Added Build In Test Gui

This commit is contained in:
Cooldude2606
2017-12-16 17:19:45 +00:00
parent b1ebca6344
commit d2b86222cc
4 changed files with 116 additions and 117 deletions

View File

@@ -38,11 +38,14 @@ end
-- @param root the element you want to add the input to
-- @return returns the element that was added
function inputs._input:draw(root)
if is_type(self.draw_data.caption,'string') and game.player.gui.is_valid_sprite_path(self.draw_data.caption) then
local player = Game.get_player(root.player_index)
if is_type(self.draw_data.caption,'string') and player.gui.is_valid_sprite_path(self.draw_data.caption) then
local data = table.deepcopy(self.draw_data)
data.type = 'sprite-button'
data.sprite = data.caption
data.caption = nil
return root.add(data)
elseif is_type(self.draw_data.sprite,'string') and game.player.gui.is_valid_sprite_path(self.draw_data.sprite) then
elseif is_type(self.draw_data.sprite,'string') and player.gui.is_valid_sprite_path(self.draw_data.sprite) then
local data = table.deepcopy(self.draw_data)
data.type = 'sprite-button'
return root.add(data)
@@ -261,47 +264,5 @@ function inputs.add_text(name,box,text,callback)
end
return inputs
--[[
Input Example
-- Basic Button Using Gui.inputs.add
local test = Gui.inputs.add{
name='test-button',
type='button',
caption='Test'
}
test:on_event(Gui.inputs.events.click,function(event) game.print('test') end)
-- then later in code
local frame = player.gui.top.add{name='test',type='frame'}
test:draw(frame)
-- Mutly Function Button Using Gui.inputs.add_button
Gui.inputs.add_button('test-inputs','Try RMB','alt,ctrl,shift and mouse buttons',{
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.alt end,
function(player,element) player_return('Left: Alt',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.ctrl end,
function(player,element) player_return('Left: Ctrl',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.shift end,
function(player,element) player_return('Left: Shift',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.alt end,
function(player,element) player_return('Right: Alt',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.ctrl end,
function(player,element) player_return('Right: Ctrl',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.shift end,
function(player,element) player_return('Right: Shift',nil,player) end
}
}):on_event('error',function(err) game.print('this is error handliling') end)
]]
-- to see examples look at GuiParts/test.lua

105
ExpCore/GuiParts/test.lua Normal file
View File

@@ -0,0 +1,105 @@
-- this is just testing all the diffrent inputs to open test use /c Gui.test()
local gui_tset_close = Gui.inputs.add{
name='gui-test-close',
type='button',
caption='Close Test Gui'
}:on_event('click',function(event) event.element.parent.destroy() end)
local caption_test = Gui.inputs.add{
name='text-button',
type='button',
caption='Test'
}:on_event('click',function(event) game.print('test') end)
local sprite_test = Gui.inputs.add{
name='sprite-button',
type='button',
sprite='item/lab'
}:on_event('click',function(event) game.print('test') end)
local input_test = Gui.inputs.add_button('test-inputs','Try RMB','alt,ctrl,shift and mouse buttons',{
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.alt end,
function(player,element) player_return('Left: Alt',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.ctrl end,
function(player,element) player_return('Left: Ctrl',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.shift end,
function(player,element) player_return('Left: Shift',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.alt end,
function(player,element) player_return('Right: Alt',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.ctrl end,
function(player,element) player_return('Right: Ctrl',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.shift end,
function(player,element) player_return('Right: Shift',nil,player) end
}
}):on_event('error',function(err) game.print('this is error handliling') end)
local elem_test = Gui.inputs.add_elem_button('test-elem','item','Testing Elems',function(player,element,elem)
player_return(elem.type..' '..elem.value,nil,player)
end)
local check_test = Gui.inputs.add_checkbox('test-check',false,'Cheat Mode',function(parent)
return game.players[parent.player_index].cheat_mode
end,function(player,element)
player.cheat_mode = true
end,function(player,element)
player.cheat_mode = false
end)
local radio_test = Gui.inputs.add_checkbox('test-radio',true,'Kill Self',function(parent)
return game.players[parent.player_index].in_combat
end,function(player,element)
if player.character then player.character.die() end
Gui.inputs.reset_radio(element.parent['test-radio-reset'])
end)
local radio_test_reset = Gui.inputs.add_checkbox('test-radio-reset',true,'Reset Kill Self',function(parent)
return false
end,function(player,element)
Gui.inputs.reset_radio(element.parent['test-radio'])
end)
local text_test = Gui.inputs.add_text('test-text',false,'default text',function(player,text,element)
player_return(text,nil,player)
end)
local box_test = Gui.inputs.add_text('test-box',true,'default text but a box',function(player,text,element)
player_return(text,nil,player)
end)
local function test_gui(event)
if not game.player and not event.player_index then return end
local player = game.player or Game.get_player(event)
if player.gui.top['gui-test'] then player.gui.top['gui-test'].destroy() end
local frame = player.gui.top.add{type='frame',name='gui-test'}
gui_tset_close:draw(frame)
caption_test:draw(frame)
sprite_test:draw(frame)
input_test:draw(frame)
elem_test:draw(frame)
check_test:draw(frame)
radio_test:draw(frame)
radio_test_reset:draw(frame)
text_test:draw(frame)
box_test:draw(frame)
end
Gui.toolbar.add('open-gui-test','Open Test Gui','Opens the test gui with every input',test_gui)
return test_gui

View File

@@ -30,7 +30,8 @@ function toolbar.draw(player)
local player = Game.get_player(player)
if not player then return end
local toolbar_frame = mod_gui.get_button_flow(player)
toolbar_frame.clear()
toolbar_frame.clear()
if not Gui._get_data('toolbar') then return end
for name,button in pairs(Gui._get_data('toolbar')) do
if is_type(Ranking,'table') and Ranking._presets and Ranking._presets().meta.rank_count > 0 then
local rank = Ranking.get_rank(player)

View File

@@ -34,79 +34,11 @@ _G.discord_emit = nil -- un-comment this line if you are not using the json.data
-- loads the ExpCore files these are need in order to run the other addons
Ranking, Server, Gui = require('/ExpCore/load'){'Ranking','Server','Gui'}
local success,err = pcall(require,'/ExpCore/GuiParts/test')
if success then Gui.test = err end
-- this loads the ranks that Ranking uses
require('/ExpCore/ranks')
-- this loads any edits that are not need in core pcall as file may not be preset
pcall(require,'/Addons/playerRanks')
-- this makes sure that all the little details are cleaned up
Ranking._auto_edit_ranks()
-- button testing - there are global for a reason
text = Gui.inputs.add{
name='text-button',
type='button',
caption='Test'
}:on_event(Gui.inputs.events.click,function(event) game.print('test') end)
sprite = Gui.inputs.add{
name='sprite-button',
type='button',
caption='item/lab'
}:on_event(Gui.inputs.events.click,function(event) game.print('test') end)
Gui.toolbar.add('button1','btn1','test btn1',function(event) game.print('test') end)
Gui.toolbar.add('button2','btn2','test btn2',function(event) game.print('test') end)
Gui.toolbar.add('button3','item/lab','test btn3',function(event) game.print('test') end)
input_test = Gui.inputs.add_button('test-inputs','Try RMB','alt,ctrl,shift and mouse buttons',{
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.alt end,
function(player,element) player_return('Left: Alt',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.ctrl end,
function(player,element) player_return('Left: Ctrl',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.shift end,
function(player,element) player_return('Left: Shift',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.alt end,
function(player,element) player_return('Right: Alt',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.ctrl end,
function(player,element) player_return('Right: Ctrl',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.shift end,
function(player,element) player_return('Right: Shift',nil,player) end
}
}):on_event('error',function(err) game.print('this is error handliling') end)
elem_test = Gui.inputs.add_elem_button('test-elem','item','Testing Elems',function(player,element,elem)
player_return(elem.type..' '..elem.value,nil,player)
end)
check_test = Gui.inputs.add_checkbox('test-check',false,'Cheat Mode',function(parent)
return game.players[parent.player_index].cheat_mode
end,function(player,element)
player.cheat_mode = true
end,function(player,element)
player.cheat_mode = false
end)
radio_test = Gui.inputs.add_checkbox('test-radio',true,'Kill Self',function(parent)
return game.players[parent.player_index].in_combat
end,function(player,element)
if player.character then player.character.die() end
end)
text_test = Gui.inputs.add_text('test-text',false,'default text',function(player,text,element)
player_return(text,nil,player)
end)
box_test = Gui.inputs.add_text('test-box',true,'default text but a box',function(player,text,element)
player_return(text,nil,player)
end)
Ranking._auto_edit_ranks()