repair add quick action, changed to selection (#437)

* Update repair.lua

* Update repair.lua

* Update quick_actions.lua

* Update en.cfg

* Update repair.lua

* Refactor repair command to use area selection

* Update en.cfg

* Fixes

---------

Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
This commit is contained in:
2026-06-26 11:43:09 +01:00
committed by GitHub
co-authored by Cooldude2606
parent 8190b2165d
commit d548cebc17
4 changed files with 68 additions and 56 deletions
-8
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@@ -2,14 +2,6 @@
-- @config Repair
return {
disallow = { --- @setting disallow items in this list will never be repaired
["loader"] = true,
["fast-loader"] = true,
["express-loader"] = true,
["electric-energy-interface"] = true,
["infinity-chest"] = true,
},
max_range = 50, --- @setting max_range the max range that can be used with the repair command
allow_blueprint_repair = false, --- @setting allow_blueprint_repair when true will allow blueprints (things not destroyed by biters) to be build instantly using the repair command
allow_ghost_revive = true, --- @setting allow_ghost_revive when true will allow ghosts (things destroyed by biters) to be build instantly using the repair command
allow_heal_entities = true, --- @setting allow_heal_entities when true will heal entities to full health that are within range
+31 -14
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@@ -2,31 +2,45 @@
Adds a command that allows an admin to repair and revive a large area
]]
local AABB = require("modules/exp_util/aabb")
local Commands = require("modules/exp_commands")
local config = require("modules.exp_legacy.config.repair") --- @dep config.repair
local Selection = require("modules/exp_util/selection")
local SelectArea = Selection.connect("ExpCommand_Waterfill")
--- Repairs entities on your force around you
Commands.new("repair", { "exp-commands_repair.description" })
:argument("range", { "exp-commands_repair.arg-range" }, Commands.types.integer_range(1, config.max_range))
:register(function(player, range)
--- @cast range number
--- @class ExpCommands_Repair.commands
local commands = {}
--- Toggle player selection mode
--- @class ExpCommands_Repair.commands.repair: ExpCommand
commands.repair = Commands.new("repair", { "exp-commands_repair.description" })
:register(function(player)
if SelectArea:stop(player) then
return Commands.status.success{ "exp-commands_repair.exit" }
end
SelectArea:start(player)
return Commands.status.success{ "exp-commands_repair.enter" }
end)
--- When an area is selected to be converted to water
SelectArea:on_selection(function(event)
local player = assert(game.get_player(event.player_index))
local area = AABB.expand(event.area)
local surface = event.surface
local force = player.force
local surface = player.surface -- Allow remote view
local position = player.position -- Allow remote view
local response = { "" } --- @type LocalisedString
if config.allow_ghost_revive then
local revive_count = 0
local entities = surface.find_entities_filtered{
type = "entity-ghost",
position = position,
radius = range,
area = area,
force = force,
}
local param = { raise_revive = true } --- @type LuaEntity.silent_revive_param
for _, entity in ipairs(entities) do
if not config.disallow[entity.ghost_name] and (config.allow_blueprint_repair or entity.created_by_corpse) then
if not (entity.ghost_prototype and entity.ghost_prototype.hidden) and (config.allow_blueprint_repair or entity.created_by_corpse) then
revive_count = revive_count + 1
entity.silent_revive(param)
end
@@ -38,8 +52,7 @@ Commands.new("repair", { "exp-commands_repair.description" })
if config.allow_heal_entities then
local healed_count = 0
local entities = surface.find_entities_filtered{
position = position,
radius = range,
area = area,
force = force,
}
@@ -53,5 +66,9 @@ Commands.new("repair", { "exp-commands_repair.description" })
response[#response + 1] = { "exp-commands_repair.response-heal", healed_count }
end
return Commands.status.success(response)
end)
return player.print(response)
end)
return {
commands = commands,
}
@@ -13,6 +13,7 @@ local addon_teleport = require("modules/exp_scenario/commands/teleport")
local addon_waterfill = require("modules/exp_scenario/commands/waterfill")
local addon_home = require("modules/exp_scenario/commands/home")
local addon_vlayer = require("modules/exp_scenario/commands/vlayer")
local addon_repair = require("modules/exp_scenario/commands/repair")
--- @class ExpGui_QuickActions.elements
local Elements = {}
@@ -58,6 +59,7 @@ new_quick_action("return", addon_home.commands._return)
new_quick_action("set-home", addon_home.commands.set_home)
new_quick_action("get-home", addon_home.commands.get_home)
new_quick_action("vlayer", addon_vlayer.commands.vlayer)
new_quick_action("repair", addon_repair.commands.repair)
--- Container added to the left gui flow
--- @class ExpGui_QuickActions.elements.container: ExpElement
+2 -1
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@@ -155,7 +155,8 @@ machine-count=And you will need __1__ machines (with the same speed as this one)
[exp-commands_repair]
description=Repairs entities on your force around you.
arg-range=Range to repair entities within.
enter=Entered selection mode, select the area.
exit=Exited selection mode.
# Intentional space left on the two lines below so they can be joined together.
response-revive=__1__ entities were revived.
response-heal=__1__ entities were healed.