From d66cb33e6b698cf9c13d3ada47ef04230391bdc4 Mon Sep 17 00:00:00 2001 From: oof2win2 Date: Fri, 8 Oct 2021 22:14:09 +0000 Subject: [PATCH] :wrench: Review changes --- modules/gui/warp-list.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/gui/warp-list.lua b/modules/gui/warp-list.lua index 2b72e786..b3dd045a 100644 --- a/modules/gui/warp-list.lua +++ b/modules/gui/warp-list.lua @@ -795,7 +795,7 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing), function() -- Check the dist to the closest warp - local in_range = closest_warp and closest_warp.warp_id == warp_ids.spawn and closest_distance and (closest_distance < rs2 or closest_distance < r2) or false + local in_range = closest_warp ~= nil and (closest_warp.warp_id == warp_ids.spawn and closest_distance < rs2 or closest_distance < r2) or false if was_in_range and not in_range then PlayerInRange:set(player, nil) elseif not was_in_range and in_range then @@ -807,7 +807,7 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing), function() local add_warp_element = frame.container.header.alignment[add_new_warp.name] local old_closest_warp_name = add_warp_element.tooltip[2] or closest_warp and closest_warp.name local was_able_to_make_warp = add_warp_element.enabled - local can_make_warp = closest_distance and closest_distance > mr2 + local can_make_warp = closest_distance ~= nil and closest_distance > mr2 if not closest_distance then can_make_warp = true end if can_make_warp and not was_able_to_make_warp then add_warp_element.enabled = true