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@@ -100,14 +100,6 @@ local function miner_check(entity)
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return
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end
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--[[
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for _, r in pairs(entity.surface.find_entities_filtered{ area = { { x = ep.x - er, y = ep.y - er }, { x = ep.x + er, y = ep.y + er } }, type = "resource" }) do
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if r.amount > 0 then
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return
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end
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end
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]]
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if check_entity(entity) then
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return
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end
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@@ -115,15 +107,30 @@ local function miner_check(entity)
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local pipe_build = {}
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if config.fluid and entity.fluidbox and #entity.fluidbox > 0 then
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-- if require fluid to mine
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table.insert(pipe_build, { x = 0, y = 0 })
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local r = er + 1
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for i = 1, #entity.fluidbox do
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for _, p in pairs(entity.fluidbox.get_pipe_connections(i)) do
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for x = 1, p.position.x do
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for y = 1, p.position.y do
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table.insert(pipe_build, { x = x, y = y })
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local entities = es.find_entities_filtered{ area = { { ep.x - r, ep.y - r }, { ep.x + r, ep.y + r } }, type = { "mining-drill", "pipe", "pipe-to-ground" } }
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local entities_t = es.find_entities_filtered{ area = { { ep.x - r, ep.y - r }, { ep.x + r, ep.y + r } }, ghost_type = { "pipe", "pipe-to-ground" } }
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table.insert_array(entities, entities_t)
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for _, e in pairs(entities) do
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if (e.position.x > ep.x) and (e.position.y == ep.y) then
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for h = 1, er do
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table.insert(pipe_build, { x = h, y = 0 })
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end
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elseif (e.position.x < ep.x) and (e.position.y == ep.y) then
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for h = 1, er do
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table.insert(pipe_build, { x = -h, y = 0 })
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end
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elseif (e.position.x == ep.x) and (e.position.y > ep.y) then
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for h = 1, er do
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table.insert(pipe_build, { x = 0, y = h })
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end
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elseif (e.position.x == ep.x) and (e.position.y < ep.y) then
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for h = 1, er do
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table.insert(pipe_build, { x = 0, y = -h })
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end
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end
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end
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@@ -136,7 +143,7 @@ local function miner_check(entity)
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table.insert(miner_data.queue, { t = game.tick + 5, e = entity })
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for _, pos in ipairs(pipe_build) do
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es.create_entity{ name = "entity-ghost", position = { x = ep.x + pos.x, y = ep.y + pos.y }, force = ef, inner_name = "pipe", raise_built = true }
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es.create_entity{ name = "entity-ghost", position = { x = ep.x + pos.x, y = ep.y + pos.y }, force = ef, inner_name = "pipe" }
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end
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end
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