Merge branch 'core' into testing

This commit is contained in:
Unknown
2018-04-08 16:23:00 +01:00
4 changed files with 88 additions and 2 deletions

View File

@@ -31,6 +31,16 @@ function center.get_flow(player)
return player.gui.center.exp_center or player.gui.center.add{name='exp_center',type='flow'}
end
-- used to open any center gui
function center.open(player,center)
local player = Game.get_player(player)
Gui.center.clear(player)
Gui._get_data('center')[center].open{
element={name=center},
player_index=player.index
}
end
-- used to clear the center frame of the player, used mainly in script
function center.clear(player)
local player = Game.get_player(player)
@@ -42,7 +52,7 @@ function center._center.open(event)
local player = Game.get_player(event)
local _center = Gui._get_data('center')[event.element.name]
local center_flow = center.get_flow(player)
if center_flow[_center.name] then center.clear(player) return end
if center_flow[_center.name] then Gui.center.clear(player) return end
local center_frame = center_flow.add{
name=_center.name,
type='frame',

View File

@@ -18,8 +18,8 @@ Pass a table with the names of the objects you want and it will be return in tha
local StdExpCoreLib = {}
require '/commands'
StdExpCoreLib.Server = require '/server'
StdExpCoreLib.Ranking = require '/ranking'
StdExpCoreLib.Server = require '/server'
StdExpCoreLib.Sync = require '/sync'
StdExpCoreLib.Gui = require '/gui'
StdExpCoreLib.Gui:_load_parts{

View File

@@ -9,6 +9,7 @@ Discord: https://discord.gg/r6dC2uK
--Please Only Edit Below This Line-----------------------------------------------------------
-- this file is used to allow easy syncing with out side programes
local Sync = {}
local Sync_gui_functions = {}
-- only used as a faster way to get to the ranking function
function Sync.set_ranks(...)
@@ -156,6 +157,7 @@ function Sync.info(set)
if not global.exp_core then global.exp_core = {} end
if not global.exp_core.sync then global.exp_core.sync = {
server_name='Factorio Server',
server_description='A factorio server for everyone',
reset_time='On Demand',
time='Day Mth 00 00:00:00 UTC Year',
time_set={0,tick_to_display_format(0)},
@@ -235,4 +237,77 @@ Event.register(defines.events.on_tick,function(event)
if (event.tick%time)==0 then Sync.update() Sync.emit_data() end
end)
function Sync.add_to_gui(element,...)
if game then return end
if is_type(element,'function') then
table.insert(Sync_gui_functions,{'function',element,...})
elseif is_type(element,'table') then
if element.draw then table.insert(Sync_gui_functions,{'gui',element})
else table.insert(Sync_gui_functions,{'table',element}) end
else table.insert(Sync_gui_functions,{'string',element}) end
end
-- Examples for Sync.add_to_gui
Sync.add_to_gui('Welcome to the Explosive Gaming comunity! This is one of many servers which we host.')
Sync.add_to_gui(function(player,frame)
return 'This server will reset at: '..Sync.info().reset_time
end)
Sync.add_to_gui(function(player,frame)
return 'You have been given the rank '..Ranking.get_rank(player).name..' from our Discord'
end)
function Sync._load()
Gui.center.add{
name='server-info',
caption='Server Info',
tooltip='Basic info about the current server',
draw=function(self,frame)
frame.caption = ''
local info = Sync.info()
local frame = frame.add{type='flow',direction='vertical'}
local _flow = frame.add{type='flow'}
Gui.bar(_flow,200)
_flow.add{
type='label',
caption='Welcome To '..info.server_name,
style='caption_label'
}.style.width = 185
Gui.bar(_flow,200)
frame.add{
type='label',
caption=info.server_description,style='description_label'
}
Gui.bar(frame,600)
local frame = frame.add{
type='frame',
direction='vertical',
style='image_frame'
}
frame.style.width = 600
local text_flow = frame.add{type='flow',direction='vertical'}
local button_flow = frame.add{type='table',column_count=3}
for _,element in pairs(table.deepcopy(Sync_gui_functions)) do
local _type = table.remove(element,1)
if _type == 'function' then
local success, err = pcall(table.remove(element,1),frame.player_index,frame,unpack(element))
if not success then error(err) else
if is_type(err,'table') then
if element.draw then element:draw(button_flow)
else text_flow.add{type='label',caption=err} end
else text_flow.add{type='label',caption=tostring(err)} end
end
elseif _type == 'gui' then element[1]:draw(button_flow)
elseif _type == 'string' then text_flow.add{type='label',caption=tostring(element[1])}
elseif _type == 'table' then text_flow.add{type='label',caption=element[1]} end
end
end}
end
Event.register(defines.events.on_player_joined_game,function(event)
local player = Game.get_player(event)
if not player.admin and player.online_time < 60 then
Gui.center.open(player,'server-info')
end
end)
return Sync

View File

@@ -48,6 +48,7 @@ Ranking, Sync, Server, Gui = require('/ExpCore/load'){'Ranking','Sync','Server',
local success,err = pcall(require,'/ExpCore/GuiParts/test')
if success then Gui.test = err end
if Gui.popup then Gui.popup._load() end
if Sync._load then Sync._load() end
-- this loads the ranks that Ranking uses
require('/ExpCore/ranks')
-- this loads any edits that are not need in core pcall as file may not be preset