Work Around For Desync

This commit is contained in:
Cooldude2606
2018-10-26 13:19:50 +01:00
parent 4fe7ec3c0a
commit d287d33e05
6 changed files with 28 additions and 2 deletions

View File

@@ -88,9 +88,12 @@ function popup.open(style,data,players)
Server.new_thread{
data={players=players,popup=_popup,data=data}
}:on_event('tick',function(thread)
-- the _env should be auto loaded but it does not for some reason
local _ENV = _ENV or setmetatable({},{__index=_G})
_ENV.popup = self._env.popup
if #thread.data.players == 0 then thread:close() return end
local player = table.remove(thread.data.players,1)
if _popup.left then _popup.left:close(player) end
if thread.data.popup.left then thread.data.popup.left:close(player) end
local flow = popup.flow(player)
flow.style.visible=true
local _frame = flow.add{

View File

@@ -28,6 +28,9 @@ return function(event)
-- posible error handling if needed
error(err)
end):on_event(defines.events.on_player_respawned,function(self,event)
-- the _env should be auto loaded but it does not for some reason
local _ENV = _ENV or setmetatable({},{__index=_G})
_ENV.Game = self._env.Game
if self.data.players[event.player_index] then
local remove = {}
local player = Game.get_player(event)