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Add joinable legacy code
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@@ -143,7 +143,7 @@ local function spawn_area(surface, position)
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local fill_tile = surface.get_tile(position).name
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-- Make sure a non water tile is used for each tile
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if surface.get_tile(position).collides_with('player-layer') then fill_tile = 'landfill' end
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if surface.get_tile(position).collides_with('player') then fill_tile = 'landfill' end
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if decon_tile == nil then decon_tile = fill_tile end
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local tiles_to_make = {}
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@@ -156,7 +156,7 @@ local function spawn_area(surface, position)
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if dst < tr2 then
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-- If it is inside the decon radius always set the tile
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table.insert(tiles_to_make, {name=decon_tile, position=pos})
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elseif dst < fr2 and surface.get_tile(pos).collides_with('player-layer') then
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elseif dst < fr2 and surface.get_tile(pos).collides_with('player') then
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-- If it is inside the fill radius only set the tile if it is water
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table.insert(tiles_to_make, {name=fill_tile, position=pos})
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end
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