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Updated Tasks
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@@ -1,27 +1,12 @@
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--[[-- Control Module - Tasks
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- Stores tasks for each force.
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@control Tasks
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@alias Tasks
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- Stores tasks for each force.
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@control Tasks
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@alias Tasks
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@usage
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-- import the module from the control modules
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local Tasks = require 'modules.control.tasks' --- @dep modules.control.tasks
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@usage-- Making and then editing a new task
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local task_id = Tasks.add_task(game.player.force.name,nil,game.player.name)
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-- To create a new task all you need is the name of the force you want to add the task to
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-- you can give a place to add it but this is optional
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Tasks.new_task('player')
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-- You can then update this task to what ever value that you want
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-- the task id is returned by new_task, or within an update handler
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-- if a player name is not given that it will assume '<server>'
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Tasks.update_task(task_id,'My number one task!','Cooldude2606')
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-- You can then remove the task and all data linked with it
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Tasks.remove_task(task_id)
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-- set_editing and is_editing may be used to block other or provide warnings
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-- none of this is enforced by this module and so you must do so in your own module
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Tasks.set_editing(task_id,'Cooldude2606',true)
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Tasks.update_task(task_id,'We need more iron!',game.player.name)
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]]
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@@ -29,148 +14,169 @@ local Store = require 'expcore.store' --- @dep expcore.store
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local Global = require 'utils.global' --- @dep utils.global
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local Token = require 'utils.token' --- @dep utils.token
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local Tasks = {
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store = 'gui.left.task-list.tasks',
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handlers = {},
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details = {},
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forces = {}
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}
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local Tasks = {}
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local task_details = Tasks.details
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local force_tasks = Tasks.forces
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Global.register({
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task_details=task_details,
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force_tasks=force_tasks
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},function(tbl)
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Tasks.details = tbl.task_details
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Tasks.forces = tbl.force_tasks
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task_details = Tasks.details
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force_tasks = Tasks.forces
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-- Global lookup table for force name to task ids
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local force_tasks = {}
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Global.register(force_tasks,function(tbl)
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force_tasks = tbl
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end)
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local task_store = Tasks.store
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Store.register(task_store,function(value,task_id)
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local details = task_details[task_id]
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local force = game.forces[details.force]
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for _,handler in pairs(Tasks.handlers) do
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handler(force,task_id)
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end
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end)
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-- Task store is keyed by task id, value is a table
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local task_store = Store.register()
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Tasks.store = task_store
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--- Setters.
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-- functions used to created and alter tasks
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-- @section setters
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--- Adds a new handler for when a task is updated
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-- @tparam function callback the callback which is ran when a task is updated
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-- @treturn boolean true if the callback was added
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function Tasks.add_handler(callback)
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if type(callback) == 'function' then
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table.insert(Tasks.handlers,callback)
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return true
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end
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return false
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end
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--[[-- Add a new task for a force, the task can be placed into a certain position for that force
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@tparam string force_name the name of the force to add the task for
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@tparam[opt] number task_number the order place to add the task to, appends to end if omited
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@tparam[opt] string player_name the player who added this task, will cause them to be listed under editing
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@treturn string the uid of the task which was created
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--- Adds a new task for a force, with option to place it in a certain order
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-- @tparam string force_name the name of the force to add the task for
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-- @tparam[opt] number task_number the order place to add the task to, adds to end if omited
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-- @tparam[opt] string player_name when given this player will be added to the editing list
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-- @treturn string the uid of the task which was created
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function Tasks.new_task(force_name,task_number,player_name)
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@usage-- Adding a new task for your force
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local task_id = Tasks.add_task(game.player.force.name,nil,game.player.name)
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]]
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function Tasks.add_task(force_name,task_number,player_name)
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-- Get a new task id
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local task_id = tostring(Token.uid())
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-- Get the existing tasks for this force
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local tasks = force_tasks[force_name]
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if not tasks then
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force_tasks[force_name] = {}
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tasks = force_tasks[force_name]
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end
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-- Insert the task id into the forces tasks
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if task_number then
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table.insert(tasks,task_number,task_id)
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else
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table.insert(tasks,task_id)
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end
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task_details[task_id] = {
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task_id=task_id,
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force=force_name,
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last_edit_player=player_name or '<server>',
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last_edit_time=game.tick,
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editing={}
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}
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-- Create the editing table
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local editing = {}
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if player_name then
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task_details[task_id].editing[player_name] = true
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editing[player_name] = true
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end
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Store.set(task_store,task_id,'New Task')
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-- Add the new task to the store
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Store.set(task_store,task_id,{
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task_id = task_id,
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force_name = force_name,
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message = 'New Task',
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last_edit_name = player_name or '<server>',
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last_edit_time = game.tick,
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curently_editing = editing
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})
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return task_id
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end
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--- Removes a task and all data linked with it
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-- @tparam string task_id the uid of the task which you want to remove
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--[[-- Removes a task and any data that is linked with it
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@tparam string task_id the uid of the task which you want to remove
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@usage-- Removing a task
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Tasks.remove_task(task_id)
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]]
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function Tasks.remove_task(task_id)
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local details = task_details[task_id]
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local force = details.force
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local task = Store.get(task_store,task_id)
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local force_name = task.force_name
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Store.clear(task_store,task_id)
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task_details[task_id] = nil
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table.remove_element(force_tasks[force],task_id)
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table.remove_element(force_tasks[force_name],task_id)
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end
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--- Updates a task message
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-- @tparam string task_id the uid of the task that you want to update
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-- @tparam string task the message that you want to change the task to
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-- @tparam[opt='server'] string player_name the name of the player who made the edit
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function Tasks.update_task(task_id,task,player_name)
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local details = task_details[task_id]
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details.last_edit_player = player_name or '<server>'
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details.last_edit_time = game.tick
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Store.set(task_store,task_id,task)
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--[[-- Update the message and last edited information for a task
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@tparam string task_id the uid of the task that you want to update
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@tparam string new_message the message that you want to have for the task
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@tparam[opt='server'] string player_name the name of the player who made the edit
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@usage-- Updating the message for on a task
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Task.update_task(task_id,'We need more iron!',game.player.name)
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]]
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function Tasks.update_task(task_id,new_message,player_name)
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Store.update(task_store,task_id,function(task)
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task.last_edit_name = player_name or '<server>'
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task.last_edit_time = game.tick
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task.message = new_message
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end)
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end
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--- Sets a player to be editing this task, used with is_editing
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-- @tparam string task_id the uid of the task that you want to editing for
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-- @tparam string player_name the name of the player you want to set editing for
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-- @tparam[opt] boolean state the new state to set editing to
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--[[-- Set the editing state for a player, can be used as a warning or to display a text field
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@tparam string task_id the uid of the task that you want to effect
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@tparam string player_name the name of the player you want to set the state for
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@tparam boolean state the new state to set editing to
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@usage-- Setting your editing state to true
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Tasks.set_editing(task_id,game.player.name,true)
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]]
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function Tasks.set_editing(task_id,player_name,state)
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local details = task_details[task_id]
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details.editing[player_name] = state
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Store.update(task_store,task_id,function(task)
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task.curently_editing[player_name] = state
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end)
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end
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--[[-- Adds an update handler for when a task is added, removed, or updated
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@tparam function handler the handler which is called when a task is updated
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@usage-- Add a game print when a task is updated
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Tasks.on_update(function(task)
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game.print(task.force_name..' now has the task: '..task.message)
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end)
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]]
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function Tasks.on_update(handler)
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Store.watch(task_store,handler)
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end
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--- Getters.
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-- function used to get information about tasks
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-- @section getters
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--- Gets the task stored at this id
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-- @tparam string task_id the uid of the task you want to get
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-- @treturn string the task message that was stored here
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--[[-- Gets the task information that is linked with this id
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@tparam string task_id the uid of the task you want to get
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@treturn table the task information
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@usage-- Getting task information outside of on_update
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local task = Tasks.get_task(task_id)
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]]
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function Tasks.get_task(task_id)
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return Store.get(task_store,task_id)
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end
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--- Gets the task details stored at this id
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-- @tparam string task_id the uid of the task you want to get
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-- @treturn table the task details that was stored here
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function Tasks.get_details(task_id)
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return task_details[task_id]
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end
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--[[-- Gets all the task ids that a force has
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@tparam string force_name the name of the force that you want the task ids for
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@treturn table an array of all the task ids
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--- Gets the task ids for a force
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-- @tparam string force_name the name of the force that you want the ids for
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-- @treturn table an array of all the task ids
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function Tasks.get_force_tasks(force_name)
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@usage-- Getting the task ids for a force
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local task_ids = Tasks.get_force_task_ids(game.player.force.name)
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]]
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function Tasks.get_force_task_ids(force_name)
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return force_tasks[force_name] or {}
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end
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--- Gets if a player is currently editing this task
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-- @tparam string task_id the uid of the task you want to check
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-- @tparam string player_name the name of the player that you want to check
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-- @treturn boolean weather the player is currently editing this task
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function Tasks.is_editing(task_id,player_name)
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local details = task_details[task_id]
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return details.editing[player_name]
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--[[-- Gets the editing state for a player
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@tparam string task_id the uid of the task you want to check
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@tparam string player_name the name of the player that you want to check
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@treturn boolean weather the player is currently editing this task
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@usage-- Check if a player is editing a task or not
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local editing = Tasks.get_editing(task_id,game.player.name)
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]]
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function Tasks.get_editing(task_id,player_name)
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local task = Store.get(task_store,task_id)
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return task.curently_editing[player_name]
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end
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-- Module Return
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return Tasks
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