This commit is contained in:
2025-01-28 20:26:14 +09:00
parent be6ccb27f1
commit dbe3c873f6

View File

@@ -62,6 +62,12 @@ local function apply_bonus(player)
end
end
local function max_bonus_pts_update(player)
local frame = Gui.get_left_element(player, bonus_container)
local disp = frame.container["bonus_st_2"].disp.table
disp["bonus_control_pts_a_count"].caption = config.pts.base * (Roles.get_player_highest_role(player).index - Roles.get_role_by_name(config.pts.role_name).index)
end
local function apply_periodic_bonus(player)
if not Roles.player_allowed(player, "gui/bonus") then
return
@@ -360,11 +366,15 @@ Event.add(defines.events.on_player_created, function(event)
end)
Event.add(Roles.events.on_role_assigned, function(event)
apply_bonus(game.players[event.player_index])
local player = game.players[event.player_index]
apply_bonus(player)
max_bonus_pts_update(player)
end)
Event.add(Roles.events.on_role_unassigned, function(event)
apply_bonus(game.players[event.player_index])
local player = game.players[event.player_index]
apply_bonus(player)
max_bonus_pts_update(player)
end)
--- When a player respawns re-apply bonus