Automatic Lawnmower (#311)

* Create lawnmower.lua

* Update _file_loader.lua

* Delete modules/commands/lawnmower.lua

* Update lawnmower.lua

* Create lawnmower.lua

* Update lawnmower.lua

* Update _file_loader.lua

* Update lawnmower.lua
This commit is contained in:
2024-09-02 06:01:44 +09:00
committed by GitHub
parent d6a8614334
commit e8f2c53fca
3 changed files with 35 additions and 3 deletions

View File

@@ -0,0 +1,59 @@
--[[-- Addon Lawnmower
- Adds a command that clean up biter corpse and nuclear hole
@addon Lawnmower
]]
local Commands = require 'expcore.commands' --- @dep expcore.commands
local Event = require 'utils.event' --- @dep utils.event
local config = require 'config.lawnmower' --- @dep config.lawnmower
require 'config.expcore.command_general_parse'
Commands.new_command('lawnmower', 'Clean up biter corpse, decoratives and nuclear hole')
:add_param('range', false, 'integer-range', 1, 200)
:register(function(player, range)
local tile_to_do = {}
player.surface.destroy_decoratives({position=player.position, radius=range})
local entities = player.surface.find_entities_filtered{position=player.position, radius=range, type='corpse'}
for _, entity in pairs(entities) do
if (entity.name ~= 'transport-caution-corpse' and entity.name ~= 'invisible-transport-caution-corpse') then
entity.destroy()
end
end
local tiles = player.surface.find_tiles_filtered{position=player.position, radius=range, name={'nuclear-ground'}}
for _, tile in pairs(tiles) do
table.insert(tile_to_do, {name='grass-1', position=tile.position})
end
player.surface.set_tiles(tile_to_do)
return Commands.success
end)
local function destroy_decoratives(entity)
if entity.type ~= 'entity-ghost' and entity.type ~= 'tile-ghost' and entity.prototype.selectable_in_game then
entity.surface.destroy_decoratives{area=entity.selection_box}
end
end
if config.destroy_decoratives then
Event.add(defines.events.on_built_entity, function(event)
destroy_decoratives(event.created_entity)
end)
Event.add(defines.events.on_robot_built_entity, function(event)
destroy_decoratives(event.created_entity)
end)
Event.add(defines.events.script_raised_built, function(event)
destroy_decoratives(event.entity)
end)
Event.add(defines.events.script_raised_revive, function(event)
destroy_decoratives(event.entity)
end)
end