Files
factorio-scenario-ExpCluster/modules/control/tasks.lua
Cooldude2606 cf1515c1c8 Updated Tasks
2019-10-11 23:25:04 +01:00

182 lines
5.5 KiB
Lua

--[[-- Control Module - Tasks
- Stores tasks for each force.
@control Tasks
@alias Tasks
@usage-- Making and then editing a new task
local task_id = Tasks.add_task(game.player.force.name,nil,game.player.name)
Tasks.update_task(task_id,'We need more iron!',game.player.name)
]]
local Store = require 'expcore.store' --- @dep expcore.store
local Global = require 'utils.global' --- @dep utils.global
local Token = require 'utils.token' --- @dep utils.token
local Tasks = {}
-- Global lookup table for force name to task ids
local force_tasks = {}
Global.register(force_tasks,function(tbl)
force_tasks = tbl
end)
-- Task store is keyed by task id, value is a table
local task_store = Store.register()
Tasks.store = task_store
--- Setters.
-- functions used to created and alter tasks
-- @section setters
--[[-- Add a new task for a force, the task can be placed into a certain position for that force
@tparam string force_name the name of the force to add the task for
@tparam[opt] number task_number the order place to add the task to, appends to end if omited
@tparam[opt] string player_name the player who added this task, will cause them to be listed under editing
@treturn string the uid of the task which was created
@usage-- Adding a new task for your force
local task_id = Tasks.add_task(game.player.force.name,nil,game.player.name)
]]
function Tasks.add_task(force_name,task_number,player_name)
-- Get a new task id
local task_id = tostring(Token.uid())
-- Get the existing tasks for this force
local tasks = force_tasks[force_name]
if not tasks then
force_tasks[force_name] = {}
tasks = force_tasks[force_name]
end
-- Insert the task id into the forces tasks
if task_number then
table.insert(tasks,task_number,task_id)
else
table.insert(tasks,task_id)
end
-- Create the editing table
local editing = {}
if player_name then
editing[player_name] = true
end
-- Add the new task to the store
Store.set(task_store,task_id,{
task_id = task_id,
force_name = force_name,
message = 'New Task',
last_edit_name = player_name or '<server>',
last_edit_time = game.tick,
curently_editing = editing
})
return task_id
end
--[[-- Removes a task and any data that is linked with it
@tparam string task_id the uid of the task which you want to remove
@usage-- Removing a task
Tasks.remove_task(task_id)
]]
function Tasks.remove_task(task_id)
local task = Store.get(task_store,task_id)
local force_name = task.force_name
Store.clear(task_store,task_id)
table.remove_element(force_tasks[force_name],task_id)
end
--[[-- Update the message and last edited information for a task
@tparam string task_id the uid of the task that you want to update
@tparam string new_message the message that you want to have for the task
@tparam[opt='server'] string player_name the name of the player who made the edit
@usage-- Updating the message for on a task
Task.update_task(task_id,'We need more iron!',game.player.name)
]]
function Tasks.update_task(task_id,new_message,player_name)
Store.update(task_store,task_id,function(task)
task.last_edit_name = player_name or '<server>'
task.last_edit_time = game.tick
task.message = new_message
end)
end
--[[-- Set the editing state for a player, can be used as a warning or to display a text field
@tparam string task_id the uid of the task that you want to effect
@tparam string player_name the name of the player you want to set the state for
@tparam boolean state the new state to set editing to
@usage-- Setting your editing state to true
Tasks.set_editing(task_id,game.player.name,true)
]]
function Tasks.set_editing(task_id,player_name,state)
Store.update(task_store,task_id,function(task)
task.curently_editing[player_name] = state
end)
end
--[[-- Adds an update handler for when a task is added, removed, or updated
@tparam function handler the handler which is called when a task is updated
@usage-- Add a game print when a task is updated
Tasks.on_update(function(task)
game.print(task.force_name..' now has the task: '..task.message)
end)
]]
function Tasks.on_update(handler)
Store.watch(task_store,handler)
end
--- Getters.
-- function used to get information about tasks
-- @section getters
--[[-- Gets the task information that is linked with this id
@tparam string task_id the uid of the task you want to get
@treturn table the task information
@usage-- Getting task information outside of on_update
local task = Tasks.get_task(task_id)
]]
function Tasks.get_task(task_id)
return Store.get(task_store,task_id)
end
--[[-- Gets all the task ids that a force has
@tparam string force_name the name of the force that you want the task ids for
@treturn table an array of all the task ids
@usage-- Getting the task ids for a force
local task_ids = Tasks.get_force_task_ids(game.player.force.name)
]]
function Tasks.get_force_task_ids(force_name)
return force_tasks[force_name] or {}
end
--[[-- Gets the editing state for a player
@tparam string task_id the uid of the task you want to check
@tparam string player_name the name of the player that you want to check
@treturn boolean weather the player is currently editing this task
@usage-- Check if a player is editing a task or not
local editing = Tasks.get_editing(task_id,game.player.name)
]]
function Tasks.get_editing(task_id,player_name)
local task = Store.get(task_store,task_id)
return task.curently_editing[player_name]
end
-- Module Return
return Tasks