Add events for data clean up

This commit is contained in:
Cooldude2606
2025-01-04 01:54:46 +00:00
parent 8572e156a2
commit 2fc922218d
2 changed files with 121 additions and 21 deletions

View File

@@ -9,11 +9,19 @@ local Storage = require("modules/exp_util/storage")
--- @type table<string, ExpGui.GuiData>
local registered_scopes = {}
--- @type table<string, [table, table, table]>
local script_data = {}
Storage.register(script_data, function(tbl)
script_data = tbl
for scope, data in pairs(tbl) do
--- @type table<uint, uint> Reg -> Player Index
local registration_numbers = {}
local reg_obj = script.register_on_object_destroyed
--- @type table<string, [table<uint, table<uint, any>>, table<uint, any>, table<uint, any>]>
local scope_data = {}
Storage.register({
scope_data = scope_data,
registration_numbers = registration_numbers,
}, function(tbl)
registration_numbers = tbl.registration_numbers
for scope, data in pairs(tbl.scope_data) do
local proxy = registered_scopes[scope]
if proxy then
proxy.element_data = data[1]
@@ -25,7 +33,6 @@ end)
--- @class ExpGui_GuiData
local GuiData = {
_data = script_data,
_scopes = registered_scopes,
}
@@ -39,9 +46,11 @@ local GuiData = {
--- @class ExpGui.GuiData: table<DataKey, any>
--- @field _scope string
--- @field _init ExpGui.GuiData._init
--- @field _owner any
--- @field element_data table<uint, table<uint, any>>
--- @field player_data table<uint, any>
--- @field force_data table<uint, any>
--- @overload fun(data: table)
-- This class has no prototype methods
GuiData._metatable = {
@@ -94,6 +103,7 @@ function GuiData._metatable.__newindex(self, key, value)
self.element_data[key.player_index] = player_elements
end
player_elements[key.index] = value
registration_numbers[reg_obj(key)] = key.player_index
elseif object_name == "LuaPlayer" then
self.player_data[key.index] = value
elseif object_name == "LuaForce" then
@@ -106,27 +116,32 @@ end
--- Sallow copy the keys from the provided table into itself
--- @param self ExpGui.GuiData
--- @param data table
--- @return any
function GuiData._metatable.__call(self, data)
assert(type(table) == "table", "Default data must be a table")
for k, v in pairs(data) do
self[k] = v
end
return self._owner
end
--- Create the data object for a given scope
--- @param scope string
--- @param owner any
--- @return ExpGui.GuiData
function GuiData.create(scope)
function GuiData.create(scope, owner)
assert(GuiData._scopes[scope] == nil, "Scope already exists with name: " .. scope)
local instance = {
_init = {},
_scope = scope,
_owner = owner,
element_data = {},
player_data = {},
force_data = {},
}
script_data[scope] = {
scope_data[scope] = {
instance.element_data,
instance.player_data,
instance.force_data,
@@ -143,4 +158,47 @@ function GuiData.get(scope)
return GuiData._scopes[scope]
end
--- Used to clean up data from destroyed elements
--- @param event EventData.on_object_destroyed
local function on_object_destroyed(event)
local player_index = registration_numbers[event.registration_number]
if not player_index then return end
local element_index = event.useful_id
registration_numbers[event.registration_number] = nil
for _, scope in pairs(registered_scopes) do
local player_elements = scope.element_data[player_index]
if player_elements then
player_elements[element_index] = nil
end
end
end
--- Used to clean up data from destroyed players
--- @param event EventData.on_player_removed
local function on_player_removed(event)
local player_index = event.player_index
for _, scope in pairs(registered_scopes) do
scope.player_data[player_index] = nil
end
end
--- Used to clean up data from destroyed forces
--- @param event EventData.on_forces_merged
local function on_forces_merged(event)
local force_index = event.source_index
for _, scope in pairs(registered_scopes) do
scope.force_data[force_index] = nil
end
end
local e = defines.events
local events = {
[e.on_object_destroyed] = on_object_destroyed,
[e.on_player_removed] = on_player_removed,
[e.on_forces_merged] = on_forces_merged,
}
GuiData.events = events
return GuiData

View File

@@ -9,14 +9,22 @@ local Storage = require("modules/exp_util/storage")
--- @alias ExpGui_GuiIter.ReturnType ExpGui_GuiIter.ReturnType
--- @type table<string, table<uint, table<uint, LuaGuiElement>>>
local script_data = {}
Storage.register(script_data, function(tbl)
script_data = tbl
local registered_scopes = {}
--- @type table<uint, uint> Reg -> Player Index
local registration_numbers = {}
local reg_obj = script.register_on_object_destroyed
Storage.register({
registered_scopes = registered_scopes,
registration_numbers = registration_numbers,
}, function(tbl)
registered_scopes = tbl.registered_scopes
registration_numbers = tbl.registration_numbers
end)
--- @class ExpGui_GuiIter
local GuiIter = {
_elements = script_data,
}
local function nop() return nil, nil end
@@ -69,7 +77,7 @@ end
function GuiIter.player_elements(scope, player)
if not player.valid then return nop end
local scope_elements = script_data[scope]
local scope_elements = registered_scopes[scope]
if not scope_elements then return nop end
local player_elements = scope_elements[player.index]
@@ -89,7 +97,7 @@ end
--- @param online boolean?
--- @return ExpGui_GuiIter.ReturnType
function GuiIter.filtered_elements(scope, players, online)
local scope_elements = script_data[scope]
local scope_elements = registered_scopes[scope]
if not scope_elements then return nop end
local index, player, player_elements = nil, nil, nil
@@ -116,7 +124,7 @@ end
--- @param scope string
--- @return ExpGui_GuiIter.ReturnType
function GuiIter.all_elements(scope)
local scope_elements = script_data[scope]
local scope_elements = registered_scopes[scope]
if not scope_elements then return nop end
local player_index, player_elements, player = nil, nil, nil
@@ -201,19 +209,20 @@ end
function GuiIter.add_element(scope, element)
if not element.valid then return end
local scope_elements = script_data[scope]
local scope_elements = registered_scopes[scope]
if not scope_elements then
scope_elements = {}
script_data[scope] = scope_elements
registered_scopes[scope] = scope_elements
end
local player_elements = script_data[element.player_index]
local player_elements = registered_scopes[element.player_index]
if not player_elements then
player_elements = {}
script_data[element.player_index] = player_elements
registered_scopes[element.player_index] = player_elements
end
player_elements[element.index] = element
registration_numbers[reg_obj(element)] = element.player_index
end
--- Remove an element from the global iter
@@ -221,11 +230,44 @@ end
--- @param player_index uint
--- @param element_index uint
function GuiIter.remove_element(scope, player_index, element_index)
local scope_elements = script_data[scope]
local scope_elements = registered_scopes[scope]
if not scope_elements then return end
local player_elements = script_data[player_index]
local player_elements = registered_scopes[player_index]
if not player_elements then return end
player_elements[element_index] = nil
end
--- Used to clean up data from destroyed elements
--- @param event EventData.on_object_destroyed
local function on_object_destroyed(event)
local player_index = registration_numbers[event.registration_number]
if not player_index then return end
local element_index = event.useful_id
registration_numbers[event.registration_number] = nil
for _, scope in pairs(registered_scopes) do
local player_elements = scope[player_index]
if player_elements then
player_elements[element_index] = nil
end
end
end
--- Used to clean up data from destroyed players
--- @param event EventData.on_player_removed
local function on_player_removed(event)
local player_index = event.player_index
for _, scope in pairs(registered_scopes) do
scope[player_index] = nil
end
end
local e = defines.events
local events = {
[e.on_object_destroyed] = on_object_destroyed,
[e.on_player_removed] = on_player_removed,
}
GuiIter.events = events
return GuiIter