Added task list

This commit is contained in:
Cooldude2606
2019-05-29 19:01:32 +01:00
parent 08803e9dfc
commit df014a1207
6 changed files with 393 additions and 2 deletions

View File

@@ -36,6 +36,7 @@ return {
-- GUI
'modules.gui.rocket-info',
'modules.gui.science-info',
'modules.gui.task-list',
'modules.gui.player-list',
'modules.commands.debug',
-- Config Files

View File

@@ -159,6 +159,7 @@ Roles.new_role('Member','Mem')
:set_custom_color{r=24,g=172,b=188}
:set_parent('Regular')
:allow{
'gui/task-list/edit'
}
Roles.new_role('Regular','Reg')
@@ -191,6 +192,7 @@ local default = Roles.new_role('Guest','')
'gui/player-list',
'gui/rocket-info',
'gui/science-info',
'gui/task-list',
}
--- Jail role

4
config/tasks.lua Normal file
View File

@@ -0,0 +1,4 @@
return {
only_admins_can_edit = false,
edit_tasks_role_permision = 'gui/task-list/edit'
}

View File

@@ -243,7 +243,7 @@ function LeftFrames._prototype:event_handler(action)
action = action or 'update'
return function(event)
local player
if event.player_index then
if event and event.player_index then
player = Game.get_player_by_index(event.player_index)
end
self[action](self,player)

View File

@@ -63,4 +63,17 @@ unit=__1__spm
pos-tooltip=Total made: __1__
neg-tooltip=Total used: __1__
net-tooltip=Total net: __1__
no-packs=You have not made any science packs yet
no-packs=You have not made any science packs yet
[task-list]
main-caption=Task List
main-tooltip=Task list
sub-tooltip=Tasks that remain to be done
no-tasks=You have no tasks
last-edit=Last edited by __1__ at __2__
add-tooltip=Add new task
confirm-tooltip=Save changes
cancel-tooltip=Discard changes
edit-tooltip=Currently being edited by: __1__
edit-tooltip-none=Currently being edited by: Nobody
discord-tooltip=Remove task

371
modules/gui/task-list.lua Normal file
View File

@@ -0,0 +1,371 @@
local Gui = require 'expcore.gui'
local Store = require 'expcore.store'
local Global = require 'utils.global'
local Roles = require 'expcore.roles'
local Token = require 'utils.token'
local config = require 'config.tasks'
local format_time,table_keys = ext_require('expcore.common','format_time','table_keys')
local task_store = 'gui.left.task-list.tasks'
local task_details = {}
local force_tasks = {}
Global.register({
task_details=task_details,
force_tasks=force_tasks
},function(tbl)
task_details = tbl.task_details
force_tasks = tbl.force_tasks
end)
local function add_task(player,task_number)
local task_id = tostring(Token.uid())
if not force_tasks[player.force.name] then
force_tasks[player.force.name] = {}
end
if task_number then
table.insert(force_tasks[player.force.name],task_number,task_id)
else
table.insert(force_tasks[player.force.name],task_id)
end
task_details[task_id] = {
task_id=task_id,
force=player.force.name,
last_edit_player=player.name,
last_edit_time=game.tick,
editing={[player.name]=true}
}
Store.set_child(task_store,task_id,'test')
end
local function remove_task(task_id)
local force_name = task_details[task_id].force
Store.set_child(task_store,task_id)
task_details[task_id] = nil
table.remove_element(force_tasks[force_name],task_id)
end
local function player_allowed_edit(player)
if config.only_admins_can_edit and not player.admin then
return false
end
if config.edit_tasks_role_permision and not Roles.player_allowed(player,config.edit_tasks_role_permision) then
return false
end
return true
end
local update_all
local add_new_task_end =
Gui.new_button()
:set_sprites('utility/add')
:set_tooltip{'task-list.add-tooltip'}
:set_style('tool_button',function(style)
Gui.set_padding_style(style,-2,-2,-2,-2)
style.height = 20
style.width = 20
end)
:on_click(function(player,element)
add_task(player)
end)
local confirm_edit =
Gui.new_button()
:set_sprites('utility/downloaded')
:set_tooltip{'task-list.confirm-tooltip'}
:set_style('tool_button',function(style)
Gui.set_padding_style(style,-2,-2,-2,-2)
style.height = 20
style.width = 20
end)
:on_click(function(player,element)
local task_id = element.parent.name
local task = element.parent.task.text
local details = task_details[task_id]
details.editing[player.name] = nil
Store.set_child(task_store,task_id,task)
end)
local generate_task
local cancel_edit =
Gui.new_button()
:set_sprites('utility/close_black')
:set_tooltip{'task-list.cancel-tooltip'}
:set_style('tool_button',function(style)
Gui.set_padding_style(style,-2,-2,-2,-2)
style.height = 20
style.width = 20
end)
:on_click(function(player,element)
local task_id = element.parent.name
local details = task_details[task_id]
details.editing[player.name] = nil
generate_task(player,element.parent.parent,task_id)
end)
local discard_task =
Gui.new_button()
:set_sprites('utility/trash')
:set_tooltip{'task-list.discord-tooltip'}
:set_style('tool_button',function(style)
Gui.set_padding_style(style,-2,-2,-2,-2)
style.height = 20
style.width = 20
end)
:on_click(function(player,element)
local task_id = element.parent.caption
remove_task(task_id)
update_all()
end)
local edit_task =
Gui.new_button()
:set_sprites('utility/rename_icon_normal')
:set_tooltip{'task-list.edit-tooltip-none'}
:set_style('tool_button',function(style)
Gui.set_padding_style(style,-2,-2,-2,-2)
style.height = 20
style.width = 20
end)
:on_click(function(player,element)
local task_id = element.parent.caption
local details = task_details[task_id]
details.editing[player.name] = true
generate_task(player,element.parent.parent,task_id)
end)
function generate_task(player,element,task_id)
local task = Store.get_child(task_store,task_id)
local details = task_details[task_id]
local editing = details.editing[player.name]
local last_edit_player = details.last_edit_player
local last_edit_time = details.last_edit_time
local tasks = force_tasks[player.force.name]
local task_number = table.index_of(tasks, task_id)
if not task then
element.parent.no_tasks.visible = #tasks == 01
Gui.destory_if_valid(element['count-'..task_id])
Gui.destory_if_valid(element['edit-'..task_id])
Gui.destory_if_valid(element[task_id])
else
element.parent.no_tasks.visible = false
local task_area = element[task_id]
if not task_area then
-- label to show the task number
local top_align = element.add{
name='count-'..task_id,
type='flow'
}
top_align.style.vertical_align = 'top'
top_align.style.vertically_stretchable = true
top_align.add{
name='label',
type='label',
caption=task_number..')'
}
-- area which stores the task and buttons
task_area =
element.add{
name=task_id,
type='flow',
}
Gui.set_padding(task_area)
task_area.style.vertical_align = 'top'
if player_allowed_edit(player) then
local flow = Gui.create_right_align(element,'edit-'..task_id)
flow.caption = task_id
flow.style.vertical_align = 'top'
flow.style.vertically_stretchable = true
edit_task(flow)
discard_task(flow)
end
end
element['count-'..task_id].label.caption = task_number..')'
if element['edit-'..task_id] then
local players = table_keys(details.editing)
if #players > 0 then
element['edit-'..task_id][edit_task.name].tooltip = {'task-list.edit-tooltip',table.concat(players,', ')}
else
element['edit-'..task_id][edit_task.name].tooltip = {'task-list.edit-tooltip-none'}
end
end
local element_type = task_area.task and task_area.task.type or nil
if not editing and element_type == 'label' then
-- update the label already present
task_area.task.caption = task
task_area.task.tooltip = {'task-list.last-edit',last_edit_player,format_time(last_edit_time)}
elseif not editing then
-- create the label
if element['edit-'..task_id] then
element['edit-'..task_id][edit_task.name].enabled = true
end
task_area.clear()
local label =
task_area.add{
name='task',
type='label',
caption=task,
tooltip={'task-list.last-edit',last_edit_player,format_time(last_edit_time)}
}
label.style.single_line = false
label.style.maximal_width = 150
elseif editing and element_type ~= 'textfield' then
-- create the text field
if element['edit-'..task_id] then
element['edit-'..task_id][edit_task.name].enabled = false
end
task_area.clear()
local entry =
task_area.add{
name='task',
type='textfield',
text=task
}
entry.style.maximal_width = 150
entry.style.height = 20
cancel_edit(task_area)
confirm_edit(task_area)
end
end
end
local function generate_container(player,element)
Gui.set_padding(element,2,2,2,2)
element.style.minimal_width = 200
-- main container which contains the other elements
local container =
element.add{
name='container',
type='frame',
direction='vertical',
style='window_content_frame_packed'
}
Gui.set_padding(container)
container.style.vertically_stretchable = false
-- main header for the gui
local header =
container.add{
name='header',
type='frame',
style='subheader_frame'
}
Gui.set_padding(header,2,2,4,4)
header.style.horizontally_stretchable = true
header.style.use_header_filler = false
--- Caption for the header bar
header.add{
type='label',
style='heading_1_label',
caption={'task-list.main-caption'},
tooltip={'task-list.sub-tooltip'}
}
--- Right aligned button to toggle the section
local right_align = Gui.create_right_align(header)
add_new_task_end(right_align)
-- main flow for the data
local flow =
container.add{
name='scroll',
type='scroll-pane',
direction='vertical',
horizontal_scroll_policy='never',
vertical_scroll_policy='auto-and-reserve-space'
}
Gui.set_padding(flow,1,1,2,2)
flow.style.horizontally_stretchable = true
flow.style.maximal_height = 185
-- message to say that you have no tasks
local non_made =
flow.add{
name='no_tasks',
type='label',
caption={'task-list.no-tasks'}
}
non_made.style.width = 200
non_made.style.single_line = false
-- table that stores all the data
local col_count = 2
if player_allowed_edit(player) then col_count = col_count+1 end
local flow_table =
flow.add{
name='table',
type='table',
column_count=col_count,
draw_horizontal_lines=true
}
Gui.set_padding(flow_table)
flow_table.style.horizontally_stretchable = true
flow_table.style.top_cell_padding = 3
flow_table.style.bottom_cell_padding = 3
return flow_table
end
local task_list =
Gui.new_left_frame('gui/task-list')
:set_sprites('utility/not_enough_repair_packs_icon')
:set_direction('vertical')
:set_tooltip{'task-list.main-tooltip'}
:set_open_by_default()
:on_draw(function(player,element)
local data_table = generate_container(player,element)
local force_name = player.force.name
local tasks = force_tasks[force_name] or {}
for _,task_id in pairs(tasks) do
generate_task(player,data_table,task_id)
end
end)
:on_update(function(player,element)
local data_table = element.container.scroll.table
local force_name = player.force.name
local tasks = force_tasks[force_name] or {}
for _,task_id in pairs(tasks) do
generate_task(player,data_table,task_id)
end
end)
update_all = task_list 'update_all'
Store.register(task_store,function(value,task_id)
local details = task_details[task_id]
local force = game.forces[details.force]
for _,player in pairs(force.players) do
local frame = task_list:get_frame(player)
local element = frame.container.scroll.table
generate_task(player,element,task_id)
end
end)
return task_list