From d24555d8059099b26159b1bed962938b37dab452 Mon Sep 17 00:00:00 2001 From: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com> Date: Mon, 23 Sep 2024 23:01:52 +0100 Subject: [PATCH] Add joinable legacy code --- exp_legacy/module/control.lua | 7 + exp_legacy/module/expcore/gui/defines.lua | 10 +- .../module/modules/addons/advanced-start.lua | 2 +- .../module/modules/addons/compilatron.lua | 8 +- .../module/modules/addons/spawn-area.lua | 4 +- exp_legacy/module/modules/commands/search.lua | 4 +- .../module/modules/control/production.lua | 18 ++- .../module/modules/control/spectate.lua | 2 +- exp_legacy/module/modules/control/vlayer.lua | 2 +- .../module/modules/data/personal-logistic.lua | 2 +- .../module/modules/graftorio/forcestats.lua | 127 +++++++++--------- exp_legacy/module/modules/gui/autofill.lua | 10 +- exp_legacy/module/modules/gui/bonus.lua | 1 + exp_legacy/module/modules/gui/landfill.lua | 7 +- exp_legacy/module/modules/gui/module.lua | 8 +- exp_legacy/module/modules/gui/player-list.lua | 2 +- exp_legacy/module/modules/gui/production.lua | 6 +- exp_legacy/module/modules/gui/readme.lua | 15 ++- exp_legacy/module/modules/gui/research.lua | 2 +- exp_legacy/module/modules/gui/rocket-info.lua | 11 +- .../module/modules/gui/science-info.lua | 2 +- exp_legacy/module/modules/gui/task-list.lua | 11 +- exp_legacy/module/modules/gui/toolbar.lua | 1 + exp_legacy/module/modules/gui/warp-list.lua | 8 +- 24 files changed, 144 insertions(+), 126 deletions(-) diff --git a/exp_legacy/module/control.lua b/exp_legacy/module/control.lua index e975cc38..eb4c100f 100644 --- a/exp_legacy/module/control.lua +++ b/exp_legacy/module/control.lua @@ -4,6 +4,13 @@ -- all files which are loaded (including the config files) are present in ./config/file_loader.lua -- this file is the landing point for all scenarios please DO NOT edit directly, further comments are to aid development +local _xpcall = xpcall +xpcall = function (func, error_handler, ...) + local rtn = { _xpcall(func, error_handler, ...) } + if not rtn[1] then error(rtn[2]) end + return table.unpack(rtn) +end + log('[START] -----| Explosive Gaming Scenario Loader |-----') log('[INFO] Setting up lua environment') diff --git a/exp_legacy/module/expcore/gui/defines.lua b/exp_legacy/module/expcore/gui/defines.lua index 22891cdf..58bc3e87 100644 --- a/exp_legacy/module/expcore/gui/defines.lua +++ b/exp_legacy/module/expcore/gui/defines.lua @@ -125,7 +125,7 @@ Gui.element(function(_, parent, caption, tooltip, add_alignment, name, label_nam header.add{ name = label_name or 'header_label', type = 'label', - style = 'heading_1_label', + style = 'frame_title', caption = caption, tooltip = tooltip } @@ -173,7 +173,7 @@ Gui.element(function(_, parent, caption, tooltip, add_alignment, name) footer.add{ name = 'footer_label', type = 'label', - style = 'heading_1_label', + style = 'frame_title', caption = caption, tooltip = tooltip } @@ -201,13 +201,14 @@ Gui.element(function(_, parent, name, _) name = name, type = 'frame' } + frame.style.horizontally_stretchable = false -- Return the container return frame.add{ name = 'container', type = 'frame', direction = 'vertical', - style = 'window_content_frame_packed' + style = 'inside_shallow_frame_packed' } end) :style(function(style, element, _,width) @@ -258,7 +259,6 @@ Gui.element(function(_, parent, width, caption, tooltip) type = 'label', caption = caption, tooltip = tooltip, - style = 'description_label' } local style = label.style @@ -290,7 +290,7 @@ Gui.element(function(_, parent, width, caption, tooltip) type = 'label', caption = caption, tooltip = tooltip, - style = 'heading_1_label' + style = 'frame_title' } Gui.bar(title_flow) diff --git a/exp_legacy/module/modules/addons/advanced-start.lua b/exp_legacy/module/modules/addons/advanced-start.lua index d7da6fca..7e462c53 100644 --- a/exp_legacy/module/modules/addons/advanced-start.lua +++ b/exp_legacy/module/modules/addons/advanced-start.lua @@ -18,7 +18,7 @@ Event.add(defines.events.on_player_created, function(event) -- spawn items for item, callback in pairs(items) do if type(callback) == 'function' then - local stats = player.force.item_production_statistics + local stats = player.force.get_item_production_statistics(player.surface) local made = stats.get_input_count(item) local success, count = pcall(callback, made, stats.get_input_count, player) count = math.floor(count) diff --git a/exp_legacy/module/modules/addons/compilatron.lua b/exp_legacy/module/modules/addons/compilatron.lua index 2f5c58a5..7e9b3cce 100644 --- a/exp_legacy/module/modules/addons/compilatron.lua +++ b/exp_legacy/module/modules/addons/compilatron.lua @@ -24,10 +24,10 @@ end) local speech_bubble_async = Async.register(function(data) local message = - data.entity.surface.create_entity{ + data.ent.surface.create_entity{ name = 'compi-speech-bubble', text = messages[data.name][data.msg_number], - source = data.entity, + source = data.ent, position = {0, 0}, } @@ -88,8 +88,8 @@ end -- @tparam string location the location tag that is in the config file function Public.spawn_compilatron(surface, location) local position = locations[location] - local pos = surface.find_non_colliding_position('compilatron', position, 1.5, 0.5) - local compi = surface.create_entity {name='compilatron', position=pos, force=game.forces.neutral} + local pos = surface.find_non_colliding_position('small-biter', position, 1.5, 0.5) + local compi = surface.create_entity {name='small-biter', position=pos, force=game.forces.neutral} Public.add_compilatron(compi, location) end diff --git a/exp_legacy/module/modules/addons/spawn-area.lua b/exp_legacy/module/modules/addons/spawn-area.lua index f8260355..56518494 100644 --- a/exp_legacy/module/modules/addons/spawn-area.lua +++ b/exp_legacy/module/modules/addons/spawn-area.lua @@ -143,7 +143,7 @@ local function spawn_area(surface, position) local fill_tile = surface.get_tile(position).name -- Make sure a non water tile is used for each tile - if surface.get_tile(position).collides_with('player-layer') then fill_tile = 'landfill' end + if surface.get_tile(position).collides_with('player') then fill_tile = 'landfill' end if decon_tile == nil then decon_tile = fill_tile end local tiles_to_make = {} @@ -156,7 +156,7 @@ local function spawn_area(surface, position) if dst < tr2 then -- If it is inside the decon radius always set the tile table.insert(tiles_to_make, {name=decon_tile, position=pos}) - elseif dst < fr2 and surface.get_tile(pos).collides_with('player-layer') then + elseif dst < fr2 and surface.get_tile(pos).collides_with('player') then -- If it is inside the fill radius only set the tile if it is water table.insert(tiles_to_make, {name=fill_tile, position=pos}) end diff --git a/exp_legacy/module/modules/commands/search.lua b/exp_legacy/module/modules/commands/search.lua index 98cdfa9b..68ccee3d 100644 --- a/exp_legacy/module/modules/commands/search.lua +++ b/exp_legacy/module/modules/commands/search.lua @@ -15,12 +15,12 @@ local function item_parse(input, _, reject) local lower_input = input:lower():gsub(' ', '-') -- Simple Case - internal name is given - local item = game.item_prototypes[lower_input] + local item = prototypes.item[lower_input] if item then return item end -- Second Case - rich text is given local item_name = input:match('%[item=([0-9a-z-]+)%]') - item = game.item_prototypes[item_name] + item = prototypes.item[item_name] if item then return item end -- No item found, we do not attempt to search all prototypes as this will be expensive diff --git a/exp_legacy/module/modules/control/production.lua b/exp_legacy/module/modules/control/production.lua index 8ac6e96f..8f17c67a 100644 --- a/exp_legacy/module/modules/control/production.lua +++ b/exp_legacy/module/modules/control/production.lua @@ -96,9 +96,12 @@ end -- @tparam string item_name the name of the item that you want the data about -- @treturn table contains total made, used and net function Production.get_production_total(force, item_name) - local stats = force.item_production_statistics - local made = stats.get_input_count(item_name) or 0 - local used = stats.get_output_count(item_name) or 0 + local made, used = 0, 0 + for _, surface in pairs(game.surfaces) do + local stats = force.get_item_production_statistics(surface) + made = made + stats.get_input_count(item_name) + used = used + stats.get_output_count(item_name) + end return { made=made, @@ -114,9 +117,12 @@ end -- @tparam defines.flow_precision_index precision the precision that you want the data given to -- @treturn table contains made, used and net function Production.get_production(force, item_name, precision) - local stats = force.item_production_statistics.get_flow_count - local made = stats{name=item_name, input=true, precision_index=precision} or 0 - local used = stats{name=item_name, input=false, precision_index=precision} or 0 + local made, used = 0, 0 + for _, surface in pairs(game.surfaces) do + local stats = force.get_item_production_statistics(surface).get_flow_count + made = made + stats{name=item_name, category="input", precision_index=precision} + used = used + stats{name=item_name, category="output", precision_index=precision} + end return { made=made, diff --git a/exp_legacy/module/modules/control/spectate.lua b/exp_legacy/module/modules/control/spectate.lua index cc006425..96d937cd 100644 --- a/exp_legacy/module/modules/control/spectate.lua +++ b/exp_legacy/module/modules/control/spectate.lua @@ -110,7 +110,7 @@ Gui.element(function(definition, parent, target) local label = parent.add{ type = 'label', - style = 'heading_1_label', + style = 'frame_title', caption = 'Following '..target.name..'.\nClick here or press esc to stop following.', name = definition.name } diff --git a/exp_legacy/module/modules/control/vlayer.lua b/exp_legacy/module/modules/control/vlayer.lua index 5044c4c5..b7b87dd4 100644 --- a/exp_legacy/module/modules/control/vlayer.lua +++ b/exp_legacy/module/modules/control/vlayer.lua @@ -573,7 +573,7 @@ local function handle_circuit_interfaces() -- Set the item signals based on stored items for item_name, count in pairs(vlayer_data.storage.items) do - if game.item_prototypes[item_name] and count > 0 then + if prototypes.item[item_name] and count > 0 then circuit_oc.set_signal(signal_index, {signal={type='item', name=item_name}, count=count}) signal_index = signal_index + 1 if signal_index > max_signals then diff --git a/exp_legacy/module/modules/data/personal-logistic.lua b/exp_legacy/module/modules/data/personal-logistic.lua index 5903f0ec..777fb32d 100644 --- a/exp_legacy/module/modules/data/personal-logistic.lua +++ b/exp_legacy/module/modules/data/personal-logistic.lua @@ -27,7 +27,7 @@ function pl.pl(type, target, amount) return end - local stats = target.force.item_production_statistics + local stats = target.force.get_item_production_statistics(target.surface) for k, v in pairs(config.request) do local v_min = math.ceil(v.min * amount) diff --git a/exp_legacy/module/modules/graftorio/forcestats.lua b/exp_legacy/module/modules/graftorio/forcestats.lua index 55fa5822..d2a30f3e 100644 --- a/exp_legacy/module/modules/graftorio/forcestats.lua +++ b/exp_legacy/module/modules/graftorio/forcestats.lua @@ -6,74 +6,77 @@ local lib = {} lib.collect_production = function() for _, force in pairs(game.forces) do - ---@class ItemStats - ---@field count number + general.data.output[force.name].production = {} + for _, surface in pairs(game.surfaces) do + ---@class ItemStats + ---@field count number - ---@class ProductionStatistics - ---@field item_input table - ---@field item_output table - ---@field fluid_input table - ---@field fluid_output table - ---@field kill_input table - ---@field kill_output table - ---@field build_input table - ---@field build_output table - local stats = { - item_input = {}, - item_output = {}, - fluid_input = {}, - fluid_output = {}, - kill_input = {}, - kill_output = {}, - build_input = {}, - build_output = {}, - } + ---@class ProductionStatistics + ---@field item_input table + ---@field item_output table + ---@field fluid_input table + ---@field fluid_output table + ---@field kill_input table + ---@field kill_output table + ---@field build_input table + ---@field build_output table + local stats = { + item_input = {}, + item_output = {}, + fluid_input = {}, + fluid_output = {}, + kill_input = {}, + kill_output = {}, + build_input = {}, + build_output = {}, + } - for name, count in pairs(force.item_production_statistics.input_counts) do - local itemstats = stats.item_input[name] or {} - itemstats.count = count - stats.item_input[name] = itemstats - end - for name, count in pairs(force.item_production_statistics.output_counts) do - local itemstats = stats.item_output[name] or {} - itemstats.count = count - stats.item_output[name] = itemstats - end + for name, count in pairs(force.get_item_production_statistics(surface).input_counts) do + local itemstats = stats.item_input[name] or {} + itemstats.count = count + stats.item_input[name] = itemstats + end + for name, count in pairs(force.get_item_production_statistics(surface).output_counts) do + local itemstats = stats.item_output[name] or {} + itemstats.count = count + stats.item_output[name] = itemstats + end - for name, count in pairs(force.fluid_production_statistics.input_counts) do - local fluidstats = stats.fluid_input[name] or {} - fluidstats.count = count - stats.fluid_input[name] = fluidstats - end - for name, count in pairs(force.fluid_production_statistics.output_counts) do - local fluidstats = stats.fluid_output[name] or {} - fluidstats.count = count - stats.fluid_output[name] = fluidstats - end + for name, count in pairs(force.get_fluid_production_statistics(surface).input_counts) do + local fluidstats = stats.fluid_input[name] or {} + fluidstats.count = count + stats.fluid_input[name] = fluidstats + end + for name, count in pairs(force.get_fluid_production_statistics(surface).output_counts) do + local fluidstats = stats.fluid_output[name] or {} + fluidstats.count = count + stats.fluid_output[name] = fluidstats + end - for name, count in pairs(force.kill_count_statistics.input_counts) do - local killstats = stats.kill_input[name] or {} - killstats.count = count - stats.kill_input[name] = killstats - end - for name, count in pairs(force.kill_count_statistics.output_counts) do - local killstats = stats.kill_output[name] or {} - killstats.count = count - stats.kill_output[name] = killstats - end + for name, count in pairs(force.get_kill_count_statistics(surface).input_counts) do + local killstats = stats.kill_input[name] or {} + killstats.count = count + stats.kill_input[name] = killstats + end + for name, count in pairs(force.get_kill_count_statistics(surface).output_counts) do + local killstats = stats.kill_output[name] or {} + killstats.count = count + stats.kill_output[name] = killstats + end - for name, count in pairs(force.entity_build_count_statistics.input_counts) do - local buildstats = stats.build_input[name] or {} - buildstats.count = count - stats.build_input[name] = buildstats - end - for name, count in pairs(force.entity_build_count_statistics.output_counts) do - local buildstats = stats.build_output[name] or {} - buildstats.count = count - stats.build_output[name] = buildstats - end + for name, count in pairs(force.get_entity_build_count_statistics(surface).input_counts) do + local buildstats = stats.build_input[name] or {} + buildstats.count = count + stats.build_input[name] = buildstats + end + for name, count in pairs(force.get_entity_build_count_statistics(surface).output_counts) do + local buildstats = stats.build_output[name] or {} + buildstats.count = count + stats.build_output[name] = buildstats + end - general.data.output[force.name].production = stats + general.data.output[force.name].production[surface.name] = stats + end end end diff --git a/exp_legacy/module/modules/gui/autofill.lua b/exp_legacy/module/modules/gui/autofill.lua index a3394dec..5ad860fa 100644 --- a/exp_legacy/module/modules/gui/autofill.lua +++ b/exp_legacy/module/modules/gui/autofill.lua @@ -31,9 +31,9 @@ end local toggle_section = Gui.element{ type = 'sprite-button', - sprite = 'utility/expand_dark', - hovered_sprite = 'utility/expand', + sprite = 'utility/expand', tooltip = {'autofill.toggle-section-tooltip'}, + style = "frame_action_button", name = Gui.unique_static_name } :style(Gui.sprite_style(20)) @@ -42,12 +42,10 @@ Gui.element{ local flow_name = header_flow.caption local flow = header_flow.parent.parent[flow_name] if Gui.toggle_visible_state(flow) then - element.sprite = 'utility/collapse_dark' - element.hovered_sprite = 'utility/collapse' + element.sprite = 'utility/collapse' element.tooltip = {'autofill.toggle-section-collapse-tooltip'} else - element.sprite = 'utility/expand_dark' - element.hovered_sprite = 'utility/expand' + element.sprite = 'utility/expand' element.tooltip = {'autofill.toggle-section-tooltip'} end end) diff --git a/exp_legacy/module/modules/gui/bonus.lua b/exp_legacy/module/modules/gui/bonus.lua index 19bd5290..5e0a75af 100644 --- a/exp_legacy/module/modules/gui/bonus.lua +++ b/exp_legacy/module/modules/gui/bonus.lua @@ -7,6 +7,7 @@ local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event local config = require("modules.exp_legacy.config.bonus") --- @dep config.bonus +local vlayer = require("modules.exp_legacy.modules.control.vlayer") local format_number = require("util").format_number --- @dep util local bonus_container diff --git a/exp_legacy/module/modules/gui/landfill.lua b/exp_legacy/module/modules/gui/landfill.lua index dcc42809..b6271830 100644 --- a/exp_legacy/module/modules/gui/landfill.lua +++ b/exp_legacy/module/modules/gui/landfill.lua @@ -11,7 +11,7 @@ local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles local rolling_stocks = {} local function landfill_init() - for name, _ in pairs(game.get_filtered_entity_prototypes({{filter = 'rolling-stock'}})) do + for name, _ in pairs(prototypes.get_entity_filtered{{filter = 'rolling-stock'}}) do rolling_stocks[name] = true end end @@ -103,9 +103,10 @@ local function landfill_gui_add_landfill(blueprint) if not (rolling_stocks[ent.name] or ent.name == 'offshore-pump') then -- curved rail, special if ent.name ~= 'curved-rail' then - local box = game.entity_prototypes[ent.name].collision_box or game.entity_prototypes[ent.name].selection_box + local proto = prototypes.entity[ent.name] + local box = proto.collision_box or proto.selection_box - if game.entity_prototypes[ent.name].collision_mask['ground-tile'] == nil then + if proto.collision_mask['ground-tile'] == nil then if ent.direction then if ent.direction ~= defines.direction.north then box = rotate_bounding_box(box) diff --git a/exp_legacy/module/modules/gui/module.lua b/exp_legacy/module/modules/gui/module.lua index d5518139..553d383c 100644 --- a/exp_legacy/module/modules/gui/module.lua +++ b/exp_legacy/module/modules/gui/module.lua @@ -32,8 +32,8 @@ end local prod_module_names = {} local function get_module_name() - for name, item in pairs(game.item_prototypes) do - if item.module_effects and item.module_effects.productivity and item.module_effects.productivity.bonus > 0 then + for name, item in pairs(prototypes.item) do + if item.module_effects and item.module_effects.productivity and item.module_effects.productivity > 0 then prod_module_names[#prod_module_names + 1] = name end end @@ -124,7 +124,7 @@ Selection.on_selection(SelectionModuleArea, function(event) ['p'] = {} } - for j=1, game.entity_prototypes[mma].module_inventory_size, 1 do + for j=1, prototypes.entity[mma].module_inventory_size, 1 do local mmo = scroll_table['module_mm_' .. i .. '_' .. j].elem_value if mmo then @@ -161,7 +161,7 @@ local function row_set(player, element) if scroll_table[element .. '0'].elem_value then for i=1, config.module_slot_max do - if i <= game.entity_prototypes[scroll_table[element .. '0'].elem_value].module_inventory_size then + if i <= prototypes.entity[scroll_table[element .. '0'].elem_value].module_inventory_size then if config.machine[scroll_table[element .. '0'].elem_value].prod then scroll_table[element .. i].elem_filters = elem_filter.prod diff --git a/exp_legacy/module/modules/gui/player-list.lua b/exp_legacy/module/modules/gui/player-list.lua index afbcde06..69ef2cfb 100644 --- a/exp_legacy/module/modules/gui/player-list.lua +++ b/exp_legacy/module/modules/gui/player-list.lua @@ -27,7 +27,7 @@ config.set_datastores(SelectedPlayer, SelectedAction) local open_action_bar = Gui.element{ type = 'sprite-button', - sprite = 'utility/expand_dots_white', + sprite = 'utility/expand_dots', tooltip = {'player-list.open-action-bar'}, style = 'frame_button', name = Gui.unique_static_name diff --git a/exp_legacy/module/modules/gui/production.lua b/exp_legacy/module/modules/gui/production.lua index 14fced6b..d69a7eb0 100644 --- a/exp_legacy/module/modules/gui/production.lua +++ b/exp_legacy/module/modules/gui/production.lua @@ -130,7 +130,7 @@ end) Event.on_nth_tick(60, function() for _, player in pairs(game.connected_players) do local frame = Gui.get_left_element(player, production_container) - local stat = player.force.item_production_statistics + local stat = player.force.get_item_production_statistics(player.surface) local precision_value = precision[frame.container['production_st'].disp.table['production_0_e'].selected_index] local table = frame.container['production_st'].disp.table @@ -139,8 +139,8 @@ Event.on_nth_tick(60, function() local item = table[production_prefix .. '_e'].elem_value if item then - local add = stat.get_flow_count{name=item, input=true, precision_index=precision_value, count=false} / 60 - local minus = stat.get_flow_count{name=item, input=false, precision_index=precision_value, count=false} / 60 + local add = math.floor(stat.get_flow_count{name=item, category="input", precision_index=precision_value, count=false} / 6) / 10 + local minus = math.floor(stat.get_flow_count{name=item, category="output", precision_index=precision_value, count=false} / 6) / 10 local sum = add - minus table[production_prefix .. '_1'].caption = format_n(add) diff --git a/exp_legacy/module/modules/gui/readme.lua b/exp_legacy/module/modules/gui/readme.lua index 36c8139a..fd6c816b 100644 --- a/exp_legacy/module/modules/gui/readme.lua +++ b/exp_legacy/module/modules/gui/readme.lua @@ -81,14 +81,15 @@ Gui.element(function(_, parent, server_id, wrong_version) local flow = parent.add{ name = server_id, type = 'flow' } local button = flow.add{ type = 'sprite-button', - sprite = 'utility/circuit_network_panel_white', --- network panel white, warning white, download white - hovered_sprite = 'utility/circuit_network_panel_black', --- network panel black, warning black, download black - tooltip = {'readme.servers-connect-'..status, wrong_version} + sprite = 'utility/circuit_network_panel', + hovered_sprite = 'utility/circuit_network_panel', + tooltip = {'readme.servers-connect-'..status, wrong_version}, + style = "frame_action_button" } if status == 'Offline' or status == 'Current' then button.enabled = false - button.sprite = 'utility/circuit_network_panel_black' + button.sprite = 'utility/circuit_network_panel' elseif status == 'Version' then button.enabled = false button.sprite = 'utility/shuffle' @@ -119,9 +120,9 @@ Gui.element(function(_, parent) -- Set up the top flow with logos local top_flow = container.add{ type='flow' } - top_flow.add{ type='sprite', sprite='file/modules/gui/logo.png' } + top_flow.add{ type='sprite', sprite='file/modules/exp_legacy/modules/gui/logo.png' } local top_vertical_flow = top_flow.add{ type='flow', direction='vertical' } - top_flow.add{ type='sprite', sprite='file/modules/gui/logo.png' } + top_flow.add{ type='sprite', sprite='file/modules/exp_legacy/modules/gui/logo.png' } top_vertical_flow.style.horizontal_align = 'center' -- Add the title and description to the top flow @@ -415,7 +416,7 @@ Gui.element(function(definition, parent) local left_side = left_alignment.add{ type = 'frame', - style = 'frame_without_right_side' + style = 'character_gui_left_side' } left_side.style.vertically_stretchable = true left_side.style.padding = 0 diff --git a/exp_legacy/module/modules/gui/research.lua b/exp_legacy/module/modules/gui/research.lua index 97a21935..0e58d21d 100644 --- a/exp_legacy/module/modules/gui/research.lua +++ b/exp_legacy/module/modules/gui/research.lua @@ -153,7 +153,7 @@ local function research_gui_update() local res_i = res_n + i - 3 if res['disp'][res_i] then - res_disp[i]['name'] = {'expcom-res.res-name', res['disp'][res_i]['raw_name'], game.technology_prototypes[res['disp'][res_i]['raw_name']].localised_name} + res_disp[i]['name'] = {'expcom-res.res-name', res['disp'][res_i]['raw_name'], prototypes.technology[res['disp'][res_i]['raw_name']].localised_name} if research.time[res_i] == 0 then res_disp[i]['target'] = res['disp'][res_i].target_disp diff --git a/exp_legacy/module/modules/gui/rocket-info.lua b/exp_legacy/module/modules/gui/rocket-info.lua index 0934fdfa..96bd5cfb 100644 --- a/exp_legacy/module/modules/gui/rocket-info.lua +++ b/exp_legacy/module/modules/gui/rocket-info.lua @@ -423,9 +423,10 @@ end local toggle_section = Gui.element{ type = 'sprite-button', - sprite = 'utility/expand_dark', + sprite = 'utility/expand', hovered_sprite = 'utility/expand', tooltip = {'rocket-info.toggle-section-tooltip'}, + style = "frame_action_button", name = Gui.unique_static_name } :style(Gui.sprite_style(20)) @@ -434,12 +435,10 @@ Gui.element{ local flow_name = header_flow.caption local flow = header_flow.parent.parent[flow_name] if Gui.toggle_visible_state(flow) then - element.sprite = 'utility/collapse_dark' - element.hovered_sprite = 'utility/collapse' + element.sprite = 'utility/collapse' element.tooltip = {'rocket-info.toggle-section-collapse-tooltip'} else - element.sprite = 'utility/expand_dark' - element.hovered_sprite = 'utility/expand' + element.sprite = 'utility/expand' element.tooltip = {'rocket-info.toggle-section-tooltip'} end end) @@ -523,7 +522,7 @@ end) --- Button on the top flow used to toggle the container -- @element toggle_rocket_info -Gui.left_toolbar_button('item/satellite', {'rocket-info.main-tooltip'}, rocket_list_container, function(player) +Gui.left_toolbar_button('item/rocket-silo', {'rocket-info.main-tooltip'}, rocket_list_container, function(player) return Roles.player_allowed(player, 'gui/rocket-info') end) diff --git a/exp_legacy/module/modules/gui/science-info.lua b/exp_legacy/module/modules/gui/science-info.lua index 89194ebd..be456b6a 100644 --- a/exp_legacy/module/modules/gui/science-info.lua +++ b/exp_legacy/module/modules/gui/science-info.lua @@ -299,7 +299,7 @@ Gui.element(function(definition, parent) type = 'label', caption = null_time_short, tooltip = null_time_long, - style = 'heading_1_label' + style = 'frame_title' } -- Update the eta diff --git a/exp_legacy/module/modules/gui/task-list.lua b/exp_legacy/module/modules/gui/task-list.lua index 212230e1..59d7725f 100644 --- a/exp_legacy/module/modules/gui/task-list.lua +++ b/exp_legacy/module/modules/gui/task-list.lua @@ -114,8 +114,9 @@ local no_tasks_found = local center = header.add { type = "flow", - style = "centering_horizontal_flow" } + center.style.vertical_align = "center" + center.style.horizontal_align = "center" center.style.horizontally_stretchable = true center.add { name = "header_label", @@ -156,7 +157,7 @@ local subfooter_label = return parent.add { name = "footer_label", type = "label", - style = "heading_1_label", + style = "frame_title", caption = caption } end @@ -240,7 +241,7 @@ local task_view_edit_button = Gui.element { type = "button", name = Gui.unique_static_name, - caption = {"", "[img=utility/rename_icon_normal] ", {"task-list.edit"}}, + caption = {"", "[img=utility/rename_icon] ", {"task-list.edit"}}, tooltip = {"task-list.edit-tooltip"}, style = "shortcut_bar_button" }:style(Styles.footer_button):on_click( @@ -257,8 +258,8 @@ local task_view_edit_button = local task_view_close_button = Gui.element{ type = "sprite-button", - sprite = "utility/collapse_dark", - hovered_sprite = "utility/collapse", + sprite = "utility/collapse", + style = "frame_action_button", tooltip = {"task-list.close-tooltip"} } :style(Styles.sprite22):on_click( diff --git a/exp_legacy/module/modules/gui/toolbar.lua b/exp_legacy/module/modules/gui/toolbar.lua index cb342ac9..9587a0eb 100644 --- a/exp_legacy/module/modules/gui/toolbar.lua +++ b/exp_legacy/module/modules/gui/toolbar.lua @@ -353,6 +353,7 @@ for index, element_define in ipairs(Gui.top_elements) do if prev_handler then prev_handler(player, element, event) end -- Kind of hacky but works local frame = Gui.get_left_element(player, toolbar_container) if not frame then return end -- Gui might not be loaded yet + if not frame.container then log(frame.name) log(frame.parent.name) end local button = frame.container.scroll.list[element_define.name][element_define.name] local toolbar_button = Gui.get_top_element(player, element_define) copy_style(toolbar_button, button) diff --git a/exp_legacy/module/modules/gui/warp-list.lua b/exp_legacy/module/modules/gui/warp-list.lua index b30e81ad..19fbdea9 100644 --- a/exp_legacy/module/modules/gui/warp-list.lua +++ b/exp_legacy/module/modules/gui/warp-list.lua @@ -115,7 +115,7 @@ Gui.element{ radius = config.standard_proximity_radius + 2.5, position = position, collision_mask = { - 'item-layer', 'object-layer', 'player-layer', 'water-tile' + 'item', 'object', 'player', 'water_tile' } } -- Remove 1 because that is the current player @@ -256,8 +256,8 @@ end) -- Required fields to make it squashable and strechable. minimal_width = 10, maximal_width = 300, - horizontally_squashable = "on", - horizontally_stretchable = "on", + horizontally_squashable = true, + horizontally_stretchable = true, -- Other styling height = 22, padding = -2, @@ -336,7 +336,7 @@ end) local edit_warp_button = Gui.element{ type = 'sprite-button', - sprite = 'utility/rename_icon_normal', + sprite = 'utility/rename_icon', tooltip = {'warp-list.edit-tooltip-none'}, style = 'shortcut_bar_button', name = Gui.unique_static_name