Merge branch 'feature/warnings' into dev

This commit is contained in:
Cooldude2606
2019-04-18 17:09:34 +01:00
5 changed files with 309 additions and 2 deletions

19
config/warnings.lua Normal file
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@@ -0,0 +1,19 @@
--- Config file for the warning system, this is very similar to reports but is for the use of moderators rather than normal users.
return {
actions = { -- what actions are taking at number of warnings
-- if a localized string is used then __1__ will by_player_name and __2__ will be the current warning count (auto inserted)
{'warnings.received'},
{'warnings.received'},
{'warnings.received',{'warnings.pre-kick'}},
function(player,by_player_name,number_of_warnings)
game.kick_player(player,{'warnings.received',by_player_name,number_of_warnings,{'warnings.kick'}})
end,
{'warnings.received',{'warnings.pre-pre-ban'}},
{'warnings.received',{'warnings.pre-ban'}},
function(player,by_player_name,number_of_warnings)
game.ban_player(player,{'warnings.received',by_player_name,number_of_warnings,{'warnings.ban',{'info.website-link'}}})
end
},
temp_warning_cool_down=30, -- time for a temp warning (given by script) to be removed (in minutes)
temp_warning_limit=5 -- the number of temp warnings (given by script) that are allowed before full warnings are given
}

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@@ -25,4 +25,14 @@ custom-commands=We use custom commands, such as /tag and /me, use /chelp for mor
read-readme=Make sure you have read the Readme (It can be found through the question mark on the top left)
softmod=We run a softmod on our servers. A softmod is a custom scenario that runs on this server, example is the player list.
redmew=We dont talk about redmew here; they beat us to 1000 members ;-;
lhd=All trains must be LHD! This is a long standing rule on our servers, please resepect this.
lhd=All trains must be LHD! This is a long standing rule on our servers, please resepect this.
[warnings]
received=You recived a warning from __1__. You have __2__ warnings. __3__
pre-kick=This is your last warning before you are kicked.
kick=You were kicked for having too many warnings; you may rejoy if you wish.
pre-pre-ban=You are close to reciving a ban; successful ban appeals are unlikely.
pre-ban=This your LAST warning before you are BANNED! successful ban appeals are unlikely.
ban=You were banned for having too many warnings; Vist __1__ to request a ban appeal.
script-warning=You are reciving script warnings; if you recive too many you will recive a permiment warning (__1__/__2__)
script-wrning-removed=A script warning has expired (__1__/__2__)

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@@ -28,4 +28,9 @@ report-not-reported=The player had no reports on them.
report-player-count-title=The following players have reports against them:
report-player-report-title=__1__ has the following reports agasinst them:
report-list=__1__: __2__
report-removed=__1__ has one or more reports removed by __2__.
report-removed=__1__ has one or more reports removed by __2__.
warnings-received=__1__ recived a warning from __2__ for __3__.
warnings-player=__1__ has __2__ warnings and __3__/__4__ script warnings.
warnings-list-tilte=The following player have this many warnings (and this many script warnings):
warnings-list=__1__: __2__ (__3__/__4__)
warnings-cleared=__1__ had all they warnings cleared by __2__.

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@@ -0,0 +1,216 @@
local Game = require 'utils.game'
local Global = require 'utils.global'
local Event = require 'utils.event'
local config = require 'config.warnings'
require 'utils.table'
local Public = {
user_warnings={},
user_temp_warnings={},
player_warning_added = script.generate_event_name(),
player_warning_removed = script.generate_event_name(),
player_temp_warning_added = script.generate_event_name(),
player_temp_warning_removed = script.generate_event_name()
}
Global.register({
Public.user_warnings,
Public.user_temp_warnings
},function(tbl)
Public.user_warnings = tbl[1]
Public.user_temp_warnings = tbl[2]
end)
local function event_emit(event,player,by_player_name)
local warnings = Public.user_warnings[player.name] or {}
local temp_warnings = Public.user_temp_warnings[player.name] or {}
script.raise_event(event,{
name=event,
tick=game.tick,
player_index=player.index,
by_player_name=by_player_name,
warning_count=#warnings,
temp_warning_count=#temp_warnings
})
end
--- Adds X number (default 1) of warnings to a player from the given player
-- @tparam player LuaPlayer the player to add the warning to
-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action
-- @tparam[opt=1] count number the number of warnings to add
-- @treturn number the new number of warnings
function Public.add_warnings(player,by_player_name,count)
player = Game.get_player_from_any(player)
if not player then return end
count = count or 1
by_player_name = by_player_name or '<server>'
local warnings = Public.user_warnings[player.name]
if not warnings then
Public.user_warnings[player.name] = {}
warnings = Public.user_warnings[player.name]
end
for _=1,count do
table.insert(warnings,by_player_name)
event_emit(Public.player_warning_added,player,by_player_name)
end
return #warnings
end
--- Removes X number (default 1) of warnings from a player, removes in order fifo
-- @tparam player LuaPlayer the player to remove the warnings from
-- @tparam[opt='<server>'] by_playey_name string the name of the player doing the action
-- @tparam[opt=1] count number the number of warnings to remove (if greater than current warning count then all are removed)
-- @treturn number the new number of warnings
function Public.remove_warnings(player,by_player_name,count)
player = Game.get_player_from_any(player)
if not player then return end
count = count or 1
by_player_name = by_player_name or '<server>'
local warnings = Public.user_warnings[player.name]
if not warnings then return end
for _=1,count do
if #warnings == 0 then break end
table.remove(warnings,1)
event_emit(Public.player_warning_removed,player,by_player_name)
end
if #warnings == 0 then
Public.user_warnings[player.name] = nil
return 0
end
return #warnings
end
--- Clears all warnings from a player, emits event multiple times as if remove_warnings was used
-- @tparam player LuaPlayer the player to clear the warnings of
-- @tparam[oot='<server>'] by_player_name string the name of the player who is doing the action
-- @treturn boolean true if the warnings were cleared, nil if error
function Public.clear_warnings(player,by_player_name)
player = Game.get_player_from_any(player)
if not player then return end
local warnings = Public.user_warnings[player.name]
if not warnings then return end
by_player_name = by_player_name or '<server>'
for _=1,#warnings do
event_emit(Public.player_warning_removed,player,by_player_name)
end
Public.user_warnings[player.name] = {}
return true
end
--- Gets the number of warnings that a player has, raw table will contain the names of who gave warnings
-- @tparam player LuaPlayer the player to get the warnings of
-- @tparam[opt=false] raw_table when true will return a table which contains who gave warnings (the table stored in global)
-- @treturn number the number of warnings a player has, a table if raw_table is true
function Public.get_warnings(player,raw_table)
player = Game.get_player_from_any(player)
if not player then return end
local warnings = Public.user_warnings[player.name] or {}
if raw_table then
return warnings
else
return #warnings
end
end
--- Adds a temp warning to a player that will timeout after some time, used for script given warnings (ie silent to outside players as a buffer)
-- @tparam player LuaPlayer the player to give the warnings to
-- @tparam[opt=1] count number the number of warnings to give to the player
-- @treturn number the new number of warnings
function Public.add_temp_warnings(player,count)
player = Game.get_player_from_any(player)
if not player then return end
count = count or 1
local warnings = Public.user_temp_warnings[player.name]
if not warnings then
Public.user_temp_warnings[player.name] = {}
warnings = Public.user_temp_warnings[player.name]
end
for _=1,count do
table.insert(warnings,game.tick)
event_emit(Public.player_temp_warning_added,player,'<server>')
end
return #warnings
end
-- temp warnings cant be removed on demand only after X amount of time
local temp_warning_cool_down = config.temp_warning_cool_down*3600
Event.on_nth_tick(temp_warning_cool_down/4,function()
local check_time = game.tick-temp_warning_cool_down
for player_name,temp_warnings in pairs(Public.user_temp_warnings) do
local player = Game.get_player_from_any(player)
for index,time in pairs(temp_warnings) do
if time <= check_time then
table.remove(temp_warnings,index)
player.print{'warnings.script-warning-removed',#temp_warnings,config.temp_warning_limit}
event_emit(Public.player_temp_warning_removed,player,'<server>')
end
end
if #temp_warnings == 0 then
Public.user_temp_warnings[player_name] = nil
end
end
end)
--- Clears all temp warnings from a player, emits events as if the warnings had been removed due to time
-- @tparam player LuaPlayer the player to clear the warnings of
-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action
-- @treturn boolean true if the warnings were cleared, nil for error
function Public.clear_temp_warnings(player,by_player_name)
player = Game.get_player_from_any(player)
if not player then return end
local warnings = Public.user_temp_warnings[player.name]
if not warnings then return end
by_player_name = by_player_name or '<server>'
for _=1,#warnings do
event_emit(Public.player_temp_warning_removed,player,by_player_name)
end
Public.user_temp_warnings[player.name] = {}
return true
end
--- Gets the number of temp warnings, raw table is a table of when temp warnings were given
-- @tparam player LuaPlayer the player to get the warnings of
-- @tparam[opt=false] raw_table if true will return a table of ticks when warnings were added (the global table)
-- @treturn number the number of warnings which the player has, a table if raw_table is true
function Public.get_temp_warnings(player,raw_table)
player = Game.get_player_from_any(player)
if not player then return end
local warnings = Public.user_temp_warnings[player.name] or {}
if raw_table then
return warnings
else
return #warnings
end
end
-- when a player gets a warning the actions in config are ran
Event.add(Public.player_warning_added,function(event)
local action = config.actions[event.warning_count]
if not action then return end
local player = Game.get_player_by_index(event.player_index)
if type(action) == 'function' then
-- player: player who got the warnings,by_player_name: player who gave the last warning,number_of_warnings: the current number of warnings
local success,err = pcall(action,player,event.by_player_name,event.warning_count)
if not success then error(err) end
elseif type(action) == 'table' then
-- {locale,by_player_name,number_of_warning,...}
local current_action = table.deep_copy(action)
table.insert(current_action,1,event.by_player_name)
table.insert(current_action,1,event.warning_count)
player.print(current_action)
elseif type(action) == 'string' then
player.print(action)
end
end)
-- when a player gets a tempo warnings it is checked that it is not above the max
Event.add(Public.player_temp_warning_added,function(event)
local player = Game.get_player_by_index(event.player_index)
if event.temp_warning_count > config.temp_warning_limit then
Public.add_warnings(event.player_index,event.by_player_name)
else
player.print{'warnings.script-warning',event.temp_warning_count,config.temp_warning_limit}
end
end)
return Public

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@@ -0,0 +1,57 @@
local Commands = require 'expcore.commands'
local WarningsControl = require 'modules.addons.warnings-control'
local format_chat_player_name = ext_require('expcore.common','format_chat_player_name')
local config = require 'config.warnings'
require 'config.command_parse_roles'
Commands.new_command('give-warning','Gives a warning to a player; may lead to automatic script action.')
:add_param('player',false,'player-role')
:add_param('reason',false)
:add_alias('warn')
:enable_auto_concat()
:register(function(player,action_player,reason,raw)
WarningsControl.add_warnings(action_player,player.name)
local action_player_name_color = format_chat_player_name(action_player)
local by_player_name_color = format_chat_player_name(player)
game.print{'exp-commands.warnings-received',action_player_name_color,by_player_name_color,reason}
end)
Commands.new_command('get-warnings','Gets the number of warnings a player has. If no player then lists all players and the number of warnings they have.')
:add_param('player',true,'player')
:add_alias('warnings','list-warnings')
:register(function(player,action_player,raw)
if action_player then
local warnings = WarningsControl.get_warnings(action_player)
local script_warnings = WarningsControl.get_temp_warnings(action_player)
local action_player_name_color = format_chat_player_name(action_player)
Commands.print{'exp-commands.warnings-player',action_player_name_color,warnings,script_warnings,config.temp_warning_limit}
else
local rtn = {}
local user_warnings = WarningsControl.user_warnings
local user_temp_warnings = WarningsControl.user_temp_warnings
for player_name,warnings in pairs(user_warnings) do
rtn[player_name] = {#warnings,0}
end
for player_name,warnings in pairs(user_temp_warnings) do
if not rtn[player_name] then
rtn[player_name] = {0,0}
end
rtn[player_name][2] = #warnings
end
Commands.print{'exp-commands.warnings-list-tilte'}
for player_name,warnings in pairs(rtn) do
local player_name_color = format_chat_player_name(player_name)
Commands.print{'exp-commands.warnings-list',player_name_color,warnings[1],warnings[2],config.temp_warning_limit}
end
end
end)
Commands.new_command('clear-warnigns','Clears all warnings (and script warnings) from a player')
:add_param('player',false,'player')
:register(function(player,action_player,raw)
WarningsControl.clear_warnings(player,player.name)
WarningsControl.clear_temp_warnings(player,player.name)
local action_player_name_color = format_chat_player_name(action_player)
local by_player_name_color = format_chat_player_name(player)
game.print{'exp-commands.warnings-cleared',action_player_name_color,by_player_name_color}
end)