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GUI Production (#380)
* Update production.lua * Update production.lua * Update production.lua * Update production.lua * Update production.lua * Update production.lua * Update production.lua * Update production.lua * Fix table size * Update gui.cfg * Update gui.cfg --------- Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
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@@ -16,21 +16,33 @@ local precision = {
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}
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local font_color = {
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-- positive
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[1] = { r = 0.3, g = 1, b = 0.3 },
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-- negative
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[2] = { r = 1, g = 0.3, b = 0.3 },
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["positive"] = { r = 0.3, g = 1, b = 0.3 },
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["negative"] = { r = 1, g = 0.3, b = 0.3 },
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}
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local function format_n(n)
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local _i, _j, m, i, f = tostring(n):find("([-]?)(%d+)([.]?%d*)")
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i = i:reverse():gsub("(%d%d%d)", "%1,")
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if f ~= "" then
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return m .. i:reverse():gsub("^,", "") .. f
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else
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return m .. i:reverse():gsub("^,", "") .. ".0"
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local function format_n(amount)
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if math.abs(amount) < 0.009 then
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return "0.00"
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end
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local suffix = ""
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local suffix_list = {
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[" G"] = 1e9,
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[" M"] = 1e6,
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[" k"] = 1e3
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}
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local scale = 1
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for letter, limit in pairs(suffix_list) do
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if math.abs(amount) >= limit then
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scale = limit
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suffix = letter
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break
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end
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end
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local formatted = string.format("%.2f%s", amount / scale, suffix)
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-- Split into integer and fractional parts
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local integer_part, fractional_part = formatted:match("^(%-?%d+)%.(%d+)(.*)$")
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-- Add commas to integer part
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return string.format("%s.%s%s", (integer_part or formatted):reverse():gsub("(%d%d%d)", "%1,"):reverse():gsub("^,", ""):gsub("-,", "-"), fractional_part or "00", suffix)
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end
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--- Display group
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@@ -58,35 +70,15 @@ local production_data_group = Gui.element("production_data_group")
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item.style.width = 32
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end
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local data_1 = parent.add{
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type = "label",
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name = "production_" .. i .. "_1",
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caption = "0.0",
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style = "heading_2_label",
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}
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data_1.style.width = 90
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data_1.style.horizontal_align = "right"
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data_1.style.font_color = font_color[1]
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local data_2 = parent.add{
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type = "label",
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name = "production_" .. i .. "_2",
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caption = "0.0",
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style = "heading_2_label",
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}
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data_2.style.width = 90
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data_2.style.horizontal_align = "right"
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data_2.style.font_color = font_color[2]
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local data_3 = parent.add{
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type = "label",
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name = "production_" .. i .. "_3",
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caption = "0.0",
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style = "heading_2_label",
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}
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data_3.style.width = 90
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data_3.style.horizontal_align = "right"
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data_3.style.font_color = font_color[1]
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for j = 1, 3 do
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local data = parent.add{
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type = "label",
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name = "production_" .. i .. "_" .. j,
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caption = "0.00",
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style = "heading_2_label",
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}
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data.style.font_color = font_color["positive"]
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end
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return item
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end)
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@@ -96,27 +88,27 @@ local production_data_group = Gui.element("production_data_group")
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local production_data_set = Gui.element("production_data_set")
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:draw(function(_, parent, name)
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local production_set = parent.add{ type = "flow", direction = "vertical", name = name }
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local disp = Gui.elements.scroll_table(production_set, 350, 4, "disp")
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local disp = Gui.elements.scroll_table(production_set, 320, 4, "disp")
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for i = 2, 4 do
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disp.style.column_alignments[i] = "right"
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end
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production_data_group(disp, 0)
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disp["production_0_1"].caption = { "production.label-prod" }
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disp["production_0_1"].tooltip = { "production.tooltip-per-second" }
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disp["production_0_2"].caption = { "production.label-con" }
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disp["production_0_2"].tooltip = { "production.tooltip-per-second" }
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disp["production_0_3"].caption = { "production.label-bal" }
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disp["production_0_3"].tooltip = { "production.tooltip-per-second" }
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for i = 1, 8 do
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production_data_group(disp, i)
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end
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return production_set
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end)
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production_container = Gui.element("production_container")
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:draw(function(def, parent)
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local container = Gui.elements.container(parent, 350)
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local container = Gui.elements.container(parent, 320)
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production_data_set(container, "production_st")
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return container.parent
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end)
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@@ -138,30 +130,22 @@ Event.on_nth_tick(60, function()
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local stat = player.force.get_item_production_statistics(player.surface) -- Allow remote view
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local precision_value = precision[container.frame["production_st"].disp.table["production_0_e"].selected_index]
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local table = container.frame["production_st"].disp.table
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for i = 1, 8 do
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local production_prefix = "production_" .. i
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local item = table[production_prefix .. "_e"].elem_value --[[ @as string ]]
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if item then
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local add = math.floor(stat.get_flow_count{ name = item, category = "input", precision_index = precision_value, count = false } / 6) / 10
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local minus = math.floor(stat.get_flow_count{ name = item, category = "output", precision_index = precision_value, count = false } / 6) / 10
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local sum = add - minus
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table[production_prefix .. "_1"].caption = format_n(add)
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table[production_prefix .. "_2"].caption = format_n(minus)
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table[production_prefix .. "_3"].caption = format_n(sum)
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if sum < 0 then
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table[production_prefix .. "_3"].style.font_color = font_color[2]
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else
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table[production_prefix .. "_3"].style.font_color = font_color[1]
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end
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table[production_prefix .. "_3"].style.font_color = (sum < 0 and font_color["negative"]) or font_color["positive"]
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else
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table[production_prefix .. "_1"].caption = "0.0"
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table[production_prefix .. "_2"].caption = "0.0"
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table[production_prefix .. "_3"].caption = "0.0"
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table[production_prefix .. "_3"].style.font_color = font_color[1]
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table[production_prefix .. "_1"].caption = "0.00"
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table[production_prefix .. "_2"].caption = "0.00"
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table[production_prefix .. "_3"].caption = "0.00"
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table[production_prefix .. "_3"].style.font_color = font_color["positive"]
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end
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end
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end
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