player_ammo_inventory_changed,function(event)
local player = Game.get_player(event)
if Ranking.get_rank(player):allowed('nuke') then return end
local found = player.remove_item({name='atomic-bomb',count=1000})
if not _damage()[player.index] then _damage()[player.index] = {0,0} end
if found > 0 then
Admin.move_item_to_spawn({name='atomic-bomb',count=found},player.surface)
player_return({'base-damage.nuke'},defines.text_color.med,player)
if _damage()[player.index][2] < event.tick-300 then
_damage()[player.index][2] = event.tick
Admin.give_warning(player,'<server>','Nukes are not allowed for your rank.',4)
end
end
end)

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--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
Event.register(defines.events.on_console_command,function(event)
local command = event.command
local args = {}
if event.parameters then for word in event.parameters:gmatch('%S+') do table.insert(args,word) end end
local data = {}
data.title = string.gsub(command,'^%l',string.upper)
data.by = event.player_index and game.players[event.player_index].name or '<server>'
if data.by == '<server>' then return end
if command == 'config' or command == 'banlist' then
Sync.emit_embeded{
title='Edit To '..data.title,
color=Color.to_hex(defines.text_color.bg),
description='A player edited the '..command..'.',
['By:']=data.by,
['Edit:']=table.concat(args,' ',1)
}
else
if command == 'ban' then
data.colour = Color.to_hex(defines.text_color.crit)
data.reason = table.concat(args,' ',2)
elseif command == 'kick' then
data.colour = Color.to_hex(defines.text_color.high)
data.reason = table.concat(args,' ',2)
elseif command == 'unban' then data.colour = Color.to_hex(defines.text_color.low)
elseif command == 'mute' then data.colour = Color.to_hex(defines.text_color.med)
elseif command == 'unmute' then data.colour = Color.to_hex(defines.text_color.low)
elseif command == 'promote' then data.colour = Color.to_hex(defines.text_color.info)
elseif command == 'demote' then data.colour = Color.to_hex(defines.text_color.info)
elseif command == 'purge' then data.colour = Color.to_hex(defines.text_color.med)
else return end
data.username = args[1]
if not Game.get_player(data.username) then return end
if string.sub(command,-1) == 'e' then data.command = command..'d' else data.command = command..'ed' end
data.reason = data.reason and data.reason ~= '' and data.reason or 'No Reason Required'
Sync.emit_embeded{
title='Player '..data.title,
color=data.colour,
description='There was a player '..data.command..'.',
['Player:']='<<inline>>'..data.username,
['By:']='<<inline>>'..data.by,
['Reason:']=data.reason
}
end
end)

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--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
-- removed from none admin ranks, no further action
local low_items = {
'loader',
'fast-loader',
'express-loader',
'small-plane',
'player-port',
'coin',
'programmable-speaker'
}
-- removed for admin and non-admin ranks, gives warnings to non-admins
local med_items = {
'railgun',
'railgun-dart',
'belt-immunity-equipment'
}
-- temp-ban for any rank, this is a very hard enforcement, admin ranks lose rank
local high_items = {
'electric-energy-interface',
'infinity-chest'
}
local inventorys = {
defines.inventory.player_main,
defines.inventory.player_quickbar,
defines.inventory.player_trash
}
local _root_tree = {low_items=low_items,med_items=med_items,high_items=high_items}
local function take_action(player,item_name,category)
if category == 'low_items' then player_return({'inventory-search.low',item_name},defines.text_color.med,player)
elseif category == 'med_items' then player_return({'inventory-search.med',item_name},defines.text_color.high,player) Admin.give_warning(player,'<server>','Found A Banned Item',5)
elseif category == 'high_items' then player_return({'inventory-search.high',item_name},defines.text_color.crit,player) Admin.temp_ban(player,'<server>','Found A Banned Item')
else return end
end
function search_player(player)
for category,items in pairs(_root_tree) do
if category ~= 'low_items' or not Ranking.get_rank(player):allowed('admin-items') then
for _,_inventory in pairs(inventorys) do
local inventory = player.get_inventory(_inventory)
if inventory then
for _,item in pairs(items) do
local found = inventory.remove(item)
if found > 0 then take_action(player,item,category) end
end
end
end
end
end
end
Event.register({defines.events.on_player_main_inventory_changed,defines.events.on_player_quickbar_inventory_changed},function(event)
local player = Game.get_player(event)
if player and player.name == 'freek18' then search_player(player) end
end)
Event.register(defines.events.on_tick,function(event)
if (game.tick%900) == 0 then
local players = game.connected_players
if #players == 0 then return end
local player = players[math.random(#players)]
if Ranking.get_rank(player):allowed('all-items') then return end
search_player(player)
end
end)

View File

@@ -0,0 +1,40 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
function get_player_info(player,frame,add_cam)
local player = Game.get_player(player)
if not player then return {} end
local _player = {}
_player.index = player.index
_player.name = player.name
_player.online = player.connected
_player.tag = player.tag
_player.color = player.color
_player.admin = player.admin
_player.online_time = player.online_time
_player.rank = Ranking.get_rank(player).name
_player.group = Ranking.get_group(player).name
if frame then
local frame = frame.add{type='frame',direction='vertical',style='image_frame'}
frame.style.width = 200
frame.style.height = 275
frame.add{type='label',caption={'player-info.name',_player.index,_player.name},style='caption_label'}
local _online = {'player-info.no'}; if _player.online then _online = {'player-info.yes'} end
frame.add{type='label',caption={'player-info.online',_online,tick_to_display_format(_player.online_time)}}
local _admin = {'player-info.no'}; if _player.admin then _admin = {'player-info.yes'} end
frame.add{type='label',caption={'player-info.admin',_admin}}
frame.add{type='label',caption={'player-info.group',_player.group}}
frame.add{type='label',caption={'player-info.rank',_player.rank}}
if add_cam then
Gui.cam_link{entity=player.character,frame=frame,width=200,height=150,zoom=0.5,respawn_open=true}
end
end
return _player
end

View File

@@ -0,0 +1,276 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
local report_to_warnings = 1 -- used in count_reports
local varified_to_warings = 3 -- used in count_reports
local reports_needed_for_jail = 6
local min_time_to_remove_warning = 18000 -- this is in ticks
local take_action = 8 -- below this number no action is taken, the first admin given warning jumps to this number
local punishments = {
{'nothing'},
{'nothing'},
{'nothing'},
{'nothing'},
{'nothing'},
{'message',{'reports.message'},defines.text_color.info},
{'message',{'reports.message'},defines.text_color.info},
{'report',{'reports.reported'},defines.text_color.med},
{'message',{'reports.kick-warn'},defines.text_color.med},
{'kick'},
{'message',{'reports.temp-warn'},defines.text_color.high},
{'temp-ban'},
{'message',{'reports.ban-warn'},defines.text_color.high},
{'message',{'reports.last-warn'},defines.text_color.crit},
{'ban'}
}
local actions = {
none=0,
report=1,
jail=2,
kick=3,
temp=4,
ban=5
}
local function valid_players(player,by_player)
local player = Game.get_player(player)
local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
local rank = Ranking.get_rank(by_player_name)
return player, by_player_name, rank
end
local function _reports(reset)
global.addons = not reset and global.addons or {}
global.addons.reports = not reset and global.addons.reports or {warnings={},reports={},varified={},actions={}}
return global.addons.reports
end
local function get_warnings(player)
local player = Game.get_player(player)
return _reports().warnings[player.name] or 0
end
local function report_message(player,by_player,reason)
local low_rank = Ranking.get_group('User').highest
local high_rank = Ranking.get_group('Admin').lowest
local player, by_player_name = valid_players(player,by_player)
if not player then return end
if _reports().actions[player.name] == actions.report then return end
Ranking.print(low_rank,{'reports.low-print',player.name,reason},defines.text_color.info,true)
Ranking.print(high_rank,{'reports.high-print',player.name,by_player_name,reason},defines.text_color.med)
Sync.emit_embeded{
title='Player Report',
color=Color.to_hex(defines.text_color.med),
description='A player was reported.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
['Reason:']=reason
}
end
local function count_reports(player)
local player = Game.get_player(player)
if not player then return 0 end
local _count = 0
local data = _reports()
if data.reports[player.name] then
for _,report in pairs(data.reports[player.name]) do
_count=_count+report_to_warnings
end
end
if data.varified[player.name] then
for _,report in pairs(data.varified[player.name]) do
_count=_count+varified_to_warings
end
end
return _count
end
local function cheak_reports(player)
local player = Game.get_player(player)
if not player then return end
local reports = count_reports(player)
if reports >= reports_needed_for_jail and _reports().actions[player.name] ~= 'report-jail' and Ranking.get_rank(player).group.name ~= 'Jail' then
_reports().actions[player.name] = actions.report
Admin.jail(player,'<server>','Too many user reports. Contact an Admin to be unjailed.')
end
end
local function give_punishment(player,by_player,reason)
local player, by_player_name = valid_players(player,by_player)
local warnings = get_warnings(player)
local punishment = punishments[warnings]
local reason = reason or 'No Other Reason'
if not punishment or punishment[1] == 'nothing' then return
elseif punishment[1] == 'message' then
local message = punishment[2]
local colour = punishment[3]
player_return(message,colour,player)
elseif punishment[1] == 'report' then
local message = punishment[2]
local colour = punishment[3]
player_return(message,colour,player)
report_message(player,'<server>',reason)
elseif punishment[1] == 'kick' then
_reports().actions[player.name] = actions.kick
Admin.kick(player,by_player,'Too Many Warnings: '..warnings-(take_action-1)..' Also: '..reason)
elseif punishment[1] == 'temp-ban' then
--_reports().actions[player.name] = actions.temp -- see Admin.temp-ban
Admin.temp_ban(player,by_player,'Too Many Warnings: '..warnings-(take_action-1)..' Also: '..reason)
elseif punishment[1] == 'ban' then
_reports().actions[player.name] = actions.ban
Admin.ban(player,by_player,'Too Many Warnings: '..warnings-(take_action-1)..' Also: '..reason)
end
end
function Admin.give_warning(player,by_player,reason,min)
local player, by_player_name = valid_players(player,by_player)
if not player then return end
local min = Game.get_player(by_player) and take_action or min or 0
local warnings = get_warnings(player)
if warnings < min then warnings = min end
warnings = warnings+1
_reports().warnings[player.name] = warnings
if warnings > take_action then
player_return({'reports.warning-given-by',by_player_name},defines.text_color.info,player)
game.print({'reports.player-warning',player.name,by_player_name,reason})
end
give_punishment(player,by_player,reason)
end
function Admin.report(player,by_player,reason)
local player, by_player_name = valid_players(player,by_player)
if not player or Ranking.get_rank(player):allowed('no-report') then return end
if Admin.is_banned(by_player) or Ranking.get_group(by_player).name == 'Jail' then return end
if Ranking.get_rank(by_player):allowed('varified') then
_reports().varified[player.name] = _reports().varified[player.name] or {}
local reports = _reports().varified[player.name]
for _,value in pairs(reports) do
if value[1] == by_player_name then return end
end
table.insert(reports,{by_player_name,reason})
else
_reports().reports[player.name] = _reports().reports[player.name] or {}
local reports = _reports().reports[player.name]
for _,value in pairs(reports) do
if value[1] == by_player_name then return end
end
table.insert(reports,{by_player_name,reason})
end
report_message(player,by_player,reason)
cheak_reports(player)
end
function Admin.clear_warings(player,by_player,no_emit)
local player, by_player_name = valid_players(player,by_player)
if not player then return end
_reports().warnings[player.name]=0
if not no_emit then
Sync.emit_embeded{
title='Player Clear',
color=Color.to_hex(defines.text_color.low),
description='A player had their warnings cleared.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
}
end
end
function Admin.clear_reports(player,by_player,no_emit)
local player, by_player_name = valid_players(player,by_player)
if not player then return end
_reports().reports[player.name]={}
_reports().varified[player.name]={}
if not no_emit then
Sync.emit_embeded{
title='Player Clear',
color=Color.to_hex(defines.text_color.low),
description='A player had their reports cleared.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
}
end
end
function Admin.clear_player(player,by_player)
local player, by_player_name = valid_players(player,by_player)
if not player then return end
Admin.clear_warings(player,by_player,true)
Admin.clear_reports(player,by_player,true)
_reports().actions[player.name]=actions.none
if Ranking.get_rank(player).group.name == 'Jail' then Server.interface(Ranking.revert,true,player,by_player) end
Sync.emit_embeded{
title='Player Clear',
color=Color.to_hex(defines.text_color.low),
description='A player had their reports and warnings cleared.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
}
end
function Admin.temp_ban(player,by_player,reason)
local function append_name(reason,name)
local reason = reason or 'No Reason'
if not string.find(string.lower(reason),string.lower(name)) then return reason..' - '..name
else return reason end
end
local player, by_player_name = valid_players(player,by_player)
if not player or Admin.is_banned(player) then return end
_reports().actions[player.name] = actions.temp
Sync.emit_embeded{
title='Player Temp-Ban',
color=Color.to_hex(defines.text_color.high),
description='A player was jailed.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
['Reason:']=append_name(reason,by_player_name)
}
game.print({'reports.temp-ban',player.name,by_player_name,reason},defines.text_color.info)
Admin.move_inventory(player)
Ranking._presets().last_jail = player.name
Server.interface(Ranking.give_rank,true,player,'Jail',by_player_name)
end
function Admin.is_banned(player)
local player=Game.get_player(player)
if not player then return false end
local action = _reports().actions[player.name]
if action == actions.temp then return 'temp'
elseif action == actions.ban then return true
else return false end
end
Event.register(defines.events.on_tick,function(event)
if not _reports().remove_warnings_time then
_reports().remove_warnings_time = {}
local highest = nil
for power,rank in pairs(Ranking._ranks()) do
if not highest and not rank:allowed('no-report') then highest = power-1 end
local _power = power; if highest then _power = power-highest end
if rank:allowed('no-report') then _reports().remove_warnings_time[power] = 0
else _reports().remove_warnings_time[power] = min_time_to_remove_warning*_power end
end
end
if (game.tick % min_time_to_remove_warning) == 0 then
for name,warnings in pairs(_reports().warnings) do
if warnings > 0 then
local rank = Ranking.get_rank(name)
local time_to_remove = _reports().remove_warnings_time[rank.power]
if (game.tick % time_to_remove) == 0 then
_reports().warnings[name]=warnings-1
if _reports().warnings[name] > 5 then
player_return({'reports.remove-warn',_reports().warnings[name],tick_to_display_format(time_to_remove)},defines.text_color.low,name)
end
end
end
end
end
end)

View File

@@ -0,0 +1,54 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
Event.register(-1,function(event)
Server.new_thread{
name='tree-decon',
data={trees={},chache={},clear=0}
}:on_event('tick',function(self)
local trees = self.data.trees
if self.data.clear ~= 0 and self.data.clear < game.tick then self.data.chache = {} self.data.clear = 0 end
if #trees == 0 then return end
for i = 0,math.ceil(#trees/10) do
local tree = table.remove(trees,1)
if tree and tree.valid then tree.destroy() end
end
end):on_event(defines.events.on_marked_for_deconstruction,function(self,event)
local chache = self.data.chache[event.player_index]
if not chache then
local player = Game.get_player(event)
if not player then return end
local rank = Ranking.get_rank(player)
if rank:allowed('tree-decon') then self.data.chache[event.player_index] = {'tree-decon',false}
elseif not rank:allowed('decon') then self.data.chache[event.player_index] = {'no-decon',false}
else self.data.chache[event.player_index] = {'decon',false} end
chache = self.data.chache[event.player_index]
end
if not event.entity.last_user or event.entity.name == 'entity-ghost' then
if chache[1] == 'tree-decon' then
table.insert(self.data.trees,event.entity)
self.data.clear = game.tick + 10
end
else
if chache[1] == 'no-decon' then
event.entity.cancel_deconstruction('player')
if not chache[2] then
chache[2] = true
local player = Game.get_player(event)
player_return({'tree-decon.player-print'},defines.text_color.crit,player)
local rank = Ranking.get_group('Admin').lowest
Ranking.print(rank,{'tree-decon.rank-print',player.name},defines.text_color.info)
Admin.give_warning(player,'<server>','Trying To Decon The Base')
end
self.data.clear = game.tick + 10
end
end
end):open()
end)

View File

@@ -0,0 +1,81 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
commands.add_command('report', 'Reports a player', {'player','reason',true}, function(event,args)
local _player = Game.get_player(event)
local player = Game.get_player(args.player)
local reason = args.reason
if not player then player_return({'commands.invalid-player',args.player}) return commands.error end
if Admin.is_banned(player) then player_return({'reports.cant-report-ban',args.player}) return commands.error end
if Ranking.get_rank(player):allowed('no-report') then player_return({'reports.cant-report',args.player}) return commands.error end
for _,report in pairs(global.addons.reports.reports) do if report[1] == _player.name then player_return({'reports.cant-report',args.player}) return commands.error end end
for _,report in pairs(global.addons.reports.varified) do if report[1] == _player.name then player_return({'reports.cant-report',args.player}) return commands.error end end
Admin.report(player,event.player_index,reason)
end)
commands.add_command('warn', 'Gives a player a warning', {'player','reason',true}, function(event,args)
local player = Game.get_player(args.player)
local reason = args.reason
if not player then player_return({'commands.invalid-player',args.player}) return commands.error end
if Admin.is_banned(player) then player_return({'reports.cant-report-ban',args.player}) return commands.error end
if Ranking.get_rank(player):allowed('no-report') then player_return({'reports.cant-report',args.player}) return commands.error end
Admin.give_warning(player,event.player_index,reason)
end)
commands.add_command('jail', 'Jails a player', {'player','reason',true}, function(event,args)
local player = Game.get_player(args.player)
local reason = args.reason
if not player then player_return({'commands.invalid-player',args.player}) return commands.error end
if Ranking.get_rank(player):allowed('no-report') then player_return({'reports.cant-report',args.player}) return commands.error end
if Admin.is_banned(player) then player_return({'commands.cant-report-ban',args.player}) return commands.error end
Admin.jail(player,event.player_index,reason)
end)
commands.add_command('unjail', 'Returns a player\'s old rank', {'player',true}, function(event,args)
local player = Game.get_player(args.player)
if not player then player_return({'commands.invalid-player',args.player}) return commands.error end
if Admin.is_banned(player) then player_return({'commands.cant-report-ban',args.player}) return commands.error end
Server.interface(Ranking.revert,true,player,event.player_index)
end)
commands.add_command('temp-ban', 'Temporarily ban a player', {'player','reason',true}, function(event,args)
local player = Game.get_player(args.player)
local reason = args.reason
if not player then player_return({'commands.invalid-player',args.player}) return commands.error end
if Admin.is_banned(player) then player_return({'reports.cant-report-ban',args.player}) return commands.error end
Admin.temp_ban(player,event.player_index,reason)
end)
commands.add_command('clear-inv', 'Clears a player\'s invetory', {'player'}, function(event,args)
local player = Game.get_player(args.player)
if not player then player_return({'commands.invalid-player',args.player}) return commands.error end
if Admin.is_banned(player) then player_return({'reports.cant-report-ban',args.player}) return commands.error end
Admin.move_inventory(player)
end)
commands.add_command('clear-warnings', 'Clears a player\'s warnings', {'player'}, function(event,args)
local player = Game.get_player(args.player)
if not player then player_return({'commands.invalid-player',args.player}) return commands.error end
if Admin.is_banned(player) then player_return({'reports.cant-report-ban',args.player}) return commands.error end
Admin.clear_warings(player,event.player_index)
end)
commands.add_command('clear-reports', 'Clears a player\'s reports', {'player'}, function(event,args)
local player = Game.get_player(args.player)
if not player then player_return({'commands.invalid-player',args.player}) return commands.error end
if Admin.is_banned(player) then player_return({'reports.cant-report-ban',args.player}) return commands.error end
Admin.clear_reports(player,event.player_index)
end)
commands.add_command('clear-all', 'Clears a player of any temp-ban, reports or warnings', {'player'}, function(event,args)
local player = Game.get_player(args.player)
if not player then player_return({'commands.invalid-player',args.player}) return commands.error end
Admin.clear_player(player,event.player_index)
end)

View File

@@ -0,0 +1,66 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
local settings = {
{key='character_mining_speed_modifier',scale=3},
{key='character_crafting_speed_modifier',scale=3},
{key='character_running_speed_modifier',scale=3},
{key='character_build_distance_bonus',scale=20},
{key='character_reach_distance_bonus',scale=20},
{key='character_inventory_slots_bonus',scale=200}
}
local function _bonus(reset)
global.addons = not reset and global.addons or {}
global.addons.bonus = not reset and global.addons.bonus or {}
return global.addons.bonus
end
commands.add_command('bonus', 'Set your player bonus (default is 20, guest has 0)', {'bonus'}, function(event,args)
local player = Game.get_player(event)
local bonus = tonumber(args.bonus)
if not bonus or bonus < 0 or bonus > 50 then player_return{'commands.invalid-range',0,50} return commands.error end
for _,setting in pairs(settings) do player[setting.key] = setting.scale*math.floor(bonus)*0.01 end
_bonus()[player.index]=bonus
player_return('Bonus set to: '..math.floor(bonus)..'%')
end)
Event.register(defines.events.rank_change,function(event)
local player = Game.get_player(event)
if event.new_rank:allowed('bonus') then
for _,setting in pairs(settings) do player[setting.key] = setting.scale*0.2 end
_bonus()[player.index]=20
else
for _,setting in pairs(settings) do player[setting.key] = 0 end
_bonus()[player.index]=nil
end
end)
Event.register(defines.events.on_player_respawned,function(event)
local player = Game.get_player(event)
local bonus = _bonus()[player.index]
if bonus then
for _,setting in pairs(settings) do player[setting.key] = setting.scale*math.floor(bonus)*0.01 end
end
end)
Event.register(defines.events.on_pre_player_died,function(event)
local player = Game.get_player(event)
if Ranking.get_rank(player):allowed('bonus-respawn') then
player.ticks_to_respawn = 120
-- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death
Event.dispatch{
name=defines.events.on_player_died,
tick=event.tick,
player_index=event.player_index,
cause = event.cause
}
end
end)

View File

@@ -0,0 +1,15 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
commands.add_command('cheat-mode', 'Toggles cheat mode for a player', {'player'}, function(event,args)
local player = Game.get_player(args.player)
if not player then player_return({'commands.invalid-player',args.player}) return commands.error end
if player.cheat_mode == true then player.cheat_mode = false else player.cheat_mode = true end
end)

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--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
local function _homes(reset)
global.addons = not reset and global.addons or {}
global.addons.homes = not reset and global.addons.homes or {}
return global.addons.homes
end
commands.add_command('set-home', 'Set your home position', {}, function(event,args)
local player = Game.get_player(event)
if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
_homes()[player.index][1] = {math.floor(player.position.x),math.floor(player.position.y)}
player_return('Home set at: ('..math.floor(player.position.x)..','..math.floor(player.position.y)..')')
end)
commands.add_command('home', 'Go to you home position', {}, function(event,args)
local player = Game.get_player(event)
if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
_homes()[player.index][2] = {math.floor(player.position.x),math.floor(player.position.y)}
player.teleport(player.surface.find_non_colliding_position('player',_homes()[player.index][1],32,1),player.surface)
end)
commands.add_command('return', 'Return to your previous position after using /home', {}, function(event,args)
local player = Game.get_player(event)
if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
local _temp = {math.floor(player.position.x),math.floor(player.position.y)}
player.teleport(player.surface.find_non_colliding_position('player',_homes()[player.index][2],32,1),player.surface)
_homes()[player.index][2] = _temp
end)

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@@ -0,0 +1,21 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
commands.add_command('kill', 'Kills a player. Must be either yourself (/kill self) or a person of a lower rank', {'player'}, function(event,args)
local _player = Game.get_player(event)
local player = Game.get_player(args.player)
if args.player ~= 'self' and not player then player_return({'commands.invalid-player',args.player}) return commands.error end
if args.player == 'self' or _player.name == player.name then
if _player.character then _player.character.die() else player_return({'commands.dead-player'}) return commands.error end
elseif Ranking.get_rank(player).power > Ranking.get_rank(_player).power then
if player.connected then else player_return({'commands.offline-player'}) return commands.error end
if player.character then player.character.die() else player_return({'commands.dead-player'}) return commands.error end
else player_return({'commands.unauthorized'}) return commands.error end
end)

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@@ -0,0 +1,47 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
-- Set an item to true to disallow it from being repaired
local disallow = {
['loader']=true,
['fast-loader']=true,
['express-loader']=true,
['electric-energy-interface']=true,
['infinity-chest']=true
}
local const = 100
-- Given const = 100: admin+ has unlimited, admin has const (100), mod has const / 2 (50), member has const / 5 (20)
commands.add_command('repair', 'Repairs all destoryed and damaged entites in an area.', {'range'}, function(event,args)
local range = tonumber(args.range)
local player = Game.get_player(event)
local rank = Ranking.get_rank(player)
local highest_admin_power = Ranking.get_group('Admin').highest.power-1
local max_range = rank.power-highest_admin_power > 0 and const/(rank.power-highest_admin_power) or nil
local center = player and player.position or {x=0,y=0}
if not range or max_range and range > max_range then player_return({'commands.invalid-range',0,math.floor(max_range)}) return commands.error end
local area = {{center.x-range,center.y-range},{center.x+range,center.y+range}}
local max_time_to_live = 2^32 - 1
local sq_range = range^2
for key, entity in pairs(player.surface.find_entities_filtered({area=area,type='entity-ghost'})) do
if entity.force == player.force and (entity.position.x-center.x)^2+(entity.position.y-center.y)^2 < sq_range then
if disallow[entity.ghost_prototype.name] then
player_return('You have repaired: '..entity.name..' this item is not allowed.',defines.text_color.crit,player)
Admin.temp_ban(player,'<server>','Attempt To Repair A Banned Item')
entity.destroy()
elseif entity.time_to_live ~= max_time_to_live then
entity.revive() end
end
end
for key, entity in pairs(player.surface.find_entities(area)) do
if entity.force == player.force and (entity.position.x-center.x)^2+(entity.position.y-center.y)^2 < sq_range and entity.health then entity.health = 10000 end
end
end)

View File

@@ -0,0 +1,30 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
local const = 20
-- this is the max lenth of a tag
commands.add_command('tag', 'Give yourself a custom tag. Use /tag-clear self to remove tag', {'tag',true}, function(event,args)
local player = Game.get_player(event)
local rank = Ranking.get_rank(player)
if string.len(args.tag) > const then player_return({'commands.invalid-length',const}) return commands.error end
player.tag = rank.tag..' - '..args.tag
end)
commands.add_command('tag-clear', 'Removes a custom tag. Player can be self (/tag-clear self)', {'player'}, function(event,args)
local _player = Game.get_player(event)
local _rank = Ranking.get_rank(_player)
local player = Game.get_player(args.player)
local rank = Ranking.get_rank(player)
if args.player ~= 'self' and not player then player_return({'commands.invalid-player',args.player}) return commands.error end
if args.player == 'self' or _player.name == player.name then _player.tag = _rank.tag
elseif _rank.power < rank.power then player.tag = rank.tag
else player_return({'commands.unauthorized'}) return commands.error end
end)

View File

@@ -0,0 +1,31 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
commands.add_command('go-to', 'Go to a player\'s location', {'player'}, function(event,args)
local player = Game.get_player(args.player)
if not player then player_return({'commands.invalid-player',args.player}) return commands.error end
Admin.go_to(player,event)
end)
commands.add_command('bring', 'Bring a player to your location', {'player'}, function(event,args)
local player = Game.get_player(args.player)
if not player then player_return({'commands.invalid-player',args.player}) return commands.error end
Admin.bring(player,event)
end)
commands.add_command('tp', 'Teleport a player to another player\'s location', {'from', 'to'}, function(event,args)
local from_player = Game.get_player(args.from)
if not from_player then player_return({'commands.invalid-player',args.from_player}) return commands.error end
local to_player = Game.get_player(args.to)
if not to_player then player_return({'commands.invalid-player',args.to_player}) return commands.error end
Admin.tp(from_player, to_player)
end)

View File

@@ -0,0 +1,177 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
Admin = Admin or {}
local get_player_info = get_player_info or function(player,frame)
frame.add{
type='label',
caption={'admin-commands.no-info-file'}
}
end
local function _players(_player,root_frame,state)
local players = {'Select Player'}
local _players = state and game.players or game.connected_players
for _,player in pairs(_players) do
if player.name ~= _player.name then
if Admin.is_banned and Admin.is_banned(player) then else
table.insert(players,player.name)
end
end
end
return players
end
local online_check = Gui.inputs.add_checkbox('online-check-admin-commands',false,'Show Offline',false,function(player,element)
element.parent['player-drop-down-admin-commands'].items = _players(player,element.parent,true)
element.parent['player-drop-down-admin-commands'].selected_index = 1
end,function(player,element)
element.parent['player-drop-down-admin-commands'].items = _players(player,element.parent,false)
element.parent['player-drop-down-admin-commands'].selected_index = 1
end)
local player_drop_down = Gui.inputs.add_drop_down('player-drop-down-admin-commands',_players,1,function(player,selected,items,element)
element.parent.parent.player.caption = selected
local player_info_flow = element.parent.parent.info_flow
player_info_flow.clear()
if selected == 'Select Player' then return
else get_player_info(selected,player_info_flow,true) end
local rank = Ranking.get_rank(player)
local _rank = Ranking.get_rank(selected)
if rank.power >= _rank.power then element.parent.warning.caption = {'admin-commands.warning'}
else element.parent.warning.caption = '' end
end)
local reason_input = Gui.inputs.add_text('reason-input-admin-commands',false,'Enter Reason',function(player,text,element)
if string.len(text) < 20 or text == 'Enter Reason' then
element.parent.warning.caption = {'admin-commands.short-reason'}
else
element.parent.warning.caption = ''
end
end)
local function _actions(player)
return {
'Select Action',
'GoTo',
'Bring',
'Jail',
'Kick',
'Temp Ban',
'Ban'
}
end
local action_drop_down = Gui.inputs.add_drop_down('action-drop-down-rank-change',_actions,1,function(player,selected,items,element)
element.parent.parent.action.caption = selected
if selected == 'Jail' or selected == 'Kick' or selected == 'Ban' or selected == 'Temp Ban' then
element.parent['reason-input-admin-commands'].style.visible = true
else
element.parent['reason-input-admin-commands'].style.visible = false
end
end)
local take_action = Gui.inputs.add{
type='button',
name='admin-commands-take',
caption={'admin-commands.take-action'}
}:on_event('click',function(event)
local dropdowns = event.element.parent
local rank = Ranking.get_rank(event.player_index)
local _action= dropdowns.parent.action.caption ~= 'Select Action' and dropdowns.parent.action.caption or nil
local _player = Game.get_player(dropdowns.parent.player.caption)
if not _player or not _action then dropdowns.warning.caption = {'admin-commands.invalid'} return end
local _rank = Ranking.get_rank(_player)
if rank.power >= _rank.power then dropdowns.warning.caption = {'admin-commands.rank-high'} return end
local _reason = dropdowns['reason-input-admin-commands'] and dropdowns['reason-input-admin-commands'].text
if (_action == 'Jail' or _action == 'Kick' or _action == 'Ban' or _action == 'Temp Ban') and (_reason == 'Enter Reason' or string.len(_reason) < 20) then return end
Admin.take_action(_action,_player,event.player_index,_reason)
Gui.center.clear(event)
end)
Admin.center = Gui.center.add{
name='admin-commands',
caption='utility/danger_icon',
tooltip={'admin-commands.tooltip'},
open=function(event,pre_select_player,pre_select_action)
local _player = Game.get_player(pre_select_player)
local player = Game.get_player(event)
local _center = Gui._get_data('center')['admin-commands']
local center_flow = Gui.center.get_flow(player)
if center_flow[_center.name] then Gui.center.clear(player) return end
local center_frame = center_flow.add{
name=_center.name,
type='frame',
direction='vertical',
style=mod_gui.frame_style
}
-- only edit i made was passing diffrent arguments to the draw function
local success, err = pcall(_center.draw,center_frame,_player,pre_select_action)
if not success then error(err) end
player.opened=center_frame
end,
draw=function(frame,pre_select_player,pre_select_action)
frame.caption={'admin-commands.name'}
local frame = frame.add{
type='flow',
direction='horizontal'
}
local dropdowns = frame.add{
type='flow',
direction='vertical'
}
local player_info_flow = frame.add{
name='info_flow',
type='flow',
direction='vertical'
}
player_info_flow.style.height = 280
player_info_flow.style.width = 200
local label = dropdowns.add{
type='label',
caption={'admin-commands.message'}
}
label.style.single_line = false
label.style.width = 200
online_check:draw(dropdowns)
local _drop = player_drop_down:draw(dropdowns)
if pre_select_player then Gui.set_dropdown_index(_drop,pre_select_player.name) end
local _drop = action_drop_down:draw(dropdowns)
Gui.set_dropdown_index(_drop,pre_select_action)
local _text = reason_input:draw(dropdowns)
if pre_select_action == 'Jail' or pre_select_action == 'Kick' or pre_select_action == 'Ban' then
_text.style.visible = true else _text.style.visible = false
end
if pre_select_player then get_player_info(pre_select_player,player_info_flow,true) end
_text.style.width = 200
local label = dropdowns.add{
name='warning',
type='label',
caption='',
style='bold_red_label'
}
label.style.single_line = false
label.style.width = 200
take_action:draw(dropdowns)
local _caption = pre_select_player and pre_select_player.name or ''
frame.add{
name='player',
type='label',
caption=_caption
}.style.visible = false
local _caption = pre_select_action or ''
frame.add{
name='action',
type='label',
caption=_caption
}.style.visible = false
end
}

View File

@@ -0,0 +1,99 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
local function _ranks(player)
local ranks = {'Select Rank'}
local _rank = Ranking.get_rank(player)
for _,rank in pairs(Ranking._ranks()) do
if rank.power >= _rank.power then
table.insert(ranks,rank.name)
end
end
return ranks
end
local rank_drop_down = Gui.inputs.add_drop_down('rank-drop-down-annoncements',_ranks,1,function(player,selected,items,element)
element.parent.rank.caption = selected
if selected == 'Select Rank' then element.parent['send-annoncement'].style.visible = false
else element.parent['send-annoncement'].style.visible = true end
end)
local send_popup = Gui.inputs.add{
type='button',
name='send-annoncement',
caption='utility/export_slot'
}:on_event('click',function(event)
local meta_data = Ranking._presets().meta
local default = Ranking.get_rank(meta_data.default)
local player = Game.get_player(event)
local rank = Ranking.get_rank(player)
local _rank = Ranking.get_rank(event.element.parent.rank.caption); if not _rank then return end
local sent_by = {'announcements.sent-by',player.name,rank.name}
local rank_name = _rank.name..'s'; if rank_name == default.name..'s' then rank_name = 'Everyone' end
local sent_to = {'announcements.sent-to',rank_name}
local message = event.element.parent.parent.message.text
for power,__rank in pairs(Ranking._ranks()) do
if power <= _rank.power then
Gui.popup.open('announcements',{sent_by=sent_by,sent_to=sent_to,message=message},__rank:get_players(true))
event.element.parent.parent.message.text = ''
end
end
end)
Gui.popup.add{
name='announcements',
caption={'announcements.name'},
draw=function(frame,data)
frame.style.right_padding = 5
frame.style.bottom_padding = 5
frame.add{type='label',caption=data.sent_by,style='caption_label'}
frame.add{type='label',caption=data.sent_to,style='caption_label'}
local text_box = frame.add{type='text-box'}
text_box.text = data.message
text_box.style.width = 400
text_box.read_only = true
text_box.word_wrap = true
text_box.selectable = true
end
}:add_left{
caption='item/programmable-speaker',
tooltip={'announcements.tooltip'},
draw=function(frame)
frame.caption = {'announcements.name'}
local frame = frame.add{
type='flow',
direction='vertical'
}
local text_box = frame.add{
type='text-box',
name='message'
}
text_box.style.width = 400
text_box.style.minimal_height = 100
text_box.read_only = false
text_box.word_wrap = true
text_box.selectable = true
local flow = frame.add{type='flow'}
flow.add{
type='label',
caption={'announcements.select-rank'}
}
rank_drop_down:draw(flow)
local btn = send_popup:draw(flow)
btn.style.visible = false
btn.style.height = 25
btn.style.width = 25
flow.add{
type='label',
name='rank',
caption=''
}.style.visible = false
end
}

View File

@@ -0,0 +1,182 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
--{type='slider',object='',key='',name='',min=x,max=y}
--{type='function',object='',key='',name='',param={}}
local basic_settings = {
{type='slider',object='force',key='manual_mining_speed_modifier',name='mining-speed',min=0,max=10},
{type='slider',object='force',key='manual_crafting_speed_modifier',name='craft-speed',min=0,max=10},
{type='slider',object='force',key='character_running_speed_modifier',name='running-speed',min=0,max=10},
{type='slider',object='force',key='character_build_distance_bonus',name='build-distance',min=0,max=50},
{type='slider',object='force',key='character_reach_distance_bonus',name='reach-distance',min=0,max=50},
{type='slider',object='force',key='worker_robots_speed_modifier',name='bot-speed',min=0,max=10},
{type='slider',object='force',key='laboratory_speed_modifier',name='lab-speed',min=0,max=10},
{type='slider',object='force',key='stack_inserter_capacity_bonus',name='stack-bonus',min=1,max=30}
}
local advanced_settings = {
{type='slider',object='force',key='quickbar_count',name='quickbar-count',min=1,max=5},
{type='slider',object='force',key='character_inventory_slots_bonus',name='inventory-size',min=0,max=1000},
{type='slider',object='force',key='mining_drill_productivity_bonus',name='mining-prod',min=0,max=10},
{type='slider',object='game',key='speed',name='game-speed',min=0.01,max=5},
{type='function',object='game',key='server_save',name='save'},
{type='function',object='force',key='reset_technology_effects',name='reload-effects'},
{type='function',object='enemy',key='kill_all_units',name='kill-biters'},
{type='function',object='force',key='rechart',name='reload-map'},
{type='function',object='game',key='force_crc',name='crc'},
{type='function',object='force',key='reset',name='reset-force'}
}
local personal_settings = {
{type='slider',object='player',key='character_mining_speed_modifier',name='mining-speed',min=0,max=10},
{type='slider',object='player',key='character_crafting_speed_modifier',name='craft-speed',min=0,max=10},
{type='slider',object='player',key='character_running_speed_modifier',name='running-speed',min=0,max=10},
{type='slider',object='player',key='character_build_distance_bonus',name='build-distance',min=0,max=50},
{type='slider',object='player',key='character_reach_distance_bonus',name='reach-distance',min=0,max=50},
{type='slider',object='player',key='character_inventory_slots_bonus',name='inventory-size',min=0,max=1000},
{type='slider',object='player',key='quickbar_count_bonus',name='quickbar-count',min=0,max=5}
}
local _root_list = {basic_settings=basic_settings,advanced_settings=advanced_settings,personal_settings=personal_settings}
local function _get_data(root_frame)
local object = root_frame.name
local key = root_frame.setting_name.caption
for _,setting in pairs(_root_list[object]) do
if key == setting.key then return setting end
end
end
local function _object_list(player) return {game=game,player=player,force=player.force,enemy=game.forces['enemy']} end
for name,group in pairs(_root_list) do
for key,setting in pairs(group) do
local _added = nil
if setting.type == 'slider' then
_added = Gui.inputs.add_slider('game-settings-'..setting.name,'horizontal',setting.min,setting.max,
function(player,root_frame)
local data = _get_data(root_frame)
local objects = _object_list(player)
local object = objects[data.object]
return object[data.key] or 1
end,
function(player,value,percent,element)
local data = _get_data(element.parent)
local objects = _object_list(player)
local object = objects[data.object]
local _caption = string.format('%.2f',value); if value > 2 then _caption = string.format('%.2f',math.floor(value)) end
object[data.key] = tonumber(_caption)
element.parent.counter.caption = _caption
end
)
elseif setting.type == 'function' then
_added = Gui.inputs.add_checkbox('game-settings-'..setting.name,true,nil,false,function(player,element)
local data = _get_data(element.parent.parent)
local objects = _object_list(player)
local object = objects[data.object]
pcall(object[data.key],unpack(data.params))
Server.new_thread{
timeout=60,
data=element
}:on_event('timeout',function(self)
if self.data and self.data.valid then
element.parent.parent['game-settings-are-you-sure'].state = false
self.data.parent.style.visible = false
self.data.state = false
end
end):open()
end)
if not setting.params then setting.params = {} end
end
setting._loaded = _added
setting._group = name
end
end
local are_you_sure = Gui.inputs.add_checkbox('game-settings-are-you-sure',true,nil,false,function(player,element)
element.parent.sure.style.visible = true
Server.new_thread{
timeout=600,
data=element
}:on_event('timeout',function(self)
if self.data and self.data.valid then
self.data.state = false
self.data.parent.sure.style.visible = false
end
end):open()
end)
local function _draw_setting(frame,setting)
local frame = frame.add{type='flow'}
local frame = frame.add{
type='flow',
name=setting._group
}
frame.add{
type='label',
caption={'game-settings.effect-'..setting.name},
style='caption_label'
}
frame.add{
type='label',
caption=setting.key,
name='setting_name'
}.style.visible = false
if setting.type == 'slider' then
local slider = setting._loaded:draw(frame)
slider.style.width = 300
local _caption = string.format('%.2f',slider.slider_value); if slider.slider_value > 2 then _caption = tostring(math.floor(slider.slider_value)) end
frame.add{
type='label',
name='counter',
caption=_caption
}
elseif setting.type == 'function' then
are_you_sure:draw(frame)
local flow = frame.add{type='flow',name='sure'}
flow.style.visible = false
flow.add{
type='label',
caption={'game-settings.sure'},
style='bold_red_label'
}
setting._loaded:draw(flow)
end
end
Gui.center.add{
name='game-settings',
caption='utility/no_building_material_icon',
tooltip={'game-settings.tooltip'}
}:add_tab('basic',{'game-settings.basic-name'},{'game-settings.basic-name'},function(frame)
frame.add{
type='label',
caption={'game-settings.basic-message'}
}.style.single_line = false
for _,setting in pairs(basic_settings) do
_draw_setting(frame,setting)
end
end):add_tab('advanced',{'game-settings.advanced-name'},{'game-settings.advanced-tooltip'},function(frame)
frame.add{
type='label',
caption={'game-settings.advanced-message'}
}.style.single_line = false
for _,setting in pairs(advanced_settings) do
_draw_setting(frame,setting)
end
end):add_tab('personal',{'game-settings.personal-name'},{'game-settings.personal-tooltip'},function(frame)
frame.add{
type='label',
caption={'game-settings.personal-message'}
}.style.single_line = false
for _,setting in pairs(personal_settings) do
_draw_setting(frame,setting)
end
end)

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@@ -0,0 +1,115 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
local function _global(reset)
global.addons = not reset and global.addons or {}
global.addons.player_list = not reset and global.addons.player_list or {update=0,delay=10,intervial=54000}
return global.addons.player_list
end
local get_player_info = get_player_info or function(player,frame)
frame.add{
type='label',
caption={'player-list.no-info-file'}
}
end
local function update()
Gui.left.update('player-list')
end
local function queue_update(tick)
local data = _global()
local tick = is_type(tick,'table') and tick.tick or is_type(tick,'number') and tick or game.tick
if tick + data.delay > data.update - data.intervial then
data.update = tick + data.delay
end
end
local back_btn = Gui.inputs.add{
type='button',
caption='utility/enter',
name='player-list-back'
}:on_event('click',function(event)
event.element.parent.parent.scroll.style.visible = true
event.element.parent.destroy()
end)
Gui.left.add{
name='player-list',
caption='entity/player',
tooltip={'player-list.tooltip'},
draw=function(frame)
frame.caption = ''
local player_list = frame.add{
name='scroll',
type = 'scroll-pane',
direction = 'vertical',
vertical_scroll_policy='auto',
horizontal_scroll_policy='never'
}
player_list.vertical_scroll_policy = 'auto'
player_list.style.maximal_height=195
for _,rank in pairs(Ranking._ranks()) do
for _,player in pairs(rank:get_players(true)) do
local flow = player_list.add{type='flow'}
if rank.short_hand == '' then
flow.add{
type='label',
name=player.name,
style='caption_label',
caption={'player-list.format-nil',tick_to_display_format(player.online_time),player.name}
}.style.font_color = rank.colour
else
flow.add{
type='label',
name=player.name,
style='caption_label',
caption={'player-list.format',tick_to_display_format(player.online_time),player.name,rank.short_hand}
}.style.font_color = rank.colour
end
if Admin.report_btn then
if not rank:allowed('no-report') and player.index ~= frame.player_index then
local btn = Admin.report_btn:draw(flow)
btn.style.height = 20
btn.style.width = 20
end
end
end
end
end,
open_on_join=true
}
Event.register(defines.events.on_tick,function(event)
local data = _global()
if event.tick > data.update then
update()
data.update = event.tick + data.intervial
end
end)
Event.register(defines.events.on_gui_click,function(event)
if event.element and event.element.valid
and event.element.parent and event.element.parent.parent and event.element.parent.parent.parent
and event.element.parent.parent.parent.name == 'player-list' then else return end
if event.button == defines.mouse_button_type.right then else return end
local player_list = event.element.parent.parent.parent
player_list.scroll.style.visible = false
local flow = player_list.add{type='flow',direction='vertical'}
back_btn:draw(flow)
get_player_info(event.element.name,flow,true)
if Game.get_player(event.element.name) and event.player_index == Game.get_player(event.element.name).index then return end
if Admin and Admin.allowed(event.player_index) then Admin.btn_flow(flow).caption = event.element.name end
end)
Event.register(defines.events.on_player_joined_game,queue_update)
Event.register(defines.events.on_player_left_game,queue_update)
Event.register(defines.events.rank_change,queue_update)

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@@ -0,0 +1,260 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
local poll_time_out = 90 -- In seconds
local function _polls(reset)
global.addons = not reset and global.addons or {}
global.addons.polls = not reset and global.addons.polls or {active={},old={}}
return global.addons.polls
end
function _poll_end(self)
local uuid = self.data.poll_uuid
local poll = _polls().active[uuid]
if not poll then return end
local highest = {nil,-1}
local _votes = {}
for index,answer in pairs(poll.answers) do
local _result = poll.votes[index] or 0
if _result > highest[2] then highest = {answer,_result} end
_votes[answer] = _result
end
local uuid = poll.uuid
poll.uuid = nil
poll.votes = _votes
poll.answers = nil
poll.voted = nil
table.insert(_polls().old,poll)
_polls().active[uuid] = nil
game.print({'polls.end',poll.question},defines.text_color.info)
game.print({'polls.winner',highest[1]},defines.text_color.info)
end
local function _poll_data(question,answers)
local poll = {
uuid=Server.new_uuid(),
question=question,
answers=answers or {'None'},
votes={},
voted={}
}
Server.new_thread{
data={poll_uuid=poll.uuid},
timeout=poll_time_out*60
}:on_event('timeout',_poll_end):open()
-- This time out is known to cause desyncs and so I have moved it to a hard coded function
_polls().active[poll.uuid]=poll
return poll.uuid
end
local function draw_poll(frame)
frame.clear()
local index = tonumber(frame.parent.current_index.caption)
local poll = _polls().old[index]
if not poll then
frame.add{
type='label',
caption={'polls.no-poll'}
}
return
end
frame.add{
type='label',
caption='Question: '..poll.question
}
for answer,votes in pairs(poll.votes) do
frame.add{
type='label',
caption=answer..') '..votes
}
end
end
local function _opptions(player,root_frame)
local opptions = {'Please Select An Opption'}
local uuid = root_frame.name
local poll = _polls().active[uuid]
if not poll then return {'Invalid Poll'} end
for _,answer in pairs(poll.answers) do
table.insert(opptions,answer)
end
return opptions
end
local opption_drop_down = Gui.inputs.add_drop_down('opption-drop-down-polls',_opptions,1,function(player,selected,items,element)
local uuid = element.parent.name
local poll = _polls().active[uuid]
if not poll then return end
if poll.voted[player.index] and poll.voted[player.index] > 1 then
local old_vote = poll.voted[player.index]
poll.votes[old_vote-1] = poll.votes[old_vote-1] and poll.votes[old_vote-1]-1 or 0
end
if element.selected_index > 1 then
poll.votes[element.selected_index-1] = poll.votes[element.selected_index-1] and poll.votes[element.selected_index-1]+1 or 1
end
poll.voted[player.index]=element.selected_index
element.parent.answer.caption = 'Your Answer: '..selected
end)
local prev = Gui.inputs.add{
type='button',
name='prev-poll',
caption='utility/hint_arrow_left'
}:on_event('click',function(event)
local parent = event.element.parent
local index = parent.parent.current_index.caption
local _index = tonumber(index)-1
if _index < 1 then _index = #_polls().old end
parent.parent.current_index.caption = _index
parent.parent.title.title.caption = 'Viewing Poll: '.._index
draw_poll(parent.parent.poll_area)
end)
local next = Gui.inputs.add{
type='button',
name='next-poll',
caption='utility/hint_arrow_right'
}:on_event('click',function(event)
local parent = event.element.parent
local index = parent.parent.current_index.caption
local _index = tonumber(index)+1
if _index > #_polls().old then _index = 1 end
parent.parent.current_index.caption = _index
parent.parent.title.title.caption = 'Viewing Poll: '.._index
draw_poll(parent.parent.poll_area)
end)
local poll_question_input = Gui.inputs.add_text('poll-question-input',true,'Question',function(player,text,element)
local options = element.parent.options
if not options.question then options.add{type='label',name='question',caption=''}
else options.question.caption = text end
end)
local _self_referace_poll_option_input = nil
local poll_option_input = Gui.inputs.add_text('poll-option-input',true,'Enter Option',function(player,text,element)
local options = element.parent.parent.parent.options
if not options[element.parent.name] then options.add{type='label',name=element.parent.name,caption=text}
else options[element.parent.name].caption = text end
if options.last.caption == element.parent.name then
options.last.caption = tonumber(options.last.caption)+1
_self_referace_poll_option_input:draw(element.parent.parent.add{type='flow',name=options.last.caption}).style.minimal_width = 200
end
end)
_self_referace_poll_option_input = poll_option_input
local function poll_assembler(frame)
frame.clear()
local options = frame.add{type='flow',name='options'}
options.style.visible = false
options.add{type='label',name='last',caption='2'}
poll_question_input:draw(frame).style.minimal_width = 200
local flow = frame.add{type='flow',direction='vertical'}
poll_option_input:draw(flow.add{type='flow',name='1'}).style.minimal_width = 200
poll_option_input:draw(flow.add{type='flow',name='2'}).style.minimal_width = 200
end
local create_poll = Gui.inputs.add{
type='button',
name='create-poll',
caption='utility/add'
}:on_event('click',function(event)
local parent = event.element.parent
if event.element.sprite == 'utility/enter' then
local inputs = parent.parent.poll_area.options
if not inputs then
event.element.sprite = 'utility/add'
draw_poll(parent.parent.poll_area)
return
end
local options = {}
for _,option in pairs(inputs.children) do
if option.name ~= 'question' and option.name ~= 'last' then
if option.caption ~= 'Enter Option' and option.caption ~= '' then table.insert(options,option.caption) end
end
end
if not inputs.question or #options == 0 then
event.element.sprite = 'utility/add'
draw_poll(parent.parent.poll_area)
return
end
local uuid = _poll_data(inputs.question.caption,options)
Gui.popup.open('polls',{uuid=uuid})
event.element.sprite = 'utility/add'
draw_poll(parent.parent.poll_area)
else
event.element.sprite = 'utility/enter'
poll_assembler(parent.parent.poll_area)
end
end)
Gui.popup.add{
name='polls',
caption={'polls.name'},
draw=function(frame,data)
frame.style.right_padding = 5
frame.style.bottom_padding = 5
local uuid = data.uuid
local poll = _polls().active[uuid]
if not poll then return end
local flow = frame.add{
type='flow',
name=uuid,
direction='vertical'
}
flow.add{type='label',caption={'polls.time-left',poll_time_out}}
flow.add{type='label',caption='Question: '..poll.question}
flow.add{type='label',name='answer',caption='Your Answer: None'}
opption_drop_down:draw(flow)
end
}:add_left{
caption='utility/item_editor_icon',
tooltip={'polls.tooltip'},
draw=function(frame)
frame.caption={'polls.name'}
frame.add{
type='label',
name='current_index',
caption=1
}.style.visible = false
local title = frame.add{
type='flow',
name='title'
}
local btn = prev:draw(title)
btn.style.width = 20
btn.style.height = 20
title.add{
type='label',
name='title',
caption='Viewing Poll: 1',
style='caption_label'
}
local btn = next:draw(title)
btn.style.width = 20
btn.style.height = 20
if Ranking.get_rank(frame.player_index):allowed('create-poll') then
local btn = create_poll:draw(title)
btn.style.width = 20
btn.style.height = 20
end
local flow = frame.add{
type='flow',
name='poll_area',
direction='vertical'
}
draw_poll(flow)
end,
can_open=function(player)
if #_polls().old > 0 then return true
elseif Ranking.get_rank(player):allowed('create-poll') then return true
else return {'polls.no-poll'} end
end
}

View File

@@ -0,0 +1,132 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
local get_player_info = get_player_info or function(player,frame)
frame.add{
type='label',
caption={'rank-changer.no-info-file'}
}
end
local function _players(_player,root_frame,state)
local players = {'Select Player'}
local _players = state and game.players or game.connected_players
for _,player in pairs(_players) do
if player.name ~= _player.name then
if Admin.is_banned and Admin.is_banned(player) then else
table.insert(players,player.name)
end
end
end
return players
end
local online_check = Gui.inputs.add_checkbox('online-check-rank-change',false,'Show Offline',false,function(player,element)
element.parent['player-drop-down-rank-change'].items = _players(player,element.parent,true)
element.parent['player-drop-down-rank-change'].selected_index = 1
end,function(player,element)
element.parent['player-drop-down-rank-change'].items = _players(player,element.parent,false)
element.parent['player-drop-down-rank-change'].selected_index = 1
end)
local player_drop_down = Gui.inputs.add_drop_down('player-drop-down-rank-change',_players,1,function(player,selected,items,element)
element.parent.parent.player.caption = selected
local player_info_flow = element.parent.parent.info_flow
player_info_flow.clear()
if selected == 'Select Player' then return
else get_player_info(selected,player_info_flow,true) end
local rank = Ranking.get_rank(player)
local _rank = Ranking.get_rank(selected)
if rank.power >= _rank.power then element.parent.warning.caption = {'rank-changer.warning'}
else element.parent.warning.caption = '' end
end)
local function _ranks(player)
local ranks = {'Select Rank'}
local _rank = Ranking.get_rank(player)
for _,rank in pairs(Ranking._ranks()) do
if rank.power > _rank.power then
table.insert(ranks,rank.name)
end
end
return ranks
end
local rank_drop_down = Gui.inputs.add_drop_down('rank-drop-down-rank-change',_ranks,1,function(player,selected,items,element)
element.parent.parent.rank.caption = selected
end)
local set_rank = Gui.inputs.add{
type='button',
name='rank-change-set',
caption={'rank-changer.set-rank'}
}:on_event('click',function(event)
local dropdowns = event.element.parent
local rank = Ranking.get_rank(event.player_index)
local _rank = Ranking.get_rank(dropdowns.parent.rank.caption)
local _player = Game.get_player(dropdowns.parent.player.caption)
if not _player or not _rank then dropdowns.warning.caption = {'rank-changer.invalid'} return end
local __rank = Ranking.get_rank(_player)
if rank.power >= __rank.power then dropdowns.warning.caption = {'rank-changer.rank-high'} return end
Ranking.give_rank(_player,_rank,event)
Gui.center.clear(event)
end)
Gui.center.add{
name='rank-changer',
caption='utility/circuit_network_panel',
tooltip={'rank-changer.tooltip'},
draw=function(self,frame)
frame.caption={'rank-changer.name'}
local frame = frame.add{
type='flow',
direction='horizontal'
}
local dropdowns = frame.add{
type='flow',
direction='vertical'
}
local player_info_flow = frame.add{
name='info_flow',
type='flow',
direction='vertical'
}
player_info_flow.style.height = 200
player_info_flow.style.width = 200
local label = dropdowns.add{
type='label',
caption={'rank-changer.message'}
}
label.style.single_line = false
label.style.width = 200
online_check:draw(dropdowns)
player_drop_down:draw(dropdowns)
rank_drop_down:draw(dropdowns)
local label = dropdowns.add{
name='warning',
type='label',
caption='',
style='bold_red_label'
}
label.style.single_line = false
label.style.width = 200
set_rank:draw(dropdowns)
frame.add{
name='player',
type='label',
caption='///'
}.style.visible = false
frame.add{
name='rank',
type='label',
caption='///'
}.style.visible = false
end
}

View File

@@ -0,0 +1,132 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
local function format_label(label)
label.style.maximal_width = 480
label.style.single_line = false
end
Gui.center.add{
name='readme',
caption='utility/questionmark',
tooltip={'readme.tooltip'}
}:add_tab('guildlines',{'readme.guildlines-name'},{'readme.guildlines-tooltip'},function(frame)
for i = 1,10 do
local style=nil; if i == 1 then style = 'caption_label' end
format_label(frame.add{
type='label',
caption={'readme.guildlines-line'..tostring(i)},
style=style
})
end
end):add_tab('chat',{'readme.chat-name'},{'readme.chat-tooltip'},function(frame)
format_label(frame.add{
type='label',
caption={'readme.chat-singleline'}
})
end):add_tab('commands',{'readme.commands-name'},{'readme.commands-tooltip'},function(frame)
format_label(frame.add{
type='label',
caption={'readme.commands-singleline'}
})
Gui.bar(frame,480)
local table = frame.add{name='command_table',type='table',column_count=2}
table.add{
type='label',
caption={'readme.commands-col1'},
style='caption_label'
}
table.add{
type='label',
caption={'readme.commands-col2'},
style='caption_label'
}
table.style.width = 480
table.draw_vertical_lines = true
table.draw_horizontal_line_after_headers = true
for _,command in pairs(commands.get_commands(frame.player_index)) do
table.add{
type='label',
caption='/'..command.name
}
local discription = table.add{
type='label',
caption=command.description,
}
discription.style.maximal_width = 400
discription.style.single_line = false
end
end):add_tab('links',{'readme.links-name'},{'readme.links-tooltip'},function(frame)
local links={
'https://discord.explosivegaming.nl',
'https://explosivegaming.nl',
'http://steamcommunity.com/groups/tntexplosivegaming',
'https://www.patreon.com/badgamernl',
'https://wiki.explosivegaming.nl/'
}
local function format(text_box)
text_box.style.minimal_width=400
text_box.read_only = true
text_box.word_wrap = true
text_box.selectable = true
end
for i,link in pairs(links) do
frame.add{
type="label",
caption={'readme.links-cap'..tostring(i)},
style='caption_label'
}
format(frame.add{
type='text-box',
text=link
})
end
end):add_tab('servers',{'readme.servers-name'},{'readme.servers-tooltip'},function(frame)
format_label(frame.add{
type='label',
caption={'readme.servers-singleline'}
})
Gui.bar(frame,480)
for i = 1,6 do
frame.add{
type='label',
caption={'readme.servers-format',tostring(i),{'readme.servers-cap'..tostring(i)}},
style='caption_label'
}
format_label(frame.add{
type='label',
caption={'readme.servers-des'..tostring(i)}
})
end
end):add_tab('rules',{'readme.rules-name'},{'readme.rules-tooltip'},function(frame)
format_label(frame.add{
type='label',
caption={'readme.rules-singleline'}
})
Gui.bar(frame,480)
for i = 1,20 do
format_label(frame.add{
type='label',
caption={'readme.rules-format',i,{'readme.rules-rule'..tostring(i)}}
})
end
end)
Sync.add_to_gui(Gui.inputs.add_button('readme-sync-guildlines','View Guildlines','View the guildlines in the readme',function(player,element)
Gui.center.open_tab(player,'readme','guildlines')
end))
Sync.add_to_gui(Gui.inputs.add_button('readme-sync-links','View Other Links','View the links in the readme',function(player,element)
Gui.center.open_tab(player,'readme','links')
end))
Sync.add_to_gui(Gui.inputs.add_button('readme-sync-rules','View All Rules','View the all rules in the readme',function(player,element)
Gui.center.open_tab(player,'readme','rules')
end))

View File

@@ -0,0 +1,53 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
local confirm_report = Gui.inputs.add{
type='button',
name='admin-report-confirm',
caption='utility/spawn_flag',
tooltip={'reports.name'}
}:on_event('click',function(event)
local parent = event.element.parent
local player = Game.get_player(parent.player.caption)
local reason = parent.reason.text
Admin.report(player,event.player_index,reason)
Gui.center.clear(event.player_index)
end)
Admin.report_btn = Gui.inputs.add{
type='button',
name='admin-report',
caption='utility/spawn_flag',
tooltip={'reports.name'}
}:on_event('click',function(event)
local parent = event.element.parent
local player = Game.get_player(parent.children[1].name)
if not player then return end
local _player = Game.get_player(event)
Gui.center.clear(_player)
local frame = Gui.center.get_flow(_player).add{
type='frame',
name='report-gui'
}
_player.opened=frame
frame.caption={'reports.name'}
frame.add{
type='textfield',
name='reason'
}.style.width = 300
local btn = confirm_report:draw(frame)
btn.style.height = 30
btn.style.width = 30
frame.add{
type='label',
name='player',
caption=player.name
}.style.visible = false
end)

View File

@@ -0,0 +1,104 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
local function _global(reset)
global.addons = not reset and global.addons or {}
global.addons.rockets = not reset and global.addons.rockets or {update=0,first=0,_last=0,last=0,fastest=0,milestones={m1=0,m2=0,m5=0,m10=0,m20=0,m50=0,m100=0,m200=0,m500=0,m1000=0,m2000=0,m5000=0}}
return global.addons.rockets
end
Gui.left.add{
name='rockets',
caption='item/rocket-silo',
tooltip={'rockets.tooltip'},
draw=function(frame)
frame.caption = {'rockets.name'}
local player = Game.get_player(frame.player_index)
local data = _global()
local satellites = player.force.get_item_launched('satellite')
local time = {'rockets.nan'}
if satellites == 1 then time = tick_to_display_format(game.tick)
elseif satellites > 1 then time = tick_to_display_format((game.tick-data.first)/satellites) end
if satellites ~= data.update then
data.update = satellites
if data.first == 0 then data.first = game.tick end
data._last = data.last
data.last = game.tick
if data.last-data._last < data.fastest or data.fastest == 0 then data.fastest = data.last-data._last end
end
frame.add{
type='label',
caption={'rockets.sent',satellites}
}
frame.add{
type='label',
caption={'rockets.first',tick_to_display_format(data.first)}
}
frame.add{
type='label',
caption={'rockets.last',tick_to_display_format(data.last-data._last)}
}
frame.add{
type='label',
caption={'rockets.time',time}
}
frame.add{
type='label',
caption={'rockets.fastest',tick_to_display_format(data.fastest)}
}
frame.add{
type='label',
caption={'rockets.milestones'},
style='caption_label'
}
local milestones = frame.add{
type='flow',
direction='vertical'
}
for milestone,time in pairs(data.milestones) do
local milestone = tonumber(milestone:match('%d+'))
if time == 0 and satellites == milestone then
data.milestones['m'..milestone] = data.last
time = data.last
Gui.left.open('rockets')
end
local _time = {'rockets.nan'}
if time > 0 then _time = tick_to_display_format(time) end
milestones.add{
type='label',
caption={'rockets.format',tostring(milestone),_time}
}
if time == 0 then break end
end
end,
can_open=function(player)
if player.force.get_item_launched('satellite') > 0 then return true
else return {'rockets.none'} end
end
}
Event.register(defines.events.on_rocket_launched,function(event) Gui.left.update('rockets') end)
Sync.add_update('rockets',function()
local _return = {}
local data = _global()
local satellites = game.forces.player.get_item_launched('satellite')
local time = {'rockets.nan'}
if satellites == 1 then time = tick_to_display_format(game.tick)
elseif satellites > 1 then time = tick_to_display_format((game.tick-data.first)/satellites) end
_return.total = satellites
_return.first = Sync.tick_format(data.first)
_return.last = Sync.tick_format(data.last-data._last)
_return.time = Sync.tick_format(time)
_return.fastest = Sync.tick_format(data.fastest)
_return.milestones = {}
for milestone,time in pairs(data.milestones) do
_return.milestones[milestone] = Sync.tick_format(time)
end
return _return
end)

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@@ -0,0 +1,102 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
local science_packs = {
'science-pack-1',
'science-pack-2',
'science-pack-3',
'military-science-pack',
'production-science-pack',
'high-tech-science-pack',
'space-science-pack'
}
local function _global(reset)
global.addons = not reset and global.addons or {}
global.addons.science = not reset and global.addons.science or {_base={update=0,_update=0,made={0,0,0,0,0,0,0},_made={0,0,0,0,0,0,0}}}
return global.addons.science
end
Gui.left.add{
name='science',
caption='item/lab',
tooltip={'science.tooltip'},
draw=function(frame)
local data = _global()
local player = Game.get_player(frame.player_index)
if not data[player.force.name] then
data[player.force.name] = table.deepcopy(data._base)
end
data = data[player.force.name]
frame.caption = {'science.name'}
frame.add{
type='label',
caption={'science.total'},
style='caption_label'
}
local totals = frame.add{
type='flow',
direction='vertical'
}
frame.add{
type='label',
caption={'science.time'},
style='caption_label'
}
local times = frame.add{
type='flow',
direction='vertical'
}
if data.update < game.tick-100 then
data._update = data.update
data._made = table.deepcopy(data.made)
for i,name in pairs(science_packs) do
data.made[i] = player.force.item_production_statistics.get_input_count(name)
end
data.update = game.tick
end
for i,name in pairs(science_packs) do
local made = data.made[i]
if made > 0 then
totals.add{
type='label',
caption={'science.format',{'science.'..name},made}
}
local _made = string.format('%.2f',(made-data._made[i])/((data.update-data._update)/(3600*game.speed)))
times.add{
type='label',
caption={'science.format',{'science.'..name},_made}
}
end
end
end,
can_open=function(player)
if player.force.item_production_statistics.get_input_count('science-pack-1') > 0 then return true
else return {'science.none'} end
end
}
Event.register(defines.events.on_research_finished,function(event) Gui.left.update('science') end)
Sync.add_update('science',function()
local _return = {}
local _data = _global()
for force_name,data in pairs(_data) do
if force_name ~= '_base' then
_return[force_name] = {totals={},times={}}
for i,name in pairs(science_packs) do
local made = data.made[i]
_return[force_name].totals[name] = made
local _made = string.format('%.2f',(made-data._made[i])/((data.update-data._update)/(3600*game.speed)))
_return[force_name].times[name] = _made
end
end
end
return _return
end)

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@@ -0,0 +1,193 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
local function _global(reset)
global.addons = not reset and global.addons or {}
global.addons.tasklist = not reset and global.addons.tasklist or {tasks={},_edit={},_base={_edit=false,_tasks={},_editing={}}}
return global.addons.tasklist
end
local edit = Gui.inputs.add{
name='tasklist-edit',
type='button',
caption='utility/rename_icon_normal'
}:on_event('click',function(event)
local text_flow = event.element.parent.parent.text_flow
local data = _global()._edit[event.player_index]
if not data._edit then data._tasks = table.deepcopy(_global().tasks) end
if text_flow.input.type == 'label' then
data._editing[tonumber(text_flow.parent.name)]=true
Gui.left.update('tasklist',event.player_index)
elseif text_flow.input.type == 'textfield' then
local text = text_flow.input.text
data._editing[tonumber(text_flow.parent.name)]=false
data._tasks[tonumber(text_flow.parent.name)]=text
Gui.left.update('tasklist',event.player_index)
end
end)
local function _edit(frame)
local element = edit:draw(frame)
element.style.height = 20
element.style.width = 20
local text_flow = element.parent.parent.text_flow
local data = _global()._edit[frame.player_index]
data._tasks[text_flow.parent.name]=text
if data._editing[tonumber(text_flow.parent.name)] then
element.style.height = 30
element.style.width = 30
local text = text_flow.input.caption
text_flow.clear()
local _text = text_flow.add{
name='input',
type='textfield',
text=text
}
_text.style.width = 200
element.sprite = 'utility/enter'
end
end
local remove = Gui.inputs.add{
name='tasklist-remove',
type='button',
caption='utility/remove'
}:on_event('click',function(event)
local frame = event.element.parent.parent
local data = _global()._edit[event.player_index]
if data._edit then
table.remove(data._tasks,tonumber(frame.name))
table.remove(data._editing,tonumber(frame.name))
else
table.remove(_global().tasks,tonumber(frame.name))
Gui.left.update('tasklist')
end
Gui.left.update('tasklist',event.player_index)
end)
local add = Gui.inputs.add{
name='tasklist-add',
type='button',
caption='utility/add'
}:on_event('click',function(event)
local frame = event.element.parent.parent
local data = _global()._edit[event.player_index]
if data._edit then
table.insert(data._tasks,tonumber(frame.name)+1,'New Value')
table.insert(data._editing,tonumber(frame.name)+1,true)
else
data._tasks = table.deepcopy(_global().tasks)
table.insert(data._tasks,tonumber(frame.name)+1,'New Value')
table.insert(data._editing,tonumber(frame.name)+1,true)
end
Gui.left.update('tasklist',event.player_index)
end)
local function _tasks(player)
local player = Game.get_player(player)
local data = _global()._edit[player.index]
if not data then return _global().tasks end
local _edit = false
for _,v in pairs(data._editing) do
if v == true then
_edit = true
break
end
end
if data._edit and not _edit then
_global().tasks = table.deepcopy(data._tasks)
_global()._edit[player.index] = table.deepcopy(_global()._base)
Gui.left.update('tasklist')
return _global().tasks
elseif not data._edit and _edit then
data._edit = true
for key,_ in pairs(data._tasks) do if not data._editing[key] then data._editing[key] = false end end
return data._tasks
elseif _edit then return data._tasks
else return _global().tasks
end
end
Gui.left.add{
name='tasklist',
caption='utility/not_enough_repair_packs_icon',
tooltip={'tasklist.tooltip'},
draw=function(frame)
frame.caption = ''
local title = frame.add{
type='flow',
direction='horizontal'
}
title.add{
type='label',
caption={'tasklist.name'},
style='caption_label'
}
local data = _global()
local player = Game.get_player(frame.player_index)
local rank = Ranking.get_rank(player)
if rank:allowed('edit-tasklist') then
if not data._edit[player.index] then data._edit[player.index] = table.deepcopy(data._base) end
end
for i,task in pairs(_tasks(player)) do
local flow = frame.add{
name=i,
type='flow',
direction='horizontal'
}
local text_flow = flow.add{
name='text_flow',
type='flow',
direction='horizontal'
}
text_flow.add{
name='input',
type='label',
caption=task
}
local button_flow = flow.add{
type='flow',
direction='horizontal'
}
if rank:allowed('edit-tasklist') then
_edit(button_flow)
if data._edit[player.index]._editing[i] then
local element = remove:draw(button_flow)
element.style.height = 30
element.style.width = 30
local _element = add:draw(button_flow)
_element.style.height = 30
_element.style.width = 30
end
end
end
if rank:allowed('edit-tasklist') then
local flow = title.add{
name=#_tasks(player),
type='flow',
direction='horizontal'
}
local button_flow = flow.add{
type='flow',
direction='horizontal'
}
local element = add:draw(button_flow)
element.style.height = 20
element.style.width = 20
end
if #_tasks(player) == 0 and not rank:allowed('edit-tasklist') then frame.style.visible = false end
end,
can_open=function(player)
local rank = Ranking.get_rank(player)
if rank:allowed('edit-tasklist') or #_global().tasks > 0 then return true
else return {'tasklist.none'} end
end,
open_on_join=true
}

View File

@@ -0,0 +1,237 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
local warp_tiles = {
{-3,-2},{-3,-1},{-3,0},{-3,1},{-3,2},{3,-2},{3,-1},{3,0},{3,1},{3,2},
{-2,-3},{-1,-3},{0,-3},{1,-3},{2,-3},{-2,3},{-1,3},{0,3},{1,3},{2,3}
}
local warp_entities = {
{'small-lamp',-3,-2},{'small-lamp',-3,2},{'small-lamp',3,-2},{'small-lamp',3,2},
{'small-lamp',-2,-3},{'small-lamp',2,-3},{'small-lamp',-2,3},{'small-lamp',2,3},
{'small-electric-pole',-3,-3},{'small-electric-pole',3,3},{'small-electric-pole',-3,3},{'small-electric-pole',3,-3}
}
local warp_radius = 4
local spawn_warp_scale = 5
local warp_tile = 'tutorial-grid'
local warp_limit = 60
local warp_item = 'discharge-defense-equipment'
local global_offset = {x=0,y=0}
local function _warps(reset)
global.addons = not reset and global.addons or {}
global.addons.warps = not reset and global.addons.warps or {warps={},cooldowns={}}
return global.addons.warps
end
local function remove_warp_point(name)
local warp = _warps().warps[name]
if not warp then return end
local surface = warp.surface
local offset = warp.position
local tiles = {}
local tiles = {}
for x = -warp_radius-2, warp_radius+2 do
for y = -warp_radius-2, warp_radius+2 do
if x^2+y^2 < (warp_radius+1)^2 then
table.insert(tiles,{name=warp.old_tile,position={x+offset.x,y+offset.y}})
local entities = surface.find_entities_filtered{area={{x+offset.x-1,y+offset.y-1},{x+offset.x,y+offset.y}}}
for _,entity in pairs(entities) do if entity.name ~= 'player' then entity.destroy() end end
end
end
end
surface.set_tiles(tiles)
if warp.tag.valid then warp.tag.destroy() end
_warps().warps[name] = nil
Gui.left.update('warp-list')
end
local function make_warp_point(position,surface,force,name)
local warp = _warps().warps[name]
if warp then return end; warp = nil
local offset = {x=math.floor(position.x),y=math.floor(position.y)}
local old_tile = surface.get_tile(offset).name
local base_tiles = {}
local tiles = {}
-- this makes a base plate to make the warp point
for x = -warp_radius-2, warp_radius+2 do
for y = -warp_radius-2, warp_radius+2 do
if x^2+y^2 < warp_radius^2 then
table.insert(base_tiles,{name=warp_tile,position={x+offset.x,y+offset.y}})
end
end
end
surface.set_tiles(base_tiles)
-- this adds the patern and entities
for _,position in pairs(warp_tiles) do
table.insert(tiles,{name=warp_tile,position={position[1]+offset.x+global_offset.x,position[2]+offset.y+global_offset.y}})
end
surface.set_tiles(tiles)
for _,entity in pairs(warp_entities) do
local entity = surface.create_entity{name=entity[1],position={entity[2]+offset.x+global_offset.x,entity[3]+offset.y+global_offset.y},force='neutral'}
entity.destructible = false; entity.health = 0; entity.minable = false; entity.rotatable = false
end
local tag = force.add_chart_tag(surface,{
position={offset.x+0.5,offset.y+0.5},
text='Warp: '..name,
icon={type='item',name=warp_item}
})
_warps().warps[name] = {tag=tag,surface=surface,position=tag.position,old_tile=old_tile}
local _temp = {Spawn=_warps().warps.Spawn}
_warps().warps.Spawn = nil
for name,data in pairs(table.keysort(_warps().warps)) do _temp[name] = data end
_warps().warps = _temp
Gui.left.update('warp-list')
end
commands.add_command('make-warp', 'Make a warp point at your location', {'name',true}, function(event,args)
if not game.player then return end
local position = game.player.position
local name = args.name
if game.player.gui.top[name] then player_return({'warp-system.name-used'},defines.text_color.med) return commands.error end
if _warps().warps[name] then player_return({'warp-system.name-used'},defines.text_color.med) return commands.error end
if position.x^2 + position.y^2 < 100 then player_return({'warp-system.too-close'},defines.text_color.med) return commands.error end
-- to do add a test for all warps
make_warp_point(position,game.player.surface,game.player.force,name)
end)
local remove_warp = Gui.inputs.add{
type='button',
name='remove-warp-point',
caption='utility/remove',
tooltip={'warp-system.remove-tooltip'}
}:on_event('click',function(event)
local name = event.element.parent.name
remove_warp_point(name)
end)
local go_to_warp = Gui.inputs.add{
type='button',
name='go-to-warp-point',
caption='utility/export_slot',
tooltip={'warp-system.go-to-tooltip'}
}:on_event('click',function(event)
local player = Game.get_player(event)
local cooldown = _warps().cooldowns[event.player_index] or 0
local warp = _warps().warps[event.element.parent.name]
if cooldown > 0 then player_return({'warp-system.cooldown',cooldown},nil,event) return end
if player.vehicle then player.vehicle.set_driver(nil) end
if player.vehicle then player.vehicle.set_passenger(nil) end
if player.vehicle then return end
player.teleport(warp.surface.find_non_colliding_position('player',warp.position,32,1),warp.surface)
if not Ranking.get_rank(player):allowed('always-warp') then
event.element.parent.parent.parent.parent.style.visible = false
_warps().cooldowns[event.player_index] = warp_limit
end
end)
Gui.left.add{
name='warp-list',
caption='item/'..warp_item,
tooltip={'warp-system.tooltip'},
draw=function(frame)
local player = Game.get_player(frame.player_index)
frame.caption={'warp-system.name'}
local warp_list = frame.add{
type='scroll-pane',
direction='vertical',
vertical_scroll_policy='auto',
horizontal_scroll_policy='never'
}
warp_list.vertical_scroll_policy = 'auto'
warp_list.style.maximal_height = 150
local table = warp_list.add{
type='table',
column_count=2
}
for name,warp in pairs(_warps().warps) do
if not warp.tag or not warp.tag.valid then
player.force.add_chart_tag(warp.surface,{
position=warp.position,
text='Warp: '..name,
icon={type='item',name=warp_item}
})
end
table.add{
type='label',
caption=name,
style='caption_label'
}
local _flow = table.add{
type='flow',
name=name
}
local btn = go_to_warp:draw(_flow)
btn.style.height = 20
btn.style.width = 20
if Ranking.get_rank(player):allowed('make-warp') and name ~= 'Spawn' then
local btn = remove_warp:draw(_flow)
btn.style.height = 20
btn.style.width = 20
end
end
local cooldown = _warps().cooldowns[player.index] or 0
if cooldown > 0 then frame.style.visible = false return
elseif Ranking.get_rank(player):allowed('always-warp') then return
elseif player.surface.get_tile(player.position).name == warp_tile
and player.surface.name == 'nauvis'
then return
elseif player.position.x^2+player.position.y^2 < (warp_radius*spawn_warp_scale)^2 then return
else frame.style.visible = false end
end,
can_open=function(player)
local cooldown = _warps().cooldowns[player.index] or 0
if Ranking.get_rank(player):allowed('always-warp') then return true
elseif player.surface.get_tile(player.position).name == warp_tile
and player.surface.name == 'nauvis'
then return true
elseif player.position.x^2+player.position.y^2 < (warp_radius*spawn_warp_scale)^2 then return true
elseif cooldown > 0 then return {'warp-system.cooldown',cooldown}
else return {'warp-system.not-on-warp'} end
end,
open_on_join=true
}
Event.register(defines.events.on_tick,function(event)
if not (event.tick % 60 == 0) then return end
for index,time in pairs(_warps().cooldowns) do
if time > 0 then
_warps().cooldowns[index] = time-1
if _warps().cooldowns[index] == 0 then player_return({'warp-system.cooldown-zero'},defines.text_color.low,index) end
end
end
end)
Event.register(defines.events.on_player_changed_position, function(event)
local player = Game.get_player(event)
local cooldown = _warps().cooldowns[player.index] or 0
local tile = player.surface.get_tile(player.position).name
if not Ranking.get_rank(player):allowed('always-warp') and cooldown == 0 then
if tile == warp_tile and player.surface.name == 'nauvis' then
mod_gui.get_frame_flow(player)['warp-list'].style.visible = true
elseif player.position.x^2+player.position.y^2 < (warp_radius*spawn_warp_scale)^2 then
mod_gui.get_frame_flow(player)['warp-list'].style.visible = true
else mod_gui.get_frame_flow(player)['warp-list'].style.visible = false end
end
end)
Event.register(defines.events.on_player_created, function(event)
if event.player_index == 1 then
local player = Game.get_player(event)
player.force.chart(player.surface, {{player.position.x - 20, player.position.y - 20}, {player.position.x + 20, player.position.y + 20}})
local tag = player.force.add_chart_tag(player.surface,{
position={0,0},
text='Warp: Spawn',
icon={type='item',name=warp_item}
})
_warps().warps['Spawn'] = {tag=tag,surface=player.surface,position={0,0}}
end
end)

View File

@@ -0,0 +1,49 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
-- This file just contains all the diffrent requires
-- Admin dir
verbose('Begain Admin Loading')
require('Admin/player-info')
require('Admin/admin') -- Used with Guis/admin-gui, but can work without
require('Admin/reports') -- This adds onto Admin/admin, adds report command and warnings, and temp ban
require('Admin/discord')
require('Admin/auto-message')
require('Admin/tree-decon')
require('Admin/inventory-search')
require('Admin/base-damage')
require('Admin/afk-kick')
require('Admin/auto-chat')
-- Commands dir
verbose('Begain Command Loading')
require('Commands/cheat-mode')
require('Commands/kill')
require('Commands/repair')
require('Commands/bonus')
require('Commands/tags')
require('Commands/home')
require('Commands/tp') -- Requires Admin/admin
require('Commands/admin') -- Requires Admin/reports
-- GUIs dir
verbose('Begain Gui Loading')
require('Guis/readme')
require('Guis/science')
require('Guis/rockets')
require('Guis/player-list')
require('Guis/tasklist')
require('Guis/warp-system')
require('Guis/polls') -- Too many desyncs
require('Guis/announcements')
require('Guis/rank-changer')
require('Guis/admin-gui') -- Used with Admin/admin, requires Admin/admin
require('Guis/reports') -- Requires Admin/reports
require('Guis/game-settings')

View File

@@ -0,0 +1,224 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
--[[
How to use groups:
name The name that you can use to reference it.
disallow If present then all ranks in this group will have this added to their disallow.
allow If present then all ranks in this group will have this added to their allow.
highest Assigned by the script to show the highest rank in this group.
lowest Assigned by the script to show the lowest rank in this group.
How to add ranks:
Name What will be used in the scripts and is often the best choice for display in text.
short_hand What can be used when short on space but the rank still need to be displayed.
tag The tag the player will gain when moved to the rank, it can be nil.
time Used for auto-rank feature where you are moved to the rank after a certain play time in minutes.
colour The RGB value that can be used to emphasise GUI elements based on rank.
power Assigned by the script based on their index in ranks, you can insert new ranks between current ones.
group Assigned by the script to show the group this rank is in.
disallow A list containing input actions that the user can not perform.
allow A list of custom commands and effects that that rank can use, all defined in the scripts.
For allow, add the allow as the key and the value as true
Example: test for 'server-interface' => allow['server-interface'] = true
For disallow, add to the list the end part of the input action
Example: defines.input_action.drop_item -> 'drop_item'
http://lua-api.factorio.com/latest/defines.html#defines.input_action
--]]
-- See ExpCore/ranks.lua for examples - you add your own and edit pre-made ones here.
local groups = Ranking._groups(true)
groups['Root']:edit('allow',false,{
['player-list']=true,
['readme']=true,
['rockets']=true,
['science']=true,
['tasklist']=true,
['rank-changer']=true,
['admin-commands']=true,
['warn']=true,
['temp-ban']=true,
['clear-warings']=true,
['clear-reports']=true,
['clear-all']=true,
['clear-inv']=true,
['announcements']=true,
['warp-list']=true,
['polls']=true,
['admin-items']=true,
['all-items']=true,
['repair']=true,
['global-chat']=true
})
groups['Admin']:edit('allow',false,{
['player-list']=true,
['readme']=true,
['rockets']=true,
['science']=true,
['tasklist']=true,
['rank-changer']=true,
['admin-commands']=true,
['warn']=true,
['temp-ban']=true,
['clear-warings']=true,
['clear-reports']=true,
['clear-all']=true,
['clear-inv']=true,
['announcements']=true,
['warp-list']=true,
['polls']=true,
['global-chat']=true
})
groups['User']:edit('allow',false,{
['player-list']=true,
['readme']=true,
['rockets']=true,
['science']=true,
['tasklist']=true,
['report']=true,
['warp-list']=true,
['polls']=true
})
groups['Jail']:edit('allow',false,{
})
groups['Root']:add_rank{
name='Owner',
short_hand='Owner',
tag='[Owner]',
time=nil,
colour={r=170,g=0,b=0},
is_admin = true,
is_spectator=true,
base_afk_time=false
}
groups['Root']:add_rank{
name='Community Manager',
short_hand='Com Mngr',
tag='[Com Mngr]',
colour={r=150,g=68,b=161},
is_admin = true,
is_spectator=true,
base_afk_time=false
}
groups['Root']:add_rank{
name='Developer',
short_hand='Dev',
tag='[Dev]',
colour={r=179,g=125,b=46},
is_admin = true,
is_spectator=true,
base_afk_time=false
}
groups['Admin']:add_rank{
name='Mod',
short_hand='Mod',
tag='[Mod]',
colour={r=0,g=170,b=0},
disallow={
'server_command'
},
is_admin = true,
is_spectator=true,
base_afk_time=false
}
groups['User']:add_rank{
name='Donator',
short_hand='P2W',
tag='[P2W]',
colour={r=233,g=63,b=233},
power=0,
is_spectator=true,
base_afk_time=120
}
groups['User']:add_rank{
name='Veteran',
short_hand='Vet',
tag='[Veteran]',
time=600,
colour={r=140,g=120,b=200},
power=1,
base_afk_time=60
}
groups['User']:add_rank{
name='Regular',
short_hand='Reg',
tag='[Regular]',
time=180,
colour={r=24,g=172,b=188},
power=3,
base_afk_time=30
}
local ranks = Ranking._ranks(true)
ranks['Developer']:edit('allow',false,{
['cheat-mode']=true
})
ranks['Admin']:edit('allow',false,{
['game-settings']=true,
['always-warp']=true,
['admin-items']=true
})
ranks['Mod']:edit('allow',false,{
['go-to']=true,
['bring']=true,
['no-report']=true
})
ranks['Donator']:edit('allow',false,{
['global-chat']=true,
['jail']=true,
['unjail']=true,
['set-home']=true,
['home']=true,
['return']=true,
['bonus']=true,
['bonus-respawn']=true
})
ranks['Veteran']:edit('allow',false,{
['tree-decon']=true,
['create-poll']=true,
['repair']=true
})
ranks['Member']:edit('allow',false,{
['edit-tasklist']=true,
['make-warp']=true,
['nuke']=true,
['base-damage']=true,
['varified']=true
})
ranks['Regular']:edit('allow',false,{
['kill']=true,
['decon']=true,
['capsules']=true
})
ranks['Guest']:edit('allow',false,{
['tag']=true,
['tag-clear']=true,
['report']=true
})
Ranking._base_preset{
['badgamernl']='Owner',
['arty714']='Community Manager',
['cooldude2606']='Developer',
['mark9064']='Admin',
['propangaseddy']='Admin'
}

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-- made by cooldude - this just adds a marker to the map which is removed when the body is removed
Event.register(defines.events.on_player_died, function(event)
local player = game.players[event.player_index]
local tag = player.force.add_chart_tag(player.surface,{
position=player.position,
text='Death: '..player.name..' ('..tick_to_display_format(event.tick)..')'
})
if not global.corpses then global.corpses = {} end
table.insert(global.corpses,tag)
end)
Event.register(defines.events.on_tick, function(event)
if (game.tick%3600) ~= 0 then return end
if not global.corpses then global.corpses = {} end
local key = 1
while key <= #global.corpses do
local tag = global.corpses[key]
if not tag or not tag.valid then table.remove(global.corpses,key) else
if not tag.target then
local entity = tag.surface.find_entity('character-corpse',tag.position)
if entity then tag.target = entity
else tag.destroy() table.remove(global.corpses,key) key=key-1 end
elseif not tag.target.valid then tag.destroy() table.remove(global.corpses,key) key=key-1 end
end
key=key+1
end
end)

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-- made by cooldude - we are lazy and we want to always have the same colour, also uses std lib to auto assign random colours
local default_colours = {
BADgamerNL={r=255,g=20,b=147},
arty714={r=150,g=68,b=161},
Cooldude2606={r=57,g=192,b=207},
mark9064={r=99,g=0,b=255},
eissturm={r=25,g=25,b=112},
Sakama={r=20,g=213,b=80},
Sakama={r=20,g=213,b=80},
freek18={r=50,g=0,b=255},
aldldl={r=0,g=131,b=255},
NAD4X4={r=135,g=206,b=250},
cydes={r=82,g=249,b=155},
UUBlueFire={r=0,g=204,b=255}
}
Event.register(defines.events.on_player_created, function(event)
local player = game.players[event.player_index]
local colours = table.keys(defines.color)
player.color = defines.color.black
while player.color.r == defines.color.black.r and player.color.g == defines.color.black.g and player.color.b == defines.color.black.b
or player.color.r == defines.color.white.r and player.color.g == defines.color.white.g and player.color.b == defines.color.white.b do
player.color = defines.color[colours[math.random(#colours)]]
if default_colours[player.name] then
local c = default_colours[player.name]
player.color = Color.from_rgb(c.r,c.g,c.b)
end
end
player.chat_color = player.color
end)

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@@ -0,0 +1,29 @@
-- not made by cooldude :O - still i just copyed from a mod and made a few editing
-- https://mods.factorio.com/mods/chocolateTthunder/Show_Health
-- edits include: tick limit to avoid lag, only shows health when it is lost
Event.register(defines.events.on_entity_damaged, function(event)
if event.entity.name ~= 'player' then return end
local player = Game.get_player(event.entity.player)
if player.character then
if player.character.health == nil then return end
local index = player.index
local health = math.ceil(player.character.health)
if global.player_health == nil then global.player_health = {} end
if global.player_health[index] == nil then global.player_health[index] = health end
if global.player_health[index] ~= health then
if health < global.player_health[index] then
local text = health..' (-'..math.floor(event.final_damage_amount)..')'
if health > 200 then
player.surface.create_entity{name="flying-text", color={b = 0.2, r= 0.1, g = 1, a = 0.8}, text=text, position= {player.position.x, player.position.y-2}}
elseif health > 100 then
player.surface.create_entity{name="flying-text", color={r = 1, g = 1, b = 0}, text=text, position= {player.position.x, player.position.y-2}}
else
player.surface.create_entity{name="flying-text", color={b = 0.1, r= 1, g = 0, a = 0.8}, text=text, position= {player.position.x, player.position.y-2}}
end
end
global.player_health[index] = health
end
end
end)

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--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
-- this file will just contain all the diffrent requires
require('colours')
require('health')
require('spawn')
require('starting-items')
require('paths')
require('body-marker')

View File

@@ -0,0 +1,103 @@
-- made by cooldude
-- idea from Mylon - Dirt Path
local adjacency_boost = 10 -- makes paths more lickly to be next to each other
local placed_paths = {
['refined-concrete']=true,
['refined-hazard-concrete-right']=true,
['refined-hazard-concrete-left']=true,
['concrete']=true,
['hazard-concrete-right']=true,
['hazard-concrete-left']=true,
['stone-path']=true
}
local paths = {
-- ['tile name'] = {health,convert to}
-- health is the average number of steps in hundards before it changes
['refined-concrete']={40,'concrete'},
['refined-hazard-concrete-right']={40,'hazard-concrete-right'},
['refined-hazard-concrete-left']={40,'hazard-concrete-left'},
['concrete']={30,'stone-path'},
['hazard-concrete-right']={30,'stone-path'},
['hazard-concrete-left']={30,'stone-path'},
['stone-path']={25,'world-gen'}, -- world-gen just makes it pick the last tile not placed by a player
['sand-1']={1,'sand-2'},
['sand-2']={3,'sand-3'},
['sand-3']={1,'red-desert-3'},
['red-desert-3']={1,'red-desert-2'},
['red-desert-2']={3,'dirt-1'},
['grass-2']={1,'grass-1'},
['grass-1']={1,'grass-3'},
['grass-3']={3,'red-desert-0'},
['red-desert-0']={1,'red-desert-1'},
['red-desert-1']={3,'dirt-1'},
['dirt-1']={1,'dirt-2'},
['dirt-2']={1,'dirt-3'},
['dirt-3']={3,'dirt-4'},
['dirt-4']={1,'dirt-5'},
['dirt-5']={1,'dirt-6'},
['grass-4']={3,'dirt-4'}
}
for tile,value in pairs(paths) do
value[1]=1/(value[1]*125)
end
local function global_key(surface,pos)
return 'S'..surface.name..'X'..math.floor(pos.x)..'Y'..math.floor(pos.y)
end
local function down_grade(surface,pos)
local tile = surface.get_tile(pos).name
local new_tile = paths[tile][2]
if new_tile == 'world-gen' then
if global.paths == nil then global.paths = {} end -- nil as you can set to false to disable
new_tile = global.paths[global_key(surface,pos)] or 'grass-1'
end
surface.set_tiles{{name=new_tile,position=pos}}
end
Event.register(defines.events.on_player_built_tile, function(event)
local surface = game.surfaces[event.surface_index]
local old_tiles = event.tiles
for _,old_tile in pairs(old_tiles) do
if placed_paths[old_tile.old_tile.name] or old_tile.old_tile.name == 'water' or old_tile.old_tile.name == 'deep-water' then else
if global.paths == nil then global.paths = {} end -- nil as you can set to false to disable
global.paths[global_key(surface,old_tile.position)]=old_tile.old_tile.name
end
end
end)
Event.register(defines.events.on_player_changed_position, function(event)
local player = Game.get_player(event)
if player and player.valid and game.tick > 10 then else return end
if player.afk_time > 300 then return end
local surface = player.surface
local pos = player.position
local tile_name = surface.get_tile(pos).name
if not paths[tile_name] then return end
local chance = paths[tile_name][1]
local count = 1
for x = -1,1 do for y = -1,1 do
local _pos = {pos.x+x,pos.y+y}
if paths[tile_name][2] == 'world-gen' and not placed_paths[surface.get_tile(_pos).name]
or surface.get_tile(_pos).name == paths[tile_name][2]
then chance=chance*(adjacency_boost/count) count=count+1 end
end end
if math.random() < chance then
down_grade(surface,pos)
end
end)
--[[
/interface
local tile_name = tile.name
local chance = paths[tile_name][1]
local count = 1
for x = -1,1 do for y = -1,1 do
local _pos = {position.x+x,position.y+y}
if paths[tile_name][2] == 'world-gen' and not placed_paths[surface.get_tile(_pos).name]
or surface.get_tile(_pos).name == paths[tile_name][2]
then game.print('boost '..tostring(count)) chance=chance=chance*(adjacency_boost/count) count=count+1 end end
end
return chance
]]

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-- made by cooldude - this makes a spawn area and auto refill turents to protect the afk people, idk what it is at this point, but feel ffree to try and make it yours
--[[
note for positions
{-1,-1} {0,-1} {1,-1}
{-1,0} {0,0} {1,0}
{-1,1} {0,1} {1,1}
--]]
local tile_positions = {
{-49,-3},{-49,-2},{-49,1},{-49,2},{-49,5},{-49,6},{-48,-4},{-48,-3},{-48,-2},{-48,1},{-48,2},{-48,5},{-48,6},{-48,7},{-47,-7},{-47,-6},{-47,-5},{-47,-4},{-47,-3},{-47,-2},{-47,5},{-47,6},{-47,7},{-47,8},{-47,9},{-47,10},{-46,-8},{-46,-7},{-46,-6},{-46,-5},
{-46,-4},{-46,-3},{-46,-2},{-46,-1},{-46,4},{-46,5},{-46,6},{-46,7},{-46,8},{-46,9},{-46,10},{-46,11},{-45,-17},{-45,-16},{-45,-15},{-45,-14},{-45,-13},{-45,-12},{-45,-9},{-45,-8},{-45,-7},{-45,-2},{-45,-1},{-45,0},{-45,1},{-45,2},{-45,3},{-45,4},{-45,5},{-45,10},
{-45,11},{-45,12},{-45,15},{-45,16},{-45,17},{-45,18},{-45,19},{-45,20},{-44,-18},{-44,-17},{-44,-16},{-44,-15},{-44,-14},{-44,-13},{-44,-12},{-44,-9},{-44,-8},{-44,-1},{-44,0},{-44,1},{-44,2},{-44,3},{-44,4},{-44,11},{-44,12},{-44,15},{-44,16},{-44,17},{-44,18},{-44,19},
{-44,20},{-44,21},{-43,-19},{-43,-18},{-43,-17},{-43,-1},{-43,0},{-43,1},{-43,2},{-43,3},{-43,4},{-43,20},{-43,21},{-43,22},{-42,-19},{-42,-18},{-42,-1},{-42,0},{-42,1},{-42,2},{-42,3},{-42,4},{-42,21},{-42,22},{-41,-25},{-41,-24},{-41,-19},{-41,-18},{-41,-13},{-41,-12},
{-41,-11},{-41,-10},{-41,-5},{-41,-4},{-41,7},{-41,8},{-41,13},{-41,14},{-41,15},{-41,16},{-41,21},{-41,22},{-41,27},{-41,28},{-40,-26},{-40,-25},{-40,-24},{-40,-20},{-40,-19},{-40,-18},{-40,-13},{-40,-12},{-40,-11},{-40,-10},{-40,-5},{-40,-4},{-40,7},{-40,8},{-40,13},{-40,14},
{-40,15},{-40,16},{-40,21},{-40,22},{-40,23},{-40,27},{-40,28},{-40,29},{-39,-27},{-39,-26},{-39,-25},{-39,-24},{-39,-21},{-39,-20},{-39,-19},{-39,-13},{-39,-12},{-39,-5},{-39,-4},{-39,-3},{-39,-2},{-39,-1},{-39,0},{-39,1},{-39,2},{-39,3},{-39,4},{-39,5},{-39,6},{-39,7},
{-39,8},{-39,15},{-39,16},{-39,22},{-39,23},{-39,24},{-39,27},{-39,28},{-39,29},{-39,30},{-38,-27},{-38,-26},{-38,-25},{-38,-24},{-38,-21},{-38,-20},{-38,-13},{-38,-12},{-38,-5},{-38,-4},{-38,-3},{-38,-2},{-38,-1},{-38,0},{-38,1},{-38,2},{-38,3},{-38,4},{-38,5},{-38,6},
{-38,7},{-38,8},{-38,15},{-38,16},{-38,23},{-38,24},{-38,27},{-38,28},{-38,29},{-38,30},{-37,-17},{-37,-16},{-37,-13},{-37,-12},{-37,-11},{-37,-10},{-37,-4},{-37,-3},{-37,-2},{-37,-1},{-37,0},{-37,3},{-37,4},{-37,5},{-37,6},{-37,7},{-37,13},{-37,14},{-37,15},{-37,16},
{-37,19},{-37,20},{-36,-17},{-36,-16},{-36,-13},{-36,-12},{-36,-11},{-36,-10},{-36,-9},{-36,-3},{-36,-2},{-36,-1},{-36,0},{-36,3},{-36,4},{-36,5},{-36,6},{-36,12},{-36,13},{-36,14},{-36,15},{-36,16},{-36,19},{-36,20},{-35,-29},{-35,-28},{-35,-23},{-35,-22},{-35,-17},{-35,-16},
{-35,-12},{-35,-11},{-35,-10},{-35,-9},{-35,-8},{-35,11},{-35,12},{-35,13},{-35,14},{-35,15},{-35,19},{-35,20},{-35,25},{-35,26},{-35,31},{-35,32},{-34,-30},{-34,-29},{-34,-28},{-34,-23},{-34,-22},{-34,-17},{-34,-16},{-34,-15},{-34,-11},{-34,-10},{-34,-9},{-34,-8},{-34,11},{-34,12},
{-34,13},{-34,14},{-34,18},{-34,19},{-34,20},{-34,25},{-34,26},{-34,31},{-34,32},{-34,33},{-33,-31},{-33,-30},{-33,-29},{-33,-28},{-33,-23},{-33,-22},{-33,-16},{-33,-15},{-33,-14},{-33,-5},{-33,-4},{-33,-1},{-33,0},{-33,3},{-33,4},{-33,7},{-33,8},{-33,17},{-33,18},{-33,19},
{-33,25},{-33,26},{-33,31},{-33,32},{-33,33},{-33,34},{-32,-32},{-32,-31},{-32,-30},{-32,-29},{-32,-28},{-32,-27},{-32,-23},{-32,-22},{-32,-21},{-32,-15},{-32,-14},{-32,-6},{-32,-5},{-32,-4},{-32,-1},{-32,0},{-32,3},{-32,4},{-32,7},{-32,8},{-32,9},{-32,17},{-32,18},{-32,24},
{-32,25},{-32,26},{-32,30},{-32,31},{-32,32},{-32,33},{-32,34},{-32,35},{-31,-33},{-31,-32},{-31,-31},{-31,-30},{-31,-29},{-31,-28},{-31,-27},{-31,-26},{-31,-22},{-31,-21},{-31,-20},{-31,-19},{-31,-18},{-31,-11},{-31,-10},{-31,-9},{-31,-8},{-31,-7},{-31,-6},{-31,-5},{-31,-1},{-31,0},
{-31,1},{-31,2},{-31,3},{-31,4},{-31,8},{-31,9},{-31,10},{-31,11},{-31,12},{-31,13},{-31,14},{-31,21},{-31,22},{-31,23},{-31,24},{-31,25},{-31,29},{-31,30},{-31,31},{-31,32},{-31,33},{-31,34},{-31,35},{-31,36},{-30,-33},{-30,-32},{-30,-31},{-30,-30},{-30,-29},{-30,-28},
{-30,-27},{-30,-26},{-30,-21},{-30,-20},{-30,-19},{-30,-18},{-30,-11},{-30,-10},{-30,-9},{-30,-8},{-30,-7},{-30,-6},{-30,-1},{-30,0},{-30,1},{-30,2},{-30,3},{-30,4},{-30,9},{-30,10},{-30,11},{-30,12},{-30,13},{-30,14},{-30,21},{-30,22},{-30,23},{-30,24},{-30,29},{-30,30},
{-30,31},{-30,32},{-30,33},{-30,34},{-30,35},{-30,36},{-29,-37},{-29,-36},{-29,-30},{-29,-29},{-29,-28},{-29,-27},{-29,-26},{-29,-15},{-29,-14},{-29,-10},{-29,-9},{-29,-8},{-29,-7},{-29,10},{-29,11},{-29,12},{-29,13},{-29,17},{-29,18},{-29,29},{-29,30},{-29,31},{-29,32},{-29,33},
{-29,39},{-29,40},{-28,-38},{-28,-37},{-28,-36},{-28,-29},{-28,-28},{-28,-27},{-28,-26},{-28,-16},{-28,-15},{-28,-14},{-28,-9},{-28,-8},{-28,11},{-28,12},{-28,17},{-28,18},{-28,19},{-28,29},{-28,30},{-28,31},{-28,32},{-28,39},{-28,40},{-28,41},{-27,-39},{-27,-38},{-27,-37},{-27,-36},
{-27,-23},{-27,-22},{-27,-19},{-27,-18},{-27,-17},{-27,-16},{-27,-15},{-27,-5},{-27,-4},{-27,-1},{-27,0},{-27,1},{-27,2},{-27,3},{-27,4},{-27,7},{-27,8},{-27,18},{-27,19},{-27,20},{-27,21},{-27,22},{-27,25},{-27,26},{-27,39},{-27,40},{-27,41},{-27,42},{-26,-39},{-26,-38},
{-26,-37},{-26,-36},{-26,-24},{-26,-23},{-26,-22},{-26,-19},{-26,-18},{-26,-17},{-26,-16},{-26,-6},{-26,-5},{-26,-4},{-26,-1},{-26,0},{-26,1},{-26,2},{-26,3},{-26,4},{-26,7},{-26,8},{-26,9},{-26,19},{-26,20},{-26,21},{-26,22},{-26,25},{-26,26},{-26,27},{-26,39},{-26,40},
{-26,41},{-26,42},{-25,-33},{-25,-32},{-25,-31},{-25,-30},{-25,-25},{-25,-24},{-25,-23},{-25,-22},{-25,-19},{-25,-18},{-25,-17},{-25,-9},{-25,-8},{-25,-7},{-25,-6},{-25,-5},{-25,-4},{-25,-1},{-25,0},{-25,1},{-25,2},{-25,3},{-25,4},{-25,7},{-25,8},{-25,9},{-25,10},{-25,11},
{-25,12},{-25,20},{-25,21},{-25,22},{-25,25},{-25,26},{-25,27},{-25,28},{-25,33},{-25,34},{-25,35},{-25,36},{-24,-33},{-24,-32},{-24,-31},{-24,-30},{-24,-29},{-24,-25},{-24,-24},{-24,-23},{-24,-22},{-24,-19},{-24,-18},{-24,-9},{-24,-8},{-24,-7},{-24,-6},{-24,-5},{-24,-4},{-24,-1},
{-24,0},{-24,1},{-24,2},{-24,3},{-24,4},{-24,7},{-24,8},{-24,9},{-24,10},{-24,11},{-24,12},{-24,21},{-24,22},{-24,25},{-24,26},{-24,27},{-24,28},{-24,32},{-24,33},{-24,34},{-24,35},{-24,36},{-23,-37},{-23,-36},{-23,-30},{-23,-29},{-23,-28},{-23,-19},{-23,-18},{-23,-15},
{-23,-14},{-23,-9},{-23,-8},{-23,-7},{-23,-6},{-23,-5},{-23,0},{-23,1},{-23,2},{-23,3},{-23,8},{-23,9},{-23,10},{-23,11},{-23,12},{-23,17},{-23,18},{-23,21},{-23,22},{-23,31},{-23,32},{-23,33},{-23,39},{-23,40},{-22,-38},{-22,-37},{-22,-36},{-22,-29},{-22,-28},{-22,-19},
{-22,-18},{-22,-15},{-22,-14},{-22,-13},{-22,-9},{-22,-8},{-22,-7},{-22,-6},{-22,1},{-22,2},{-22,9},{-22,10},{-22,11},{-22,12},{-22,16},{-22,17},{-22,18},{-22,21},{-22,22},{-22,31},{-22,32},{-22,39},{-22,40},{-22,41},{-21,-41},{-21,-40},{-21,-39},{-21,-38},{-21,-37},{-21,-29},
{-21,-28},{-21,-25},{-21,-24},{-21,-23},{-21,-22},{-21,-21},{-21,-20},{-21,-19},{-21,-18},{-21,-15},{-21,-14},{-21,-13},{-21,-12},{-21,-3},{-21,-2},{-21,5},{-21,6},{-21,15},{-21,16},{-21,17},{-21,18},{-21,21},{-21,22},{-21,23},{-21,24},{-21,25},{-21,26},{-21,27},{-21,28},{-21,31},
{-21,32},{-21,40},{-21,41},{-21,42},{-21,43},{-21,44},{-20,-42},{-20,-41},{-20,-40},{-20,-39},{-20,-38},{-20,-29},{-20,-28},{-20,-25},{-20,-24},{-20,-23},{-20,-22},{-20,-21},{-20,-20},{-20,-19},{-20,-18},{-20,-15},{-20,-14},{-20,-13},{-20,-12},{-20,-3},{-20,-2},{-20,-1},{-20,4},{-20,5},
{-20,6},{-20,15},{-20,16},{-20,17},{-20,18},{-20,21},{-20,22},{-20,23},{-20,24},{-20,25},{-20,26},{-20,27},{-20,28},{-20,31},{-20,32},{-20,41},{-20,42},{-20,43},{-20,44},{-20,45},{-19,-43},{-19,-42},{-19,-41},{-19,-35},{-19,-34},{-19,-33},{-19,-32},{-19,-25},{-19,-24},{-19,-23},
{-19,-15},{-19,-14},{-19,-13},{-19,-9},{-19,-8},{-19,-7},{-19,-6},{-19,-2},{-19,-1},{-19,0},{-19,1},{-19,2},{-19,3},{-19,4},{-19,5},{-19,9},{-19,10},{-19,11},{-19,12},{-19,16},{-19,17},{-19,18},{-19,26},{-19,27},{-19,28},{-19,35},{-19,36},{-19,37},{-19,38},{-19,44},
{-19,45},{-19,46},{-18,-43},{-18,-42},{-18,-35},{-18,-34},{-18,-33},{-18,-32},{-18,-31},{-18,-26},{-18,-25},{-18,-24},{-18,-15},{-18,-14},{-18,-10},{-18,-9},{-18,-8},{-18,-7},{-18,-6},{-18,-1},{-18,0},{-18,1},{-18,2},{-18,3},{-18,4},{-18,9},{-18,10},{-18,11},{-18,12},{-18,13},
{-18,17},{-18,18},{-18,27},{-18,28},{-18,29},{-18,34},{-18,35},{-18,36},{-18,37},{-18,38},{-18,45},{-18,46},{-17,-43},{-17,-42},{-17,-32},{-17,-31},{-17,-30},{-17,-27},{-17,-26},{-17,-25},{-17,-21},{-17,-20},{-17,-19},{-17,-18},{-17,-17},{-17,-16},{-17,-15},{-17,-14},{-17,-11},{-17,-10},
{-17,-9},{-17,-8},{-17,-7},{-17,-6},{-17,0},{-17,1},{-17,2},{-17,3},{-17,9},{-17,10},{-17,11},{-17,12},{-17,13},{-17,14},{-17,17},{-17,18},{-17,19},{-17,20},{-17,21},{-17,22},{-17,23},{-17,24},{-17,28},{-17,29},{-17,30},{-17,33},{-17,34},{-17,35},{-17,45},{-17,46},
{-16,-43},{-16,-42},{-16,-31},{-16,-30},{-16,-27},{-16,-26},{-16,-21},{-16,-20},{-16,-19},{-16,-18},{-16,-17},{-16,-16},{-16,-15},{-16,-14},{-16,-11},{-16,-10},{-16,-9},{-16,-8},{-16,-7},{-16,-6},{-16,1},{-16,2},{-16,9},{-16,10},{-16,11},{-16,12},{-16,13},{-16,14},{-16,17},{-16,18},
{-16,19},{-16,20},{-16,21},{-16,22},{-16,23},{-16,24},{-16,29},{-16,30},{-16,33},{-16,34},{-16,45},{-16,46},{-15,-43},{-15,-42},{-15,-39},{-15,-38},{-15,-37},{-15,-36},{-15,-35},{-15,-34},{-15,-20},{-15,-19},{-15,-18},{-15,-17},{-15,-10},{-15,-9},{-15,-8},{-15,-7},{-15,-3},{-15,-2},
{-15,1},{-15,2},{-15,5},{-15,6},{-15,10},{-15,11},{-15,12},{-15,13},{-15,20},{-15,21},{-15,22},{-15,23},{-15,37},{-15,38},{-15,39},{-15,40},{-15,41},{-15,42},{-15,45},{-15,46},{-14,-43},{-14,-42},{-14,-39},{-14,-38},{-14,-37},{-14,-36},{-14,-35},{-14,-34},{-14,-33},{-14,-19},
{-14,-18},{-14,-9},{-14,-8},{-14,-4},{-14,-3},{-14,-2},{-14,1},{-14,2},{-14,5},{-14,6},{-14,7},{-14,11},{-14,12},{-14,21},{-14,22},{-14,36},{-14,37},{-14,38},{-14,39},{-14,40},{-14,41},{-14,42},{-14,45},{-14,46},{-13,-39},{-13,-38},{-13,-35},{-13,-34},{-13,-33},{-13,-32},
{-13,-29},{-13,-28},{-13,-15},{-13,-14},{-13,-5},{-13,-4},{-13,-3},{-13,-2},{-13,5},{-13,6},{-13,7},{-13,8},{-13,17},{-13,18},{-13,31},{-13,32},{-13,35},{-13,36},{-13,37},{-13,38},{-13,41},{-13,42},{-12,-39},{-12,-38},{-12,-35},{-12,-34},{-12,-33},{-12,-32},{-12,-29},{-12,-28},
{-12,-27},{-12,-16},{-12,-15},{-12,-14},{-12,-13},{-12,-5},{-12,-4},{-12,-3},{-12,-2},{-12,5},{-12,6},{-12,7},{-12,8},{-12,16},{-12,17},{-12,18},{-12,19},{-12,30},{-12,31},{-12,32},{-12,35},{-12,36},{-12,37},{-12,38},{-12,41},{-12,42},{-11,-43},{-11,-42},{-11,-34},{-11,-33},
{-11,-32},{-11,-29},{-11,-28},{-11,-27},{-11,-26},{-11,-23},{-11,-22},{-11,-21},{-11,-20},{-11,-17},{-11,-16},{-11,-15},{-11,-14},{-11,-13},{-11,-12},{-11,-9},{-11,-8},{-11,1},{-11,2},{-11,11},{-11,12},{-11,15},{-11,16},{-11,17},{-11,18},{-11,19},{-11,20},{-11,23},{-11,24},{-11,25},
{-11,26},{-11,29},{-11,30},{-11,31},{-11,32},{-11,35},{-11,36},{-11,37},{-11,45},{-11,46},{-10,-44},{-10,-43},{-10,-42},{-10,-33},{-10,-32},{-10,-29},{-10,-28},{-10,-27},{-10,-26},{-10,-23},{-10,-22},{-10,-21},{-10,-20},{-10,-17},{-10,-16},{-10,-15},{-10,-14},{-10,-13},{-10,-12},{-10,-9},
{-10,-8},{-10,-7},{-10,0},{-10,1},{-10,2},{-10,3},{-10,10},{-10,11},{-10,12},{-10,15},{-10,16},{-10,17},{-10,18},{-10,19},{-10,20},{-10,23},{-10,24},{-10,25},{-10,26},{-10,29},{-10,30},{-10,31},{-10,32},{-10,35},{-10,36},{-10,45},{-10,46},{-10,47},{-9,-45},{-9,-44},
{-9,-43},{-9,-29},{-9,-28},{-9,-27},{-9,-23},{-9,-22},{-9,-21},{-9,-20},{-9,-17},{-9,-16},{-9,-15},{-9,-14},{-9,-13},{-9,-8},{-9,-7},{-9,-6},{-9,-5},{-9,-1},{-9,0},{-9,1},{-9,2},{-9,3},{-9,4},{-9,8},{-9,9},{-9,10},{-9,11},{-9,16},{-9,17},{-9,18},
{-9,19},{-9,20},{-9,23},{-9,24},{-9,25},{-9,26},{-9,30},{-9,31},{-9,32},{-9,46},{-9,47},{-9,48},{-8,-45},{-8,-44},{-8,-30},{-8,-29},{-8,-28},{-8,-24},{-8,-23},{-8,-22},{-8,-21},{-8,-20},{-8,-17},{-8,-16},{-8,-15},{-8,-14},{-8,-7},{-8,-6},{-8,-5},{-8,-4},
{-8,-1},{-8,0},{-8,1},{-8,2},{-8,3},{-8,4},{-8,7},{-8,8},{-8,9},{-8,10},{-8,17},{-8,18},{-8,19},{-8,20},{-8,23},{-8,24},{-8,25},{-8,26},{-8,27},{-8,31},{-8,32},{-8,33},{-8,47},{-8,48},{-7,-45},{-7,-44},{-7,-39},{-7,-38},{-7,-37},{-7,-36},
{-7,-31},{-7,-30},{-7,-29},{-7,-25},{-7,-24},{-7,-23},{-7,-22},{-7,-21},{-7,-11},{-7,-10},{-7,-7},{-7,-6},{-7,-5},{-7,-4},{-7,7},{-7,8},{-7,9},{-7,10},{-7,13},{-7,14},{-7,24},{-7,25},{-7,26},{-7,27},{-7,28},{-7,32},{-7,33},{-7,34},{-7,39},{-7,40},
{-7,41},{-7,42},{-7,47},{-7,48},{-6,-46},{-6,-45},{-6,-44},{-6,-39},{-6,-38},{-6,-37},{-6,-36},{-6,-35},{-6,-31},{-6,-30},{-6,-25},{-6,-24},{-6,-23},{-6,-22},{-6,-12},{-6,-11},{-6,-10},{-6,-6},{-6,-5},{-6,8},{-6,9},{-6,13},{-6,14},{-6,15},{-6,25},{-6,26},
{-6,27},{-6,28},{-6,33},{-6,34},{-6,38},{-6,39},{-6,40},{-6,41},{-6,42},{-6,47},{-6,48},{-6,49},{-5,-47},{-5,-46},{-5,-45},{-5,-44},{-5,-37},{-5,-36},{-5,-35},{-5,-34},{-5,-19},{-5,-18},{-5,-13},{-5,-12},{-5,-11},{-5,-10},{-5,-1},{-5,0},{-5,1},{-5,2},
{-5,3},{-5,4},{-5,13},{-5,14},{-5,15},{-5,16},{-5,21},{-5,22},{-5,37},{-5,38},{-5,39},{-5,40},{-5,47},{-5,48},{-5,49},{-5,50},{-4,-47},{-4,-46},{-4,-45},{-4,-44},{-4,-43},{-4,-37},{-4,-36},{-4,-35},{-4,-34},{-4,-19},{-4,-18},{-4,-17},{-4,-13},{-4,-12},
{-4,-11},{-4,-10},{-4,-2},{-4,-1},{-4,0},{-4,1},{-4,2},{-4,3},{-4,4},{-4,5},{-4,13},{-4,14},{-4,15},{-4,16},{-4,20},{-4,21},{-4,22},{-4,37},{-4,38},{-4,39},{-4,40},{-4,46},{-4,47},{-4,48},{-4,49},{-4,50},{-3,-44},{-3,-43},{-3,-42},{-3,-41},
{-3,-40},{-3,-37},{-3,-36},{-3,-35},{-3,-34},{-3,-31},{-3,-30},{-3,-29},{-3,-28},{-3,-25},{-3,-24},{-3,-23},{-3,-22},{-3,-18},{-3,-17},{-3,-16},{-3,-7},{-3,-6},{-3,-3},{-3,-2},{-3,-1},{-3,0},{-3,3},{-3,4},{-3,5},{-3,6},{-3,9},{-3,10},{-3,19},{-3,20},
{-3,21},{-3,25},{-3,26},{-3,27},{-3,28},{-3,31},{-3,32},{-3,33},{-3,34},{-3,37},{-3,38},{-3,39},{-3,40},{-3,43},{-3,44},{-3,45},{-3,46},{-3,47},{-2,-43},{-2,-42},{-2,-41},{-2,-40},{-2,-37},{-2,-36},{-2,-35},{-2,-34},{-2,-31},{-2,-30},{-2,-29},{-2,-28},
{-2,-25},{-2,-24},{-2,-23},{-2,-22},{-2,-21},{-2,-17},{-2,-16},{-2,-15},{-2,-8},{-2,-7},{-2,-6},{-2,-3},{-2,-2},{-2,-1},{-2,0},{-2,3},{-2,4},{-2,5},{-2,6},{-2,9},{-2,10},{-2,11},{-2,18},{-2,19},{-2,20},{-2,24},{-2,25},{-2,26},{-2,27},{-2,28},
{-2,31},{-2,32},{-2,33},{-2,34},{-2,37},{-2,38},{-2,39},{-2,40},{-2,43},{-2,44},{-2,45},{-2,46},{-1,-47},{-1,-46},{-1,-43},{-1,-42},{-1,-41},{-1,-40},{-1,-37},{-1,-36},{-1,-29},{-1,-28},{-1,-25},{-1,-24},{-1,-23},{-1,-22},{-1,-21},{-1,-20},{-1,-17},{-1,-16},
{-1,-15},{-1,-14},{-1,-13},{-1,-12},{-1,-9},{-1,-8},{-1,-7},{-1,-6},{-1,-3},{-1,-2},{-1,5},{-1,6},{-1,9},{-1,10},{-1,11},{-1,12},{-1,15},{-1,16},{-1,17},{-1,18},{-1,19},{-1,20},{-1,23},{-1,24},{-1,25},{-1,26},{-1,27},{-1,28},{-1,31},{-1,32},
{-1,39},{-1,40},{-1,43},{-1,44},{-1,45},{-1,46},{-1,49},{-1,50},{0,-47},{0,-46},{0,-43},{0,-42},{0,-41},{0,-40},{0,-37},{0,-36},{0,-29},{0,-28},{0,-25},{0,-24},{0,-23},{0,-22},{0,-21},{0,-20},{0,-17},{0,-16},{0,-15},{0,-14},{0,-13},{0,-12},
{0,-9},{0,-8},{0,-7},{0,-6},{0,-3},{0,-2},{0,5},{0,6},{0,9},{0,10},{0,11},{0,12},{0,15},{0,16},{0,17},{0,18},{0,19},{0,20},{0,23},{0,24},{0,25},{0,26},{0,27},{0,28},{0,31},{0,32},{0,39},{0,40},{0,43},{0,44},
{0,45},{0,46},{0,49},{0,50},{1,-43},{1,-42},{1,-41},{1,-40},{1,-37},{1,-36},{1,-35},{1,-34},{1,-31},{1,-30},{1,-29},{1,-28},{1,-25},{1,-24},{1,-23},{1,-22},{1,-21},{1,-17},{1,-16},{1,-15},{1,-8},{1,-7},{1,-6},{1,-3},{1,-2},{1,-1},
{1,0},{1,3},{1,4},{1,5},{1,6},{1,9},{1,10},{1,11},{1,18},{1,19},{1,20},{1,24},{1,25},{1,26},{1,27},{1,28},{1,31},{1,32},{1,33},{1,34},{1,37},{1,38},{1,39},{1,40},{1,43},{1,44},{1,45},{1,46},{2,-44},{2,-43},
{2,-42},{2,-41},{2,-40},{2,-37},{2,-36},{2,-35},{2,-34},{2,-31},{2,-30},{2,-29},{2,-28},{2,-25},{2,-24},{2,-23},{2,-22},{2,-18},{2,-17},{2,-16},{2,-7},{2,-6},{2,-3},{2,-2},{2,-1},{2,0},{2,3},{2,4},{2,5},{2,6},{2,9},{2,10},
{2,19},{2,20},{2,21},{2,25},{2,26},{2,27},{2,28},{2,31},{2,32},{2,33},{2,34},{2,37},{2,38},{2,39},{2,40},{2,43},{2,44},{2,45},{2,46},{2,47},{3,-47},{3,-46},{3,-45},{3,-44},{3,-43},{3,-37},{3,-36},{3,-35},{3,-34},{3,-19},
{3,-18},{3,-17},{3,-13},{3,-12},{3,-11},{3,-10},{3,-2},{3,-1},{3,0},{3,1},{3,2},{3,3},{3,4},{3,5},{3,13},{3,14},{3,15},{3,16},{3,20},{3,21},{3,22},{3,37},{3,38},{3,39},{3,40},{3,46},{3,47},{3,48},{3,49},{3,50},
{4,-47},{4,-46},{4,-45},{4,-44},{4,-37},{4,-36},{4,-35},{4,-34},{4,-19},{4,-18},{4,-13},{4,-12},{4,-11},{4,-10},{4,-1},{4,0},{4,1},{4,2},{4,3},{4,4},{4,13},{4,14},{4,15},{4,16},{4,21},{4,22},{4,37},{4,38},{4,39},{4,40},
{4,47},{4,48},{4,49},{4,50},{5,-46},{5,-45},{5,-44},{5,-39},{5,-38},{5,-37},{5,-36},{5,-35},{5,-31},{5,-30},{5,-25},{5,-24},{5,-23},{5,-22},{5,-12},{5,-11},{5,-10},{5,-6},{5,-5},{5,8},{5,9},{5,13},{5,14},{5,15},{5,25},{5,26},
{5,27},{5,28},{5,33},{5,34},{5,38},{5,39},{5,40},{5,41},{5,42},{5,47},{5,48},{5,49},{6,-45},{6,-44},{6,-39},{6,-38},{6,-37},{6,-36},{6,-31},{6,-30},{6,-29},{6,-25},{6,-24},{6,-23},{6,-22},{6,-21},{6,-11},{6,-10},{6,-7},{6,-6},
{6,-5},{6,-4},{6,7},{6,8},{6,9},{6,10},{6,13},{6,14},{6,24},{6,25},{6,26},{6,27},{6,28},{6,32},{6,33},{6,34},{6,39},{6,40},{6,41},{6,42},{6,47},{6,48},{7,-45},{7,-44},{7,-30},{7,-29},{7,-28},{7,-24},{7,-23},{7,-22},
{7,-21},{7,-20},{7,-17},{7,-16},{7,-15},{7,-14},{7,-7},{7,-6},{7,-5},{7,-4},{7,-1},{7,0},{7,1},{7,2},{7,3},{7,4},{7,7},{7,8},{7,9},{7,10},{7,17},{7,18},{7,19},{7,20},{7,23},{7,24},{7,25},{7,26},{7,27},{7,31},
{7,32},{7,33},{7,47},{7,48},{8,-45},{8,-44},{8,-43},{8,-29},{8,-28},{8,-27},{8,-23},{8,-22},{8,-21},{8,-20},{8,-17},{8,-16},{8,-15},{8,-14},{8,-13},{8,-8},{8,-7},{8,-6},{8,-5},{8,-1},{8,0},{8,1},{8,2},{8,3},{8,4},{8,8},
{8,9},{8,10},{8,11},{8,16},{8,17},{8,18},{8,19},{8,20},{8,23},{8,24},{8,25},{8,26},{8,30},{8,31},{8,32},{8,46},{8,47},{8,48},{9,-44},{9,-43},{9,-42},{9,-33},{9,-32},{9,-29},{9,-28},{9,-27},{9,-26},{9,-23},{9,-22},{9,-21},
{9,-20},{9,-17},{9,-16},{9,-15},{9,-14},{9,-13},{9,-12},{9,-9},{9,-8},{9,-7},{9,0},{9,1},{9,2},{9,3},{9,10},{9,11},{9,12},{9,15},{9,16},{9,17},{9,18},{9,19},{9,20},{9,23},{9,24},{9,25},{9,26},{9,29},{9,30},{9,31},
{9,32},{9,35},{9,36},{9,45},{9,46},{9,47},{10,-43},{10,-42},{10,-34},{10,-33},{10,-32},{10,-29},{10,-28},{10,-27},{10,-26},{10,-23},{10,-22},{10,-21},{10,-20},{10,-17},{10,-16},{10,-15},{10,-14},{10,-13},{10,-12},{10,-9},{10,-8},{10,1},{10,2},{10,11},
{10,12},{10,15},{10,16},{10,17},{10,18},{10,19},{10,20},{10,23},{10,24},{10,25},{10,26},{10,29},{10,30},{10,31},{10,32},{10,35},{10,36},{10,37},{10,45},{10,46},{11,-39},{11,-38},{11,-35},{11,-34},{11,-33},{11,-32},{11,-29},{11,-28},{11,-27},{11,-16},
{11,-15},{11,-14},{11,-13},{11,-5},{11,-4},{11,-3},{11,-2},{11,5},{11,6},{11,7},{11,8},{11,16},{11,17},{11,18},{11,19},{11,30},{11,31},{11,32},{11,35},{11,36},{11,37},{11,38},{11,41},{11,42},{12,-39},{12,-38},{12,-35},{12,-34},{12,-33},{12,-32},
{12,-29},{12,-28},{12,-15},{12,-14},{12,-5},{12,-4},{12,-3},{12,-2},{12,5},{12,6},{12,7},{12,8},{12,17},{12,18},{12,31},{12,32},{12,35},{12,36},{12,37},{12,38},{12,41},{12,42},{13,-43},{13,-42},{13,-39},{13,-38},{13,-37},{13,-36},{13,-35},{13,-34},
{13,-33},{13,-19},{13,-18},{13,-9},{13,-8},{13,-4},{13,-3},{13,-2},{13,1},{13,2},{13,5},{13,6},{13,7},{13,11},{13,12},{13,21},{13,22},{13,36},{13,37},{13,38},{13,39},{13,40},{13,41},{13,42},{13,45},{13,46},{14,-43},{14,-42},{14,-39},{14,-38},
{14,-37},{14,-36},{14,-35},{14,-34},{14,-20},{14,-19},{14,-18},{14,-17},{14,-10},{14,-9},{14,-8},{14,-7},{14,-3},{14,-2},{14,1},{14,2},{14,5},{14,6},{14,10},{14,11},{14,12},{14,13},{14,20},{14,21},{14,22},{14,23},{14,37},{14,38},{14,39},{14,40},
{14,41},{14,42},{14,45},{14,46},{15,-43},{15,-42},{15,-31},{15,-30},{15,-27},{15,-26},{15,-21},{15,-20},{15,-19},{15,-18},{15,-17},{15,-16},{15,-15},{15,-14},{15,-11},{15,-10},{15,-9},{15,-8},{15,-7},{15,-6},{15,1},{15,2},{15,9},{15,10},{15,11},{15,12},
{15,13},{15,14},{15,17},{15,18},{15,19},{15,20},{15,21},{15,22},{15,23},{15,24},{15,29},{15,30},{15,33},{15,34},{15,45},{15,46},{16,-43},{16,-42},{16,-32},{16,-31},{16,-30},{16,-27},{16,-26},{16,-25},{16,-21},{16,-20},{16,-19},{16,-18},{16,-17},{16,-16},
{16,-15},{16,-14},{16,-11},{16,-10},{16,-9},{16,-8},{16,-7},{16,-6},{16,0},{16,1},{16,2},{16,3},{16,9},{16,10},{16,11},{16,12},{16,13},{16,14},{16,17},{16,18},{16,19},{16,20},{16,21},{16,22},{16,23},{16,24},{16,28},{16,29},{16,30},{16,33},
{16,34},{16,35},{16,45},{16,46},{17,-43},{17,-42},{17,-35},{17,-34},{17,-33},{17,-32},{17,-31},{17,-26},{17,-25},{17,-24},{17,-15},{17,-14},{17,-10},{17,-9},{17,-8},{17,-7},{17,-6},{17,-1},{17,0},{17,1},{17,2},{17,3},{17,4},{17,9},{17,10},{17,11},
{17,12},{17,13},{17,17},{17,18},{17,27},{17,28},{17,29},{17,34},{17,35},{17,36},{17,37},{17,38},{17,45},{17,46},{18,-43},{18,-42},{18,-41},{18,-35},{18,-34},{18,-33},{18,-32},{18,-25},{18,-24},{18,-23},{18,-15},{18,-14},{18,-13},{18,-9},{18,-8},{18,-7},
{18,-6},{18,-2},{18,-1},{18,0},{18,1},{18,2},{18,3},{18,4},{18,5},{18,9},{18,10},{18,11},{18,12},{18,16},{18,17},{18,18},{18,26},{18,27},{18,28},{18,35},{18,36},{18,37},{18,38},{18,44},{18,45},{18,46},{19,-42},{19,-41},{19,-40},{19,-39},
{19,-38},{19,-29},{19,-28},{19,-25},{19,-24},{19,-23},{19,-22},{19,-21},{19,-20},{19,-19},{19,-18},{19,-15},{19,-14},{19,-13},{19,-12},{19,-3},{19,-2},{19,-1},{19,4},{19,5},{19,6},{19,15},{19,16},{19,17},{19,18},{19,21},{19,22},{19,23},{19,24},{19,25},
{19,26},{19,27},{19,28},{19,31},{19,32},{19,41},{19,42},{19,43},{19,44},{19,45},{20,-41},{20,-40},{20,-39},{20,-38},{20,-37},{20,-29},{20,-28},{20,-25},{20,-24},{20,-23},{20,-22},{20,-21},{20,-20},{20,-19},{20,-18},{20,-15},{20,-14},{20,-13},{20,-12},{20,-3},
{20,-2},{20,5},{20,6},{20,15},{20,16},{20,17},{20,18},{20,21},{20,22},{20,23},{20,24},{20,25},{20,26},{20,27},{20,28},{20,31},{20,32},{20,40},{20,41},{20,42},{20,43},{20,44},{21,-38},{21,-37},{21,-36},{21,-29},{21,-28},{21,-19},{21,-18},{21,-15},
{21,-14},{21,-13},{21,-9},{21,-8},{21,-7},{21,-6},{21,1},{21,2},{21,9},{21,10},{21,11},{21,12},{21,16},{21,17},{21,18},{21,21},{21,22},{21,31},{21,32},{21,39},{21,40},{21,41},{22,-37},{22,-36},{22,-30},{22,-29},{22,-28},{22,-19},{22,-18},{22,-15},
{22,-14},{22,-9},{22,-8},{22,-7},{22,-6},{22,-5},{22,0},{22,1},{22,2},{22,3},{22,8},{22,9},{22,10},{22,11},{22,12},{22,17},{22,18},{22,21},{22,22},{22,31},{22,32},{22,33},{22,39},{22,40},{23,-33},{23,-32},{23,-31},{23,-30},{23,-29},{23,-25},
{23,-24},{23,-23},{23,-22},{23,-19},{23,-18},{23,-9},{23,-8},{23,-7},{23,-6},{23,-5},{23,-4},{23,-1},{23,0},{23,1},{23,2},{23,3},{23,4},{23,7},{23,8},{23,9},{23,10},{23,11},{23,12},{23,21},{23,22},{23,25},{23,26},{23,27},{23,28},{23,32},
{23,33},{23,34},{23,35},{23,36},{24,-33},{24,-32},{24,-31},{24,-30},{24,-25},{24,-24},{24,-23},{24,-22},{24,-19},{24,-18},{24,-17},{24,-9},{24,-8},{24,-7},{24,-6},{24,-5},{24,-4},{24,-1},{24,0},{24,1},{24,2},{24,3},{24,4},{24,7},{24,8},{24,9},
{24,10},{24,11},{24,12},{24,20},{24,21},{24,22},{24,25},{24,26},{24,27},{24,28},{24,33},{24,34},{24,35},{24,36},{25,-39},{25,-38},{25,-37},{25,-36},{25,-24},{25,-23},{25,-22},{25,-19},{25,-18},{25,-17},{25,-16},{25,-6},{25,-5},{25,-4},{25,-1},{25,0},
{25,1},{25,2},{25,3},{25,4},{25,7},{25,8},{25,9},{25,19},{25,20},{25,21},{25,22},{25,25},{25,26},{25,27},{25,39},{25,40},{25,41},{25,42},{26,-39},{26,-38},{26,-37},{26,-36},{26,-23},{26,-22},{26,-19},{26,-18},{26,-17},{26,-16},{26,-15},{26,-5},
{26,-4},{26,-1},{26,0},{26,1},{26,2},{26,3},{26,4},{26,7},{26,8},{26,18},{26,19},{26,20},{26,21},{26,22},{26,25},{26,26},{26,39},{26,40},{26,41},{26,42},{27,-38},{27,-37},{27,-36},{27,-29},{27,-28},{27,-27},{27,-26},{27,-16},{27,-15},{27,-14},
{27,-9},{27,-8},{27,11},{27,12},{27,17},{27,18},{27,19},{27,29},{27,30},{27,31},{27,32},{27,39},{27,40},{27,41},{28,-37},{28,-36},{28,-30},{28,-29},{28,-28},{28,-27},{28,-26},{28,-15},{28,-14},{28,-10},{28,-9},{28,-8},{28,-7},{28,10},{28,11},{28,12},
{28,13},{28,17},{28,18},{28,29},{28,30},{28,31},{28,32},{28,33},{28,39},{28,40},{29,-33},{29,-32},{29,-31},{29,-30},{29,-29},{29,-28},{29,-27},{29,-26},{29,-21},{29,-20},{29,-19},{29,-18},{29,-11},{29,-10},{29,-9},{29,-8},{29,-7},{29,-6},{29,-1},{29,0},
{29,1},{29,2},{29,3},{29,4},{29,9},{29,10},{29,11},{29,12},{29,13},{29,14},{29,21},{29,22},{29,23},{29,24},{29,29},{29,30},{29,31},{29,32},{29,33},{29,34},{29,35},{29,36},{30,-33},{30,-32},{30,-31},{30,-30},{30,-29},{30,-28},{30,-27},{30,-26},
{30,-22},{30,-21},{30,-20},{30,-19},{30,-18},{30,-11},{30,-10},{30,-9},{30,-8},{30,-7},{30,-6},{30,-5},{30,-1},{30,0},{30,1},{30,2},{30,3},{30,4},{30,8},{30,9},{30,10},{30,11},{30,12},{30,13},{30,14},{30,21},{30,22},{30,23},{30,24},{30,25},
{30,29},{30,30},{30,31},{30,32},{30,33},{30,34},{30,35},{30,36},{31,-32},{31,-31},{31,-30},{31,-29},{31,-28},{31,-27},{31,-23},{31,-22},{31,-21},{31,-15},{31,-14},{31,-6},{31,-5},{31,-4},{31,-1},{31,0},{31,3},{31,4},{31,7},{31,8},{31,9},{31,17},
{31,18},{31,24},{31,25},{31,26},{31,30},{31,31},{31,32},{31,33},{31,34},{31,35},{32,-31},{32,-30},{32,-29},{32,-28},{32,-23},{32,-22},{32,-16},{32,-15},{32,-14},{32,-5},{32,-4},{32,-1},{32,0},{32,3},{32,4},{32,7},{32,8},{32,17},{32,18},{32,19},
{32,25},{32,26},{32,31},{32,32},{32,33},{32,34},{33,-30},{33,-29},{33,-28},{33,-23},{33,-22},{33,-17},{33,-16},{33,-15},{33,-11},{33,-10},{33,-9},{33,-8},{33,11},{33,12},{33,13},{33,14},{33,18},{33,19},{33,20},{33,25},{33,26},{33,31},{33,32},{33,33},
{34,-29},{34,-28},{34,-23},{34,-22},{34,-17},{34,-16},{34,-12},{34,-11},{34,-10},{34,-9},{34,-8},{34,11},{34,12},{34,13},{34,14},{34,15},{34,19},{34,20},{34,25},{34,26},{34,31},{34,32},{35,-17},{35,-16},{35,-13},{35,-12},{35,-11},{35,-10},{35,-9},{35,-3},
{35,-2},{35,-1},{35,0},{35,3},{35,4},{35,5},{35,6},{35,12},{35,13},{35,14},{35,15},{35,16},{35,19},{35,20},{36,-17},{36,-16},{36,-13},{36,-12},{36,-11},{36,-10},{36,-4},{36,-3},{36,-2},{36,-1},{36,0},{36,3},{36,4},{36,5},{36,6},{36,7},
{36,13},{36,14},{36,15},{36,16},{36,19},{36,20},{37,-27},{37,-26},{37,-25},{37,-24},{37,-21},{37,-20},{37,-13},{37,-12},{37,-5},{37,-4},{37,-3},{37,-2},{37,-1},{37,0},{37,1},{37,2},{37,3},{37,4},{37,5},{37,6},{37,7},{37,8},{37,15},{37,16},
{37,23},{37,24},{37,27},{37,28},{37,29},{37,30},{38,-27},{38,-26},{38,-25},{38,-24},{38,-21},{38,-20},{38,-19},{38,-13},{38,-12},{38,-5},{38,-4},{38,-3},{38,-2},{38,-1},{38,0},{38,1},{38,2},{38,3},{38,4},{38,5},{38,6},{38,7},{38,8},{38,15},
{38,16},{38,22},{38,23},{38,24},{38,27},{38,28},{38,29},{38,30},{39,-26},{39,-25},{39,-24},{39,-20},{39,-19},{39,-18},{39,-13},{39,-12},{39,-11},{39,-10},{39,-5},{39,-4},{39,7},{39,8},{39,13},{39,14},{39,15},{39,16},{39,21},{39,22},{39,23},{39,27},
{39,28},{39,29},{40,-25},{40,-24},{40,-19},{40,-18},{40,-13},{40,-12},{40,-11},{40,-10},{40,-5},{40,-4},{40,7},{40,8},{40,13},{40,14},{40,15},{40,16},{40,21},{40,22},{40,27},{40,28},{41,-19},{41,-18},{41,-1},{41,0},{41,1},{41,2},{41,3},{41,4},
{41,21},{41,22},{42,-19},{42,-18},{42,-17},{42,-1},{42,0},{42,1},{42,2},{42,3},{42,4},{42,20},{42,21},{42,22},{43,-18},{43,-17},{43,-16},{43,-15},{43,-14},{43,-13},{43,-12},{43,-9},{43,-8},{43,-1},{43,0},{43,1},{43,2},{43,3},{43,4},{43,11},
{43,12},{43,15},{43,16},{43,17},{43,18},{43,19},{43,20},{43,21},{44,-17},{44,-16},{44,-15},{44,-14},{44,-13},{44,-12},{44,-9},{44,-8},{44,-7},{44,-2},{44,-1},{44,0},{44,1},{44,2},{44,3},{44,4},{44,5},{44,10},{44,11},{44,12},{44,15},{44,16},
{44,17},{44,18},{44,19},{44,20},{45,-8},{45,-7},{45,-6},{45,-5},{45,-4},{45,-3},{45,-2},{45,-1},{45,4},{45,5},{45,6},{45,7},{45,8},{45,9},{45,10},{45,11},{46,-7},{46,-6},{46,-5},{46,-4},{46,-3},{46,-2},{46,5},{46,6},{46,7},{46,8},
{46,9},{46,10},{47,-4},{47,-3},{47,-2},{47,1},{47,2},{47,5},{47,6},{47,7},{48,-3},{48,-2},{48,1},{48,2},{48,5},{48,6}
}
local entitys = {
{"stone-wall",-10,-6},{"stone-wall",-10,-5},{"stone-wall",-10,-4},{"stone-wall",-10,-3},{"stone-wall",-10,-2},{"stone-wall",-10,-1},{"stone-wall",-10,0},{"stone-wall",-10,3},{"stone-wall",-10,4},{"stone-wall",-10,5},
{"stone-wall",-10,6},{"stone-wall",-10,7},{"stone-wall",-10,8},{"stone-wall",-10,9},{"stone-wall",-8,-8},{"small-lamp",-8,-4},{"small-lamp",-8,-1},{"iron-chest",-8,0},{"iron-chest",-8,3},{"small-lamp",-8,4},
{"small-lamp",-8,7},{"stone-wall",-8,11},{"stone-wall",-7,-8},{"small-electric-pole",-7,-2},{"iron-chest",-7,0},{"iron-chest",-7,3},{"small-electric-pole",-7,5},{"stone-wall",-7,11},{"stone-wall",-6,-8},{"small-lamp",-6,-6},
{"iron-chest",-6,0},{"iron-chest",-6,3},{"small-lamp",-6,9},{"stone-wall",-6,11},{"stone-wall",-5,-8},{"small-lamp",-5,-1},{"iron-chest",-5,0},{"iron-chest",-5,3},{"small-lamp",-5,4},{"stone-wall",-5,11},
{"stone-wall",-4,-8},{"small-electric-pole",-4,-5},{"iron-chest",-4,0},{"iron-chest",-4,3},{"small-electric-pole",-4,8},{"stone-wall",-4,11},{"stone-wall",-3,-8},{"small-lamp",-3,-6},{"small-lamp",-3,-3},{"small-lamp",-3,6},
{"small-lamp",-3,9},{"stone-wall",-3,11},{"stone-wall",-2,-8},{"iron-chest",-2,-6},{"iron-chest",-2,-5},{"iron-chest",-2,-4},{"iron-chest",-2,-3},{"iron-chest",-2,-2},{"iron-chest",-2,5},{"iron-chest",-2,6},
{"iron-chest",-2,7},{"iron-chest",-2,8},{"iron-chest",-2,9},{"stone-wall",-2,11},{"stone-wall",1,-8},{"iron-chest",1,-6},
{"iron-chest",1,-5},{"iron-chest",1,-4},{"iron-chest",1,-3},{"iron-chest",1,-2},{"iron-chest",1,5},{"iron-chest",1,6},{"iron-chest",1,7},{"iron-chest",1,8},{"iron-chest",1,9},{"stone-wall",1,11},
{"stone-wall",2,-8},{"small-lamp",2,-6},{"small-lamp",2,-3},{"small-lamp",2,6},{"small-lamp",2,9},{"stone-wall",2,11},{"stone-wall",3,-8},{"small-electric-pole",3,-5},{"iron-chest",3,0},{"iron-chest",3,3},
{"small-electric-pole",3,8},{"stone-wall",3,11},{"stone-wall",4,-8},{"small-lamp",4,-1},{"iron-chest",4,0},{"iron-chest",4,3},{"small-lamp",4,4},{"stone-wall",4,11},{"stone-wall",5,-8},{"small-lamp",5,-6},
{"iron-chest",5,0},{"iron-chest",5,3},{"small-lamp",5,9},{"stone-wall",5,11},{"stone-wall",6,-8},{"small-electric-pole",6,-2},{"iron-chest",6,0},{"iron-chest",6,3},{"small-electric-pole",6,5},{"stone-wall",6,11},
{"stone-wall",7,-8},{"small-lamp",7,-4},{"small-lamp",7,-1},{"iron-chest",7,0},{"iron-chest",7,3},{"small-lamp",7,4},{"small-lamp",7,7},{"stone-wall",7,11},{"stone-wall",9,-6},{"stone-wall",9,-5},
{"stone-wall",9,-4},{"stone-wall",9,-3},{"stone-wall",9,-2},{"stone-wall",9,-1},{"stone-wall",9,0},{"stone-wall",9,3},{"stone-wall",9,4},{"stone-wall",9,5},{"stone-wall",9,6},{"stone-wall",9,7},
{"stone-wall",9,8},{"stone-wall",9,9}
}
local turrets = {{-3,-3},{-3,3},{3,-3},{3,3}}
local turret_ammo = 'uranium-rounds-magazine'
local global_offset = {x=0,y=-2}
local decon_radius = 20
local decon_tile = 'concrete'
local partern_radius = 50
local partern_tile = 'stone-path'
local function afk_belt(surface,offset)
local belts = {{-0.5,-0.5,2},{0.5,-0.5,4},{-0.5,0.5,0},{0.5,0.5,6}}
for _,pos in pairs(belts) do
local position = {pos[1]+offset[1],pos[2]+offset[2]}
local belt = surface.create_entity{name='transport-belt',position=position,force='neutral',direction=pos[3]}
belt.destructible = false; belt.health = 0; belt.minable = false; belt.rotatable = false
end
end
local function spawn_turrets()
local surface = game.surfaces[1]
if not game.forces['spawn'] then game.create_force('spawn').set_cease_fire('player',true) game.forces['player'].set_cease_fire('spawn',true) end
for _,pos in pairs(turrets) do
local turret = surface.find_entity('gun-turret',pos)
if not turret then
turret = surface.create_entity{name='gun-turret',position=pos,force='spawn'}
turret.destructible = false; turret.health = 0; turret.minable = false; turret.rotatable = false; turret.operable = false; turret.health = 0
end
if turret.get_inventory(defines.inventory.turret_ammo).can_insert{name=turret_ammo,count=10} then
turret.get_inventory(defines.inventory.turret_ammo).insert{name=turret_ammo,count=10}
end
end
end
Event.register(defines.events.on_tick,function(event)
if event.tick % 3600 then
spawn_turrets()
end
end)
Event.register(defines.events.on_player_created, function(event)
if event.player_index == 1 then
local player = Game.get_player(event)
local surface = player.surface
local offset = {x=0,y=0}
local partern_base_tile = surface.get_tile(player.position).name
if partern_base_tile == 'deepwater' or partern_base_tile == 'water' then partern_base_tile = 'grass-1' end
local base_tiles = {}
local tiles = {}
for x = -partern_radius-5, partern_radius+5 do
for y = -partern_radius-5, partern_radius+5 do
if x^2+y^2 < decon_radius^2 then
table.insert(base_tiles,{name=decon_tile,position={x+offset.x,y+offset.y}})
local entities = surface.find_entities_filtered{area={{x+offset.x-1,y+offset.y-1},{x+offset.x,y+offset.y}}}
for _,entity in pairs(entities) do if entity.name ~= 'player' then entity.destroy() end end
elseif x^2+y^2 < partern_radius^2 then
table.insert(base_tiles,{name=partern_base_tile,position={x+offset.x,y+offset.y}})
end
end
end
surface.set_tiles(base_tiles)
for _,position in pairs(tile_positions) do
table.insert(tiles,{name=partern_tile,position={position[1]+offset.x+global_offset.x,position[2]+offset.y+global_offset.y}})
end
surface.set_tiles(tiles)
for _,entity in pairs(entitys) do
local entity = surface.create_entity{name=entity[1],position={entity[2]+offset.x+global_offset.x,entity[3]+offset.y+global_offset.y},force='neutral'}
entity.destructible = false; entity.health = 0; entity.minable = false; entity.rotatable = false
end
spawn_turrets()
afk_belt(surface,{offset.x-5,offset.y-5})
afk_belt(surface,{offset.x+5,offset.y-5})
afk_belt(surface,{offset.x-5,offset.y+5})
afk_belt(surface,{offset.x+5,offset.y+5})
player.force.set_spawn_position(offset,surface)
player.teleport(offset,surface)
end
end)

View File

@@ -0,0 +1,32 @@
-- made by cooldude - this just allows condidtions on stating items and custom ammounts to be added, ie more iron made means more starting iron
local items = {
['iron-plate']=function(player,made) if tick_to_min(game.tick) < 5 then return 8 else return (made*10)/math.pow(tick_to_min(game.tick),2) end end,
['copper-plate']=function(player,made) if tick_to_min(game.tick) < 5 then return 0 else return (made*8)/math.pow(tick_to_min(game.tick),2) end end,
['electronic-circuit']=function(player,made) if tick_to_min(game.tick) < 5 then return 0 else return (made*6)/math.pow(tick_to_min(game.tick),2) end end,
['iron-gear-wheel']=function(player,made) if tick_to_min(game.tick) < 5 then return 0 else return (made*6)/math.pow(tick_to_min(game.tick),2) end end,
['steel-plate']=function(player,made) if tick_to_min(game.tick) < 5 then return 0 else return(made*4)/math.pow(tick_to_min(game.tick),2) end end,
['pistol']=function(player,made) if player.force.item_production_statistics.get_input_count('submachine-gun') > 5 then return 0 else return 1 end end,
['submachine-gun']=function(player,made) if made > 5 then return 1 else return 0 end end,
['firearm-magazine']=function(player,made) if player.force.item_production_statistics.get_input_count('piercing-rounds-magazine') > 100 then return 0 else return 10 end end,
['piercing-rounds-magazine']=function(player,made) if made > 100 then return 10 else return 0 end end,
['light-armor']=function(player,made) if made > 5 and player.force.item_production_statistics.get_input_count('heavy-armor') <= 5 then return 1 else return 0 end end,
['heavy-armor']=function(player,made) if made > 5 then return 1 else return 0 end end,
['burner-mining-drill']=function(player,made) if tick_to_min(game.tick) < 5 then return 4 else return 0 end end,
['stone-furnace']=function(player,made) if tick_to_min(game.tick) < 5 then return 4 else return 0 end end,
['iron-axe']=function(player,made) if made > 5 and player.force.item_production_statistics.get_input_count('steel-axe') <= 5 then return 1 else return 0 end end,
['steel-axe']=function(player,made) if made > 5 then return 1 else return 0 end end
}
Event.register(defines.events.on_player_created, function(event)
local player = game.players[event.player_index]
if event.player_index == 1 then
player.force.friendly_fire = false
game.map_settings.enemy_expansion.enabled = false
player.force.chart(player.surface, {{player.position.x - 400, player.position.y - 400}, {player.position.x + 400, player.position.y + 400}})
end
for item,count in pairs(items) do
if type(count) == 'function' then count = math.floor(count(player,player.force.item_production_statistics.get_input_count(item))) end
if count > 0 then player.insert{name=item, count=count} end
end
end)