🔧 Review changes

This commit is contained in:
oof2win2
2021-10-08 22:14:09 +00:00
parent 56f72dab7d
commit d66cb33e6b

View File

@@ -795,7 +795,7 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing), function()
-- Check the dist to the closest warp
local in_range = closest_warp and closest_warp.warp_id == warp_ids.spawn and closest_distance and (closest_distance < rs2 or closest_distance < r2) or false
local in_range = closest_warp ~= nil and (closest_warp.warp_id == warp_ids.spawn and closest_distance < rs2 or closest_distance < r2) or false
if was_in_range and not in_range then
PlayerInRange:set(player, nil)
elseif not was_in_range and in_range then
@@ -807,7 +807,7 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing), function()
local add_warp_element = frame.container.header.alignment[add_new_warp.name]
local old_closest_warp_name = add_warp_element.tooltip[2] or closest_warp and closest_warp.name
local was_able_to_make_warp = add_warp_element.enabled
local can_make_warp = closest_distance and closest_distance > mr2
local can_make_warp = closest_distance ~= nil and closest_distance > mr2
if not closest_distance then can_make_warp = true end
if can_make_warp and not was_able_to_make_warp then
add_warp_element.enabled = true