Added Modules to be converted

This commit is contained in:
Cooldude2606
2018-06-24 19:14:28 +01:00
parent 593d484f37
commit f73f1011d4
39 changed files with 3853 additions and 0 deletions

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--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
Event.register(defines.events.on_console_command,function(event)
local command = event.command
local args = {}
if event.parameters then for word in event.parameters:gmatch('%S+') do table.insert(args,word) end end
local data = {}
data.title = string.gsub(command,'^%l',string.upper)
data.by = event.player_index and game.players[event.player_index].name or '<server>'
if data.by == '<server>' then return end
if command == 'config' or command == 'banlist' then
Sync.emit_embeded{
title='Edit To '..data.title,
color=Color.to_hex(defines.text_color.bg),
description='A player edited the '..command..'.',
['By:']=data.by,
['Edit:']=table.concat(args,' ',1)
}
else
if command == 'ban' then
data.colour = Color.to_hex(defines.text_color.crit)
data.reason = table.concat(args,' ',2)
elseif command == 'kick' then
data.colour = Color.to_hex(defines.text_color.high)
data.reason = table.concat(args,' ',2)
elseif command == 'unban' then data.colour = Color.to_hex(defines.text_color.low)
elseif command == 'mute' then data.colour = Color.to_hex(defines.text_color.med)
elseif command == 'unmute' then data.colour = Color.to_hex(defines.text_color.low)
elseif command == 'promote' then data.colour = Color.to_hex(defines.text_color.info)
elseif command == 'demote' then data.colour = Color.to_hex(defines.text_color.info)
elseif command == 'purge' then data.colour = Color.to_hex(defines.text_color.med)
else return end
data.username = args[1]
if not Game.get_player(data.username) then return end
if string.sub(command,-1) == 'e' then data.command = command..'d' else data.command = command..'ed' end
data.reason = data.reason and data.reason ~= '' and data.reason or 'No Reason Required'
Sync.emit_embeded{
title='Player '..data.title,
color=data.colour,
description='There was a player '..data.command..'.',
['Player:']='<<inline>>'..data.username,
['By:']='<<inline>>'..data.by,
['Reason:']=data.reason
}
end
end)