mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-30 04:21:41 +09:00
Made requested locale changes
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@@ -96,15 +96,15 @@ inserted=Inserted __1__ __2__ into __3__
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main-caption=Warp List [img=info]
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main-caption=Warp List [img=info]
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main-tooltip=Warp List; Must be within __1__ tiles to use
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main-tooltip=Warp List; Must be within __1__ tiles to use
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sub-tooltip=Warps can only be used every __1__ seconds and when within __2__ tiles\n__3__\n__4__\n__5__\n__6__\n__7__\n__8__
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sub-tooltip=Warps can only be used every __1__ seconds and when within __2__ tiles\n__3__\n__4__\n__5__\n__6__\n__7__\n__8__
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sub-tooltip-current= - __1__ This is the warp you are currently standing on;
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sub-tooltip-current= - __1__ This is your current warp point;
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sub-tooltip-connected= - __1__ This warp is in the same electricity network;
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sub-tooltip-connected= - __1__ You can travel to this warp point;
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sub-tooltip-different= - __1__ This warp is not connected to the one u are standing on;
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sub-tooltip-different= - __1__ This warp is on a different network;
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sub-tooltip-bypass= - __1__ This warp is possible to go to because of your role;
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sub-tooltip-not_available= - __1__ This warp is out of range;
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sub-tooltip-cooldown= - __1__ You are currently on cooldown;
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sub-tooltip-cooldown= - __1__ You are currently on cooldown;
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too-close=Can't make warp; too close to warp: __1__
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sub-tooltip-not_available= - __1__ You are not in range of a warp point;
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too-close-to-water=Cannot create warp this close to water, please move __1__ tiles away from the water body
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sub-tooltip-bypass= - __1__ Your role allows you to travel here;
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too-close-to-entities=Cannot create warp this close to entities, please move __1__ tiles away from the entities or destroy them
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too-close=Cannot create warp; too close to existing warp point: __1__
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too-close-to-water=Cannot create warp; too close to water, please move __1__ tiles away from the water body or landfill it
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too-close-to-entities=Cannot create warp; too close to other entities, please move __1__ tiles away from the entities or remove them
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last-edit=Last edited by __1__ at __2__\nClick to view on map
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last-edit=Last edited by __1__ at __2__\nClick to view on map
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add-tooltip=Add new warp
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add-tooltip=Add new warp
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confirm-tooltip=Save changes
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confirm-tooltip=Save changes
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@@ -112,7 +112,8 @@ cancel-tooltip=Discard changes
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edit-tooltip=Currently being edited by: __1__
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edit-tooltip=Currently being edited by: __1__
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edit-tooltip-none=Currently being edited by: Nobody
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edit-tooltip-none=Currently being edited by: Nobody
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remove-tooltip=Remove warp
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remove-tooltip=Remove warp
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timer-tooltip=Warp cooldown takes __1__ seconds
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timer-tooltip=Please wait __1__ seconds before you warp again
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timer-tooltip-zero=After each warp you will need to wait __1__ seconds before you can warp again
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goto-tooltip=Go to x __1__ y __2__
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goto-tooltip=Go to x __1__ y __2__
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goto-bypass=Go to x __1__ y __2__, bypass mode
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goto-bypass=Go to x __1__ y __2__, bypass mode
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goto-bypass-different-network=Go to x __1__ y __2__, bypass mode different network
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goto-bypass-different-network=Go to x __1__ y __2__, bypass mode different network
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@@ -402,7 +402,7 @@ end
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local warp_timer =
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local warp_timer =
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Gui.element{
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Gui.element{
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type = 'progressbar',
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type = 'progressbar',
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tooltip = {'warp-list.timer-tooltip', config.cooldown_duration},
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tooltip = {'warp-list.timer-tooltip-zero', config.cooldown_duration},
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minimum_value = 0,
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minimum_value = 0,
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maximum_value = config.cooldown_duration*config.update_smoothing
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maximum_value = config.cooldown_duration*config.update_smoothing
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}
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}
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@@ -463,7 +463,7 @@ local function update_warp_elements(element, warp, warp_player_is_on, on_cooldow
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warp_status_element.tooltip = {'warp-list.goto-tooltip', position.x, position.y}
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warp_status_element.tooltip = {'warp-list.goto-tooltip', position.x, position.y}
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warp_status_element.caption = warp_status_icons.connected
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warp_status_element.caption = warp_status_icons.connected
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label_style.font = 'default-semibold'
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label_style.font = 'default-semibold'
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-- If the warp is not in the same network but the player is allowed to warp without being on a warp
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-- If the warp is not on the same network but the player is allowed to warp without being on a warp
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elseif bypass_warp_proximity then
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elseif bypass_warp_proximity then
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local position = warp.position
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local position = warp.position
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element.tooltip = {'warp-list.goto-bypass-different-network', position.x, position.y}
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element.tooltip = {'warp-list.goto-bypass-different-network', position.x, position.y}
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@@ -471,7 +471,7 @@ local function update_warp_elements(element, warp, warp_player_is_on, on_cooldow
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warp_status_element.tooltip = {'warp-list.goto-bypass-different-network', position.x, position.y}
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warp_status_element.tooltip = {'warp-list.goto-bypass-different-network', position.x, position.y}
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warp_status_element.caption = warp_status_icons.bypass
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warp_status_element.caption = warp_status_icons.bypass
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label_style.font = 'default-semibold'
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label_style.font = 'default-semibold'
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-- If the warp is in a different network than the one the player is standing on
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-- If the warp is on a different network than the one the player is standing on
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else
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else
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element.tooltip = {'warp-list.goto-different-network'}
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element.tooltip = {'warp-list.goto-different-network'}
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element.enabled = false
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element.enabled = false
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@@ -540,7 +540,6 @@ local function update_warp(player, warp_table, warp_id)
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-- Hide the edit button if the player is not allowed to edit the warp
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-- Hide the edit button if the player is not allowed to edit the warp
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local player_allowed_edit = check_player_permissions(player, 'allow_edit_warp', warp)
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local player_allowed_edit = check_player_permissions(player, 'allow_edit_warp', warp)
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local players_editing = table.get_keys(warp.currently_editing)
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local players_editing = table.get_keys(warp.currently_editing)
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-- button_flow.visible = player_allowed_edit
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edit_warp_element.visible = player_allowed_edit
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edit_warp_element.visible = player_allowed_edit
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-- Set the tooltip of the edit button
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-- Set the tooltip of the edit button
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@@ -645,9 +644,9 @@ Gui.element(function(event_trigger, parent)
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{'warp-list.sub-tooltip-current',warp_status_icons.current},
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{'warp-list.sub-tooltip-current',warp_status_icons.current},
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{'warp-list.sub-tooltip-connected',warp_status_icons.connected},
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{'warp-list.sub-tooltip-connected',warp_status_icons.connected},
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{'warp-list.sub-tooltip-different',warp_status_icons.different},
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{'warp-list.sub-tooltip-different',warp_status_icons.different},
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{'warp-list.sub-tooltip-bypass',warp_status_icons.bypass},
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{'warp-list.sub-tooltip-not_available',warp_status_icons.not_available},
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{'warp-list.sub-tooltip-cooldown',warp_status_icons.cooldown},
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{'warp-list.sub-tooltip-cooldown',warp_status_icons.cooldown},
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{'warp-list.sub-tooltip-not_available',warp_status_icons.not_available},
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{'warp-list.sub-tooltip-bypass',warp_status_icons.bypass},
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},
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},
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true
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true
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)
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)
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@@ -670,12 +669,14 @@ Gui.element(function(event_trigger, parent)
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local warp_timer_element = warp_timer(container)
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local warp_timer_element = warp_timer(container)
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-- Change the progress of the warp timer
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-- Change the progress of the warp timer
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local progress = 1
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local timer = PlayerCooldown:get(player)
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local timer = PlayerCooldown:get(player)
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if timer > 0 then
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if timer > 0 then
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progress = 1 - (timer/config.cooldown_duration)
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warp_timer_element.tooltip = {'warp-list.timer-tooltip', timer}
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warp_timer_element.value = 1 - (timer/config.cooldown_duration)
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else
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warp_timer_element.tooltip = {'warp-list.timer-tooltip-zero', config.cooldown_duration}
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warp_timer_element.value = 1
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end
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end
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warp_timer_element.value = progress
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-- Add any existing warps
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-- Add any existing warps
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update_all_warps(player, scroll_table)
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update_all_warps(player, scroll_table)
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@@ -725,11 +726,13 @@ PlayerCooldown:on_update(function(player_name, player_cooldown)
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local warp_timer_element = frame.container[warp_timer.name]
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local warp_timer_element = frame.container[warp_timer.name]
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-- Set the progress
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-- Set the progress
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local progress = 1
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if player_cooldown and player_cooldown > 0 then
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if player_cooldown and player_cooldown > 0 then
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progress = 1 - (player_cooldown/config.cooldown_duration)
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warp_timer_element.tooltip = {'warp-list.timer-tooltip', player_cooldown}
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warp_timer_element.value = 1 - (player_cooldown/config.cooldown_duration)
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else
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warp_timer_element.tooltip = {'warp-list.timer-tooltip-zero', config.cooldown_duration}
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warp_timer_element.value = 1
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end
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end
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warp_timer_element.value = progress
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-- Trigger update of buttons if cooldown is now 0
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-- Trigger update of buttons if cooldown is now 0
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if player_cooldown == 0 then
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if player_cooldown == 0 then
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