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fixed player table in global desync
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@@ -69,7 +69,7 @@ function player_table_functions.draw(player,frame,filters,input_location)
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global.exp_core.current_filters[player.index] = {filters,frame}
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global.exp_core.current_filters[player.index] = {filters,frame}
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--setup the table
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--setup the table
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if frame.player_table then frame.player_table.destroy() end
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if frame.player_table then frame.player_table.destroy() end
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player_table = frame.add{name='player_table', type="table", colspan=5}
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local player_table = frame.add{name='player_table', type="table", colspan=5}
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player_table.style.minimal_width = 500
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player_table.style.minimal_width = 500
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player_table.style.maximal_width = 500
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player_table.style.maximal_width = 500
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player_table.style.horizontal_spacing = 10
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player_table.style.horizontal_spacing = 10
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