Fixed big bug

This commit is contained in:
Cooldude2606
2017-09-16 20:52:57 +01:00
parent 857009532c
commit f5a62350fb

View File

@@ -34,7 +34,7 @@ Event.register(defines.events.on_tick, function(event)
if (game.tick/(3600*game.speed)) % 15 == 0 then
local online_players = #game.connected_players
for i,player in pairs(game.connected_players) do
script.raise_event(,{tick=game.tick,player=player,player_loop_index=i,players_online=online_players})
script.raise_event(Event.gui_update,{tick=game.tick,player=player,player_loop_index=i,players_online=online_players})
end
elseif (game.tick/(3600*game.speed))+(15/2) % 15 == 0 then
for i,player in pairs(game.connected_players) do