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https://github.com/PHIDIAS0303/ExpCluster.git
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Add instance plugin
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+148
-1
@@ -1,6 +1,153 @@
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import * as lib from "@clusterio/lib";
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import { BaseInstancePlugin } from "@clusterio/host";
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import * as lib from "@clusterio/lib";
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import * as messages from "./messages";
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export type IpcGroupUpdated = {
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group_name: string,
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group_id: number | undefined,
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permissions: { is_blacklist: boolean, permissions: string[] },
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};
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export type IpcGroupDeleted = {
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group_name: string,
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group_id: number | undefined,
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};
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export type IpcPlayerAssignments = {
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assignments: Record<string, number>,
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};
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export class InstancePlugin extends BaseInstancePlugin {
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async init() {
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this.instance.handle(messages.GroupUpdatedEvent, this.handleGroupUpdatedEvent.bind(this));
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this.instance.handle(messages.AssignmentUpdatedEvent, this.handleAssignmentUpdatedEvent.bind(this));
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this.instance.server.handle(`exp_group:group_updated`, this.handleGroupUpdatedIPC.bind(this))
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this.instance.server.handle(`exp_group:group_deleted`, this.handleGroupDeletedIPC.bind(this))
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this.instance.server.handle(`exp_group:player_assignments`, this.handlePlayerAssignmentsIPC.bind(this))
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}
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async onInstanceConfigFieldChanged(field: string, curr: unknown, prev: unknown) {
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switch(field) {
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case "exp_groups.sync_mode":
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await this.luaSetEmitEvents(curr == "bidirectional")
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break;
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}
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}
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async onStart() {
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await this.instance.sendTo("controller", new lib.SubscriptionRequest(
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`exp_groups:${messages.GroupUpdatedEvent.name}`, true
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));
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const groups = await this.instance.sendTo("controller", new messages.GroupListRequest())
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await this.luaSendInitialGroups(groups);
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await this.luaSetEmitEvents(this.instance.config.get("exp_groups.sync_mode") == "bidirectional")
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}
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async onPlayerEvent(event: lib.PlayerEvent) {
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switch(event.type) {
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case "join":
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this.handlePlayerJoin(event.name);
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break;
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case "leave":
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this.handlePlayerLeave(event.name);
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break;
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}
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}
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async handlePlayerJoin(playerName: string) {
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await this.subscribePlayerAssignment(playerName);
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await this.requestPlayerAssignment(playerName);
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}
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async handlePlayerLeave(playerName: string) {
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await this.unsubscribePlayerAssignment(playerName);
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}
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async handleGroupUpdatedEvent(event: messages.GroupUpdatedEvent) {
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for (const group of event.updates) {
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await this.luaSendGroupUpdate(group);
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}
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}
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async handleAssignmentUpdatedEvent(event: messages.AssignmentUpdatedEvent) {
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for (const assignment of event.updates) {
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await this.luaSendAssignmentUpdate(assignment);
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}
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}
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async handleGroupUpdatedIPC(event: IpcGroupUpdated) {
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const permissions = new messages.GroupPermissions(
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event.permissions.is_blacklist,
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event.permissions.permissions,
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);
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if (event.group_id === undefined) {
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await this.instance.sendTo("controller",
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new messages.GroupCreateRequest(event.group_name, permissions),
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);
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} else {
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await this.instance.sendTo("controller", new messages.GroupUpdateRequest(
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new messages.GroupRecord(event.group_id, event.group_name, permissions),
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));
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}
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}
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async handleGroupDeletedIPC(event: IpcGroupDeleted) {
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if (event.group_id === undefined) {
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return;
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}
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await this.instance.sendTo("controller", new messages.GroupDeleteRequest(event.group_id));
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}
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async handlePlayerAssignmentsIPC(event: IpcPlayerAssignments) {
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await Promise.all(
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Object.entries(event.assignments).map(([playerName, groupId]) =>
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this.instance.sendTo("controller",
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new messages.AssignmentUpdateRequest(new messages.AssignmentRecord(playerName, groupId)),
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)
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)
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);
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}
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async subscribePlayerAssignment(playerName: string) {
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await this.instance.sendTo("controller", new lib.SubscriptionRequest(
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`exp_groups:${messages.AssignmentUpdatedEvent.name}`, true, 0, playerName
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));
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}
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async unsubscribePlayerAssignment(playerName: string) {
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await this.instance.sendTo("controller", new lib.SubscriptionRequest(
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`exp_groups:${messages.AssignmentUpdatedEvent.name}`, false, 0, playerName
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));
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}
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async requestPlayerAssignment(playerName: string) {
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const assignment = await this.instance.sendTo("controller", new messages.AssignmentGetRequest(playerName));
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await this.luaSendAssignmentUpdate(assignment);
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}
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async luaSendInitialGroups(groups: messages.GroupRecord[]) {
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if (this.instance.config.get("exp_groups.sync_mode") == "disabled") {
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return;
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}
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await this.instance.sendRcon(`/sc exp_groups.initialise_groups(helpers.json_to_table${JSON.stringify(groups)})`)
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}
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async luaSendGroupUpdate(group: messages.GroupRecord) {
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if (this.instance.config.get("exp_groups.sync_mode") == "disabled") {
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return;
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}
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await this.instance.sendRcon(`/sc exp_groups.receive_group_update(helpers.json_to_table${JSON.stringify(group)})`)
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}
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async luaSendAssignmentUpdate(assignment: messages.AssignmentRecord) {
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if (this.instance.config.get("exp_groups.sync_mode") == "disabled") {
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return;
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}
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await this.instance.sendRcon(`/sc exp_groups.initialise_groups(helpers.receive_assignment_update${JSON.stringify(assignment)})`)
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}
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async luaSetEmitEvents(emitEvents: boolean) {
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await this.instance.sendRcon(`/sc exp_groups.set_emit_events(${emitEvents})`)
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}
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}
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@@ -1,4 +1,4 @@
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--[[-- Exp Permission Groups
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--[[-- ExpGroups
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Adds permission group syncing to clusterio
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]]
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@@ -6,18 +6,18 @@ local clusterio_api = require("modules/clusterio/api")
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local compat = require("modules/clusterio/compat")
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--- Top level module table, contains event handlers and public methods
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--- @class ExpPermissionGroups
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local ExpPermissionGroups = {}
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--- @class ExpGroups
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local ExpGroups = {}
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--- @class ExpPermissionGroups.GroupPermissions
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--- @field [1] boolean -- is_blacklist, true means action names is a backlist
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--- @field [2] string[] -- action_names, the actions to allow or disallow
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--- @field is_blacklist boolean
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--- @field permissions string[]
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--- @class ExpPermissionGroups.GroupRecord
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--- @field id number
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--- @field name string
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--- @field permissions ExpPermissionGroups.GroupPermissions?
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--- @field isDeleted boolean
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--- @field is_deleted boolean
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--- @class ExpPermissionGroups.AssignmentRecord
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--- @field name string
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@@ -44,7 +44,7 @@ local function setup_script_data()
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}
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end
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ExpPermissionGroups.on_load()
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ExpGroups.on_load()
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end
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--[[
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@@ -71,17 +71,15 @@ end
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--- @param group LuaPermissionGroup
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--- @param permissions ExpPermissionGroups.GroupPermissions
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local function decode_group_permissions(group, permissions)
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local is_blacklist = permissions[1]
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local actions_names = permissions[2]
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local action_allowed = not is_blacklist
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-- Construct a hash map for faster lookup
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local action_map = {}
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for _, input_action_name in pairs(actions_names) do
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for _, input_action_name in pairs(permissions.permissions) do
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action_map[input_action_name] = true
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end
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-- Apply the whitelist / backlist to the group
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local is_blacklist = permissions.is_blacklist
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local action_allowed = not is_blacklist
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for input_action_name, input_action in pairs(defines.input_action) do
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if action_map[input_action_name] then
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group.set_allows_action(input_action, action_allowed)
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@@ -114,11 +112,11 @@ local function encode_group_permissions(group)
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-- Return the whitelist if it is smaller
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if blacklist_index > whitelist_index then
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return { false, whitelist }
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return { is_blacklist = false, permissions = whitelist }
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end
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-- Otherwise return the blacklist as it is smaller
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return { true, blacklist }
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return { is_blacklist = true, permissions = blacklist }
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end
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--[[
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@@ -128,7 +126,7 @@ end
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--- Update the factorio permission group
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--- @param group_record ExpPermissionGroups.GroupRecord
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local function update_group(group_record)
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assert(not group_record.isDeleted)
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assert(not group_record.is_deleted)
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-- Try find the group by id and then then name
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local group = script_data.clusterio_id_to_group[group_record.id]
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@@ -156,7 +154,7 @@ end
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--- Delete the factorio permission group
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--- @param group_record ExpPermissionGroups.GroupRecord
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local function delete_group(group_record)
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assert(group_record.isDeleted)
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assert(group_record.is_deleted)
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local default_group = get_default_group()
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local group = script_data.clusterio_id_to_group[group_record.id]
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@@ -193,19 +191,19 @@ end
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]]
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--- Restore local references to persistent script data after load
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function ExpPermissionGroups.on_load()
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function ExpGroups.on_load()
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script_data = compat.script_data["exp_groups"]
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end
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--- Enable or disable emitting lua changes back to the instance plugin
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--- @param enabled boolean?
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function ExpPermissionGroups.set_emit_events(enabled)
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function ExpGroups.set_emit_events(enabled)
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script_data.emit_updates = enabled ~= false
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end
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--- Replace local state with expected controller state on startup
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--- @param group_records ExpPermissionGroups.GroupRecord[]
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function ExpPermissionGroups.initialise_groups(group_records)
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function ExpGroups.initialise_groups(group_records)
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local _emit_events = script_data.emit_updates
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script_data.emit_updates = false
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@@ -241,11 +239,11 @@ end
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--- Receive an updated version of a group record
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--- @param group_record ExpPermissionGroups.GroupRecord
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function ExpPermissionGroups.receive_group_update(group_record)
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function ExpGroups.receive_group_update(group_record)
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local _emit_events = script_data.emit_updates
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script_data.emit_updates = false
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if group_record.isDeleted then
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if group_record.is_deleted then
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delete_group(group_record)
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else
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update_group(group_record)
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@@ -256,7 +254,7 @@ end
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--- Receive an updated version of a assignment record
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--- @param assignment_record ExpPermissionGroups.AssignmentRecord
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function ExpPermissionGroups.receive_assignment_update(assignment_record)
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function ExpGroups.receive_assignment_update(assignment_record)
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local _emit_events = script_data.emit_updates
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script_data.emit_updates = false
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@@ -271,7 +269,7 @@ end
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--- Get the current script data for debugging purposes
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--- @package
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function ExpPermissionGroups._script_data()
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function ExpGroups._script_data()
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return script_data
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end
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@@ -332,7 +330,6 @@ local function flush_group_updates()
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end
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-- Get all the groups and emit their updates
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local get_group = game.permissions.get_group
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for _, group in pairs(script_data.dirty_groups) do
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if group.valid then
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emit_group_update(group)
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@@ -431,6 +428,6 @@ local on_nth_tick = {
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[300] = on_nth_tick_flush,
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}
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ExpPermissionGroups.events = events --- @package
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ExpPermissionGroups.on_nth_tick = on_nth_tick --- @package
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return ExpPermissionGroups
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ExpGroups.events = events --- @package
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ExpGroups.on_nth_tick = on_nth_tick --- @package
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return ExpGroups
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@@ -0,0 +1,9 @@
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--[[
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It is best practice to not expose any globals because all modules share a global environment
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However, sometimes you need globals, for example to access functions within rcon commands
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Therefore, we advise that this should be the only file in your module to expose globals
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Typically this would be your control file as shown in the example below
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]]
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-- Access using `/sc exp_groups.foo()`
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exp_groups = require("modules/exp_groups/control")
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