Fixed Debug

This commit is contained in:
Cooldude2606
2017-09-22 16:59:06 +01:00
parent 185e9b529d
commit e7003fd689
3 changed files with 7 additions and 7 deletions

View File

@@ -76,10 +76,11 @@ end
function debug_write(idenitys,string)
if global.debug then
if type(string) == 'table' then string = table.tostring(string)
elseif tpye(string) ~= 'string' then string = tostring(string) end
game.write_file('debug.log', '\n'..game.tick..' ['..table.concat(idenitys, " " )..'] '..string, true, 0)
elseif type(string) ~= 'string' then string = tostring(string) end
game.write_file('debug.log', '\n['..table.concat(idenitys, " " )..'] '..string, true, 0)
end
end
Event.register(defines.events.on_tick,function() debug_write({'NEW TICK'},game.tick) end)
Event.register(-1,function() global.debug = false end)
--Please Only Edit Above This Line-----------------------------------------------------------
return credits

View File

@@ -47,7 +47,7 @@ local ranks = {
number_of_ranks=0,
groups={
{name='Management',
allow={'cheat-mode'}
allow={'cheat-mode','debug'}
},
{name='Moderation',

View File

@@ -32,12 +32,10 @@ define_command('server-interface','For use of the highest staff only',{'command'
end)
--runs a server interface command with debug on and does not return any values to the user
define_command('debug','For use of the highest staff only, this will lag A LOT',{'command',true},function(player,event,args)
local before_debug = false; if global.debug then before_debug = true end
global.debug = true
debug_write({'START'},game.tick..' '..event.parameter)
pcall(loadstring(event.parameter))
debug_write({'END'},game.tick)
global.debug = before_debug
local returned,value = pcall(loadstring(event.parameter))
if #global.sudo.commands == 0 then debug_write({'END'},game.tick) global.debug = false end
end)
--this is used when changing permission groups when the person does not have permsion to, can also be used to split a large event accross multiple ticks
local commands_per_iteration = 50 --number of sudo commands ran every sudo iteration
@@ -88,6 +86,7 @@ end
--sudo main loop
Event.register(defines.events.on_tick, function(event)
-- runs the commands in sudo
if #global.sudo.commands == 0 then debug_write({'END'},game.tick) global.debug = false end
debug_write({'SUDO'},get_sudo_info(true))
if game.tick % ticks_per_iteration == 0 and global.sudo.commands and #global.sudo.commands > 0 then
local length = nil