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Work Around For Desync
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@@ -28,6 +28,9 @@ return function(event)
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-- posible error handling if needed
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error(err)
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end):on_event(defines.events.on_player_respawned,function(self,event)
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-- the _env should be auto loaded but it does not for some reason
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local _ENV = _ENV or setmetatable({},{__index=_G})
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_ENV.Game = self._env.Game
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if self.data.players[event.player_index] then
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local remove = {}
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local player = Game.get_player(event)
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