mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Changed enough to prevent join errors
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@@ -6,15 +6,16 @@ local Roles = require 'expcore.roles' --- @dep expcore.roles
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local Event = require 'utils.event' --- @dep utils.event
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local cctv_container
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local player_list = {}
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local cctv_player =
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Gui.element{
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type = 'drop-down',
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name = 'cctv_player',
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items = player_list,
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selected_index = 1
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}
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Gui.element(function(name, parent, player_list)
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return parent.add{
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name = name,
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type = 'drop-down',
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items = player_list,
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selected_index = #player_list > 0 and 1
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}
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end)
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local cctv_type =
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Gui.element{
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@@ -26,9 +27,9 @@ Gui.element{
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width = 96
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}:on_click(function(_, element, _)
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if element.selected_index == 1 then
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element.parent.parent.cctv_display.visible = true
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element.parent.parent.parent.cctv_display.visible = true
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else
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element.parent.parent.cctv_display.visible = false
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element.parent.parent.parent.cctv_display.visible = false
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end
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end)
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@@ -42,9 +43,9 @@ Gui.element{
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width = 96
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}:on_click(function(_, element, _)
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if element.selected_index == 1 then
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element.parent.parent.cctv_display.visible = true
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element.parent.parent.parent.cctv_display.visible = true
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else
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element.parent.parent.cctv_display.visible = false
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element.parent.parent.parent.cctv_display.visible = false
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end
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end)
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@@ -65,8 +66,9 @@ Gui.element{
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}:style{
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width = 36
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}:on_click(function(_, element, _)
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if element.parent.parent.cctv_display.zoom < 2.0 then
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element.parent.parent.cctv_display.zoom = element.parent.parent.cctv_display.zoom + 0.05
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local display = element.parent.parent.parent.cctv_display
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if display.zoom < 2.0 then
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display.zoom = display.zoom + 0.05
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end
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end)
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@@ -77,17 +79,18 @@ Gui.element{
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}:style{
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width = 36
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}:on_click(function(_, element, _)
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if element.parent.parent.cctv_display.zoom > 0.2 then
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element.parent.parent.cctv_display.zoom = element.parent.parent.cctv_display.zoom - 0.05
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local display = element.parent.parent.parent.cctv_display
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if display.zoom > 0.2 then
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display.zoom = display.zoom - 0.05
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end
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end)
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local camera_set =
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Gui.element(function(_, parent)
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local camera_set = parent.add{type='flow'}
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Gui.element(function(_, parent, name, player_list)
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local camera_set = parent.add{type='flow', direction="vertical", name=name}
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local buttons = Gui.scroll_table(camera_set, 400, 6, 'buttons')
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cctv_player(buttons)
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cctv_player(buttons, player_list)
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cctv_type(buttons)
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cctv_status(buttons)
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cctv_location(buttons)
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@@ -110,16 +113,14 @@ end)
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cctv_container =
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Gui.element(function(event_trigger, parent)
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local container = Gui.container(parent, event_trigger, 480)
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local scroll_table_1 = Gui.scroll_table(container, 400, 6, 'cctv_st_1')
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local scroll_table_2 = Gui.scroll_table(container, 400, 6, 'cctv_st_2')
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player_list = {}
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local player_list = {}
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for _, player in pairs(game.connected_players) do
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table.insert(player_list, player.name)
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end
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camera_set(scroll_table_1)
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camera_set(scroll_table_2)
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camera_set(container, "cctv_st_1", player_list)
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camera_set(container, "cctv_st_2", player_list)
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return container.parent
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end)
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@@ -130,7 +131,7 @@ Gui.left_toolbar_button('entity/radar', 'Surveillance GUI', cctv_container, func
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end)
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local function gui_update()
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player_list = {}
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local player_list = {}
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for _, player in pairs(game.connected_players) do
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table.insert(player_list, player.name)
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@@ -138,8 +139,8 @@ local function gui_update()
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for _, player in pairs(game.connected_players) do
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local frame = Gui.get_left_element(player, cctv_container)
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frame.container['cctv_st_1'].table.flow['buttons'][cctv_player.name].items = player_list
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frame.container['cctv_st_2'].table.flow['buttons'][cctv_player.name].items = player_list
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frame.container['cctv_st_1'].buttons.table[cctv_player.name].items = player_list
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frame.container['cctv_st_2'].buttons.table[cctv_player.name].items = player_list
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end
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end
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@@ -152,18 +153,19 @@ Event.add(defines.events.on_tick, function(_)
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for i=1, 2 do
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local scroll_table_name = 'cctv_st_' .. i
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local switch_index = frame.container[scroll_table_name].table.flow[cctv_status.name].selected_index
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local current_camera_set = frame.container[scroll_table_name]
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local switch_index = current_camera_set.buttons.table[cctv_status.name].selected_index
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if switch_index == 1 then
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local selected_index = frame.container[scroll_table_name].table.flow[cctv_player.name].selected_index
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local selected_index = current_camera_set.buttons.table[cctv_player.name].selected_index
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if selected_index ~= nil or selected_index ~= 0 then
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frame.container[scroll_table_name].table.flow['cctv_display'].position = game.players[selected_index].position
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frame.container[scroll_table_name].table.flow['cctv_display'].surface_index = game.players[selected_index].surface_index
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current_camera_set['cctv_display'].position = game.players[selected_index].position
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current_camera_set['cctv_display'].surface_index = game.players[selected_index].surface_index
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else
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frame.container[scroll_table_name].table.flow['cctv_display'].position = {x=0, y=0}
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frame.container[scroll_table_name].table.flow['cctv_display'].surface_index = game.surfaces['nauvis'].index
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current_camera_set['cctv_display'].position = {x=0, y=0}
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current_camera_set['cctv_display'].surface_index = game.surfaces['nauvis'].index
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end
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end
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end
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