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bonus changes (#429)
* Delete exp_legacy/module/modules/data/bonus.lua * Update _file_loader.lua * Update roles.lua * Update bonus.lua * Update player_bonus.lua * Update bonus.lua --------- Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
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@@ -1,99 +0,0 @@
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--[[-- Commands Module - Bonus
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- Adds a command that allows players to have increased stats
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@data Bonus
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]]
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local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local config = require("modules.exp_legacy.config.bonus") --- @dep config.bonuses
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local Commands = require("modules/exp_commands")
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-- Stores the bonus for the player
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local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
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local PlayerBonus = PlayerData.Settings:combine("Bonus")
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PlayerBonus:set_default(0)
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PlayerBonus:set_metadata{
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permission = "command/bonus",
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stringify = function(value)
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if not value or value == 0 then
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return "None set"
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end
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return value
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end,
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}
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--- Apply a bonus to a player
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local function apply_bonus(player, stage)
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if not player.character then
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return
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end
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for k, v in pairs(config.player_bonus) do
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player[k] = v.value * stage / 10
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if v.combined_bonus then
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for i = 1, #v.combined_bonus, 1 do
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player[v.combined_bonus[i]] = v.value * stage / 10
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end
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end
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end
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end
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--- When store is updated apply new bonus to the player
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PlayerBonus:on_update(function(player_name, player_bonus)
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apply_bonus(game.players[player_name], player_bonus or 0)
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end)
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--- Changes the amount of bonus you receive
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Commands.new("bonus", { "bonus.description" })
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:optional("amount", { "bonus.arg-amount" }, Commands.types.integer_range(0, 10))
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:register(function(player, amount)
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--- @cast amount number?
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if amount then
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PlayerBonus:set(player, amount)
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return Commands.status.success{ "bonus.set", amount }
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else
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return Commands.status.success{ "bonus.get", PlayerBonus:get(player) }
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end
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end)
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--- When a player respawns re-apply bonus
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Event.add(defines.events.on_player_respawned, function(event)
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local player = game.players[event.player_index]
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apply_bonus(player, PlayerBonus:get(player))
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end)
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--- Remove bonus if a player no longer has access to the command
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local function role_update(event)
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local player = game.players[event.player_index]
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if not Roles.player_allowed(player, "command/bonus") then
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apply_bonus(player, 0)
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end
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end
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--- When a player dies allow them to have instant respawn
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Event.add(defines.events.on_player_died, function(event)
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local player = game.players[event.player_index]
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if Roles.player_has_flag(player, "instant-respawn") then
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player.ticks_to_respawn = 120
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end
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end)
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Event.add(defines.events.on_player_created, function(event)
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if event.player_index ~= 1 then
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return
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end
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for k, v in pairs(config.force_bonus) do
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game.players[event.player_index].force[k] = v.value
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end
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for k, v in pairs(config.surface_bonus) do
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game.players[event.player_index].surface[k] = v.value
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end
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end)
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Event.add(Roles.events.on_role_assigned, role_update)
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Event.add(Roles.events.on_role_unassigned, role_update)
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