Add module exports

This commit is contained in:
Cooldude2606
2025-01-04 23:51:57 +00:00
parent 2fc922218d
commit d52ab6d2dc
3 changed files with 198 additions and 11 deletions

View File

@@ -1,6 +1,9 @@
{
"name": "exp_gui",
"load": [
"data.lua",
"iter.lua",
"prototype.lua",
"module_exports.lua"
],
"require": [

View File

@@ -0,0 +1,186 @@
local Storage = require("modules/exp_util/storage")
local ExpElement = require("./prototype")
--- @alias ExpGui.VisibleCallback fun(player: LuaPlayer, element: LuaGuiElement): boolean
--- @class ExpGui.player_elements
--- @field top table<string, LuaGuiElement>
--- @field left table<string, LuaGuiElement>
--- @field relative table<string, LuaGuiElement>
--- @type table<uint, ExpGui.player_elements>
local player_elements = {}
Storage.register(player_elements, function(tbl)
player_elements = tbl
end)
--- @class ExpGui
local ExpGui = {
element = ExpElement,
top_elements = {}, --- @type table<ExpElement, ExpGui.VisibleCallback | boolean>
left_elements = {}, --- @type table<ExpElement, ExpGui.VisibleCallback | boolean>
relative_elements = {}, --- @type table<ExpElement, ExpGui.VisibleCallback | boolean>
}
local mod_gui = require("mod-gui")
ExpGui.get_top_flow = mod_gui.get_button_flow
ExpGui.get_left_flow = mod_gui.get_frame_flow
--- Get a player from an element or gui event
--- @param input LuaGuiElement | { player_index: uint }
--- @return LuaPlayer
function ExpGui.get_player(input)
return assert(game.get_player(input.player_index))
end
--- Toggle the enable state of an element
--- @param element LuaGuiElement
--- @param state boolean?
function ExpGui.toggle_enabled_state(element, state)
if not element or not element.valid then return end
if state == nil then
state = not element.enabled
end
element.enabled = state
end
--- Toggle the visibility of an element
--- @param element LuaGuiElement
--- @param state boolean?
function ExpGui.toggle_visible_state(element, state)
if not element or not element.valid then return end
if state == nil then
state = not element.visible
end
element.visible = state
end
--- Destroy an element if it exists and is valid
--- @param element LuaGuiElement?
function ExpGui.destroy_if_valid(element)
if not element or not element.valid then return end
element.destroy()
end
--- Register a element define to be drawn to the top flow on join
--- @param define ExpElement
--- @param visible ExpGui.VisibleCallback | boolean | nil
function ExpGui.add_top_element(define, visible)
assert(ExpGui.top_elements[define.name] == nil, "Element is already added to the top flow")
ExpGui.top_elements[define] = visible or false
end
--- Register a element define to be drawn to the left flow on join
--- @param define ExpElement
--- @param visible ExpGui.VisibleCallback | boolean | nil
function ExpGui.add_left_element(define, visible)
assert(ExpGui.left_elements[define.name] == nil, "Element is already added to the left flow")
ExpGui.left_elements[define] = visible or false
end
--- Register a element define to be drawn to the relative flow on join
--- @param define ExpElement
--- @param visible ExpGui.VisibleCallback | boolean | nil
function ExpGui.add_relative_element(define, visible)
assert(ExpGui.relative_elements[define.name] == nil, "Element is already added to the relative flow")
ExpGui.relative_elements[define] = visible or false
end
--- Register a element define to be drawn to the top flow on join
--- @param define ExpElement
--- @param player LuaPlayer
--- @return LuaGuiElement
function ExpGui.get_top_element(define, player)
return player_elements[player.index].top[define.name]
end
--- Register a element define to be drawn to the left flow on join
--- @param define ExpElement
--- @param player LuaPlayer
--- @return LuaGuiElement
function ExpGui.get_left_element(define, player)
return player_elements[player.index].left[define.name]
end
--- Register a element define to be drawn to the relative flow on join
--- @param define ExpElement
--- @param player LuaPlayer
--- @return LuaGuiElement
function ExpGui.get_relative_element(define, player)
return player_elements[player.index].relative[define.name]
end
--- Ensure all the correct elements are visible and exist
--- @param player LuaPlayer
--- @param element_defines table<ExpElement, ExpGui.VisibleCallback | boolean>
--- @param elements LuaGuiElement[]
--- @param parent LuaGuiElement
local function ensure_elements(player, element_defines, elements, parent)
local done = {}
for define, visible in pairs(element_defines) do
local element = elements[define.name]
if not element then
element = define(parent)
end
if type(visible) == "function" then
visible = visible(player, element)
end
element.visible = visible
done[define.name] = true
end
for name, element in pairs(elements) do
if not done[name] then
element.destroy()
elements[name] = nil
end
end
end
--- Ensure all elements have been created
--- @param event EventData.on_player_created | EventData.on_player_joined_game
function ExpGui._ensure_elements(event)
local player = assert(game.get_player(event.player_index))
local elements = player_elements[event.player_index]
ensure_elements(player, ExpGui.top_elements, elements.top, player.gui.top)
ensure_elements(player, ExpGui.left_elements, elements.left, player.gui.left)
ensure_elements(player, ExpGui.relative_elements, elements.relative, player.gui.relative)
end
--- Rerun the visible check for relative elements
--- @param event EventData.on_gui_opened
local function on_gui_opened(event)
local player = ExpGui.get_player(event)
local original_element = event.element
for define, visible in pairs(ExpGui.relative_elements) do
local element = ExpGui.get_relative_element(define, player)
if type(visible) == "function" then
visible = visible(player, element)
end
element.visible = visible
if visible then
event.element = element
--- @diagnostic disable-next-line invisible
define:_raise_event(event)
end
end
event.element = original_element
end
local e = defines.events
local events = {
[e.on_player_created] = ExpGui._ensure_elements,
[e.on_player_joined_game] = ExpGui._ensure_elements,
[e.on_gui_opened] = on_gui_opened,
}
ExpGui.events = events
return ExpGui

View File

@@ -27,7 +27,6 @@ local ExpElement = {
--- @class ExpElement
--- @field name string
--- @field scope string
--- @field data ExpElement.data
--- @field anchor ExpElement.anchor?
--- @field _debug ExpElement._debug
@@ -37,6 +36,7 @@ local ExpElement = {
--- @field _player_data ExpElement.DataCallback?
--- @field _force_data ExpElement.DataCallback?
--- @field _events table<defines.events, function[]>
--- @overload fun(parent: LuaGuiElement, ...: any): LuaGuiElement
ExpElement._prototype = {
_track_elements = false,
_has_handlers = false,
@@ -63,11 +63,9 @@ ExpElement._anchor_metatable = {
function ExpElement.create(name)
ExpUtil.assert_not_runtime()
assert(ExpElement._elements[name] == nil, "ExpElement already defined with name: " .. name)
local scope = ExpUtil.get_module_name(2) .. "::" .. name
local instance = {
name = name,
scope = scope,
_events = {},
_debug = {
defined_at = ExpUtil.safe_file_path(2),
@@ -75,7 +73,7 @@ function ExpElement.create(name)
}
ExpElement._elements[name] = instance
instance.data = GuiData.create(scope, instance)
instance.data = GuiData.create(name, instance)
instance.anchor = setmetatable({}, ExpElement._anchor_metatable)
return setmetatable(instance, ExpElement._metatable)
end
@@ -220,14 +218,14 @@ end
--- @param filter ExpGui_GuiIter.FilterType
--- @return ExpGui_GuiIter.ReturnType
function ExpElement._prototype:tracked_elements(filter)
return GuiIter.get_tracked_elements(self.scope, filter)
return GuiIter.get_tracked_elements(self.name, filter)
end
--- Iterate the tracked elements of all online players
--- @param filter ExpGui_GuiIter.FilterType
--- @return ExpGui_GuiIter.ReturnType
function ExpElement._prototype:online_elements(filter)
return GuiIter.get_online_elements(self.scope, filter)
return GuiIter.get_online_elements(self.name, filter)
end
--- Track an arbitrary element, tracked elements can be iterated
@@ -235,7 +233,7 @@ end
--- @return LuaGuiElement
--- @return function
function ExpElement._prototype:track_element(element)
GuiIter.add_element(self.scope, element)
GuiIter.add_element(self.name, element)
return element, ExpElement._prototype.track_element
end
@@ -244,7 +242,7 @@ end
--- @return LuaGuiElement
--- @return function
function ExpElement._prototype:untrack_element(element)
GuiIter.remove_element(self.scope, element.player_index, element.index)
GuiIter.remove_element(self.name, element.player_index, element.index)
return element, ExpElement._prototype.untrack_element
end
@@ -266,8 +264,8 @@ function ExpElement._prototype:link_element(element)
end
--- @cast event_tags string[]
if not table.array_contains(event_tags, self.scope) then
event_tags[#event_tags + 1] = self.scope
if not table.array_contains(event_tags, self.name) then
event_tags[#event_tags + 1] = self.name
end
element.tags = element_tags
@@ -292,7 +290,7 @@ function ExpElement._prototype:unlink_element(element)
end
--- @cast event_tags string[]
table.remove_element(event_tags, self.scope)
table.remove_element(event_tags, self.name)
element.tags = element_tags
return element, ExpElement._prototype.unlink_element
end