mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-30 04:21:41 +09:00
Cleaner Code
This commit is contained in:
@@ -7,30 +7,39 @@ local Gui = require 'expcore.gui.core'
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--[[-- Clickable elements that fire on_gui_click when clicked.
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@element button
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@param on_click fired when the player clicks the button
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@param on_left_click fired when the player clicks with the left mouse button
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@param on_left_click fired when the player clicks with the right mouse button
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@tparam ?string|Concepts.LocalisedString caption the message that is shown on the button
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@tparam ?string|Concepts.LocalisedString tooltip the tooltip that shows when a player hovers over the button
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@tparam SpritePath sprite upto three sprites in the order: default, hovered, clicked
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@usage-- Making a basic button
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local basic_button =
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Gui.clone_concept('button','basic_button')
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Gui.new_concept('button')
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:set_caption('Basic Button')
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:set_tooltip('Basic button')
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:on_click(function(event)
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event.player.print('You pressed basic button!')
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end)
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@usage-- Making a sprite button
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local sprite_button =
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Gui.clone_concept('button','sprite_button')
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Gui.new_concept('button')
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:set_sprite('utility/warning_icon')
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:set_tooltip('Sprite button')
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:on_click(function(event)
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event.player.print('You pressed sprite button!')
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end)
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]]
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Gui.new_concept('button')
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Gui.new_concept()
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:save_as('button')
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-- Events
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:new_event('on_click',defines.events.on_gui_click)
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:new_event('on_left_click',defines.events.on_gui_click,function(event)
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return event.mouse_button == defines.mouse_button_type.left
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@@ -38,19 +47,25 @@ end)
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:new_event('on_right_click',defines.events.on_gui_click,function(event)
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return event.mouse_button == defines.mouse_button_type.right
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end)
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-- Properties
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:new_property('tooltip')
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:new_property('caption',nil,function(properties,value)
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:new_property('caption',function(properties,value)
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properties.caption = value
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properties.type = 'button'
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end)
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:new_property('sprite',nil,function(properties,value,hovered_sprite,clicked_sprite)
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:new_property('sprite',function(properties,value,hovered_sprite,clicked_sprite)
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properties.sprite = value
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properties.hovered_sprite = hovered_sprite
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properties.clicked_sprite = clicked_sprite
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properties.type = 'sprite-button'
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end)
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-- Draw
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:define_draw(function(properties,parent,element)
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-- Check if it should be a sprite button
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if properties.type == 'sprite-button' then
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-- Draw a sprite button
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element = parent.add{
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name = properties.name,
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type = 'sprite-button',
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@@ -61,6 +76,7 @@ end)
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}
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else
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-- Draw a button
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element = parent.add{
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name = properties.name,
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type = 'button',
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@@ -7,30 +7,43 @@ local Gui = require 'expcore.gui.core'
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--[[-- Clickable elements with a cross in the middle that can be turned off or on.
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@element checkbox
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@param on_state_changed fired when the state of the element is changed
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@tparam ?string|Concepts.LocalisedString caption the message that is shown next to the checkbox
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@tparam ?string|Concepts.LocalisedString tooltip the tooltip that shows when a player hovers over the checkbox
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@tparam ?boolean|function default the default state of this checkbox, or a function which returns the default state
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@tparam boolean use_radio setting to true will use radio buttons rather than checkboxs
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@usage-- Making a basic checkbox
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local basic_checkbox =
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Gui.clone_concept('checkbox','basic_checkbox')
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Gui.new_concept('checkbox')
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:set_caption('Basic Checkbox')
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:set_tooltip('Basic checkbox')
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:on_state_changed(function(event)
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event.player.print('Basic checkbox is now: '..tostring(event.element.state))
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end)
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]]
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Gui.new_concept('checkbox')
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Gui.new_concept()
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:save_as('checkbox')
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-- Events
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:new_event('on_state_changed',defines.events.on_gui_checked_state_changed)
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-- Properties
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:new_property('tooltip')
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:new_property('caption')
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:new_property('default',false)
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:new_property('use_radio',false)
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:new_property('default',nil,false)
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:new_property('use_radio',nil,false)
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-- Draw
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:define_draw(function(properties,parent,element)
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local default = properties.default
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local state = type(default) == 'boolean' and default
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-- Draw a checkbox
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element = parent.add{
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name = properties.name,
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type = properties.use_radio and 'radiobutton' or 'checkbox',
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@@ -39,6 +52,7 @@ Gui.new_concept('checkbox')
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state = state
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}
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-- Set the default state
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default = Gui.resolve_property(default,element)
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if default and default ~= state then
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element.state = default
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@@ -8,22 +8,26 @@ local array_insert = ext_require('expcore.common','array_insert')
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--[[-- A drop down list of other elements.
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@element dropdown
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@param on_selection_changed fired when the selected value is changed
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@tparam ?string|Concepts.LocalisedString|function default the option which is selected by default, or a function which returns the default
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@tparam boolean use_list_box when true a list box will be used rather than a dropdown menu
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@tparam ?nil|table static_items when called with a table the values will be added as items for the dropdown, if called with nil then all items are cleared
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@tparam function dynamic_items the given function will be called to return a list of items and optional start index to add items to the dropdown when it is first drawn
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@usage-- Making a basic dropdown
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@usage-- Making a basic dropdown
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local static_dropdown =
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Gui.clone_concept('dropdown','static_dropdown')
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Gui.new_concept('dropdown')
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:set_static_items{'Option 1','Option 2','Option 3'}
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:on_selection_changed(function(event)
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local value = Gui.get_dropdown_value(event.element)
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event.player.print('Static dropdown is now: '..value)
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end)
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@usage-- Making a dropdown with dynamic items, example is name of online players
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local dynamic_dropdown =
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Gui.clone_concept('dropdown','dynamic_dropdown')
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Gui.new_concept('dropdown')
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:set_dynamic_items(function(element)
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local items = {}
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for _,player in pairs(game.connected_players) do
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@@ -35,51 +39,66 @@ end)
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local value = Gui.get_dropdown_value(event.element)
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event.player.print('Dynamic dropdown is now: '..value)
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end)
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]]
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Gui.new_concept('dropdown')
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Gui.new_concept()
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:save_as('dropdown')
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-- Events
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:new_event('on_selection_changed',defines.events.on_gui_selection_state_changed)
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-- Properties
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:new_property('default')
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:new_property('use_list_box',false)
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:new_property('static_items',nil,function(properties,value,start_index)
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:new_property('use_list_box',nil,false)
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:new_property('static_items',function(properties,value,start_index)
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-- Clear all items if value is nil
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if not value then
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properties.items = {}
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end
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-- Convert value to a table
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if type(value) ~= 'table' then
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value = {value}
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end
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-- If there are no items then set and return
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local items = properties.items
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if not items then
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properties.items = value
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return
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end
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-- Otherwise insert into the array
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array_insert(items,start_index,value)
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end)
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:new_property('dynamic_items',nil,function(properties,value)
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:new_property('dynamic_items',function(properties,value)
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-- Check that a function value was given
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if type(value) ~= 'function' then
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error('Dynamic items must be a function')
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end
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-- If no dynamic items then set and return
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local items = properties.dynamic_items
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if not items then
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properties.dynamic_items = {value}
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return
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end
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-- Otherwise append to the end
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items[#items+1] = value
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end)
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:define_draw(function(properties,parent,element,new_items)
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local items = new_items or {}
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array_insert(items,1,properties.items or {})
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-- Draw
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:define_draw(function(properties,parent,element)
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-- Draw a dropdown
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element = parent.add{
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name = properties.name,
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type = properties.use_list_box and 'list-box' or 'drop-down',
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items = items
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items = properties.items
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}
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-- If there are dynamic items then add them
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if properties.dynamic_items then
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for _,callback in pairs(properties.dynamic_items) do
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local dynamic_items, start_index = callback(element)
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@@ -87,6 +106,7 @@ end)
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end
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end
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-- If there is a default, select it
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local default = Gui.resolve_property(properties.default,element)
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if default then
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Gui.set_dropdown_value(element,default)
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@@ -7,27 +7,41 @@ local Gui = require 'expcore.gui.core'
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--[[-- A button that lets the player pick one of an: item, entity, tile, or signal similar to the filter-select window.
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@element elem_button
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@param on_selection_changed fired when the selected value is changed
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@tparam ?string|Concepts.SignalID|function default the option which is selected by default, or a function which returns the default
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@tparam string elem_type the type of elem selection that this is, default is item selection
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@usage-- Making a basic elem button
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local basic_elem_button =
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Gui.clone_concept('elem_button','basic_elembutton')
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Gui.new_concept('elem_button')
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:on_selection_changed(function(event)
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event.player.print('Basic elem button is now: '..event.element.elem_value)
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end)
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]]
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Gui.new_concept('elem_button')
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Gui.new_concept()
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:save_as('elem_button')
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-- Events
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:new_event('on_selection_changed',defines.events.on_gui_elem_changed)
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-- Properties
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:new_property('default')
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:new_property('elem_type','item')
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:new_property('elem_type',nil,'item')
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-- Draw
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:define_draw(function(properties,parent,element)
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-- Draw a chose elem button
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element = parent.add{
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name = properties.name,
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type = 'choose-elem-button',
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elem_type = properties.elem_type
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}
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-- If there is a default, select it
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local default = Gui.resolve_property(properties.default,element)
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if default then
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element.elem_value = default
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@@ -7,15 +7,25 @@ local Gui = require 'expcore.gui.core'
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--[[-- A empty widget that just exists. The root GUI element screen is an empty-widget.
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@element empty
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@tparam string style the style that the element will have
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@usage-- Making a draggable space styled widget
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local draggable_space =
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Gui.clone_concept('empty','draggable_space')
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:set_style('draggable_space')
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]]
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Gui.new_concept('empty')
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:set_style('draggable_space')
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]]
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Gui.new_concept()
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:save_as('empty')
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-- Properties
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:new_property('style')
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-- Draw
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:define_draw(function(properties,parent,element)
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-- Draw an empty widget
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element = parent.add{
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name = properties.name,
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type = 'empty-widget',
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@@ -7,20 +7,30 @@ local Gui = require 'expcore.gui.core'
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--[[-- Invisible containers that lay out children either horizontally or vertically. The root GUI elements (top, left and center; see LuaGui) are flows.
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@element flow
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@tparam string direction the direction that children will be added
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@usage-- Making a basic flow, contains a label with hello world
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local basic_flow =
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Gui.clone_concept('flow','basic_flow')
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Gui.new_concept('flow')
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:define_draw(function(properties,parent,element)
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element.add{
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type = 'label',
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caption = 'Hello, World!'
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}
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end)
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]]
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Gui.new_concept('flow')
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Gui.new_concept()
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:save_as('flow')
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-- Properties
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:new_property('direction')
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-- Draw
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:define_draw(function(properties,parent,element)
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-- Draw a flow
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element = parent.add{
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name = properties.name,
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type = 'flow',
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@@ -7,11 +7,13 @@ local Gui = require 'expcore.gui.core'
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--[[-- Grey semi-transparent boxes that contain other elements. They have a caption, and, just like flows, they lay out children either horizontally or vertically.
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@element frame
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@tparam ?string|Concepts.LocalisedString title the title that will show in the frame
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@tparam string direction the direction that children will be added
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@usage-- Making a basic frame, contains a label with hello world
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local basic_frame =
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Gui.clone_concept('frame','basic_frame')
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Gui.new_concept('frame')
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:set_title('Basic Frame')
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:define_draw(function(properties,parent,element)
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element.add{
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@@ -19,11 +21,19 @@ Gui.clone_concept('frame','basic_frame')
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caption = 'Hello, World!'
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}
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end)
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]]
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Gui.new_concept('frame')
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Gui.new_concept()
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:save_as('frame')
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-- Properties
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:new_property('title')
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:new_property('direction')
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-- Draw
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:define_draw(function(properties,parent,element)
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-- Draw a frame
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element = parent.add{
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name = properties.name,
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type = 'frame',
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@@ -7,17 +7,28 @@ local Gui = require 'expcore.gui.core'
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--[[-- A piece of text.
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@element frame
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@tparam ?string|Concepts.LocalisedString caption the caption that will show in the label
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@tparam ?string|Concepts.LocalisedString description the description that will show on the label
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@tparam defines.rich_text_setting rich_text how this element handles rich text
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@usage-- Making a basic label
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local basic_label =
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Gui.clone_concept('label','basic_label')
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:set_caption('Hello, World!')
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]]
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Gui.new_concept('label')
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:set_caption('Hello, World!')
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]]
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Gui.new_concept()
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:save_as('label')
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-- Properties
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:new_property('caption')
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:new_property('description')
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:new_property('rich_text')
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-- Draw
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:define_draw(function(properties,parent,element)
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-- Draw a label
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element = parent.add{
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name = properties.name,
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type = 'label',
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@@ -25,5 +36,11 @@ Gui.new_concept('label')
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description = properties.description
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}
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-- Change rich text setting if present
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local rich_text = properties.rich_text
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if rich_text then
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element.style.rich_text_setting = rich_text
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end
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return element
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end)
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@@ -7,14 +7,24 @@ local Gui = require 'expcore.gui.core'
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--[[-- A vertical or horizontal line.
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@element line
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@tparam string direction the direction that children will be added
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@usage-- Making a basic frame, contains a label with hello world
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local basic_line =
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Gui.clone_concept('line','basic_line')
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]]
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Gui.new_concept('line')
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]]
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Gui.new_concept()
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:save_as('line')
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-- Properties
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:new_property('direction')
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-- Draw
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:define_draw(function(properties,parent,element)
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-- Draw a line
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||||
element = parent.add{
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name = properties.name,
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type = 'line',
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@@ -7,14 +7,17 @@ local Gui = require 'expcore.gui.core'
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--[[-- Indicate progress by displaying a partially filled bar.
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@element progress_bar
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@param on_completion fired when increment reaches the maxium value set by set_maximum
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@tparam ?string|Concepts.LocalisedString tooltip the tooltip that will show for this element
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@tparam number maximum the maxium amount an instance can be increased, default 100
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@tparam boolean delay_completion when true the progress will be completed untill after the maximum rather than at the maximum
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@tparam boolean inverted although this will NOT effect how you use the functions it will make the element start full and reduce as you call increase, note issues with 0 detections
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@usage-- Making a basic progress bar, will increase when pressed then will reset when full
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local basic_progress_bar =
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Gui.clone_concept('progress_bar','basic_progress_bar')
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Gui.new_concept('progress_bar')
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:set_tooltip('Basic progress bar')
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:set_maximum(5)
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:new_event('on_click',defines.events.on_gui_click)
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@@ -25,15 +28,25 @@ end)
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:on_completion(function(event)
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event.concept:reset(event.element)
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end)
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||||
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]]
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local progress_bar =
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Gui.new_concept('progress_bar')
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Gui.new_concept()
|
||||
:save_as('progress_bar')
|
||||
|
||||
-- Events
|
||||
:new_event('on_completion')
|
||||
|
||||
-- Properties
|
||||
:new_property('tooltip')
|
||||
:new_property('maximum',100)
|
||||
:new_property('delay_completion',false)
|
||||
:new_property('inverted',false)
|
||||
:new_property('maximum',nil,100)
|
||||
:new_property('delay_completion',nil,false)
|
||||
:new_property('inverted',nil,false)
|
||||
|
||||
-- Draw
|
||||
:define_draw(function(properties,parent,element)
|
||||
-- Draw a progress bar
|
||||
element = parent.add{
|
||||
name = properties.name,
|
||||
tooltip = properties.tooltip,
|
||||
|
||||
@@ -7,11 +7,13 @@ local Gui = require 'expcore.gui.core'
|
||||
|
||||
--[[-- Similar to a flow but includes the ability to show and use scroll bars.
|
||||
@element scroll
|
||||
|
||||
@tparam string horizontal_scroll the horizontal scroll policy for this scroll pane
|
||||
@tparam string vertical_scroll the vertical scroll policy for this scroll pane
|
||||
|
||||
@usage-- Making a basic flow, contains a label with hello world
|
||||
local basic_scroll =
|
||||
Gui.clone_concept('scroll','basic_scroll')
|
||||
Gui.new_concept('scroll')
|
||||
:define_draw(function(properties,parent,element)
|
||||
element.style.hieght = 50
|
||||
for i = 1,10 do
|
||||
@@ -21,11 +23,19 @@ Gui.clone_concept('scroll','basic_scroll')
|
||||
}
|
||||
end
|
||||
end)
|
||||
|
||||
]]
|
||||
Gui.new_concept('scroll')
|
||||
|
||||
Gui.new_concept()
|
||||
:save_as('scroll')
|
||||
|
||||
-- Properties
|
||||
:new_property('horizontal_scroll')
|
||||
:new_property('vertical_scroll')
|
||||
|
||||
-- Draw
|
||||
:define_draw(function(properties,parent,element)
|
||||
-- Draw a scroll pane
|
||||
element = parent.add{
|
||||
name = properties.name,
|
||||
type = 'scroll-pane',
|
||||
|
||||
@@ -7,34 +7,45 @@ local Gui = require 'expcore.gui.core'
|
||||
|
||||
--[[-- A number picker.
|
||||
@element slider
|
||||
|
||||
@param on_value_changed fired when the value of the slider is changed
|
||||
|
||||
@tparam number value_step the minimum amount by which the value of the slider can be changed
|
||||
@tparam ?number|function default the default value of the slider or a function which returns the default value
|
||||
@tparam boolean discrete_slider makes this slider a discrete slider, this means that the slider button will stop at the same interval as the values do
|
||||
@tparam ?number|function range accepts two params the minimum and the maximum for this slider, or a single function to return both
|
||||
|
||||
@usage-- Making a basic slider
|
||||
local basic_slider =
|
||||
Gui.clone_concept('slider','basic_slider')
|
||||
Gui.new_concept('slider')
|
||||
:set_range(1,10)
|
||||
:on_value_changed(function(event)
|
||||
event.player.print('Basic slider is now: '..event.element.slider_value)
|
||||
end)
|
||||
|
||||
@usage-- Making a discrete_slider
|
||||
local discrete_slider =
|
||||
Gui.clone_concept('slider','discrete_slider')
|
||||
Gui.new_concept('slider')
|
||||
:set_range(1,10)
|
||||
:set_value_step(1)
|
||||
:set_discrete_slider(true)
|
||||
:on_value_changed(function(event)
|
||||
event.player.print('Interval slider is now: '..event.element.slider_value)
|
||||
end)
|
||||
|
||||
]]
|
||||
Gui.new_concept('slider')
|
||||
|
||||
Gui.new_concept()
|
||||
:save_as('slider')
|
||||
|
||||
-- Events
|
||||
:new_event('on_value_changed',defines.events.on_gui_value_changed)
|
||||
|
||||
-- Properties
|
||||
:new_property('value_step')
|
||||
:new_property('default')
|
||||
:new_property('discrete_slider',false)
|
||||
:new_property('range',nil,function(properties,minimum,maximum)
|
||||
:new_property('discrete_slider',nil,false)
|
||||
:new_property('range',function(properties,minimum,maximum)
|
||||
if type(minimum) == 'function' then
|
||||
properties.range = minimum
|
||||
else
|
||||
@@ -42,11 +53,14 @@ Gui.new_concept('slider')
|
||||
properties.maximum = maximum
|
||||
end
|
||||
end)
|
||||
|
||||
-- Draw
|
||||
:define_draw(function(properties,parent,element)
|
||||
local default = properties.default
|
||||
local value = type(default) == 'number' and default
|
||||
local value_step = properties.value_step
|
||||
|
||||
-- Draw a slider
|
||||
element = parent.add{
|
||||
name = properties.name,
|
||||
type = 'slider',
|
||||
@@ -59,6 +73,7 @@ end)
|
||||
value = value
|
||||
}
|
||||
|
||||
-- Find the range for the slider and set it
|
||||
local min, max = Gui.resolve_property(properties.range,element)
|
||||
if min or max then
|
||||
min = min or element.get_slider_minimum()
|
||||
@@ -66,6 +81,7 @@ end)
|
||||
element.set_slider_minimum_maximum(min,max)
|
||||
end
|
||||
|
||||
-- If there is a default, select it
|
||||
default = Gui.resolve_property(default,element)
|
||||
if default and default ~= value then
|
||||
element.slider_value = default
|
||||
|
||||
@@ -7,14 +7,16 @@ local Gui = require 'expcore.gui.core'
|
||||
|
||||
--[[-- An invisible container that lays out children in a specific number of columns. Column width is given by the largest element contained in that row.
|
||||
@element table
|
||||
|
||||
@tparam ?number|function column_count the column count of the table or a function that returns the count being given then parent element
|
||||
@tparam boolean vertical_lines when true vertical lines will be drawn on the table
|
||||
@tparam boolean horizontal_lines when true horizontal lines will be drawn on the table
|
||||
@tparam boolean header_lines when true horizontal lines will be drawn under the first row
|
||||
@tparam boolean vertical_centering when true element will be vertically centered with in the table
|
||||
|
||||
@usage-- Making a basic table, contains 25 labels
|
||||
local basic_table =
|
||||
Gui.clone_concept('table','basic_table')
|
||||
Gui.new_concept('table')
|
||||
:set_column_count(5)
|
||||
:define_draw(function(properties,parent,element)
|
||||
for i = 1,25 do
|
||||
@@ -24,16 +26,24 @@ Gui.clone_concept('table','basic_table')
|
||||
}
|
||||
end
|
||||
end)
|
||||
|
||||
]]
|
||||
Gui.new_concept('table')
|
||||
|
||||
Gui.new_concept()
|
||||
:save_as('table')
|
||||
|
||||
-- Properties
|
||||
:new_property('column_count')
|
||||
:new_property('vertical_lines')
|
||||
:new_property('horizontal_lines')
|
||||
:new_property('header_lines')
|
||||
:new_property('vertical_centering')
|
||||
|
||||
-- Draw
|
||||
:define_draw(function(properties,parent,element)
|
||||
local column_count = Gui.resolve_property(properties.column_count,parent)
|
||||
|
||||
-- Draw a table
|
||||
element = parent.add{
|
||||
name = properties.name,
|
||||
type = 'table',
|
||||
|
||||
@@ -7,38 +7,54 @@ local Gui = require 'expcore.gui.core'
|
||||
|
||||
--[[-- A multi-line text box that supports selection and copy-paste.
|
||||
@element text_box
|
||||
|
||||
@param on_text_changed fired when the text within the text box is changed
|
||||
|
||||
@tparam ?string|Concepts.LocalisedString tooltip the tooltip that shows when a player hovers over the text box
|
||||
@tparam ?string|function default the default text that will appear in the text box, or a function that returns it
|
||||
@tparam defines.rich_text_setting rich_text how this element handles rich text
|
||||
@tparam boolean clear_on_rmb if the text box will be cleared and forcused on a right click
|
||||
@tparam boolean is_selectable when true the text inside the box can be selected
|
||||
@tparam boolean has_word_wrap when true the text will wrap onto the next line if it reachs the end
|
||||
@tparam boolean is_read_only when true the text inside the box can not be edited by the player
|
||||
|
||||
@usage-- Making a text box
|
||||
local basic_text_box =
|
||||
Gui.clone_concept('text_box','basic_text_box')
|
||||
Gui.new_concept('text_box')
|
||||
:set_default('I am the text that will show in the text box')
|
||||
|
||||
@usage-- Making a text box which can be edited
|
||||
local editible_text_box =
|
||||
Gui.clone_concept('text_box','editible_text_box')
|
||||
Gui.new_concept('text_box')
|
||||
:set_is_read_only(false)
|
||||
:set_default('I am the text that will show in the text box')
|
||||
:on_confirmation(function(event)
|
||||
event.player.print('Editible text box is now: '..event.element.text)
|
||||
end)
|
||||
|
||||
]]
|
||||
Gui.new_concept('text_box')
|
||||
|
||||
Gui.new_concept()
|
||||
:save_as('text_box')
|
||||
|
||||
-- Events
|
||||
:new_event('on_text_changed',defines.events.on_gui_text_changed)
|
||||
|
||||
-- Properties
|
||||
:new_property('tooltip')
|
||||
:new_property('default')
|
||||
:new_property('clear_on_rmb',false)
|
||||
:new_property('is_selectable',true)
|
||||
:new_property('has_word_wrap',true)
|
||||
:new_property('is_read_only',true)
|
||||
:new_property('rich_text')
|
||||
:new_property('clear_on_rmb',nil,false)
|
||||
:new_property('is_selectable',nil,true)
|
||||
:new_property('has_word_wrap',nil,true)
|
||||
:new_property('is_read_only',nil,true)
|
||||
|
||||
-- Draw
|
||||
:define_draw(function(properties,parent,element)
|
||||
local default = properties.default
|
||||
local text = type(default) == 'string' and default or nil
|
||||
|
||||
-- Draw a text box
|
||||
element = parent.add{
|
||||
name = properties.name,
|
||||
type = 'text-box',
|
||||
@@ -47,14 +63,22 @@ Gui.new_concept('text_box')
|
||||
text = text
|
||||
}
|
||||
|
||||
-- Set options for text box
|
||||
element.selectable = properties.is_selectable
|
||||
element.word_wrap = properties.has_word_wrap
|
||||
element.read_only = properties.is_read_only
|
||||
|
||||
-- If there is a default, set it
|
||||
default = Gui.resolve_property(default,element)
|
||||
if default and default ~= text then
|
||||
element.text = default
|
||||
end
|
||||
|
||||
-- Change rich text setting if present
|
||||
local rich_text = properties.rich_text
|
||||
if rich_text then
|
||||
element.style.rich_text_setting = rich_text
|
||||
end
|
||||
|
||||
return element
|
||||
end)
|
||||
@@ -7,53 +7,70 @@ local Gui = require 'expcore.gui.core'
|
||||
|
||||
--[[-- Boxes of text the user can type in.
|
||||
@element text_field
|
||||
|
||||
@param on_text_changed fired when the text within the text field is changed
|
||||
@param on_confirmation fired when the player presses enter with the text field forcused
|
||||
|
||||
@tparam ?string|Concepts.LocalisedString tooltip the tooltip that shows when a player hovers over the text field
|
||||
@tparam ?string|function default the default text that will appear in the text field, or a function that returns it
|
||||
@tparam defines.rich_text_setting rich_text how this element handles rich text
|
||||
@tparam boolean clear_on_rmb if the text field will be cleared and forcused on a right click
|
||||
@tparam boolean lose_forcus if the text field will lose forcus after the confirmation event
|
||||
@tparam boolean is_number if this text field contains a number value, can be ignored if is_decimal or is_negitive is used
|
||||
@tparam boolean is_decimal if this text field contains a decimal value
|
||||
@tparam boolean is_negative if this text field contains a negative value
|
||||
@tparam boolean is_password if this text field contains a password value
|
||||
|
||||
@usage-- Making a text field
|
||||
local basic_text_field =
|
||||
Gui.clone_concept('text_field','basic_text_field')
|
||||
Gui.new_concept('text_field')
|
||||
:on_confirmation(function(event)
|
||||
event.player.print('Basic text field is now: '..event.element.text)
|
||||
end)
|
||||
|
||||
@usage-- Making a text field which will clear on right click and un forcus on confirmation
|
||||
local better_text_field =
|
||||
Gui.clone_concept('text_field','better_text_field')
|
||||
Gui.new_concept('text_field')
|
||||
:set_clear_on_rmb(true)
|
||||
:set_lose_forcus(true)
|
||||
:on_confirmation(function(event)
|
||||
event.player.print('Better text field is now: '..event.element.text)
|
||||
end)
|
||||
|
||||
@usage-- Making a decimal input
|
||||
local decimal_text_field =
|
||||
Gui.clone_concept('text_field','decimal_text_field')
|
||||
Gui.new_concept('text_field')
|
||||
:set_is_decimal(true)
|
||||
:on_confirmation(function(event)
|
||||
event.player.print('Decimal text field is now: '..event.element.text)
|
||||
end)
|
||||
|
||||
]]
|
||||
Gui.new_concept('text_field')
|
||||
|
||||
Gui.new_concept()
|
||||
:save_as('text_field')
|
||||
|
||||
-- Events
|
||||
:new_event('on_text_changed',defines.events.on_gui_text_changed)
|
||||
:new_event('on_confirmation',defines.events.on_gui_confirmed)
|
||||
|
||||
-- Properties
|
||||
:new_property('tooltip')
|
||||
:new_property('default')
|
||||
:new_property('clear_on_rmb',false)
|
||||
:new_property('lose_forcus',false)
|
||||
:new_property('is_number',false)
|
||||
:new_property('is_decimal',false)
|
||||
:new_property('is_negative',false)
|
||||
:new_property('is_password',false)
|
||||
:new_property('rich_text')
|
||||
:new_property('clear_on_rmb',nil,false)
|
||||
:new_property('lose_forcus',nil,false)
|
||||
:new_property('is_number',nil,false)
|
||||
:new_property('is_decimal',nil,false)
|
||||
:new_property('is_negative',nil,false)
|
||||
:new_property('is_password',nil,false)
|
||||
|
||||
-- Draw
|
||||
:define_draw(function(properties,parent,element)
|
||||
local default = properties.default
|
||||
local text = type(default) == 'string' and default or nil
|
||||
|
||||
-- Draw a text field
|
||||
element = parent.add{
|
||||
name = properties.name,
|
||||
type = 'textfield',
|
||||
@@ -67,10 +84,17 @@ Gui.new_concept('text_field')
|
||||
text = text
|
||||
}
|
||||
|
||||
-- If there is a default, set it
|
||||
default = Gui.resolve_property(default,element)
|
||||
if default and default ~= text then
|
||||
element.text = default
|
||||
end
|
||||
|
||||
-- Change rich text setting if present
|
||||
local rich_text = properties.rich_text
|
||||
if rich_text then
|
||||
element.style.rich_text_setting = rich_text
|
||||
end
|
||||
|
||||
return element
|
||||
end)
|
||||
Reference in New Issue
Block a user