From f49feb1b1b1204cf8f6ea980e889b9a90cfe583a Mon Sep 17 00:00:00 2001 From: Cooldude2606 Date: Mon, 16 Apr 2018 18:50:20 +0100 Subject: [PATCH] maybe help with desync idk --- Addons/Commands/home.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Addons/Commands/home.lua b/Addons/Commands/home.lua index 7647fab4..c65df76d 100644 --- a/Addons/Commands/home.lua +++ b/Addons/Commands/home.lua @@ -17,21 +17,21 @@ end commands.add_command('set-home', 'Set Your Home Possition', {}, function(event,args) local player = Game.get_player(event) if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end - _homes()[player.index][1] = player.position + _homes()[player.index][1] = {math.floor(player.position.x),math.floor(player.position.y)} player_return('Home set at: ('..math.floor(player.position.x)..','..math.floor(player.position.y)..')') end) commands.add_command('home', 'Goto you home possition', {}, function(event,args) local player = Game.get_player(event) if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end - _homes()[player.index][2] = player.position + _homes()[player.index][2] = {math.floor(player.position.x),math.floor(player.position.y)} player.teleport(player.surface.find_non_colliding_position('player',_homes()[player.index][1],32,1),player.surface) end) commands.add_command('return', 'Goto where you were before using /home', {}, function(event,args) local player = Game.get_player(event) if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end - local _temp = player.position + local _temp = {math.floor(player.position.x),math.floor(player.position.y)} player.teleport(player.surface.find_non_colliding_position('player',_homes()[player.index][2],32,1),player.surface) _homes()[player.index][2] = _temp end) \ No newline at end of file