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maybe help with desync idk
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@@ -17,21 +17,21 @@ end
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commands.add_command('set-home', 'Set Your Home Possition', {}, function(event,args)
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commands.add_command('set-home', 'Set Your Home Possition', {}, function(event,args)
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local player = Game.get_player(event)
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local player = Game.get_player(event)
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if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
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if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
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_homes()[player.index][1] = player.position
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_homes()[player.index][1] = {math.floor(player.position.x),math.floor(player.position.y)}
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player_return('Home set at: ('..math.floor(player.position.x)..','..math.floor(player.position.y)..')')
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player_return('Home set at: ('..math.floor(player.position.x)..','..math.floor(player.position.y)..')')
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end)
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end)
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commands.add_command('home', 'Goto you home possition', {}, function(event,args)
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commands.add_command('home', 'Goto you home possition', {}, function(event,args)
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local player = Game.get_player(event)
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local player = Game.get_player(event)
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if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
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if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
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_homes()[player.index][2] = player.position
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_homes()[player.index][2] = {math.floor(player.position.x),math.floor(player.position.y)}
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player.teleport(player.surface.find_non_colliding_position('player',_homes()[player.index][1],32,1),player.surface)
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player.teleport(player.surface.find_non_colliding_position('player',_homes()[player.index][1],32,1),player.surface)
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end)
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end)
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commands.add_command('return', 'Goto where you were before using /home', {}, function(event,args)
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commands.add_command('return', 'Goto where you were before using /home', {}, function(event,args)
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local player = Game.get_player(event)
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local player = Game.get_player(event)
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if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
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if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
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local _temp = player.position
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local _temp = {math.floor(player.position.x),math.floor(player.position.y)}
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player.teleport(player.surface.find_non_colliding_position('player',_homes()[player.index][2],32,1),player.surface)
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player.teleport(player.surface.find_non_colliding_position('player',_homes()[player.index][2],32,1),player.surface)
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_homes()[player.index][2] = _temp
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_homes()[player.index][2] = _temp
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end)
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end)
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