Made requested locale changes

This commit is contained in:
Cooldude2606
2021-03-30 03:35:43 +01:00
parent 2fe9d5650e
commit d987a6ca2c
2 changed files with 25 additions and 21 deletions

View File

@@ -96,15 +96,15 @@ inserted=Inserted __1__ __2__ into __3__
main-caption=Warp List [img=info]
main-tooltip=Warp List; Must be within __1__ tiles to use
sub-tooltip=Warps can only be used every __1__ seconds and when within __2__ tiles\n__3__\n__4__\n__5__\n__6__\n__7__\n__8__
sub-tooltip-current= - __1__ This is the warp you are currently standing on;
sub-tooltip-connected= - __1__ This warp is in the same electricity network;
sub-tooltip-different= - __1__ This warp is not connected to the one u are standing on;
sub-tooltip-bypass= - __1__ This warp is possible to go to because of your role;
sub-tooltip-not_available= - __1__ This warp is out of range;
sub-tooltip-current= - __1__ This is your current warp point;
sub-tooltip-connected= - __1__ You can travel to this warp point;
sub-tooltip-different= - __1__ This warp is on a different network;
sub-tooltip-cooldown= - __1__ You are currently on cooldown;
too-close=Can't make warp; too close to warp: __1__
too-close-to-water=Cannot create warp this close to water, please move __1__ tiles away from the water body
too-close-to-entities=Cannot create warp this close to entities, please move __1__ tiles away from the entities or destroy them
sub-tooltip-not_available= - __1__ You are not in range of a warp point;
sub-tooltip-bypass= - __1__ Your role allows you to travel here;
too-close=Cannot create warp; too close to existing warp point: __1__
too-close-to-water=Cannot create warp; too close to water, please move __1__ tiles away from the water body or landfill it
too-close-to-entities=Cannot create warp; too close to other entities, please move __1__ tiles away from the entities or remove them
last-edit=Last edited by __1__ at __2__\nClick to view on map
add-tooltip=Add new warp
confirm-tooltip=Save changes
@@ -112,7 +112,8 @@ cancel-tooltip=Discard changes
edit-tooltip=Currently being edited by: __1__
edit-tooltip-none=Currently being edited by: Nobody
remove-tooltip=Remove warp
timer-tooltip=Warp cooldown takes __1__ seconds
timer-tooltip=Please wait __1__ seconds before you warp again
timer-tooltip-zero=After each warp you will need to wait __1__ seconds before you can warp again
goto-tooltip=Go to x __1__ y __2__
goto-bypass=Go to x __1__ y __2__, bypass mode
goto-bypass-different-network=Go to x __1__ y __2__, bypass mode different network

View File

@@ -402,7 +402,7 @@ end
local warp_timer =
Gui.element{
type = 'progressbar',
tooltip = {'warp-list.timer-tooltip', config.cooldown_duration},
tooltip = {'warp-list.timer-tooltip-zero', config.cooldown_duration},
minimum_value = 0,
maximum_value = config.cooldown_duration*config.update_smoothing
}
@@ -463,7 +463,7 @@ local function update_warp_elements(element, warp, warp_player_is_on, on_cooldow
warp_status_element.tooltip = {'warp-list.goto-tooltip', position.x, position.y}
warp_status_element.caption = warp_status_icons.connected
label_style.font = 'default-semibold'
-- If the warp is not in the same network but the player is allowed to warp without being on a warp
-- If the warp is not on the same network but the player is allowed to warp without being on a warp
elseif bypass_warp_proximity then
local position = warp.position
element.tooltip = {'warp-list.goto-bypass-different-network', position.x, position.y}
@@ -471,7 +471,7 @@ local function update_warp_elements(element, warp, warp_player_is_on, on_cooldow
warp_status_element.tooltip = {'warp-list.goto-bypass-different-network', position.x, position.y}
warp_status_element.caption = warp_status_icons.bypass
label_style.font = 'default-semibold'
-- If the warp is in a different network than the one the player is standing on
-- If the warp is on a different network than the one the player is standing on
else
element.tooltip = {'warp-list.goto-different-network'}
element.enabled = false
@@ -540,7 +540,6 @@ local function update_warp(player, warp_table, warp_id)
-- Hide the edit button if the player is not allowed to edit the warp
local player_allowed_edit = check_player_permissions(player, 'allow_edit_warp', warp)
local players_editing = table.get_keys(warp.currently_editing)
-- button_flow.visible = player_allowed_edit
edit_warp_element.visible = player_allowed_edit
-- Set the tooltip of the edit button
@@ -645,9 +644,9 @@ Gui.element(function(event_trigger, parent)
{'warp-list.sub-tooltip-current',warp_status_icons.current},
{'warp-list.sub-tooltip-connected',warp_status_icons.connected},
{'warp-list.sub-tooltip-different',warp_status_icons.different},
{'warp-list.sub-tooltip-bypass',warp_status_icons.bypass},
{'warp-list.sub-tooltip-not_available',warp_status_icons.not_available},
{'warp-list.sub-tooltip-cooldown',warp_status_icons.cooldown},
{'warp-list.sub-tooltip-not_available',warp_status_icons.not_available},
{'warp-list.sub-tooltip-bypass',warp_status_icons.bypass},
},
true
)
@@ -670,12 +669,14 @@ Gui.element(function(event_trigger, parent)
local warp_timer_element = warp_timer(container)
-- Change the progress of the warp timer
local progress = 1
local timer = PlayerCooldown:get(player)
if timer > 0 then
progress = 1 - (timer/config.cooldown_duration)
warp_timer_element.tooltip = {'warp-list.timer-tooltip', timer}
warp_timer_element.value = 1 - (timer/config.cooldown_duration)
else
warp_timer_element.tooltip = {'warp-list.timer-tooltip-zero', config.cooldown_duration}
warp_timer_element.value = 1
end
warp_timer_element.value = progress
-- Add any existing warps
update_all_warps(player, scroll_table)
@@ -725,11 +726,13 @@ PlayerCooldown:on_update(function(player_name, player_cooldown)
local warp_timer_element = frame.container[warp_timer.name]
-- Set the progress
local progress = 1
if player_cooldown and player_cooldown > 0 then
progress = 1 - (player_cooldown/config.cooldown_duration)
warp_timer_element.tooltip = {'warp-list.timer-tooltip', player_cooldown}
warp_timer_element.value = 1 - (player_cooldown/config.cooldown_duration)
else
warp_timer_element.tooltip = {'warp-list.timer-tooltip-zero', config.cooldown_duration}
warp_timer_element.value = 1
end
warp_timer_element.value = progress
-- Trigger update of buttons if cooldown is now 0
if player_cooldown == 0 then