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Merge branch 'wip' into testing
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@@ -33,7 +33,7 @@ end
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-- @param[opt] players the player to update for, if not given all players are updated, can be one player
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function left.update(frame,players)
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if not Server or not Server._thread then
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local players = is_type(players,'table') and #players > 0 and {unpack(players)} or is_type(players,'table') and {players} or game.connected_players
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local players = is_type(players,'table') and #players > 0 and {unpack(players)} or is_type(players,'table') and {players} or Game.get_player(players) and {Game.get_player(players)} or game.connected_players
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for _,player in pairs(players) do
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local frames = Gui._get_data('left') or {}
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if frame then frames = {[frame]=frames[frame]} or {} end
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@@ -47,7 +47,7 @@ function left.update(frame,players)
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else
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local frames = Gui._get_data('left') or {}
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if frame then frames = {[frame]=frames[frame]} or {} end
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local players = is_type(players,'table') and #players > 0 and {unpack(players)} or is_type(players,'table') and {players} or game.connected_players
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local players = is_type(players,'table') and #players > 0 and {unpack(players)} or is_type(players,'table') and {players} or Game.get_player(players) and {Game.get_player(players)} or game.connected_players
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Server.new_thread{
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data={players=players,frames=frames}
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}:on_event('tick',function(thread)
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